/usr/share/games/ghextris/ghextris.py is in ghextris 0.9.0-3.
This file is owned by root:root, with mode 0o755.
The actual contents of the file can be viewed below.
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# Gnome-hextris; a free rewrite of the xhextris game in Python for Gnome
# Copyright 2004 Mikko Rauhala <mjr@iki.fi>
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
# This will be overwritten for the installed version:
SHAREDIR = "/usr/share/games/ghextris"
VERSION="0.9.0"
import os
import sys
import pygtk
pygtk.require("2.0")
import gtk
import gnomecanvas
import gnome
import gnome.ui
import gobject
import gtk.glade
import gettext
import random
class Hextris:
def __init__(self):
self.pieceheight = 24
self.piecewidth = 26
self.piecenarrow = 14
# self.piecewidth = 20
# self.piecenarrow = 20
self.rows = 23
self.cols = 13 # Must be odd or weirdness ensues
self.width = (((self.cols/2)+2)*self.piecewidth +
((self.cols/2)+1) * self.piecenarrow) + 2
self.height = (self.rows+1) * self.pieceheight + 2
self.colors = ("blue", "yellow", "red", "orange", "green", "purple",
"cyan", "gray45", "magenta", "lightblue")
self.deltax = (-1, -1, -1, 0, 0, 0, 0, 0, -1, -1)
self.deltay = (-1, -1, -1, 0, 0, 0, 0, 0, -1, -1)
self.pieces = (
(((0,), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)),
((0,), (0, 0, 0, 1), (0, 1, 1), (1,)),
((0,), (1, 1), (0, 0, 1, 1)),
((0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)),
((0,), (0, 0, 0, 1, 1), (0, 1, 1)),
((0,), (0, 1), (0, 0, 1, 1), (0, 0, 0, 0, 1))),
(((0,), (0, 0, 1), (0, 0, 1, 1), (0, 0, 0, 1)),
((0,), (0, 0, 0, 1), (0, 0, 1), (0, 1, 1)),
((0,), (0,), (1, 1, 1, 1)),
((0, 1), (0, 1), (0, 0, 1), (0, 0, 1)),
((0, 0, 0, 1), (0, 0, 1), (0, 1, 1)),
((0,), (0, 1, 0, 1), (0, 0, 1, 0, 1))),
(((0,), (0, 0, 1), (0, 1, 1), (0, 1)),
((0,), (0, 1, 0, 1), (1, 0, 1, 0)),
((0, 1), (0, 0, 1), (0, 0, 1, 1)),
((0, 0, 0, 1), (0, 0, 0, 1), (0, 0, 1), (0, 0, 1)),
((0,), (0,), (0, 1, 1, 1, 1)),
((0,), (0, 1), (0, 0, 1), (0, 0, 1, 1))),
(((0, 1, 0), (0, 1, 0), (1, 0, 1)),
((0,), (1, 1, 1), (0, 1, 0))),
(((0, 1), (1,), (1, 1)),
((0, 1), (1, 0, 1), (1,)),
((0, 1), (1, 0, 1), (0, 0, 1)),
((0, 1), (0, 0, 1), (0, 1, 1)),
((0,), (0, 0, 1), (1, 1, 1)),
((0,), (1,), (1, 1, 1))),
(((0,), (0, 1), (1, 1, 1)),
((0,), (1, 1), (1, 1, 0)),
((0, 1), (1, 1), (1,)),
((0, 1), (1, 1, 1)),
((0, 1), (0, 1, 1), (0, 0, 1)),
((0,), (0, 1, 1), (0, 1, 1))),
(((0, 1), (0, 1), (0, 1, 1)),
((0,), (0, 1, 1), (1, 1)),
((0,), (1, 1), (1, 0, 1)),
((0, 1), (1, 1), (0, 1)),
((0, 1), (0, 1, 1), (1,)),
((0,), (1, 1, 1), (0, 0, 1))),
(((0, 1), (0, 1), (1, 1)),
((0,), (1, 1, 1), (1,)),
((0, 1), (1, 1), (0, 0, 1)),
((0, 1), (0, 1, 1), (0, 1)),
((0,), (0, 1, 1), (1, 0, 1)),
((0,), (1, 1), (0, 1, 1))),
(((0,), (0, 0, 1), (0, 0, 1), (0, 0, 1, 1)),
((0,), (0, 0, 0, 1), (0, 1, 1), (0, 1)),
((0,), (0, 1), (1, 0, 1, 1)),
((0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)),
((0, 0, 0, 1), (0, 0, 0, 1), (0, 1, 1)),
((0,), (0, 1), (0, 0, 1, 1, 1))),
(((0,), (0, 0, 1), (0, 0, 1), (0, 1, 1)),
((0,), (0, 0, 0, 1), (1, 1, 1)),
((0, 1), (0, 1), (0, 0, 1, 1)),
((0, 0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)),
((0,), (0, 0, 0, 1), (0, 1, 1, 0, 1)),
((0,), (0, 1), (0, 0, 1, 1), (0, 0, 0, 1)))
)
self.attitude = 0
self.speed_orig = 400
self.speed = 400
self.speed_ratio = 0.99
self.speed_reset = False
self.paused = False
self.lost = True
self.score = 0
self.hiscore = 0
self.nextnum = 0
self.running = False
self.nextpiece = False
self.board = False
self.rowgroups = []
def draw_hexagon(self, group, color):
pts = []
pts.append ((self.piecewidth - self.piecenarrow)/2)
pts.append (0)
pts.append (self.piecewidth - pts[0])
pts.append (0)
pts.append (self.piecewidth)
pts.append (self.pieceheight/2)
pts.append (pts[2])
pts.append (self.pieceheight)
pts.append (pts[0])
pts.append (pts[7])
pts.append (0)
pts.append (pts[5])
pts.append (pts[0])
pts.append (pts[1])
item = group.add ("GnomeCanvasPolygon", points = pts, fill_color = color,
outline_color = "black", width_units = 1)
return item
def draw_piece(self, group, matrix, color):
for i in range(len(matrix)):
for j in range(len(matrix[i])):
if matrix[i][j] != 0:
g = group.add("GnomeCanvasGroup",
x = (j*(self.piecewidth+self.piecenarrow)/2),
y = ((i * (self.pieceheight)) +
((j%2) * self.pieceheight/2)))
self.draw_hexagon(g, color)
def place_piece(self, group, matrix, color, x, y):
piecegroup = group.add("GnomeCanvasGroup",
x = (x+1)*((self.piecewidth+self.piecenarrow)/2),
y = ((y * self.pieceheight) -
(((x%2)+1) * self.pieceheight/2)))
self.draw_piece(piecegroup, matrix, color)
return piecegroup
def init_board(self):
board = self.canvas.root()
for i in range(self.rows+1):
for j in [0, 1]:
boardhex = board.add("GnomeCanvasGroup",
x = j * (self.piecewidth*(self.cols/2+1) +
self.piecenarrow*(self.cols/2+1)),
y = i * self.pieceheight)
self.draw_hexagon(boardhex, "gray")
for i in range(self.cols/2):
boardhex = board.add("GnomeCanvasGroup",
x = (i+1) * (self.piecewidth +
self.piecenarrow),
y = self.rows * self.pieceheight)
self.draw_hexagon(boardhex, "gray")
for i in range(self.cols/2+1):
boardhex = board.add("GnomeCanvasGroup",
x = (i * (self.piecewidth + self.piecenarrow)+
(self.piecewidth + self.piecenarrow)/2),
y = ((self.rows*2-1) * self.pieceheight)/2)
self.draw_hexagon(boardhex, "gray")
def on_new_activate(self, event):
self.speed = self.speed_orig
self.score = 0
self.attitude = 0
self.lost = False
self.paused = False
self.update_appbar()
if self.board != False:
self.board.destroy()
self.board = self.canvas.root().add("GnomeCanvasGroup", x = 0, y = 0)
self.field = []
for i in range(self.rows):
self.field.append([])
for j in range(self.cols):
self.field[i].append(0)
self.rowgroups = []
for i in range(self.rows):
self.rowgroups.append(self.board.add("GnomeCanvasGroup", x = 0,
y = i * self.pieceheight))
self.nextnum = random.randint(0, 9)
self.next_piece()
if self.running == False:
gobject.timeout_add(self.speed, self.timer_handler)
self.running = True
else:
self.speed_reset = True
return True
def on_about_activate(self, event):
aTree = gtk.glade.XML(self.glade, "about")
about = aTree.get_widget("about")
about.set_property("name", "Ghextris")
about.set_property("version", VERSION)
return True
def on_pause_game_activate(self, event):
if self.lost == True:
return False
if self.paused == True:
self.paused = False
else:
self.paused = True
return True
def on_quit_activate(self, event):
gtk.main_quit()
def main(self):
gnome.init("Ghextris", VERSION)
gettext.install("ghextris")
self.glade = os.path.join(SHAREDIR, "ghextris.glade")
wTree = gtk.glade.XML(self.glade, "GhextrisApp")
dic = {"on_new_activate": self.on_new_activate,
"on_pause_game_activate": self.on_pause_game_activate,
"on_quit_activate": self.on_quit_activate,
"on_about_activate": self.on_about_activate}
wTree.signal_autoconnect(dic)
win = wTree.get_widget("GhextrisApp")
self.canvas = wTree.get_widget("canvas")
preview = wTree.get_widget("previewcanvas")
appbar = wTree.get_widget("appbar").get_children()[0]
self.appbar = appbar.get_children()[0]
win.connect('destroy', self.on_quit_activate)
self.canvas.set_size_request(self.width, self.height)
self.canvas.set_scroll_region(0, 0, self.width, self.height)
self.canvas.show()
preview.set_size_request(self.piecewidth * 4, self.pieceheight * 5)
preview.show()
self.preview = preview.root()
win.connect("key-press-event", self.key_handler)
self.init_board()
random.seed()
self.update_appbar()
win.show()
def next_piece(self):
self.piecenum = self.nextnum
self.nextnum = random.randint(0, 9)
self.attitude = 0
self.piece_x = (self.cols/2)-1 + self.deltax[self.piecenum]
self.piece_y = -3 + self.deltax[self.piecenum]
self.piece = self.place_piece(self.board, self.pieces[self.piecenum][0],
self.colors[self.piecenum%(len(self.colors)+1)],
self.piece_x, self.piece_y)
if self.nextpiece != False:
self.nextpiece.destroy()
self.nextpiece = self.place_piece(self.preview,
self.pieces[self.nextnum][0],
self.colors[self.nextnum%(len(self.colors)+1)],
self.deltax[self.nextnum],
self.deltay[self.nextnum])
def timer_handler(self):
if self.lost == True:
self.running = False
return False
if self.paused == True:
return True
self.piece_y += 1
if self.check_collisions() == True:
self.piece_y -= 1
self.update_field()
if self.top_occupied() != True:
self.next_piece()
else:
self.lost = True
if self.hiscore < self.score:
self.hiscore = self.score
self.update_appbar()
self.running = False
return False
else:
self.piece.move(0, self.pieceheight)
if self.speed_reset == True:
self.speed_reset = False
gobject.timeout_add(int(self.speed), self.timer_handler)
return False
return True
def update_appbar(self):
self.appbar.set_text("%s: %d | %s: %d" % (_("Score"), self.score,
_("High score"),
self.hiscore))
def key_handler(self, widget, event=None):
if self.lost == True:
return False
if event.keyval == gtk.keysyms.p and self.lost == False:
if self.paused == True:
self.paused = False
else:
self.paused = True
return True
if self.paused == True:
return False
if event.keyval == gtk.keysyms.Up or event.keyval == gtk.keysyms.Down:
if event.keyval == gtk.keysyms.Up:
attitude_change = 1
else:
attitude_change = -1
old_attitude = self.attitude
self.attitude = ((self.attitude + attitude_change +
len(self.pieces[self.piecenum])) %
len(self.pieces[self.piecenum]))
if self.check_collisions() == True:
self.attitude = old_attitude
return True
self.piece.destroy()
self.piece = self.place_piece(self.board,
self.pieces[self.piecenum][self.attitude],
self.colors[self.piecenum%(len(self.colors)+1)],
self.piece_x, self.piece_y);
return True
if event.keyval == gtk.keysyms.Left or event.keyval == gtk.keysyms.Right:
if event.keyval == gtk.keysyms.Left:
deltax = -1
else:
deltax = 1
self.piece_x += deltax
deltay = 0
if self.piece_x%2 == 0:
deltay += self.pieceheight/2
else:
deltay -= self.pieceheight/2
if self.check_collisions() == True:
if deltay > 0:
self.piece_x -= deltax
return True
self.piece_y += 1
deltay += self.pieceheight
if self.check_collisions() == True:
self.piece_x -= deltax
self.piece_y -= 1
return True
self.piece.move(deltax*(self.piecewidth+self.piecenarrow)/2, deltay)
return True
if event.keyval == gtk.keysyms.space:
orig_piece_y = self.piece_y
while self.check_collisions() == False:
self.piece_y += 1
self.piece_y -= 1
self.piece.move(0, self.pieceheight*(self.piece_y - orig_piece_y))
self.score += self.piece_y - orig_piece_y
if self.score > self.hiscore:
self.hiscore = self.score
self.update_field()
if self.top_occupied() != True:
self.next_piece()
else:
self.lost = True
if self.hiscore < self.score:
self.hiscore = self.score
self.update_appbar()
return True
return False
def check_collisions(self):
for i in range(len(self.pieces[self.piecenum][self.attitude])):
for j in range(len(self.pieces[self.piecenum][self.attitude][i])):
if self.pieces[self.piecenum][self.attitude][i][j] != 0:
if j%2 == 0 and self.piece_x%2 == 1:
deltay = -1
else:
deltay = 0
if j + self.piece_x < 0 or j + self.piece_x >= self.cols:
return True
if ((i + self.piece_y + deltay > 0) and
(i + self.piece_y + deltay >= self.rows or
self.field[i + self.piece_y + deltay][j + self.piece_x] != 0)):
return True
return False
def update_field(self):
for i in range(len(self.pieces[self.piecenum][self.attitude])):
for j in range(len(self.pieces[self.piecenum][self.attitude][i])):
if self.pieces[self.piecenum][self.attitude][i][j] != 0:
if j%2 == 0 and self.piece_x%2 == 1:
deltay = -1
else:
deltay = 0
if i+self.piece_y+deltay >= 0:
self.field[i + self.piece_y + deltay][j + self.piece_x] = 1
self.place_piece(self.rowgroups[i+self.piece_y+deltay],
((0, 1,),),
self.colors[self.piecenum%(len(self.colors)+1)],
j + self.piece_x - 1, 0)
self.piece.destroy()
self.collapse_rows()
def collapse_rows(self):
row_points = 50
for i in range(self.rows):
row_full = True
for j in range(self.cols):
if self.field[i][j] == 0:
row_full = False
break
if row_full == True:
row_points *= 2
self.speed *= self.speed_ratio
self.speed_reset = True
self.rowgroups[i].destroy()
for j in range(i-1, -1, -1):
self.rowgroups[j].move(0, self.pieceheight)
self.rowgroups[j+1] = self.rowgroups[j]
self.field[j+1] = self.field[j]
self.field[0] = []
for j in range(self.cols):
self.field[0].append(0)
self.rowgroups[0] = self.board.add("GnomeCanvasGroup", x = 0,
y = 0)
if row_points > 50:
self.score += row_points
if self.score > self.hiscore:
self.hiscore = self.score
self.update_appbar()
def top_occupied(self):
for i in range(self.cols):
if self.field[0][i] != 0:
return True
return False
if __name__ == '__main__':
h = Hextris()
h.main()
gtk.main()
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