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<h2><span class="refentrytitle"><a name="cogl-General-API.top_of_page"></a>General API</span></h2>
<p>General API — General purpose API</p>
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<a name="cogl-General-API.synopsis"></a><h2>Synopsis</h2>
<pre class="synopsis"> <a class="link" href="cogl-General-API.html#CoglObject" title="CoglObject">CoglObject</a>;
<span class="returnvalue">void</span> * <a class="link" href="cogl-General-API.html#cogl-object-ref" title="cogl_object_ref ()">cogl_object_ref</a> (<em class="parameter"><code><span class="type">void</span> *object</code></em>);
<span class="returnvalue">void</span> <a class="link" href="cogl-General-API.html#cogl-object-unref" title="cogl_object_unref ()">cogl_object_unref</a> (<em class="parameter"><code><span class="type">void</span> *object</code></em>);
<span class="returnvalue">void</span> * <a class="link" href="cogl-General-API.html#cogl-object-get-user-data" title="cogl_object_get_user_data ()">cogl_object_get_user_data</a> (<em class="parameter"><code><a class="link" href="cogl-General-API.html#CoglObject" title="CoglObject"><span class="type">CoglObject</span></a> *object</code></em>,
<em class="parameter"><code><span class="type">CoglUserDataKey</span> *key</code></em>);
<span class="returnvalue">void</span> <a class="link" href="cogl-General-API.html#cogl-object-set-user-data" title="cogl_object_set_user_data ()">cogl_object_set_user_data</a> (<em class="parameter"><code><a class="link" href="cogl-General-API.html#CoglObject" title="CoglObject"><span class="type">CoglObject</span></a> *object</code></em>,
<em class="parameter"><code><span class="type">CoglUserDataKey</span> *key</code></em>,
<em class="parameter"><code><span class="type">void</span> *user_data</code></em>,
<em class="parameter"><code><span class="type">CoglUserDataDestroyCallback</span> destroy</code></em>);
#define <a class="link" href="cogl-General-API.html#COGL-INVALID-HANDLE:CAPS" title="COGL_INVALID_HANDLE">COGL_INVALID_HANDLE</a>
typedef <a class="link" href="cogl-General-API.html#CoglHandle" title="CoglHandle">CoglHandle</a>;
<a class="link" href="cogl-General-API.html#CoglHandle" title="CoglHandle"><span class="returnvalue">CoglHandle</span></a> <a class="link" href="cogl-General-API.html#cogl-handle-ref" title="cogl_handle_ref ()">cogl_handle_ref</a> (<em class="parameter"><code><a class="link" href="cogl-General-API.html#CoglHandle" title="CoglHandle"><span class="type">CoglHandle</span></a> handle</code></em>);
<span class="returnvalue">void</span> <a class="link" href="cogl-General-API.html#cogl-handle-unref" title="cogl_handle_unref ()">cogl_handle_unref</a> (<em class="parameter"><code><a class="link" href="cogl-General-API.html#CoglHandle" title="CoglHandle"><span class="type">CoglHandle</span></a> handle</code></em>);
<span class="returnvalue">void</span> (<a class="link" href="cogl-General-API.html#CoglFuncPtr" title="CoglFuncPtr ()">*CoglFuncPtr</a>) (<em class="parameter"><code><span class="type">void</span></code></em>);
enum <a class="link" href="cogl-General-API.html#CoglPixelFormat" title="enum CoglPixelFormat">CoglPixelFormat</a>;
enum <a class="link" href="cogl-General-API.html#CoglBufferTarget" title="enum CoglBufferTarget">CoglBufferTarget</a>;
enum <a class="link" href="cogl-General-API.html#CoglBufferBit" title="enum CoglBufferBit">CoglBufferBit</a>;
enum <a class="link" href="cogl-General-API.html#CoglAttributeType" title="enum CoglAttributeType">CoglAttributeType</a>;
enum <a class="link" href="cogl-General-API.html#CoglFeatureFlags" title="enum CoglFeatureFlags">CoglFeatureFlags</a>;
<a class="link" href="cogl-General-API.html#CoglFeatureFlags" title="enum CoglFeatureFlags"><span class="returnvalue">CoglFeatureFlags</span></a> <a class="link" href="cogl-General-API.html#cogl-get-features" title="cogl_get_features ()">cogl_get_features</a> (<em class="parameter"><code><span class="type">void</span></code></em>);
<span class="returnvalue">gboolean</span> <a class="link" href="cogl-General-API.html#cogl-features-available" title="cogl_features_available ()">cogl_features_available</a> (<em class="parameter"><code><a class="link" href="cogl-General-API.html#CoglFeatureFlags" title="enum CoglFeatureFlags"><span class="type">CoglFeatureFlags</span></a> features</code></em>);
<a class="link" href="cogl-General-API.html#CoglFuncPtr" title="CoglFuncPtr ()"><span class="returnvalue">CoglFuncPtr</span></a> <a class="link" href="cogl-General-API.html#cogl-get-proc-address" title="cogl_get_proc_address ()">cogl_get_proc_address</a> (<em class="parameter"><code>const <span class="type">char</span> *name</code></em>);
<span class="returnvalue">GOptionGroup</span> * <a class="link" href="cogl-General-API.html#cogl-get-option-group" title="cogl_get_option_group ()">cogl_get_option_group</a> (<em class="parameter"><code><span class="type">void</span></code></em>);
<span class="returnvalue">void</span> <a class="link" href="cogl-General-API.html#cogl-push-matrix" title="cogl_push_matrix ()">cogl_push_matrix</a> (<em class="parameter"><code><span class="type">void</span></code></em>);
<span class="returnvalue">void</span> <a class="link" href="cogl-General-API.html#cogl-pop-matrix" title="cogl_pop_matrix ()">cogl_pop_matrix</a> (<em class="parameter"><code><span class="type">void</span></code></em>);
<span class="returnvalue">void</span> <a class="link" href="cogl-General-API.html#cogl-scale" title="cogl_scale ()">cogl_scale</a> (<em class="parameter"><code><span class="type">float</span> x</code></em>,
<em class="parameter"><code><span class="type">float</span> y</code></em>,
<em class="parameter"><code><span class="type">float</span> z</code></em>);
<span class="returnvalue">void</span> <a class="link" href="cogl-General-API.html#cogl-translate" title="cogl_translate ()">cogl_translate</a> (<em class="parameter"><code><span class="type">float</span> x</code></em>,
<em class="parameter"><code><span class="type">float</span> y</code></em>,
<em class="parameter"><code><span class="type">float</span> z</code></em>);
<span class="returnvalue">void</span> <a class="link" href="cogl-General-API.html#cogl-rotate" title="cogl_rotate ()">cogl_rotate</a> (<em class="parameter"><code><span class="type">float</span> angle</code></em>,
<em class="parameter"><code><span class="type">float</span> x</code></em>,
<em class="parameter"><code><span class="type">float</span> y</code></em>,
<em class="parameter"><code><span class="type">float</span> z</code></em>);
<span class="returnvalue">void</span> <a class="link" href="cogl-General-API.html#cogl-transform" title="cogl_transform ()">cogl_transform</a> (<em class="parameter"><code>const <a class="link" href="cogl-Matrices.html#CoglMatrix" title="CoglMatrix"><span class="type">CoglMatrix</span></a> *matrix</code></em>);
<span class="returnvalue">void</span> <a class="link" href="cogl-General-API.html#cogl-frustum" title="cogl_frustum ()">cogl_frustum</a> (<em class="parameter"><code><span class="type">float</span> left</code></em>,
<em class="parameter"><code><span class="type">float</span> right</code></em>,
<em class="parameter"><code><span class="type">float</span> bottom</code></em>,
<em class="parameter"><code><span class="type">float</span> top</code></em>,
<em class="parameter"><code><span class="type">float</span> z_near</code></em>,
<em class="parameter"><code><span class="type">float</span> z_far</code></em>);
<span class="returnvalue">void</span> <a class="link" href="cogl-General-API.html#cogl-perspective" title="cogl_perspective ()">cogl_perspective</a> (<em class="parameter"><code><span class="type">float</span> fovy</code></em>,
<em class="parameter"><code><span class="type">float</span> aspect</code></em>,
<em class="parameter"><code><span class="type">float</span> z_near</code></em>,
<em class="parameter"><code><span class="type">float</span> z_far</code></em>);
<span class="returnvalue">void</span> <a class="link" href="cogl-General-API.html#cogl-ortho" title="cogl_ortho ()">cogl_ortho</a> (<em class="parameter"><code><span class="type">float</span> left</code></em>,
<em class="parameter"><code><span class="type">float</span> right</code></em>,
<em class="parameter"><code><span class="type">float</span> bottom</code></em>,
<em class="parameter"><code><span class="type">float</span> top</code></em>,
<em class="parameter"><code><span class="type">float</span> near</code></em>,
<em class="parameter"><code><span class="type">float</span> far</code></em>);
<span class="returnvalue">void</span> <a class="link" href="cogl-General-API.html#cogl-get-modelview-matrix" title="cogl_get_modelview_matrix ()">cogl_get_modelview_matrix</a> (<em class="parameter"><code><a class="link" href="cogl-Matrices.html#CoglMatrix" title="CoglMatrix"><span class="type">CoglMatrix</span></a> *matrix</code></em>);
<span class="returnvalue">void</span> <a class="link" href="cogl-General-API.html#cogl-set-modelview-matrix" title="cogl_set_modelview_matrix ()">cogl_set_modelview_matrix</a> (<em class="parameter"><code><a class="link" href="cogl-Matrices.html#CoglMatrix" title="CoglMatrix"><span class="type">CoglMatrix</span></a> *matrix</code></em>);
<span class="returnvalue">void</span> <a class="link" href="cogl-General-API.html#cogl-get-projection-matrix" title="cogl_get_projection_matrix ()">cogl_get_projection_matrix</a> (<em class="parameter"><code><a class="link" href="cogl-Matrices.html#CoglMatrix" title="CoglMatrix"><span class="type">CoglMatrix</span></a> *matrix</code></em>);
<span class="returnvalue">void</span> <a class="link" href="cogl-General-API.html#cogl-set-projection-matrix" title="cogl_set_projection_matrix ()">cogl_set_projection_matrix</a> (<em class="parameter"><code><a class="link" href="cogl-Matrices.html#CoglMatrix" title="CoglMatrix"><span class="type">CoglMatrix</span></a> *matrix</code></em>);
<span class="returnvalue">void</span> <a class="link" href="cogl-General-API.html#cogl-set-viewport" title="cogl_set_viewport ()">cogl_set_viewport</a> (<em class="parameter"><code><span class="type">int</span> x</code></em>,
<em class="parameter"><code><span class="type">int</span> y</code></em>,
<em class="parameter"><code><span class="type">int</span> width</code></em>,
<em class="parameter"><code><span class="type">int</span> height</code></em>);
<span class="returnvalue">void</span> <a class="link" href="cogl-General-API.html#cogl-get-viewport" title="cogl_get_viewport ()">cogl_get_viewport</a> (<em class="parameter"><code><span class="type">float</span> v[4]</code></em>);
<span class="returnvalue">void</span> <a class="link" href="cogl-General-API.html#cogl-clear" title="cogl_clear ()">cogl_clear</a> (<em class="parameter"><code>const <a class="link" href="cogl-Color-Type.html#CoglColor" title="struct CoglColor"><span class="type">CoglColor</span></a> *color</code></em>,
<em class="parameter"><code><span class="type">unsigned long </span> buffers</code></em>);
<span class="returnvalue">void</span> <a class="link" href="cogl-General-API.html#cogl-set-backface-culling-enabled" title="cogl_set_backface_culling_enabled ()">cogl_set_backface_culling_enabled</a> (<em class="parameter"><code><span class="type">gboolean</span> setting</code></em>);
<span class="returnvalue">gboolean</span> <a class="link" href="cogl-General-API.html#cogl-get-backface-culling-enabled" title="cogl_get_backface_culling_enabled ()">cogl_get_backface_culling_enabled</a> (<em class="parameter"><code><span class="type">void</span></code></em>);
enum <a class="link" href="cogl-General-API.html#CoglFogMode" title="enum CoglFogMode">CoglFogMode</a>;
<span class="returnvalue">void</span> <a class="link" href="cogl-General-API.html#cogl-set-fog" title="cogl_set_fog ()">cogl_set_fog</a> (<em class="parameter"><code>const <a class="link" href="cogl-Color-Type.html#CoglColor" title="struct CoglColor"><span class="type">CoglColor</span></a> *fog_color</code></em>,
<em class="parameter"><code><a class="link" href="cogl-General-API.html#CoglFogMode" title="enum CoglFogMode"><span class="type">CoglFogMode</span></a> mode</code></em>,
<em class="parameter"><code><span class="type">float</span> density</code></em>,
<em class="parameter"><code><span class="type">float</span> z_near</code></em>,
<em class="parameter"><code><span class="type">float</span> z_far</code></em>);
<span class="returnvalue">void</span> <a class="link" href="cogl-General-API.html#cogl-disable-fog" title="cogl_disable_fog ()">cogl_disable_fog</a> (<em class="parameter"><code><span class="type">void</span></code></em>);
<span class="returnvalue">void</span> <a class="link" href="cogl-General-API.html#cogl-set-source" title="cogl_set_source ()">cogl_set_source</a> (<em class="parameter"><code><span class="type">void</span> *material</code></em>);
<span class="returnvalue">void</span> <a class="link" href="cogl-General-API.html#cogl-set-source-color" title="cogl_set_source_color ()">cogl_set_source_color</a> (<em class="parameter"><code>const <a class="link" href="cogl-Color-Type.html#CoglColor" title="struct CoglColor"><span class="type">CoglColor</span></a> *color</code></em>);
<span class="returnvalue">void</span> <a class="link" href="cogl-General-API.html#cogl-set-source-color4ub" title="cogl_set_source_color4ub ()">cogl_set_source_color4ub</a> (<em class="parameter"><code><span class="type">guint8</span> red</code></em>,
<em class="parameter"><code><span class="type">guint8</span> green</code></em>,
<em class="parameter"><code><span class="type">guint8</span> blue</code></em>,
<em class="parameter"><code><span class="type">guint8</span> alpha</code></em>);
<span class="returnvalue">void</span> <a class="link" href="cogl-General-API.html#cogl-set-source-color4f" title="cogl_set_source_color4f ()">cogl_set_source_color4f</a> (<em class="parameter"><code><span class="type">float</span> red</code></em>,
<em class="parameter"><code><span class="type">float</span> green</code></em>,
<em class="parameter"><code><span class="type">float</span> blue</code></em>,
<em class="parameter"><code><span class="type">float</span> alpha</code></em>);
<span class="returnvalue">void</span> <a class="link" href="cogl-General-API.html#cogl-set-source-texture" title="cogl_set_source_texture ()">cogl_set_source_texture</a> (<em class="parameter"><code><span class="type">CoglTexture</span> *texture</code></em>);
<span class="returnvalue">void</span> * <a class="link" href="cogl-General-API.html#cogl-get-source" title="cogl_get_source ()">cogl_get_source</a> (<em class="parameter"><code><span class="type">void</span></code></em>);
<span class="returnvalue">void</span> <a class="link" href="cogl-General-API.html#cogl-push-source" title="cogl_push_source ()">cogl_push_source</a> (<em class="parameter"><code><span class="type">void</span> *material</code></em>);
<span class="returnvalue">void</span> <a class="link" href="cogl-General-API.html#cogl-pop-source" title="cogl_pop_source ()">cogl_pop_source</a> (<em class="parameter"><code><span class="type">void</span></code></em>);
enum <a class="link" href="cogl-General-API.html#CoglReadPixelsFlags" title="enum CoglReadPixelsFlags">CoglReadPixelsFlags</a>;
<span class="returnvalue">void</span> <a class="link" href="cogl-General-API.html#cogl-read-pixels" title="cogl_read_pixels ()">cogl_read_pixels</a> (<em class="parameter"><code><span class="type">int</span> x</code></em>,
<em class="parameter"><code><span class="type">int</span> y</code></em>,
<em class="parameter"><code><span class="type">int</span> width</code></em>,
<em class="parameter"><code><span class="type">int</span> height</code></em>,
<em class="parameter"><code><a class="link" href="cogl-General-API.html#CoglReadPixelsFlags" title="enum CoglReadPixelsFlags"><span class="type">CoglReadPixelsFlags</span></a> source</code></em>,
<em class="parameter"><code><a class="link" href="cogl-General-API.html#CoglPixelFormat" title="enum CoglPixelFormat"><span class="type">CoglPixelFormat</span></a> format</code></em>,
<em class="parameter"><code><span class="type">guint8</span> *pixels</code></em>);
<span class="returnvalue">void</span> <a class="link" href="cogl-General-API.html#cogl-flush" title="cogl_flush ()">cogl_flush</a> (<em class="parameter"><code><span class="type">void</span></code></em>);
<span class="returnvalue">void</span> <a class="link" href="cogl-General-API.html#cogl-begin-gl" title="cogl_begin_gl ()">cogl_begin_gl</a> (<em class="parameter"><code><span class="type">void</span></code></em>);
<span class="returnvalue">void</span> <a class="link" href="cogl-General-API.html#cogl-end-gl" title="cogl_end_gl ()">cogl_end_gl</a> (<em class="parameter"><code><span class="type">void</span></code></em>);
</pre>
</div>
<div class="refsect1">
<a name="cogl-General-API.description"></a><h2>Description</h2>
<p>
General utility functions for COGL.
</p>
</div>
<div class="refsect1">
<a name="cogl-General-API.details"></a><h2>Details</h2>
<div class="refsect2">
<a name="CoglObject"></a><h3>CoglObject</h3>
<pre class="programlisting">typedef struct _CoglObject CoglObject;</pre>
</div>
<hr>
<div class="refsect2">
<a name="cogl-object-ref"></a><h3>cogl_object_ref ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span> * cogl_object_ref (<em class="parameter"><code><span class="type">void</span> *object</code></em>);</pre>
<p>
Increases the reference count of <em class="parameter"><code>handle</code></em> by 1
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>object</code></em> :</span></p></td>
<td>a <a class="link" href="cogl-General-API.html#CoglObject" title="CoglObject"><span class="type">CoglObject</span></a>
</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td>the <em class="parameter"><code>object</code></em>, with its reference count increased</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="cogl-object-unref"></a><h3>cogl_object_unref ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span> cogl_object_unref (<em class="parameter"><code><span class="type">void</span> *object</code></em>);</pre>
<p>
Drecreases the reference count of <em class="parameter"><code>object</code></em> by 1; if the reference
count reaches 0, the resources allocated by <em class="parameter"><code>object</code></em> will be freed
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody><tr>
<td><p><span class="term"><em class="parameter"><code>object</code></em> :</span></p></td>
<td>a <a class="link" href="cogl-General-API.html#CoglObject" title="CoglObject"><span class="type">CoglObject</span></a>
</td>
</tr></tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="cogl-object-get-user-data"></a><h3>cogl_object_get_user_data ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span> * cogl_object_get_user_data (<em class="parameter"><code><a class="link" href="cogl-General-API.html#CoglObject" title="CoglObject"><span class="type">CoglObject</span></a> *object</code></em>,
<em class="parameter"><code><span class="type">CoglUserDataKey</span> *key</code></em>);</pre>
<p>
Finds the user data previously associated with <em class="parameter"><code>object</code></em> using
the given <em class="parameter"><code>key</code></em>. If no user data has been associated with <em class="parameter"><code>object</code></em>
for the given <em class="parameter"><code>key</code></em> this function returns NULL.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>object</code></em> :</span></p></td>
<td>The object with associated private data to query</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>key</code></em> :</span></p></td>
<td>The address of a <span class="type">CoglUserDataKey</span> which provides a unique value
with which to index the private data.</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td>The user data previously associated
with <em class="parameter"><code>object</code></em> using the given <em class="parameter"><code>key</code></em>; or <code class="literal">NULL</code> if no associated
data is found. <span class="annotation">[<acronym title="Don't free data after the code is done."><span class="acronym">transfer none</span></acronym>]</span>
</td>
</tr>
</tbody>
</table></div>
<p class="since">Since 1.4</p>
</div>
<hr>
<div class="refsect2">
<a name="cogl-object-set-user-data"></a><h3>cogl_object_set_user_data ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span> cogl_object_set_user_data (<em class="parameter"><code><a class="link" href="cogl-General-API.html#CoglObject" title="CoglObject"><span class="type">CoglObject</span></a> *object</code></em>,
<em class="parameter"><code><span class="type">CoglUserDataKey</span> *key</code></em>,
<em class="parameter"><code><span class="type">void</span> *user_data</code></em>,
<em class="parameter"><code><span class="type">CoglUserDataDestroyCallback</span> destroy</code></em>);</pre>
<p>
Associates some private <em class="parameter"><code>user_data</code></em> with a given <a class="link" href="cogl-General-API.html#CoglObject" title="CoglObject"><span class="type">CoglObject</span></a>. To
later remove the association call <a class="link" href="cogl-General-API.html#cogl-object-set-user-data" title="cogl_object_set_user_data ()"><code class="function">cogl_object_set_user_data()</code></a> with
the same <em class="parameter"><code>key</code></em> but NULL for the <em class="parameter"><code>user_data</code></em>.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>object</code></em> :</span></p></td>
<td>The object to associate private data with</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>key</code></em> :</span></p></td>
<td>The address of a <span class="type">CoglUserDataKey</span> which provides a unique value
with which to index the private data.</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>user_data</code></em> :</span></p></td>
<td>The data to associate with the given object,
or <code class="literal">NULL</code> to remove a previous association.</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>destroy</code></em> :</span></p></td>
<td>A <span class="type">CoglUserDataDestroyCallback</span> to call if the object is
destroyed or if the association is removed by later setting
<code class="literal">NULL</code> data for the same key.</td>
</tr>
</tbody>
</table></div>
<p class="since">Since 1.4</p>
</div>
<hr>
<div class="refsect2">
<a name="COGL-INVALID-HANDLE:CAPS"></a><h3>COGL_INVALID_HANDLE</h3>
<pre class="programlisting">#define COGL_INVALID_HANDLE NULL
</pre>
<p>
A COGL handle that is not valid, used for unitialized handles as well as
error conditions.
</p>
</div>
<hr>
<div class="refsect2">
<a name="CoglHandle"></a><h3>CoglHandle</h3>
<pre class="programlisting">typedef gpointer CoglHandle;
</pre>
<p>
Type used for storing references to cogl objects, the CoglHandle is
a fully opaque type without any public data members.
</p>
</div>
<hr>
<div class="refsect2">
<a name="cogl-handle-ref"></a><h3>cogl_handle_ref ()</h3>
<pre class="programlisting"><a class="link" href="cogl-General-API.html#CoglHandle" title="CoglHandle"><span class="returnvalue">CoglHandle</span></a> cogl_handle_ref (<em class="parameter"><code><a class="link" href="cogl-General-API.html#CoglHandle" title="CoglHandle"><span class="type">CoglHandle</span></a> handle</code></em>);</pre>
<p>
Increases the reference count of <em class="parameter"><code>handle</code></em> by 1
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>handle</code></em> :</span></p></td>
<td>a <a class="link" href="cogl-General-API.html#CoglHandle" title="CoglHandle"><span class="type">CoglHandle</span></a>
</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td>the handle, with its reference count increased. <span class="annotation">[<acronym title="Don't free data after the code is done."><span class="acronym">transfer none</span></acronym>]</span>
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="cogl-handle-unref"></a><h3>cogl_handle_unref ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span> cogl_handle_unref (<em class="parameter"><code><a class="link" href="cogl-General-API.html#CoglHandle" title="CoglHandle"><span class="type">CoglHandle</span></a> handle</code></em>);</pre>
<p>
Drecreases the reference count of <em class="parameter"><code>handle</code></em> by 1; if the reference
count reaches 0, the resources allocated by <em class="parameter"><code>handle</code></em> will be freed
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody><tr>
<td><p><span class="term"><em class="parameter"><code>handle</code></em> :</span></p></td>
<td>a <a class="link" href="cogl-General-API.html#CoglHandle" title="CoglHandle"><span class="type">CoglHandle</span></a>
</td>
</tr></tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="CoglFuncPtr"></a><h3>CoglFuncPtr ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span> (*CoglFuncPtr) (<em class="parameter"><code><span class="type">void</span></code></em>);</pre>
<p>
The type used by cogl for function pointers, note that this type
is used as a generic catch-all cast for function pointers and the
actual arguments and return type may be different.
</p>
</div>
<hr>
<div class="refsect2">
<a name="CoglPixelFormat"></a><h3>enum CoglPixelFormat</h3>
<pre class="programlisting">typedef enum {
/*< prefix=COGL_PIXEL_FORMAT >*/
COGL_PIXEL_FORMAT_ANY = 0,
COGL_PIXEL_FORMAT_A_8 = 1 | COGL_A_BIT,
COGL_PIXEL_FORMAT_RGB_565 = 4,
COGL_PIXEL_FORMAT_RGBA_4444 = 5 | COGL_A_BIT,
COGL_PIXEL_FORMAT_RGBA_5551 = 6 | COGL_A_BIT,
COGL_PIXEL_FORMAT_YUV = 7,
COGL_PIXEL_FORMAT_G_8 = 8,
COGL_PIXEL_FORMAT_RGB_888 = 2,
COGL_PIXEL_FORMAT_BGR_888 = (2 | COGL_BGR_BIT),
COGL_PIXEL_FORMAT_RGBA_8888 = (3 | COGL_A_BIT),
COGL_PIXEL_FORMAT_BGRA_8888 = (3 | COGL_A_BIT | COGL_BGR_BIT),
COGL_PIXEL_FORMAT_ARGB_8888 = (3 | COGL_A_BIT | COGL_AFIRST_BIT),
COGL_PIXEL_FORMAT_ABGR_8888 = (3 | COGL_A_BIT | COGL_BGR_BIT | COGL_AFIRST_BIT),
COGL_PIXEL_FORMAT_RGBA_1010102 = (13 | COGL_A_BIT),
COGL_PIXEL_FORMAT_BGRA_1010102 = (13 | COGL_A_BIT | COGL_BGR_BIT),
COGL_PIXEL_FORMAT_ARGB_2101010 = (13 | COGL_A_BIT | COGL_AFIRST_BIT),
COGL_PIXEL_FORMAT_ABGR_2101010 = (13 | COGL_A_BIT | COGL_BGR_BIT | COGL_AFIRST_BIT),
COGL_PIXEL_FORMAT_RGBA_8888_PRE = (3 | COGL_A_BIT | COGL_PREMULT_BIT),
COGL_PIXEL_FORMAT_BGRA_8888_PRE = (3 | COGL_A_BIT | COGL_PREMULT_BIT | COGL_BGR_BIT),
COGL_PIXEL_FORMAT_ARGB_8888_PRE = (3 | COGL_A_BIT | COGL_PREMULT_BIT | COGL_AFIRST_BIT),
COGL_PIXEL_FORMAT_ABGR_8888_PRE = (3 | COGL_A_BIT | COGL_PREMULT_BIT | COGL_BGR_BIT | COGL_AFIRST_BIT),
COGL_PIXEL_FORMAT_RGBA_4444_PRE = (COGL_PIXEL_FORMAT_RGBA_4444 | COGL_A_BIT | COGL_PREMULT_BIT),
COGL_PIXEL_FORMAT_RGBA_5551_PRE = (COGL_PIXEL_FORMAT_RGBA_5551 | COGL_A_BIT | COGL_PREMULT_BIT),
COGL_PIXEL_FORMAT_RGBA_1010102_PRE = (COGL_PIXEL_FORMAT_RGBA_1010102 | COGL_PREMULT_BIT),
COGL_PIXEL_FORMAT_BGRA_1010102_PRE = (COGL_PIXEL_FORMAT_BGRA_1010102 | COGL_PREMULT_BIT),
COGL_PIXEL_FORMAT_ARGB_2101010_PRE = (COGL_PIXEL_FORMAT_ARGB_2101010 | COGL_PREMULT_BIT),
COGL_PIXEL_FORMAT_ABGR_2101010_PRE = (COGL_PIXEL_FORMAT_ABGR_2101010 | COGL_PREMULT_BIT)
} CoglPixelFormat;
</pre>
<p>
Pixel formats used by Cogl. For the formats with a byte per
component, the order of the components specify the order in
increasing memory addresses. So for example
<a class="link" href="cogl-General-API.html#COGL-PIXEL-FORMAT-RGB-888:CAPS"><code class="literal">COGL_PIXEL_FORMAT_RGB_888</code></a> would have the red component in the
lowest address, green in the next address and blue after that
regardless of the endianness of the system.
</p>
<p>
For the formats with non byte aligned components the component
order specifies the order within a 16-bit or 32-bit number from
most significant bit to least significant. So for
<a class="link" href="cogl-General-API.html#COGL-PIXEL-FORMAT-RGB-565:CAPS"><code class="literal">COGL_PIXEL_FORMAT_RGB_565</code></a>, the red component would be in bits
11-15, the green component would be in 6-11 and the blue component
would be in 1-5. Therefore the order in memory depends on the
endianness of the system.
</p>
<p>
When uploading a texture <a class="link" href="cogl-General-API.html#COGL-PIXEL-FORMAT-ANY:CAPS"><code class="literal">COGL_PIXEL_FORMAT_ANY</code></a> can be used as the
internal format. Cogl will try to pick the best format to use
internally and convert the texture data if necessary.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><a name="COGL-PIXEL-FORMAT-ANY:CAPS"></a><span class="term"><code class="literal">COGL_PIXEL_FORMAT_ANY</code></span></p></td>
<td>Any format
</td>
</tr>
<tr>
<td><p><a name="COGL-PIXEL-FORMAT-A-8:CAPS"></a><span class="term"><code class="literal">COGL_PIXEL_FORMAT_A_8</code></span></p></td>
<td>8 bits alpha mask
</td>
</tr>
<tr>
<td><p><a name="COGL-PIXEL-FORMAT-RGB-565:CAPS"></a><span class="term"><code class="literal">COGL_PIXEL_FORMAT_RGB_565</code></span></p></td>
<td>RGB, 16 bits
</td>
</tr>
<tr>
<td><p><a name="COGL-PIXEL-FORMAT-RGBA-4444:CAPS"></a><span class="term"><code class="literal">COGL_PIXEL_FORMAT_RGBA_4444</code></span></p></td>
<td>RGBA, 16 bits
</td>
</tr>
<tr>
<td><p><a name="COGL-PIXEL-FORMAT-RGBA-5551:CAPS"></a><span class="term"><code class="literal">COGL_PIXEL_FORMAT_RGBA_5551</code></span></p></td>
<td>RGBA, 16 bits
</td>
</tr>
<tr>
<td><p><a name="COGL-PIXEL-FORMAT-YUV:CAPS"></a><span class="term"><code class="literal">COGL_PIXEL_FORMAT_YUV</code></span></p></td>
<td>Not currently supported
</td>
</tr>
<tr>
<td><p><a name="COGL-PIXEL-FORMAT-G-8:CAPS"></a><span class="term"><code class="literal">COGL_PIXEL_FORMAT_G_8</code></span></p></td>
<td>Single luminance component
</td>
</tr>
<tr>
<td><p><a name="COGL-PIXEL-FORMAT-RGB-888:CAPS"></a><span class="term"><code class="literal">COGL_PIXEL_FORMAT_RGB_888</code></span></p></td>
<td>RGB, 24 bits
</td>
</tr>
<tr>
<td><p><a name="COGL-PIXEL-FORMAT-BGR-888:CAPS"></a><span class="term"><code class="literal">COGL_PIXEL_FORMAT_BGR_888</code></span></p></td>
<td>BGR, 24 bits
</td>
</tr>
<tr>
<td><p><a name="COGL-PIXEL-FORMAT-RGBA-8888:CAPS"></a><span class="term"><code class="literal">COGL_PIXEL_FORMAT_RGBA_8888</code></span></p></td>
<td>RGBA, 32 bits
</td>
</tr>
<tr>
<td><p><a name="COGL-PIXEL-FORMAT-BGRA-8888:CAPS"></a><span class="term"><code class="literal">COGL_PIXEL_FORMAT_BGRA_8888</code></span></p></td>
<td>BGRA, 32 bits
</td>
</tr>
<tr>
<td><p><a name="COGL-PIXEL-FORMAT-ARGB-8888:CAPS"></a><span class="term"><code class="literal">COGL_PIXEL_FORMAT_ARGB_8888</code></span></p></td>
<td>ARGB, 32 bits
</td>
</tr>
<tr>
<td><p><a name="COGL-PIXEL-FORMAT-ABGR-8888:CAPS"></a><span class="term"><code class="literal">COGL_PIXEL_FORMAT_ABGR_8888</code></span></p></td>
<td>ABGR, 32 bits
</td>
</tr>
<tr>
<td><p><a name="COGL-PIXEL-FORMAT-RGBA-1010102:CAPS"></a><span class="term"><code class="literal">COGL_PIXEL_FORMAT_RGBA_1010102</code></span></p></td>
<td>RGBA, 32 bits, 10 bpc
</td>
</tr>
<tr>
<td><p><a name="COGL-PIXEL-FORMAT-BGRA-1010102:CAPS"></a><span class="term"><code class="literal">COGL_PIXEL_FORMAT_BGRA_1010102</code></span></p></td>
<td>BGRA, 32 bits, 10 bpc
</td>
</tr>
<tr>
<td><p><a name="COGL-PIXEL-FORMAT-ARGB-2101010:CAPS"></a><span class="term"><code class="literal">COGL_PIXEL_FORMAT_ARGB_2101010</code></span></p></td>
<td>ARGB, 32 bits, 10 bpc
</td>
</tr>
<tr>
<td><p><a name="COGL-PIXEL-FORMAT-ABGR-2101010:CAPS"></a><span class="term"><code class="literal">COGL_PIXEL_FORMAT_ABGR_2101010</code></span></p></td>
<td>ABGR, 32 bits, 10 bpc
</td>
</tr>
<tr>
<td><p><a name="COGL-PIXEL-FORMAT-RGBA-8888-PRE:CAPS"></a><span class="term"><code class="literal">COGL_PIXEL_FORMAT_RGBA_8888_PRE</code></span></p></td>
<td>Premultiplied RGBA, 32 bits
</td>
</tr>
<tr>
<td><p><a name="COGL-PIXEL-FORMAT-BGRA-8888-PRE:CAPS"></a><span class="term"><code class="literal">COGL_PIXEL_FORMAT_BGRA_8888_PRE</code></span></p></td>
<td>Premultiplied BGRA, 32 bits
</td>
</tr>
<tr>
<td><p><a name="COGL-PIXEL-FORMAT-ARGB-8888-PRE:CAPS"></a><span class="term"><code class="literal">COGL_PIXEL_FORMAT_ARGB_8888_PRE</code></span></p></td>
<td>Premultiplied ARGB, 32 bits
</td>
</tr>
<tr>
<td><p><a name="COGL-PIXEL-FORMAT-ABGR-8888-PRE:CAPS"></a><span class="term"><code class="literal">COGL_PIXEL_FORMAT_ABGR_8888_PRE</code></span></p></td>
<td>Premultiplied ABGR, 32 bits
</td>
</tr>
<tr>
<td><p><a name="COGL-PIXEL-FORMAT-RGBA-4444-PRE:CAPS"></a><span class="term"><code class="literal">COGL_PIXEL_FORMAT_RGBA_4444_PRE</code></span></p></td>
<td>Premultiplied RGBA, 16 bits
</td>
</tr>
<tr>
<td><p><a name="COGL-PIXEL-FORMAT-RGBA-5551-PRE:CAPS"></a><span class="term"><code class="literal">COGL_PIXEL_FORMAT_RGBA_5551_PRE</code></span></p></td>
<td>Premultiplied RGBA, 16 bits
</td>
</tr>
<tr>
<td><p><a name="COGL-PIXEL-FORMAT-RGBA-1010102-PRE:CAPS"></a><span class="term"><code class="literal">COGL_PIXEL_FORMAT_RGBA_1010102_PRE</code></span></p></td>
<td>Premultiplied RGBA, 32 bits, 10 bpc
</td>
</tr>
<tr>
<td><p><a name="COGL-PIXEL-FORMAT-BGRA-1010102-PRE:CAPS"></a><span class="term"><code class="literal">COGL_PIXEL_FORMAT_BGRA_1010102_PRE</code></span></p></td>
<td>Premultiplied BGRA, 32 bits, 10 bpc
</td>
</tr>
<tr>
<td><p><a name="COGL-PIXEL-FORMAT-ARGB-2101010-PRE:CAPS"></a><span class="term"><code class="literal">COGL_PIXEL_FORMAT_ARGB_2101010_PRE</code></span></p></td>
<td>Premultiplied ARGB, 32 bits, 10 bpc
</td>
</tr>
<tr>
<td><p><a name="COGL-PIXEL-FORMAT-ABGR-2101010-PRE:CAPS"></a><span class="term"><code class="literal">COGL_PIXEL_FORMAT_ABGR_2101010_PRE</code></span></p></td>
<td>Premultiplied ABGR, 32 bits, 10 bpc
</td>
</tr>
</tbody>
</table></div>
<p class="since">Since 0.8</p>
</div>
<hr>
<div class="refsect2">
<a name="CoglBufferTarget"></a><h3>enum CoglBufferTarget</h3>
<pre class="programlisting">typedef enum {
COGL_WINDOW_BUFFER = (1 << 1),
COGL_OFFSCREEN_BUFFER = (1 << 2)
} CoglBufferTarget;
</pre>
<p>
Target flags for FBOs.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><a name="COGL-WINDOW-BUFFER:CAPS"></a><span class="term"><code class="literal">COGL_WINDOW_BUFFER</code></span></p></td>
<td>FIXME
</td>
</tr>
<tr>
<td><p><a name="COGL-OFFSCREEN-BUFFER:CAPS"></a><span class="term"><code class="literal">COGL_OFFSCREEN_BUFFER</code></span></p></td>
<td>FIXME
</td>
</tr>
</tbody>
</table></div>
<p class="since">Since 0.8</p>
</div>
<hr>
<div class="refsect2">
<a name="CoglBufferBit"></a><h3>enum CoglBufferBit</h3>
<pre class="programlisting">typedef enum {
COGL_BUFFER_BIT_COLOR = 1L<<0,
COGL_BUFFER_BIT_DEPTH = 1L<<1,
COGL_BUFFER_BIT_STENCIL = 1L<<2
} CoglBufferBit;
</pre>
<p>
Types of auxiliary buffers
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><a name="COGL-BUFFER-BIT-COLOR:CAPS"></a><span class="term"><code class="literal">COGL_BUFFER_BIT_COLOR</code></span></p></td>
<td>Selects the primary color buffer
</td>
</tr>
<tr>
<td><p><a name="COGL-BUFFER-BIT-DEPTH:CAPS"></a><span class="term"><code class="literal">COGL_BUFFER_BIT_DEPTH</code></span></p></td>
<td>Selects the depth buffer
</td>
</tr>
<tr>
<td><p><a name="COGL-BUFFER-BIT-STENCIL:CAPS"></a><span class="term"><code class="literal">COGL_BUFFER_BIT_STENCIL</code></span></p></td>
<td>Selects the stencil buffer
</td>
</tr>
</tbody>
</table></div>
<p class="since">Since 1.0</p>
</div>
<hr>
<div class="refsect2">
<a name="CoglAttributeType"></a><h3>enum CoglAttributeType</h3>
<pre class="programlisting">typedef enum {
COGL_ATTRIBUTE_TYPE_BYTE = 0x1400,
COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE = 0x1401,
COGL_ATTRIBUTE_TYPE_SHORT = 0x1402,
COGL_ATTRIBUTE_TYPE_UNSIGNED_SHORT = 0x1403,
COGL_ATTRIBUTE_TYPE_FLOAT = 0x1406
} CoglAttributeType;
</pre>
<p>
Data types for the components of a vertex attribute.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><a name="COGL-ATTRIBUTE-TYPE-BYTE:CAPS"></a><span class="term"><code class="literal">COGL_ATTRIBUTE_TYPE_BYTE</code></span></p></td>
<td>Data is the same size of a byte
</td>
</tr>
<tr>
<td><p><a name="COGL-ATTRIBUTE-TYPE-UNSIGNED-BYTE:CAPS"></a><span class="term"><code class="literal">COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE</code></span></p></td>
<td>Data is the same size of an
unsigned byte
</td>
</tr>
<tr>
<td><p><a name="COGL-ATTRIBUTE-TYPE-SHORT:CAPS"></a><span class="term"><code class="literal">COGL_ATTRIBUTE_TYPE_SHORT</code></span></p></td>
<td>Data is the same size of a short integer
</td>
</tr>
<tr>
<td><p><a name="COGL-ATTRIBUTE-TYPE-UNSIGNED-SHORT:CAPS"></a><span class="term"><code class="literal">COGL_ATTRIBUTE_TYPE_UNSIGNED_SHORT</code></span></p></td>
<td>Data is the same size of
an unsigned short integer
</td>
</tr>
<tr>
<td><p><a name="COGL-ATTRIBUTE-TYPE-FLOAT:CAPS"></a><span class="term"><code class="literal">COGL_ATTRIBUTE_TYPE_FLOAT</code></span></p></td>
<td>Data is the same size of a float
</td>
</tr>
</tbody>
</table></div>
<p class="since">Since 1.0</p>
</div>
<hr>
<div class="refsect2">
<a name="CoglFeatureFlags"></a><h3>enum CoglFeatureFlags</h3>
<pre class="programlisting">typedef enum {
COGL_FEATURE_TEXTURE_RECTANGLE = (1 << 1),
COGL_FEATURE_TEXTURE_NPOT = (1 << 2),
COGL_FEATURE_TEXTURE_YUV = (1 << 3),
COGL_FEATURE_TEXTURE_READ_PIXELS = (1 << 4),
COGL_FEATURE_SHADERS_GLSL = (1 << 5),
COGL_FEATURE_OFFSCREEN = (1 << 6),
COGL_FEATURE_OFFSCREEN_MULTISAMPLE = (1 << 7),
COGL_FEATURE_OFFSCREEN_BLIT = (1 << 8),
COGL_FEATURE_FOUR_CLIP_PLANES = (1 << 9),
COGL_FEATURE_STENCIL_BUFFER = (1 << 10),
COGL_FEATURE_VBOS = (1 << 11),
COGL_FEATURE_PBOS = (1 << 12),
COGL_FEATURE_UNSIGNED_INT_INDICES = (1 << 13),
COGL_FEATURE_DEPTH_RANGE = (1 << 14),
COGL_FEATURE_TEXTURE_NPOT_BASIC = (1 << 15),
COGL_FEATURE_TEXTURE_NPOT_MIPMAP = (1 << 16),
COGL_FEATURE_TEXTURE_NPOT_REPEAT = (1 << 17),
COGL_FEATURE_POINT_SPRITE = (1 << 18),
COGL_FEATURE_TEXTURE_3D = (1 << 19),
COGL_FEATURE_SHADERS_ARBFP = (1 << 20),
COGL_FEATURE_MAP_BUFFER_FOR_READ = (1 << 21),
COGL_FEATURE_MAP_BUFFER_FOR_WRITE = (1 << 22),
COGL_FEATURE_ONSCREEN_MULTIPLE = (1 << 23)
} CoglFeatureFlags;
</pre>
<p>
Flags for the supported features.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><a name="COGL-FEATURE-TEXTURE-RECTANGLE:CAPS"></a><span class="term"><code class="literal">COGL_FEATURE_TEXTURE_RECTANGLE</code></span></p></td>
<td>ARB_texture_rectangle support
</td>
</tr>
<tr>
<td><p><a name="COGL-FEATURE-TEXTURE-NPOT:CAPS"></a><span class="term"><code class="literal">COGL_FEATURE_TEXTURE_NPOT</code></span></p></td>
<td>Non power of two textures are supported
by the hardware. This is a equivalent to the
<a class="link" href="cogl-General-API.html#COGL-FEATURE-TEXTURE-NPOT-BASIC:CAPS"><code class="literal">COGL_FEATURE_TEXTURE_NPOT_BASIC</code></a>, <a class="link" href="cogl-General-API.html#COGL-FEATURE-TEXTURE-NPOT-MIPMAP:CAPS"><code class="literal">COGL_FEATURE_TEXTURE_NPOT_MIPMAP</code></a>
and <a class="link" href="cogl-General-API.html#COGL-FEATURE-TEXTURE-NPOT-REPEAT:CAPS"><code class="literal">COGL_FEATURE_TEXTURE_NPOT_REPEAT</code></a> features combined.
</td>
</tr>
<tr>
<td><p><a name="COGL-FEATURE-TEXTURE-YUV:CAPS"></a><span class="term"><code class="literal">COGL_FEATURE_TEXTURE_YUV</code></span></p></td>
<td>ycbcr conversion support
</td>
</tr>
<tr>
<td><p><a name="COGL-FEATURE-TEXTURE-READ-PIXELS:CAPS"></a><span class="term"><code class="literal">COGL_FEATURE_TEXTURE_READ_PIXELS</code></span></p></td>
<td>glReadPixels() support
</td>
</tr>
<tr>
<td><p><a name="COGL-FEATURE-SHADERS-GLSL:CAPS"></a><span class="term"><code class="literal">COGL_FEATURE_SHADERS_GLSL</code></span></p></td>
<td>GLSL support
</td>
</tr>
<tr>
<td><p><a name="COGL-FEATURE-OFFSCREEN:CAPS"></a><span class="term"><code class="literal">COGL_FEATURE_OFFSCREEN</code></span></p></td>
<td>FBO support
</td>
</tr>
<tr>
<td><p><a name="COGL-FEATURE-OFFSCREEN-MULTISAMPLE:CAPS"></a><span class="term"><code class="literal">COGL_FEATURE_OFFSCREEN_MULTISAMPLE</code></span></p></td>
<td>Multisample support on FBOs
</td>
</tr>
<tr>
<td><p><a name="COGL-FEATURE-OFFSCREEN-BLIT:CAPS"></a><span class="term"><code class="literal">COGL_FEATURE_OFFSCREEN_BLIT</code></span></p></td>
<td>Blit support on FBOs
</td>
</tr>
<tr>
<td><p><a name="COGL-FEATURE-FOUR-CLIP-PLANES:CAPS"></a><span class="term"><code class="literal">COGL_FEATURE_FOUR_CLIP_PLANES</code></span></p></td>
<td>At least 4 clip planes available
</td>
</tr>
<tr>
<td><p><a name="COGL-FEATURE-STENCIL-BUFFER:CAPS"></a><span class="term"><code class="literal">COGL_FEATURE_STENCIL_BUFFER</code></span></p></td>
<td>Stencil buffer support
</td>
</tr>
<tr>
<td><p><a name="COGL-FEATURE-VBOS:CAPS"></a><span class="term"><code class="literal">COGL_FEATURE_VBOS</code></span></p></td>
<td>VBO support
</td>
</tr>
<tr>
<td><p><a name="COGL-FEATURE-PBOS:CAPS"></a><span class="term"><code class="literal">COGL_FEATURE_PBOS</code></span></p></td>
<td>PBO support
</td>
</tr>
<tr>
<td><p><a name="COGL-FEATURE-UNSIGNED-INT-INDICES:CAPS"></a><span class="term"><code class="literal">COGL_FEATURE_UNSIGNED_INT_INDICES</code></span></p></td>
<td>Set if
<a class="link" href="cogl-Vertex-Buffers.html#COGL-INDICES-TYPE-UNSIGNED-INT:CAPS"><code class="literal">COGL_INDICES_TYPE_UNSIGNED_INT</code></a> is supported in
<a class="link" href="cogl-Vertex-Buffers.html#cogl-vertex-buffer-indices-new" title="cogl_vertex_buffer_indices_new ()"><code class="function">cogl_vertex_buffer_indices_new()</code></a>.
</td>
</tr>
<tr>
<td><p><a name="COGL-FEATURE-DEPTH-RANGE:CAPS"></a><span class="term"><code class="literal">COGL_FEATURE_DEPTH_RANGE</code></span></p></td>
<td>cogl_material_set_depth_range() support
</td>
</tr>
<tr>
<td><p><a name="COGL-FEATURE-TEXTURE-NPOT-BASIC:CAPS"></a><span class="term"><code class="literal">COGL_FEATURE_TEXTURE_NPOT_BASIC</code></span></p></td>
<td>The hardware supports non power
of two textures, but you also need to check the
<a class="link" href="cogl-General-API.html#COGL-FEATURE-TEXTURE-NPOT-MIPMAP:CAPS"><code class="literal">COGL_FEATURE_TEXTURE_NPOT_MIPMAP</code></a> and <a class="link" href="cogl-General-API.html#COGL-FEATURE-TEXTURE-NPOT-REPEAT:CAPS"><code class="literal">COGL_FEATURE_TEXTURE_NPOT_REPEAT</code></a>
features to know if the hardware supports npot texture mipmaps
or repeat modes other than
<code class="literal">COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE</code> respectively.
</td>
</tr>
<tr>
<td><p><a name="COGL-FEATURE-TEXTURE-NPOT-MIPMAP:CAPS"></a><span class="term"><code class="literal">COGL_FEATURE_TEXTURE_NPOT_MIPMAP</code></span></p></td>
<td>Mipmapping is supported in
conjuntion with non power of two textures.
</td>
</tr>
<tr>
<td><p><a name="COGL-FEATURE-TEXTURE-NPOT-REPEAT:CAPS"></a><span class="term"><code class="literal">COGL_FEATURE_TEXTURE_NPOT_REPEAT</code></span></p></td>
<td>Repeat modes other than
<code class="literal">COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE</code> are supported by the
hardware.
</td>
</tr>
<tr>
<td><p><a name="COGL-FEATURE-POINT-SPRITE:CAPS"></a><span class="term"><code class="literal">COGL_FEATURE_POINT_SPRITE</code></span></p></td>
<td>Whether
<a class="link" href="cogl-Materials.html#cogl-material-set-layer-point-sprite-coords-enabled" title="cogl_material_set_layer_point_sprite_coords_enabled ()"><code class="function">cogl_material_set_layer_point_sprite_coords_enabled()</code></a> is supported.
</td>
</tr>
<tr>
<td><p><a name="COGL-FEATURE-TEXTURE-3D:CAPS"></a><span class="term"><code class="literal">COGL_FEATURE_TEXTURE_3D</code></span></p></td>
<td>3D texture support
</td>
</tr>
<tr>
<td><p><a name="COGL-FEATURE-SHADERS-ARBFP:CAPS"></a><span class="term"><code class="literal">COGL_FEATURE_SHADERS_ARBFP</code></span></p></td>
<td>ARBFP support
</td>
</tr>
<tr>
<td><p><a name="COGL-FEATURE-MAP-BUFFER-FOR-READ:CAPS"></a><span class="term"><code class="literal">COGL_FEATURE_MAP_BUFFER_FOR_READ</code></span></p></td>
<td>Whether <a class="link" href="cogl-Buffers.html#cogl-buffer-map" title="cogl_buffer_map ()"><code class="function">cogl_buffer_map()</code></a> is
supported with CoglBufferAccess including read support.
</td>
</tr>
<tr>
<td><p><a name="COGL-FEATURE-MAP-BUFFER-FOR-WRITE:CAPS"></a><span class="term"><code class="literal">COGL_FEATURE_MAP_BUFFER_FOR_WRITE</code></span></p></td>
<td>Whether <a class="link" href="cogl-Buffers.html#cogl-buffer-map" title="cogl_buffer_map ()"><code class="function">cogl_buffer_map()</code></a> is
supported with CoglBufferAccess including write support.
</td>
</tr>
<tr>
<td><p><a name="COGL-FEATURE-ONSCREEN-MULTIPLE:CAPS"></a><span class="term"><code class="literal">COGL_FEATURE_ONSCREEN_MULTIPLE</code></span></p></td>
<td></td>
</tr>
</tbody>
</table></div>
<p class="since">Since 0.8</p>
</div>
<hr>
<div class="refsect2">
<a name="cogl-get-features"></a><h3>cogl_get_features ()</h3>
<pre class="programlisting"><a class="link" href="cogl-General-API.html#CoglFeatureFlags" title="enum CoglFeatureFlags"><span class="returnvalue">CoglFeatureFlags</span></a> cogl_get_features (<em class="parameter"><code><span class="type">void</span></code></em>);</pre>
<p>
Returns all of the features supported by COGL.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody><tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td>A logical OR of all the supported COGL features.</td>
</tr></tbody>
</table></div>
<p class="since">Since 0.8</p>
</div>
<hr>
<div class="refsect2">
<a name="cogl-features-available"></a><h3>cogl_features_available ()</h3>
<pre class="programlisting"><span class="returnvalue">gboolean</span> cogl_features_available (<em class="parameter"><code><a class="link" href="cogl-General-API.html#CoglFeatureFlags" title="enum CoglFeatureFlags"><span class="type">CoglFeatureFlags</span></a> features</code></em>);</pre>
<p>
Checks whether the given COGL features are available. Multiple
features can be checked for by or-ing them together with the '|'
operator. <code class="literal">TRUE</code> is only returned if all of the requested features
are available.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>features</code></em> :</span></p></td>
<td>A bitmask of features to check for</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td>
<code class="literal">TRUE</code> if the features are available, <code class="literal">FALSE</code> otherwise.</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="cogl-get-proc-address"></a><h3>cogl_get_proc_address ()</h3>
<pre class="programlisting"><a class="link" href="cogl-General-API.html#CoglFuncPtr" title="CoglFuncPtr ()"><span class="returnvalue">CoglFuncPtr</span></a> cogl_get_proc_address (<em class="parameter"><code>const <span class="type">char</span> *name</code></em>);</pre>
<p>
Gets a pointer to a given GL or GL ES extension function. This acts
as a wrapper around <code class="function">glXGetProcAddress()</code> or whatever is the
appropriate function for the current backend.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>name</code></em> :</span></p></td>
<td>the name of the function.</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td>a pointer to the requested function or <code class="literal">NULL</code> if the
function is not available.</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="cogl-get-option-group"></a><h3>cogl_get_option_group ()</h3>
<pre class="programlisting"><span class="returnvalue">GOptionGroup</span> * cogl_get_option_group (<em class="parameter"><code><span class="type">void</span></code></em>);</pre>
<p>
Retrieves the <span class="type">GOptionGroup</span> used by Cogl to parse the command
line options. Clutter uses this to handle the Cogl command line
options during its initialization process.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody><tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td>a <span class="type">GOptionGroup</span>
</td>
</tr></tbody>
</table></div>
<p class="since">Since 1.0</p>
</div>
<hr>
<div class="refsect2">
<a name="cogl-push-matrix"></a><h3>cogl_push_matrix ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span> cogl_push_matrix (<em class="parameter"><code><span class="type">void</span></code></em>);</pre>
<p>
Stores the current model-view matrix on the matrix stack. The matrix
can later be restored with <a class="link" href="cogl-General-API.html#cogl-pop-matrix" title="cogl_pop_matrix ()"><code class="function">cogl_pop_matrix()</code></a>.
</p>
</div>
<hr>
<div class="refsect2">
<a name="cogl-pop-matrix"></a><h3>cogl_pop_matrix ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span> cogl_pop_matrix (<em class="parameter"><code><span class="type">void</span></code></em>);</pre>
<p>
Restores the current model-view matrix from the matrix stack.
</p>
</div>
<hr>
<div class="refsect2">
<a name="cogl-scale"></a><h3>cogl_scale ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span> cogl_scale (<em class="parameter"><code><span class="type">float</span> x</code></em>,
<em class="parameter"><code><span class="type">float</span> y</code></em>,
<em class="parameter"><code><span class="type">float</span> z</code></em>);</pre>
<p>
Multiplies the current model-view matrix by one that scales the x,
y and z axes by the given values.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>x</code></em> :</span></p></td>
<td>Amount to scale along the x-axis</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>y</code></em> :</span></p></td>
<td>Amount to scale along the y-axis</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>z</code></em> :</span></p></td>
<td>Amount to scale along the z-axis</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="cogl-translate"></a><h3>cogl_translate ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span> cogl_translate (<em class="parameter"><code><span class="type">float</span> x</code></em>,
<em class="parameter"><code><span class="type">float</span> y</code></em>,
<em class="parameter"><code><span class="type">float</span> z</code></em>);</pre>
<p>
Multiplies the current model-view matrix by one that translates the
model along all three axes according to the given values.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>x</code></em> :</span></p></td>
<td>Distance to translate along the x-axis</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>y</code></em> :</span></p></td>
<td>Distance to translate along the y-axis</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>z</code></em> :</span></p></td>
<td>Distance to translate along the z-axis</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="cogl-rotate"></a><h3>cogl_rotate ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span> cogl_rotate (<em class="parameter"><code><span class="type">float</span> angle</code></em>,
<em class="parameter"><code><span class="type">float</span> x</code></em>,
<em class="parameter"><code><span class="type">float</span> y</code></em>,
<em class="parameter"><code><span class="type">float</span> z</code></em>);</pre>
<p>
Multiplies the current model-view matrix by one that rotates the
model around the vertex specified by <em class="parameter"><code>x</code></em>, <em class="parameter"><code>y</code></em> and <em class="parameter"><code>z</code></em>. The rotation
follows the right-hand thumb rule so for example rotating by 10
degrees about the vertex (0, 0, 1) causes a small counter-clockwise
rotation.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>angle</code></em> :</span></p></td>
<td>Angle in degrees to rotate.</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>x</code></em> :</span></p></td>
<td>X-component of vertex to rotate around.</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>y</code></em> :</span></p></td>
<td>Y-component of vertex to rotate around.</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>z</code></em> :</span></p></td>
<td>Z-component of vertex to rotate around.</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="cogl-transform"></a><h3>cogl_transform ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span> cogl_transform (<em class="parameter"><code>const <a class="link" href="cogl-Matrices.html#CoglMatrix" title="CoglMatrix"><span class="type">CoglMatrix</span></a> *matrix</code></em>);</pre>
<p>
Multiplies the current model-view matrix by the given matrix.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody><tr>
<td><p><span class="term"><em class="parameter"><code>matrix</code></em> :</span></p></td>
<td>the matrix to multiply with the current model-view</td>
</tr></tbody>
</table></div>
<p class="since">Since 1.4</p>
</div>
<hr>
<div class="refsect2">
<a name="cogl-frustum"></a><h3>cogl_frustum ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span> cogl_frustum (<em class="parameter"><code><span class="type">float</span> left</code></em>,
<em class="parameter"><code><span class="type">float</span> right</code></em>,
<em class="parameter"><code><span class="type">float</span> bottom</code></em>,
<em class="parameter"><code><span class="type">float</span> top</code></em>,
<em class="parameter"><code><span class="type">float</span> z_near</code></em>,
<em class="parameter"><code><span class="type">float</span> z_far</code></em>);</pre>
<p>
Replaces the current projection matrix with a perspective matrix
for a given viewing frustum defined by 4 side clip planes that
all cross through the origin and 2 near and far clip planes.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>left</code></em> :</span></p></td>
<td>X position of the left clipping plane where it
intersects the near clipping plane</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>right</code></em> :</span></p></td>
<td>X position of the right clipping plane where it
intersects the near clipping plane</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>bottom</code></em> :</span></p></td>
<td>Y position of the bottom clipping plane where it
intersects the near clipping plane</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>top</code></em> :</span></p></td>
<td>Y position of the top clipping plane where it intersects
the near clipping plane</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>z_near</code></em> :</span></p></td>
<td>The distance to the near clipping plane (Must be positive)</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>z_far</code></em> :</span></p></td>
<td>The distance to the far clipping plane (Must be positive)</td>
</tr>
</tbody>
</table></div>
<p class="since">Since 0.8.2</p>
</div>
<hr>
<div class="refsect2">
<a name="cogl-perspective"></a><h3>cogl_perspective ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span> cogl_perspective (<em class="parameter"><code><span class="type">float</span> fovy</code></em>,
<em class="parameter"><code><span class="type">float</span> aspect</code></em>,
<em class="parameter"><code><span class="type">float</span> z_near</code></em>,
<em class="parameter"><code><span class="type">float</span> z_far</code></em>);</pre>
<p>
Replaces the current projection matrix with a perspective matrix
based on the provided values.
</p>
<p>
</p>
<div class="note" style="margin-left: 0.5in; margin-right: 0.5in;">
<h3 class="title">Note</h3>You should be careful not to have to great a <em class="parameter"><code>z_far</code></em> / <em class="parameter"><code>z_near</code></em>
ratio since that will reduce the effectiveness of depth testing
since there wont be enough precision to identify the depth of
objects near to each other.</div>
<p>
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>fovy</code></em> :</span></p></td>
<td>Vertical field of view angle in degrees.</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>aspect</code></em> :</span></p></td>
<td>The (width over height) aspect ratio for display</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>z_near</code></em> :</span></p></td>
<td>The distance to the near clipping plane (Must be positive)</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>z_far</code></em> :</span></p></td>
<td>The distance to the far clipping plane (Must be positive)</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="cogl-ortho"></a><h3>cogl_ortho ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span> cogl_ortho (<em class="parameter"><code><span class="type">float</span> left</code></em>,
<em class="parameter"><code><span class="type">float</span> right</code></em>,
<em class="parameter"><code><span class="type">float</span> bottom</code></em>,
<em class="parameter"><code><span class="type">float</span> top</code></em>,
<em class="parameter"><code><span class="type">float</span> near</code></em>,
<em class="parameter"><code><span class="type">float</span> far</code></em>);</pre>
<p>
Replaces the current projection matrix with an orthographic projection
matrix. See <a class="xref" href="cogl-General-API.html#cogl-ortho-matrix" title="Figure 1. ">Figure 1, “”</a> to see how the matrix is
calculated.
</p>
<p>
</p>
<div class="figure">
<a name="cogl-ortho-matrix"></a><p class="title"><b>Figure 1. </b></p>
<div class="figure-contents"><div><img src="cogl_ortho.png"></div></div>
</div>
<p><br class="figure-break">
</p>
<p>
</p>
<div class="note" style="margin-left: 0.5in; margin-right: 0.5in;">
<h3 class="title">Note</h3>This function copies the arguments from OpenGL's <code class="function">glOrtho()</code> even
though they are unnecessarily confusing due to the z near and z far
arguments actually being a "distance" from the origin, where
negative values are behind the viewer, instead of coordinates for
the z clipping planes which would have been consistent with the
left, right bottom and top arguments.</div>
<p>
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>left</code></em> :</span></p></td>
<td>The coordinate for the left clipping plane</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>right</code></em> :</span></p></td>
<td>The coordinate for the right clipping plane</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>bottom</code></em> :</span></p></td>
<td>The coordinate for the bottom clipping plane</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>top</code></em> :</span></p></td>
<td>The coordinate for the top clipping plane</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>near</code></em> :</span></p></td>
<td>The <span class="emphasis"><em>distance</em></span> to the near clipping
plane (negative if the plane is behind the viewer)</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>far</code></em> :</span></p></td>
<td>The <span class="emphasis"><em>distance</em></span> for the far clipping
plane (negative if the plane is behind the viewer)</td>
</tr>
</tbody>
</table></div>
<p class="since">Since 1.0</p>
</div>
<hr>
<div class="refsect2">
<a name="cogl-get-modelview-matrix"></a><h3>cogl_get_modelview_matrix ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span> cogl_get_modelview_matrix (<em class="parameter"><code><a class="link" href="cogl-Matrices.html#CoglMatrix" title="CoglMatrix"><span class="type">CoglMatrix</span></a> *matrix</code></em>);</pre>
<p>
Stores the current model-view matrix in <em class="parameter"><code>matrix</code></em>.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody><tr>
<td><p><span class="term"><em class="parameter"><code>matrix</code></em> :</span></p></td>
<td>return location for the model-view matrix. <span class="annotation">[<acronym title="Parameter for returning results. Default is transfer full."><span class="acronym">out</span></acronym>]</span>
</td>
</tr></tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="cogl-set-modelview-matrix"></a><h3>cogl_set_modelview_matrix ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span> cogl_set_modelview_matrix (<em class="parameter"><code><a class="link" href="cogl-Matrices.html#CoglMatrix" title="CoglMatrix"><span class="type">CoglMatrix</span></a> *matrix</code></em>);</pre>
<p>
Loads <em class="parameter"><code>matrix</code></em> as the new model-view matrix.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody><tr>
<td><p><span class="term"><em class="parameter"><code>matrix</code></em> :</span></p></td>
<td>the new model-view matrix</td>
</tr></tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="cogl-get-projection-matrix"></a><h3>cogl_get_projection_matrix ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span> cogl_get_projection_matrix (<em class="parameter"><code><a class="link" href="cogl-Matrices.html#CoglMatrix" title="CoglMatrix"><span class="type">CoglMatrix</span></a> *matrix</code></em>);</pre>
<p>
Stores the current projection matrix in <em class="parameter"><code>matrix</code></em>.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody><tr>
<td><p><span class="term"><em class="parameter"><code>matrix</code></em> :</span></p></td>
<td>return location for the projection matrix. <span class="annotation">[<acronym title="Parameter for returning results. Default is transfer full."><span class="acronym">out</span></acronym>]</span>
</td>
</tr></tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="cogl-set-projection-matrix"></a><h3>cogl_set_projection_matrix ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span> cogl_set_projection_matrix (<em class="parameter"><code><a class="link" href="cogl-Matrices.html#CoglMatrix" title="CoglMatrix"><span class="type">CoglMatrix</span></a> *matrix</code></em>);</pre>
<p>
Loads matrix as the new projection matrix.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody><tr>
<td><p><span class="term"><em class="parameter"><code>matrix</code></em> :</span></p></td>
<td>the new projection matrix</td>
</tr></tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="cogl-set-viewport"></a><h3>cogl_set_viewport ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span> cogl_set_viewport (<em class="parameter"><code><span class="type">int</span> x</code></em>,
<em class="parameter"><code><span class="type">int</span> y</code></em>,
<em class="parameter"><code><span class="type">int</span> width</code></em>,
<em class="parameter"><code><span class="type">int</span> height</code></em>);</pre>
<p>
Replaces the current viewport with the given values.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>x</code></em> :</span></p></td>
<td>X offset of the viewport</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>y</code></em> :</span></p></td>
<td>Y offset of the viewport</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>width</code></em> :</span></p></td>
<td>Width of the viewport</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>height</code></em> :</span></p></td>
<td>Height of the viewport</td>
</tr>
</tbody>
</table></div>
<p class="since">Since 1.2</p>
</div>
<hr>
<div class="refsect2">
<a name="cogl-get-viewport"></a><h3>cogl_get_viewport ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span> cogl_get_viewport (<em class="parameter"><code><span class="type">float</span> v[4]</code></em>);</pre>
<p>
Stores the current viewport in <em class="parameter"><code>v</code></em>. <em class="parameter"><code>v</code></em>[0] and <em class="parameter"><code>v</code></em>[1] get the x and y
position of the viewport and <em class="parameter"><code>v</code></em>[2] and <em class="parameter"><code>v</code></em>[3] get the width and
height.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody><tr>
<td><p><span class="term"><em class="parameter"><code>v</code></em> :</span></p></td>
<td>pointer to a 4 element array
of <span class="type">float</span>s to receive the viewport dimensions. <span class="annotation">[<acronym title="Parameter for returning results. Default is transfer full."><span class="acronym">out</span></acronym>][<acronym title="Parameter points to an array of items."><span class="acronym">array</span></acronym> fixed-size=4]</span>
</td>
</tr></tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="cogl-clear"></a><h3>cogl_clear ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span> cogl_clear (<em class="parameter"><code>const <a class="link" href="cogl-Color-Type.html#CoglColor" title="struct CoglColor"><span class="type">CoglColor</span></a> *color</code></em>,
<em class="parameter"><code><span class="type">unsigned long </span> buffers</code></em>);</pre>
<p>
Clears all the auxiliary buffers identified in the <em class="parameter"><code>buffers</code></em> mask, and if
that includes the color buffer then the specified <em class="parameter"><code>color</code></em> is used.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>color</code></em> :</span></p></td>
<td>Background color to clear to</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>buffers</code></em> :</span></p></td>
<td>A mask of <a class="link" href="cogl-General-API.html#CoglBufferBit" title="enum CoglBufferBit"><span class="type">CoglBufferBit</span></a>'s identifying which auxiliary
buffers to clear</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="cogl-set-backface-culling-enabled"></a><h3>cogl_set_backface_culling_enabled ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span> cogl_set_backface_culling_enabled (<em class="parameter"><code><span class="type">gboolean</span> setting</code></em>);</pre>
<p>
Sets whether textures positioned so that their backface is showing
should be hidden. This can be used to efficiently draw two-sided
textures or fully closed cubes without enabling depth testing. This
only affects calls to the cogl_rectangle* family of functions and
cogl_vertex_buffer_draw*. Backface culling is disabled by default.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody><tr>
<td><p><span class="term"><em class="parameter"><code>setting</code></em> :</span></p></td>
<td>
<code class="literal">TRUE</code> to enable backface culling or <code class="literal">FALSE</code> to disable.</td>
</tr></tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="cogl-get-backface-culling-enabled"></a><h3>cogl_get_backface_culling_enabled ()</h3>
<pre class="programlisting"><span class="returnvalue">gboolean</span> cogl_get_backface_culling_enabled (<em class="parameter"><code><span class="type">void</span></code></em>);</pre>
<p>
Queries if backface culling has been enabled via
<a class="link" href="cogl-General-API.html#cogl-set-backface-culling-enabled" title="cogl_set_backface_culling_enabled ()"><code class="function">cogl_set_backface_culling_enabled()</code></a>
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody><tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td>
<code class="literal">TRUE</code> if backface culling is enabled, and <code class="literal">FALSE</code> otherwise</td>
</tr></tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="CoglFogMode"></a><h3>enum CoglFogMode</h3>
<pre class="programlisting">typedef enum {
COGL_FOG_MODE_LINEAR,
COGL_FOG_MODE_EXPONENTIAL,
COGL_FOG_MODE_EXPONENTIAL_SQUARED
} CoglFogMode;
</pre>
<p>
The fog mode determines the equation used to calculate the fogging blend
factor while fogging is enabled. The simplest <a class="link" href="cogl-General-API.html#COGL-FOG-MODE-LINEAR:CAPS"><code class="literal">COGL_FOG_MODE_LINEAR</code></a> mode
determines f as:
</p>
<p>
</p>
<div class="informalexample">
<table class="listing_frame" border="0" cellpadding="0" cellspacing="0">
<tbody>
<tr>
<td class="listing_lines" align="right"><pre>1</pre></td>
<td class="listing_code"><pre class="programlisting">f <span class="gtkdoc opt">=</span> end <span class="gtkdoc opt">-</span> eye_distance <span class="gtkdoc opt">/</span> end <span class="gtkdoc opt">-</span> start</pre></td>
</tr>
</tbody>
</table>
</div>
<p>
</p>
<p>
Where eye_distance is the distance of the current fragment in eye
coordinates from the origin.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><a name="COGL-FOG-MODE-LINEAR:CAPS"></a><span class="term"><code class="literal">COGL_FOG_MODE_LINEAR</code></span></p></td>
<td>Calculates the fog blend factor as:
<div class="informalexample">
<table class="listing_frame" border="0" cellpadding="0" cellspacing="0">
<tbody>
<tr>
<td class="listing_lines" align="right"><pre>1</pre></td>
<td class="listing_code"><pre class="programlisting">f <span class="gtkdoc opt">=</span> end <span class="gtkdoc opt">-</span> eye_distance <span class="gtkdoc opt">/</span> end <span class="gtkdoc opt">-</span> start</pre></td>
</tr>
</tbody>
</table>
</div>
</td>
</tr>
<tr>
<td><p><a name="COGL-FOG-MODE-EXPONENTIAL:CAPS"></a><span class="term"><code class="literal">COGL_FOG_MODE_EXPONENTIAL</code></span></p></td>
<td>Calculates the fog blend factor as:
<div class="informalexample">
<table class="listing_frame" border="0" cellpadding="0" cellspacing="0">
<tbody>
<tr>
<td class="listing_lines" align="right"><pre>1</pre></td>
<td class="listing_code"><pre class="programlisting">f <span class="gtkdoc opt">=</span> e <span class="gtkdoc opt">^ -(</span>density <span class="gtkdoc opt">*</span> eye_distance<span class="gtkdoc opt">)</span></pre></td>
</tr>
</tbody>
</table>
</div>
</td>
</tr>
<tr>
<td><p><a name="COGL-FOG-MODE-EXPONENTIAL-SQUARED:CAPS"></a><span class="term"><code class="literal">COGL_FOG_MODE_EXPONENTIAL_SQUARED</code></span></p></td>
<td>Calculates the fog blend factor as:
<div class="informalexample">
<table class="listing_frame" border="0" cellpadding="0" cellspacing="0">
<tbody>
<tr>
<td class="listing_lines" align="right"><pre>1</pre></td>
<td class="listing_code"><pre class="programlisting">f <span class="gtkdoc opt">=</span> e <span class="gtkdoc opt">^ -(</span>density <span class="gtkdoc opt">*</span> eye_distance<span class="gtkdoc opt">)^</span><span class="number">2</span></pre></td>
</tr>
</tbody>
</table>
</div>
</td>
</tr>
</tbody>
</table></div>
<p class="since">Since 1.0</p>
</div>
<hr>
<div class="refsect2">
<a name="cogl-set-fog"></a><h3>cogl_set_fog ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span> cogl_set_fog (<em class="parameter"><code>const <a class="link" href="cogl-Color-Type.html#CoglColor" title="struct CoglColor"><span class="type">CoglColor</span></a> *fog_color</code></em>,
<em class="parameter"><code><a class="link" href="cogl-General-API.html#CoglFogMode" title="enum CoglFogMode"><span class="type">CoglFogMode</span></a> mode</code></em>,
<em class="parameter"><code><span class="type">float</span> density</code></em>,
<em class="parameter"><code><span class="type">float</span> z_near</code></em>,
<em class="parameter"><code><span class="type">float</span> z_far</code></em>);</pre>
<p>
Enables fogging. Fogging causes vertices that are further away from the eye
to be rendered with a different color. The color is determined according to
the chosen fog mode; at it's simplest the color is linearly interpolated so
that vertices at <em class="parameter"><code>z_near</code></em> are drawn fully with their original color and
vertices at <em class="parameter"><code>z_far</code></em> are drawn fully with <em class="parameter"><code>fog_color</code></em>. Fogging will remain
enabled until you call <a class="link" href="cogl-General-API.html#cogl-disable-fog" title="cogl_disable_fog ()"><code class="function">cogl_disable_fog()</code></a>.
</p>
<p>
</p>
<div class="note" style="margin-left: 0.5in; margin-right: 0.5in;">
<h3 class="title">Note</h3>The fogging functions only work correctly when primitives use
unmultiplied alpha colors. By default Cogl will premultiply textures
and <a class="link" href="cogl-General-API.html#cogl-set-source-color" title="cogl_set_source_color ()"><code class="function">cogl_set_source_color()</code></a> will premultiply colors, so unless you
explicitly load your textures requesting an unmultiplied internal format
and use <a class="link" href="cogl-Materials.html#cogl-material-set-color" title="cogl_material_set_color ()"><code class="function">cogl_material_set_color()</code></a> you can only use fogging with fully
opaque primitives. This might improve in the future when we can depend
on fragment shaders.</div>
<p>
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>fog_color</code></em> :</span></p></td>
<td>The color of the fog</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>mode</code></em> :</span></p></td>
<td>A <a class="link" href="cogl-General-API.html#CoglFogMode" title="enum CoglFogMode"><span class="type">CoglFogMode</span></a> that determines the equation used to calculate the
fogging blend factor.</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>density</code></em> :</span></p></td>
<td>Used by <a class="link" href="cogl-General-API.html#COGL-FOG-MODE-EXPONENTIAL:CAPS"><code class="literal">COGL_FOG_MODE_EXPONENTIAL</code></a> and by
<a class="link" href="cogl-General-API.html#COGL-FOG-MODE-EXPONENTIAL-SQUARED:CAPS"><code class="literal">COGL_FOG_MODE_EXPONENTIAL_SQUARED</code></a> equations.</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>z_near</code></em> :</span></p></td>
<td>Position along Z axis where no fogging should be applied</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>z_far</code></em> :</span></p></td>
<td>Position along Z axis where full fogging should be applied</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="cogl-disable-fog"></a><h3>cogl_disable_fog ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span> cogl_disable_fog (<em class="parameter"><code><span class="type">void</span></code></em>);</pre>
<p>
This function disables fogging, so primitives drawn afterwards will not be
blended with any previously set fog color.
</p>
</div>
<hr>
<div class="refsect2">
<a name="cogl-set-source"></a><h3>cogl_set_source ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span> cogl_set_source (<em class="parameter"><code><span class="type">void</span> *material</code></em>);</pre>
<p>
This function changes the material at the top of the source stack.
The material at the top of this stack defines the GPU state used to
process subsequent primitives, such as rectangles drawn with
<a class="link" href="cogl-Primitives.html#cogl-rectangle" title="cogl_rectangle ()"><code class="function">cogl_rectangle()</code></a> or vertices drawn using <a class="link" href="cogl-Vertex-Buffers.html#cogl-vertex-buffer-draw" title="cogl_vertex_buffer_draw ()"><code class="function">cogl_vertex_buffer_draw()</code></a>.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody><tr>
<td><p><span class="term"><em class="parameter"><code>material</code></em> :</span></p></td>
<td>A <a class="link" href="cogl-Materials.html#CoglMaterial" title="CoglMaterial"><span class="type">CoglMaterial</span></a>
</td>
</tr></tbody>
</table></div>
<p class="since">Since 1.0</p>
</div>
<hr>
<div class="refsect2">
<a name="cogl-set-source-color"></a><h3>cogl_set_source_color ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span> cogl_set_source_color (<em class="parameter"><code>const <a class="link" href="cogl-Color-Type.html#CoglColor" title="struct CoglColor"><span class="type">CoglColor</span></a> *color</code></em>);</pre>
<p>
This is a convenience function for creating a solid fill source material
from the given color. This color will be used for any subsequent drawing
operation.
</p>
<p>
The color will be premultiplied by Cogl, so the color should be
non-premultiplied. For example: use (1.0, 0.0, 0.0, 0.5) for
semi-transparent red.
</p>
<p>
See also <a class="link" href="cogl-General-API.html#cogl-set-source-color4ub" title="cogl_set_source_color4ub ()"><code class="function">cogl_set_source_color4ub()</code></a> and <a class="link" href="cogl-General-API.html#cogl-set-source-color4f" title="cogl_set_source_color4f ()"><code class="function">cogl_set_source_color4f()</code></a>
if you already have the color components.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody><tr>
<td><p><span class="term"><em class="parameter"><code>color</code></em> :</span></p></td>
<td>a <a class="link" href="cogl-Color-Type.html#CoglColor" title="struct CoglColor"><span class="type">CoglColor</span></a>
</td>
</tr></tbody>
</table></div>
<p class="since">Since 1.0</p>
</div>
<hr>
<div class="refsect2">
<a name="cogl-set-source-color4ub"></a><h3>cogl_set_source_color4ub ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span> cogl_set_source_color4ub (<em class="parameter"><code><span class="type">guint8</span> red</code></em>,
<em class="parameter"><code><span class="type">guint8</span> green</code></em>,
<em class="parameter"><code><span class="type">guint8</span> blue</code></em>,
<em class="parameter"><code><span class="type">guint8</span> alpha</code></em>);</pre>
<p>
This is a convenience function for creating a solid fill source material
from the given color using unsigned bytes for each component. This
color will be used for any subsequent drawing operation.
</p>
<p>
The value for each component is an unsigned byte in the range
between 0 and 255.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>red</code></em> :</span></p></td>
<td>value of the red channel, between 0 and 255</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>green</code></em> :</span></p></td>
<td>value of the green channel, between 0 and 255</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>blue</code></em> :</span></p></td>
<td>value of the blue channel, between 0 and 255</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>alpha</code></em> :</span></p></td>
<td>value of the alpha channel, between 0 and 255</td>
</tr>
</tbody>
</table></div>
<p class="since">Since 1.0</p>
</div>
<hr>
<div class="refsect2">
<a name="cogl-set-source-color4f"></a><h3>cogl_set_source_color4f ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span> cogl_set_source_color4f (<em class="parameter"><code><span class="type">float</span> red</code></em>,
<em class="parameter"><code><span class="type">float</span> green</code></em>,
<em class="parameter"><code><span class="type">float</span> blue</code></em>,
<em class="parameter"><code><span class="type">float</span> alpha</code></em>);</pre>
<p>
This is a convenience function for creating a solid fill source material
from the given color using normalized values for each component. This color
will be used for any subsequent drawing operation.
</p>
<p>
The value for each component is a fixed point number in the range
between 0 and <code class="literal">1</code>.0. If the values passed in are outside that
range, they will be clamped.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>red</code></em> :</span></p></td>
<td>value of the red channel, between 0 and <code class="literal">1</code>.0</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>green</code></em> :</span></p></td>
<td>value of the green channel, between 0 and <code class="literal">1</code>.0</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>blue</code></em> :</span></p></td>
<td>value of the blue channel, between 0 and <code class="literal">1</code>.0</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>alpha</code></em> :</span></p></td>
<td>value of the alpha channel, between 0 and <code class="literal">1</code>.0</td>
</tr>
</tbody>
</table></div>
<p class="since">Since 1.0</p>
</div>
<hr>
<div class="refsect2">
<a name="cogl-set-source-texture"></a><h3>cogl_set_source_texture ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span> cogl_set_source_texture (<em class="parameter"><code><span class="type">CoglTexture</span> *texture</code></em>);</pre>
<p>
This is a convenience function for creating a material with the first
layer set to <em class="parameter"><code>texture</code></em> and setting that material as the source with
cogl_set_source.
</p>
<p>
Note: There is no interaction between calls to cogl_set_source_color
and cogl_set_source_texture. If you need to blend a texture with a color then
you can create a simple material like this:
</p>
<pre class="programlisting">
material = cogl_material_new ();
cogl_material_set_color4ub (material, 0xff, 0x00, 0x00, 0x80);
cogl_material_set_layer (material, 0, tex_handle);
cogl_set_source (material);
</pre>
<p>
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody><tr>
<td><p><span class="term"><em class="parameter"><code>texture</code></em> :</span></p></td>
<td>The <span class="type">CoglTexture</span> you want as your source</td>
</tr></tbody>
</table></div>
<p class="since">Since 1.0</p>
</div>
<hr>
<div class="refsect2">
<a name="cogl-get-source"></a><h3>cogl_get_source ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span> * cogl_get_source (<em class="parameter"><code><span class="type">void</span></code></em>);</pre>
<p>
Returns the current source material as previously set using
<a class="link" href="cogl-General-API.html#cogl-set-source" title="cogl_set_source ()"><code class="function">cogl_set_source()</code></a>.
</p>
<p>
</p>
<div class="note" style="margin-left: 0.5in; margin-right: 0.5in;">
<h3 class="title">Note</h3>You should typically consider the returned material immutable
and not try to change any of its properties unless you own a
reference to that material. At times you may be able to get a
reference to an internally managed materials and the result of
modifying such materials is undefined.</div>
<p>
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody><tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td>The current source material.</td>
</tr></tbody>
</table></div>
<p class="since">Since 1.6</p>
</div>
<hr>
<div class="refsect2">
<a name="cogl-push-source"></a><h3>cogl_push_source ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span> cogl_push_source (<em class="parameter"><code><span class="type">void</span> *material</code></em>);</pre>
<p>
Pushes the given <em class="parameter"><code>material</code></em> to the top of the source stack. The
material at the top of this stack defines the GPU state used to
process later primitives as defined by <a class="link" href="cogl-General-API.html#cogl-set-source" title="cogl_set_source ()"><code class="function">cogl_set_source()</code></a>.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody><tr>
<td><p><span class="term"><em class="parameter"><code>material</code></em> :</span></p></td>
<td>A <a class="link" href="cogl-Materials.html#CoglMaterial" title="CoglMaterial"><span class="type">CoglMaterial</span></a>
</td>
</tr></tbody>
</table></div>
<p class="since">Since 1.6</p>
</div>
<hr>
<div class="refsect2">
<a name="cogl-pop-source"></a><h3>cogl_pop_source ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span> cogl_pop_source (<em class="parameter"><code><span class="type">void</span></code></em>);</pre>
<p>
Removes the material at the top of the source stack. The material
at the top of this stack defines the GPU state used to process
later primitives as defined by <a class="link" href="cogl-General-API.html#cogl-set-source" title="cogl_set_source ()"><code class="function">cogl_set_source()</code></a>.
</p>
<p class="since">Since 1.6</p>
</div>
<hr>
<div class="refsect2">
<a name="CoglReadPixelsFlags"></a><h3>enum CoglReadPixelsFlags</h3>
<pre class="programlisting">typedef enum {
/*< prefix=COGL_READ_PIXELS >*/
COGL_READ_PIXELS_COLOR_BUFFER = 1L << 0
} CoglReadPixelsFlags;
</pre>
<p>
Flags for <a class="link" href="cogl-General-API.html#cogl-read-pixels" title="cogl_read_pixels ()"><code class="function">cogl_read_pixels()</code></a>
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody><tr>
<td><p><a name="COGL-READ-PIXELS-COLOR-BUFFER:CAPS"></a><span class="term"><code class="literal">COGL_READ_PIXELS_COLOR_BUFFER</code></span></p></td>
<td>Read from the color buffer
</td>
</tr></tbody>
</table></div>
<p class="since">Since 1.0</p>
</div>
<hr>
<div class="refsect2">
<a name="cogl-read-pixels"></a><h3>cogl_read_pixels ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span> cogl_read_pixels (<em class="parameter"><code><span class="type">int</span> x</code></em>,
<em class="parameter"><code><span class="type">int</span> y</code></em>,
<em class="parameter"><code><span class="type">int</span> width</code></em>,
<em class="parameter"><code><span class="type">int</span> height</code></em>,
<em class="parameter"><code><a class="link" href="cogl-General-API.html#CoglReadPixelsFlags" title="enum CoglReadPixelsFlags"><span class="type">CoglReadPixelsFlags</span></a> source</code></em>,
<em class="parameter"><code><a class="link" href="cogl-General-API.html#CoglPixelFormat" title="enum CoglPixelFormat"><span class="type">CoglPixelFormat</span></a> format</code></em>,
<em class="parameter"><code><span class="type">guint8</span> *pixels</code></em>);</pre>
<p>
This reads a rectangle of pixels from the current framebuffer where
position (0, 0) is the top left. The pixel at (x, y) is the first
read, and the data is returned with a rowstride of (width * 4).
</p>
<p>
Currently Cogl assumes that the framebuffer is in a premultiplied
format so if <em class="parameter"><code>format</code></em> is non-premultiplied it will convert it. To
read the pixel values without any conversion you should either
specify a format that doesn't use an alpha channel or use one of
the formats ending in PRE.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>x</code></em> :</span></p></td>
<td>The window x position to start reading from</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>y</code></em> :</span></p></td>
<td>The window y position to start reading from</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>width</code></em> :</span></p></td>
<td>The width of the rectangle you want to read</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>height</code></em> :</span></p></td>
<td>The height of the rectangle you want to read</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>source</code></em> :</span></p></td>
<td>Identifies which auxillary buffer you want to read
(only COGL_READ_PIXELS_COLOR_BUFFER supported currently)</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>format</code></em> :</span></p></td>
<td>The pixel format you want the result in
(only COGL_PIXEL_FORMAT_RGBA_8888 supported currently)</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>pixels</code></em> :</span></p></td>
<td>The location to write the pixel data.</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="cogl-flush"></a><h3>cogl_flush ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span> cogl_flush (<em class="parameter"><code><span class="type">void</span></code></em>);</pre>
<p>
This function should only need to be called in exceptional circumstances.
</p>
<p>
As an optimization Cogl drawing functions may batch up primitives
internally, so if you are trying to use raw GL outside of Cogl you stand a
better chance of being successful if you ask Cogl to flush any batched
geometry before making your state changes.
</p>
<p>
It only ensure that the underlying driver is issued all the commands
necessary to draw the batched primitives. It provides no guarantees about
when the driver will complete the rendering.
</p>
<p>
This provides no guarantees about the GL state upon returning and to avoid
confusing Cogl you should aim to restore any changes you make before
resuming use of Cogl.
</p>
<p>
If you are making state changes with the intention of affecting Cogl drawing
primitives you are 100% on your own since you stand a good chance of
conflicting with Cogl internals. For example clutter-gst which currently
uses direct GL calls to bind ARBfp programs will very likely break when Cogl
starts to use ARBfb programs itself for the material API.
</p>
<p class="since">Since 1.0</p>
</div>
<hr>
<div class="refsect2">
<a name="cogl-begin-gl"></a><h3>cogl_begin_gl ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span> cogl_begin_gl (<em class="parameter"><code><span class="type">void</span></code></em>);</pre>
<p>
We do not advise nor reliably support the interleaving of raw GL drawing and
Cogl drawing functions, but if you insist, <a class="link" href="cogl-General-API.html#cogl-begin-gl" title="cogl_begin_gl ()"><code class="function">cogl_begin_gl()</code></a> and <a class="link" href="cogl-General-API.html#cogl-end-gl" title="cogl_end_gl ()"><code class="function">cogl_end_gl()</code></a>
provide a simple mechanism that may at least give you a fighting chance of
succeeding.
</p>
<p>
Note: this doesn't help you modify the behaviour of Cogl drawing functions
through the modification of GL state; that will never be reliably supported,
but if you are trying to do something like:
</p>
<p>
</p>
<div class="informalexample">
<table class="listing_frame" border="0" cellpadding="0" cellspacing="0">
<tbody>
<tr>
<td class="listing_lines" align="right"><pre>1
2
3
4
5
6</pre></td>
<td class="listing_code"><pre class="programlisting"><span class="gtkdoc opt">{</span>
<span class="gtkdoc opt">-</span> setup some OpenGL state<span class="gtkdoc opt">.</span>
<span class="gtkdoc opt">-</span> draw <span class="keyword">using</span> <span class="function">OpenGL</span> <span class="gtkdoc opt">(</span>e<span class="gtkdoc opt">.</span>g<span class="gtkdoc opt">.</span> <span class="function">glDrawArrays</span><span class="gtkdoc opt">() )</span>
<span class="gtkdoc opt">-</span> reset modified OpenGL state<span class="gtkdoc opt">.</span>
<span class="gtkdoc opt">-</span> <span class="keyword">continue using</span> Cogl to draw
<span class="gtkdoc opt">}</span></pre></td>
</tr>
</tbody>
</table>
</div>
<p>
</p>
<p>
You should surround blocks of drawing using raw GL with <a class="link" href="cogl-General-API.html#cogl-begin-gl" title="cogl_begin_gl ()"><code class="function">cogl_begin_gl()</code></a>
and <a class="link" href="cogl-General-API.html#cogl-end-gl" title="cogl_end_gl ()"><code class="function">cogl_end_gl()</code></a>:
</p>
<p>
</p>
<div class="informalexample">
<table class="listing_frame" border="0" cellpadding="0" cellspacing="0">
<tbody>
<tr>
<td class="listing_lines" align="right"><pre>1
2
3
4
5
6
7
8</pre></td>
<td class="listing_code"><pre class="programlisting"><span class="gtkdoc opt">{</span>
<span class="function"><a href="cogl-General-API.html#cogl-begin-gl">cogl_begin_gl</a></span> <span class="gtkdoc opt">();</span>
<span class="gtkdoc opt">-</span> setup some OpenGL state<span class="gtkdoc opt">.</span>
<span class="gtkdoc opt">-</span> draw <span class="keyword">using</span> <span class="function">OpenGL</span> <span class="gtkdoc opt">(</span>e<span class="gtkdoc opt">.</span>g<span class="gtkdoc opt">.</span> <span class="function">glDrawArrays</span><span class="gtkdoc opt">() )</span>
<span class="gtkdoc opt">-</span> reset modified OpenGL state<span class="gtkdoc opt">.</span>
<span class="function"><a href="cogl-General-API.html#cogl-end-gl">cogl_end_gl</a></span> <span class="gtkdoc opt">();</span>
<span class="gtkdoc opt">-</span> <span class="keyword">continue using</span> Cogl to draw
<span class="gtkdoc opt">}</span></pre></td>
</tr>
</tbody>
</table>
</div>
<p>
</p>
<p>
Don't ever try and do:
</p>
<p>
</p>
<div class="informalexample">
<table class="listing_frame" border="0" cellpadding="0" cellspacing="0">
<tbody>
<tr>
<td class="listing_lines" align="right"><pre>1
2
3
4
5</pre></td>
<td class="listing_code"><pre class="programlisting"><span class="gtkdoc opt">{</span>
<span class="gtkdoc opt">-</span> setup some OpenGL state<span class="gtkdoc opt">.</span>
<span class="gtkdoc opt">-</span> use Cogl to draw
<span class="gtkdoc opt">-</span> reset modified OpenGL state<span class="gtkdoc opt">.</span>
<span class="gtkdoc opt">}</span></pre></td>
</tr>
</tbody>
</table>
</div>
<p>
</p>
<p>
When the internals of Cogl evolves, this is very liable to break.
</p>
<p>
This function will flush all batched primitives, and subsequently flush
all internal Cogl state to OpenGL as if it were going to draw something
itself.
</p>
<p>
The result is that the OpenGL modelview matrix will be setup; the state
corresponding to the current source material will be set up and other world
state such as backface culling, depth and fogging enabledness will be sent
to OpenGL.
</p>
<p>
</p>
<div class="note" style="margin-left: 0.5in; margin-right: 0.5in;">
<h3 class="title">Note</h3>No special material state is flushed, so if you want Cogl to setup a
simplified material state it is your responsibility to set a simple source
material before calling <a class="link" href="cogl-General-API.html#cogl-begin-gl" title="cogl_begin_gl ()"><code class="function">cogl_begin_gl()</code></a>. E.g. by calling
<a class="link" href="cogl-General-API.html#cogl-set-source-color4ub" title="cogl_set_source_color4ub ()"><code class="function">cogl_set_source_color4ub()</code></a>.</div>
<p>
</p>
<p>
</p>
<div class="note" style="margin-left: 0.5in; margin-right: 0.5in;">
<h3 class="title">Note</h3>It is your responsibility to restore any OpenGL state that you modify
to how it was after calling <a class="link" href="cogl-General-API.html#cogl-begin-gl" title="cogl_begin_gl ()"><code class="function">cogl_begin_gl()</code></a> if you don't do this then the
result of further Cogl calls is undefined.</div>
<p>
</p>
<p>
</p>
<div class="note" style="margin-left: 0.5in; margin-right: 0.5in;">
<h3 class="title">Note</h3>You can not nest begin/end blocks.</div>
<p>
</p>
<p>
Again we would like to stress, we do not advise the use of this API and if
possible we would prefer to improve Cogl than have developers require raw
OpenGL.
</p>
<p class="since">Since 1.0</p>
</div>
<hr>
<div class="refsect2">
<a name="cogl-end-gl"></a><h3>cogl_end_gl ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span> cogl_end_gl (<em class="parameter"><code><span class="type">void</span></code></em>);</pre>
<p>
This is the counterpart to <a class="link" href="cogl-General-API.html#cogl-begin-gl" title="cogl_begin_gl ()"><code class="function">cogl_begin_gl()</code></a> used to delimit blocks of drawing
code using raw OpenGL. Please refer to <a class="link" href="cogl-General-API.html#cogl-begin-gl" title="cogl_begin_gl ()"><code class="function">cogl_begin_gl()</code></a> for full details.
</p>
<p class="since">Since 1.0</p>
</div>
</div>
</div>
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