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        === Rumors about Artifacts (from the old Manual) ===

 
          During you childhood, you heard many rumors of unique weapons of   
          great or terrible deeds, here are some that you remember...
 
          The Longsword 'Ringil' (4d5) (+22,+25)
               The  Sword of Fingolfin (High-Elf).  When  wielded  it  will
               haste its wielder.  It is a blade of such deathly  cold that 
               it shines bright white  acting  as  a  permanent  light  and 
               delivering  cold criticals.  It slays evil,  demons,  undead
               and trolls.  Allows you to resist cold, regenerate mana  and  
               hit points more quickly with no extra food consumption. Also
               lets you see invisible and be immune to paralyzation.  Being
               made of white eog, it is capable of casting Ice Storms.
 
          The Longsword 'Anduril' (2d5) (+10,+15) [+5]
               The  Sword of Aragorn  the  Dunadan  Ranger  and  King.   It 
               increases your  strength  to  match  true  Kingly  strength,
               increases  armour class by +5. Being the 'Flame of the West'
               it delivers  heat criticals and defends  against  fire.   It 
               slays  evil, orcs and trolls. It allows you to see invisible
               and avoid paralyzation. So near to the element  fire  is the
               blade, that  Fire  Balls  can  be  cast  from  its   searing
               surface.
 
          The Lead-filled Mace 'Grond' (10d8) (+5,+25)
               The Hammer  of  the  Underworld,  this  is  Morgoth's  chief
               weapon. It weighs so much that it  slows  anything  of  less
               than godly status. It is so awesome that it  aggravates  all  
               that see it. It makes it's wielder see all and  resist  all.
               It slays all of Morgoths personal creations of orcs, trolls,
               and demons and it executes  dragons  doing five times normal
               damage against them, (it can kill all but a very few dragons
               in one mighty blow!).   Plus it causes impact criticals that 
               cause  earthquakes and it can  tunnel  through solid granite
               walls!
 
          The Two-Handed Sword 'Gurthang' (3d6) (+13,+17)
               This Iron of  Death  belonging  to  Turin  Turambar, made of 
               black eog, was designed to slay Dragons (and Trolls),  doing
               five times normal damage against dragons. It gives  you  the 
               strength to wield it, regenerates your  hit  points and mana 
               at no extra cost and allows you to be free of paralyzation.
 
          The Two-Handed Sword 'Mormegil' (3d6) (-40,-60)
               This evil black sword is heavily cursed, slowing its wielder
               and aggravating all that see it...
 
          The Broadsword 'Arunruth' (2d5) (+20,+12)
               This Sword of Accuracy  rarely  misses.  It  increases  the
               wielders dexterity, saves from falls, slays orcs and demons,
               and protects from paralyzation.
 
          The Broadsword 'Glamdring' (2d5) (+10,+15)
               This High-Elven sword (mate to Orcrist) was made during foul
               orc wars of long ago. It was once  wielded  by  Gandalf  the
               Grey Wizard. It slays orcs and  other  evil, shining  bright 
               red continuously, which aids  searching  and decreases  food  
               consumption. Its element is flame, and it gives   resistance
               to flame to the wielder, and slays those who have not.
 
          The Broadsword 'Orcrist' (2d5) (+10,+15)
               This High-Elven sword (mate to Glamdring)  was  made  during
               foul orc wars of long ago.  It was once  wielded  by  Thorin 
               Oakenshield the Dwarf-King-Under-the-Mountain. It slays orcs 
               and  other  evil,  shining  bright white continuously, which
               decreases food consumption, plus  making  the  wielder  more 
               stealthy. Being of the element frost, it protects from cold,
               and slays non-cold based creatures.
 
          The Broadsword 'Aeglin' (2d5) (+12,+16)
               This High-Elven sword, is the long, lost and forgotten third
               mate to Orcrist and Glamdring. It is also the most powerful.
               Like Glamdring and Orcrist, made  during  the  Orc-wars,  it 
               slays Orcish-kind, shining  bright  blue continuously, which
               decreases food consumption and aiding  searching.  Being  of
               electric element, it delivers lightning criticals, which  it
               also defends against.
 
          The Long Bow 'Belthronding' (+20,+22) (+3)
                This Noldorin black-yew bow, belonged to the greatest elven
                archer, Beleg Cuthalion, who was slain by his own blade, by
                his best friend Turin Turumbar. The bow  increases  stealth 
                and dexterity, and rarely missed its target.
 
          The Long Bow of Bard (+17,+19)
                This bow of men gives free action and increased dexterity.
 
          The Light Crossbow 'Cubragol' (+10,+14)
                This amazing bow of fire hastes its  wielder  and  brands
                all bolts with its element.
 
          The Bastard Sword 'Calris' (3d4) (-20,+20)
               This sword of Lungorthin the Balrog of White  Flame,  is  an
               evil cursed sword that needs great mastering to control  its
               powers. If mastered it can execute dragons, slay other  evil
               including demons and trolls, this naturally aggravates them.
               Also it gives its wielder far greater internal constitution.
 
          The Spear 'Aeglos' (1d20) (+15,+25) [+5]
               This  Snow-thorn of Gil-Galad the  High-Elf,  delivers  very
               deep cold-criticals, while  protecting  you  from  cold  and
               increasing  your armour class.  Being  elvish  it  naturally 
               slays orcs and trolls. It  increases  the  wielders  wisdom, 
               slows their digestion and frees their actions  from  holding
               forces of evil, also casting Frost Balls occasionally.
 
          The Spear 'Nimloth' (1d6) (+11,+13) (+3 to stealth)
               This elven spear, branded with frost, allows  its  wielder
               to creep up on the Undead and Slay them.
 
          The Dagger 'Angrist' (2d5) (+10,+15) [+5]
               This Iron-cleaver of Beren the Edain, increases and sustains
               dexterity, increases you protection,  prevents  paralyzation
               and slays orcs and trolls.
 
          The Small sword 'Sting' (1d6) (+7,+8)
               This  small weapon is  one of the  most powerful weapons  of 
               Westernesse.   Once wielded by Bilbo and Frodo  Baggins  (of
               Hobbit kind),  Sting slays undead,  evil, and orcs and  also 
               shines a continuous, bright blue. It increases the wielder's
               physical statistics  and  its piercing blue light  lights up 
               those normally invisible to sight.
 
          The Great Axe of Durin (4d4) (+10,+20) [+15]
               This  Wonderful  Dwarven  Axe was once  wielded by Durin the 
               Deathless (Father  and  King  of  the  Dwarves),  gives  its 
               wielder  high protection, executes dragons, while  resisting
               fire and acid.  It slays  demons,  trolls  and  orcs,  frees
               action and increases constitution.
 
          The War Hammer of Aule (5d5) (+19,+21) [+5]
               This is the great war hammer of the deity,  Aule  the Smith.
               Forged in his great furnaces  it  delivers  Shock  criticals
               causing five times normal damage to those not  resistant  to
               this element, and even then it executes dragons, slays evil,
               demons and undead. It resists fire, cold, acid and lightning
               and allows you to see invisible and be free of paralyzation.
               It increases its wielder's wisdom  so  that  one may  choose 
               wisely what to slay with it.  Truly an awesome weapon.
 
          The Two-Handed Great Flail 'Thunderfist' (3d6) (+5,+18)
               This weapon of Electricity and  Flame,  delivers  shock  and
               heat criticals, delivering five times or three times  normal
               damage against the respective types of creatures, also slays
               animals, trolls and orcs.  It also gives the  wielder  great
               strength.
 
          The Morningstar 'Bloodspike' (2d6) (+8,+22)
               This Bloody weapon slays animals, trolls, and orcs.  It allows
               you to see invisible creatures, as well as giving the wielder  
               great strength.
 
          The Quarterstaff 'Nar-i-vagil' (1d10) (+10,+20)
               This fiery staff slays animals and resists fire, doing times
               fire criticals. It also increases the wielders intelligence.
 
          The Blade of Chaos 'Doomcaller' (5d8) (+18,+28)
               This deadly blade  calls  doom  to  all  who  see  it,  this 
               naturally aggravates them. It shows you  wherever a creature
               is,  be  it  invisible  or  blocked  by  a  wall. It resists
               all elements and executes dragons, slays evil,  animal,  orc
               and troll. It delivers cold criticals, but severely  impedes
               its wielders health.
 
          The Three Daggers, 'Narthanc', 'Nimthanc', 'Dethanc' (1d4) (+4,+2)
               These elemental daggers  of  flame,  frost, and  electricity
               respectively do  their    elemental  criticals,  and  defend  
               against them.  They also cast bolts of their element often.
 
          The Dagger of Rilia (2d4) (+4,+3)
               This ancient, and poisonous  dagger  casts  stinking  clouds
               with great frequency.
 
          The Dagger 'Belangil' (3d2) (+6,+9)
               This nimble weapon of cold increases the wielder's dexterity
               and regeneration, while slowing  digestion.  Being  of  dark 
               origins it see alls invisible and casts frost balls.
 
          The Battle Axe of Balli Stonehand (3d6) (+8,+11) [+5]
               This Dwarvish Battle axe protects from elements,  falls  and
               the invisible. It slays all demons, trolls and orcs,  giving
               even dwarves the stealth, strength and  constitution  to  do
               so, never letting holding spells affect its  use in a fight.
 
          The Battle Axe 'Lotharang' (2d8) (+4,+3)
               This petty-dwarvish axe, slays orcs and  trolls,  increasing
               strength and dexterity. For those of  faint  heart  it  also
               cures medium wounds and cuts.
 
          The Morningstar 'Firestar' (2d6) (+5,+7) [+2]
               This weapon of flame casts fire balls.
 
          The Quarterstaff 'Eriril' (1d10) (+3,+5)
               This staff of people who believe in the power of  mind  over
               matter, greatly increases wisdom and intelligence and  gives
               the power to identify. It also sees  invisible and slays all
               evil.
 
          The Longsword 'Elvagil' (2d5) (+2,+7)
               This joyful sword increases dexterity, charisma and stealth.
               It protects from falls and the invisible, and slays orcs and
               trolls.
               
          The Glaive of Pain (8d6) (+0,+28)
               This weapon is designed to cause pain  to  anything  without 
               discrimination.
 
          The Lance of the Eorlingas (2d12) (+3,+21)
               This heavy lance is suprisingly easy  to  control,  allowing 
               slaughter of orcs, trolls and other evil (visible or not).
 
          The Broad Axe 'Barukkheled' (2d6) (+13,+19)
               This beautiful axe slays orcs, trolls, giants and other evil
               (visible or not),  while  greatly  increasing  the  wielders
               internal contesitude.
 
          The Trident of Wrath (4d9) (+21,+24)
               This extremely heavy and dangerous trident belonging to  the
               greatest Maiar spirit,  Osse,  slaughters  evil  and  undead
               without mercy wherever they hide, and increases the wielder's
               strength and dexterity.
 
          The Scimitar 'Haradekket' (2d5) (+9,+11)
               This sword of the south slays the invisible undead, evil and
               animals, and increases the wielder's dexterity. In addition,
               the  magically enhanced  blade  is  rumored  to  give  extra 
               attacks in combat.
 
          The Lochaber Axe 'Mundwine' (3d8) (+12,+17)
               This strong friend in battle, slays  evil  and  resists  the 
               elements.
 
          The Cutlass 'Gondricam' (1d7) (+10,+11)
               This defender increases the wielders dexterity.
 
          The Sabre 'Careth Asdriag' (1d7) (+6,+8)      
               This  lightning-quick blade  slays dragons,  giants, trolls,
               orcs, and animals.
 
          The Rapier 'Forasgil' (1d6) (+12,+19)
               This glittering ice-blade also  slays  animals  as  well  as 
               lighting the way.
 
          The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
               This executer slays evil, invisible undead, dragons,  giants
               orcs and trolls.
 
          The Flail 'Totila' (2d9) (+6,+8) (+2)
               This flaming flail slays evil  in  stealth.  It  also  casts 
               confusion.
 
          The Short sword 'Gilettar' (1d7) (+3,+7)
               This roguish sword  gives  better  regeneration  and  slower
               digestion, slaying all animals with uncanny speed.
 
          The Katana 'Aglarang' (6d8) (+0,+0)
               This super-light and sharp  katana   greatly  increases  the
               wielders dexterity and sustains it. Rarely does the  wielder
               get less than four attacks a round with  it,  and  often  as
               many as six!
 
           
 
          During your childhood, you heard many rumors of unique armours of
          great   protection   and   abilities,  here  are  some  that  you 
          remember...
 
          Adamantite Plate Mail 'Soulkeeper' [40,+20]
               This amazing armour protects your soul from cold,  and  from
               life level loss. It is also capable of fully healing you.
 
          The Pair of Hard Leather Boots of Feanor [3,+20]
               These amazing boots belonging to Feanor the High-Elf,  haste
               the wearer permanently and temporarily in combat, making him
               or her stealthy as well.
 
          The Pair of Soft Leather Boots 'Dal-i-thalion' [3,+15]
               These amazing  boots  of  agility,  ensure  free  action  in 
               combat, greatly increasing your dexterity and ensuring  that
               you will never become less agile. It is said that  they  can 
               also make you more confident and brave.
  
          Full Plate Armour of Isildur [25,+25]
               This armour of the Dunedain Lord, Isildur, Resists.
 
          The Large Metal Shield of Anarion [5,+20]
               This shield Resists and sustains your stats.
 
          The Set of Cesti of Fingolfin (+10,+10) [5,+20]
               These amazing gauntlets increase the wearers dexterity, and
               slay creatures at (+10,+10). They will never be stopped  by
               paralyaztion and they also resist damage. They occasionally
               grow magical spikes that can be fired causing great damage.
 
          The Set of Leather Gloves 'Cambeleg' (+5,+5) [1,+15] 
               These Gloves of Might, increase strength and  constitution.
               They never allow their wearer to  be  paralyzed,  and  help 
               his/her slaying abilities.
 
          The Set of Leather Gloves 'Cammithrim' [1,+10]
               These Gloves of Light, sustain dexterity and give off light
               so brightly  that  they  can  cast  magic  missiles  almost 
               endlessly.
 
          The Set of Gauntlets 'Paurhach' [2,+15]
               These Fists of Fire resist fire and can cast fire bolts.
 
          The Set of Gauntlets 'Paurnimmen' [2,+15]
               These Fists of Frost resist cold and can cast frost bolts.
 
          The Set of Gauntlets 'Pauraegen' [2,+15]
               These Fists of Lightning  resist  lightning  and  can  cast 
               lightning bolts.
 
          The Set of Gauntlets 'Paurnen' [2,+15]
               These Fists of Water resist acid and can cast acid bolts.
 
          The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-5)
               The Empty Hand aggravates  monsters,  and  greatly  reduces
               fighting ability.  Named after the empty hand of Beren that
               once clasped a Silmaril.
 
          Mithril Chain Mail of Belegennon [28,+20]
               This Chain Mail Resists and makes you stealthy.
 
          The Iron Helm of Dor-Lomin [5,+20]
               This is the Dragon Helm of  Turin Turumbar.  It is  rumored
               that its wearer will never die in combat.   It  resists all
               and sees all, and increases all fighting stats.
 
          The Iron Helm of Holhenneth [5,+10]
               This helm of brilliance and vision, greatly increases  your
               mental prowess. It allows you to see all  that  is  hidden,
               casting detection spells at frequent intervals.
 
          The Iron Helm of Gorlim [5,+10] (-125)
               This unhappy helm of betrayal ruins thought and sight.
 
          Soft Leather Armour 'Hithlomir' [4,+20] (+4)
               This dark-misty leather resists the elements and melds  the
               wearer into the background with incredible stealth.
 
          Leather Scale Mail 'Thalkettoth' (+3) [11,+25]
               This  light  leather  scale mail  is  suprisingly  good  at
               dodging attacks, and is resistant to acid.  Often nicknamed
               Blade-Turner.
 
          Chain Mail of Arvedui [14,+15]
               This wonderful chain mail belonged  to  the  last  king  of  
               Arnor. It resists the elements and increases  strength  and
               charisma.
 
          The Hard Leather Cap of Thranduil [2,+10]
               This acid resistant leather is a thinker's cap.  Increasing
               wisdom and intelligence it also gives telepathy.
 
          The Metal Cap of Thengel [3,+12]
               This cap of the Rohan King Thengel, gives kingly wisdom and
               charisma.
 
          The Steel Helm 'Hammerhand' [6,+20]
               This warriors' helm increases the fighting stats.
 
          The Large Leather Shield of Celefarn [4,+20]
               A quality shield of Resistance.
 
          The Pair of Metal Shod Boots of Thror [6,+20]
               These Dwarf-king boots are  ideal  for  combat,  increasing
               strength and constitution.
 
          The Cloak 'Colluin' [1,+15]
               This cloak of resistance even casts extra resistance spells
               that can defend against poison.
 
          The Cloak 'Holcolleth' [1,+4]
               This mage cloak increases intelligence and wisdom and casts
               spells to make monsters lose their concentration  and  fall
               to sleep.
 
          The Cloak 'Colannon' [1,+15]
               This Gate-cloak, teleports the player at  will,  and  gives 
               stealth so as to avoid awkward situations.
 
          The Iron Crown of Beruthiel [0,+20] (-125)
               This crown once belonged to the  Cat-Queen  of  Gondor,  who
               disdained armed combat. Giving  you  cat  like  vision,  and 
               sight within sight, it allows  its  wearer  to  be  free  of 
               combat, and infact finding armed combat beyond  his  or  her
               means.
 
          The Iron Crown of Morgoth
               This awesome artifact is a plain iron  crown,  mounted  with
               three jewels that encapture the eternal light of  the  Trees
               of the Valar, Teleperion and Laurelein.  These  Jewels  were 
               made by the Noldorian High-Elf, Feanor who  named  them  the  
               Silmarils.  Their  beauty,  unsurpassed, drove  Morgoth   to
               steal these jewels (with the aid of Ungoliant the  Unlight).
               The  crown  then, maximizes all you stats, sustains all your  
               stats, it is a permanent light source and allows  the wearer
               to see all.
 

          There are some strange and powerful objects that can be found  in 
          the dungeons, here are some you seem to remember...
 
          The Amulet of Ingwe (+3)
                This amulet belonged to the high king of  the  Vanyar,  the 
                most powerful of the High Elves. It gives  resistance,  and
                greatly increases your wisdom and charisma.  It  gives  you
                good infravision, see invisible, and it casts a x5 strength
                dispel evil.
 
          The Amulet of Carlammas (+3)
                This fiery amulet protects from  flame,    casts protection
                from evil and increases your constitution.
 
          The Phial of Galadriel
                This wonderful object is an infinite light source, and once
                identified it can light up rooms. 
 
          The Three Elven Rings
                Made by Celebrimbor,  Elf  of  the  Girth-I-Mirdain.  These
                Rings of Power are of awesome power, and are very rare.
 
          The Ring of Power 'Narya' (+1)
                Celeborn gave this to Cirdan who gave it to Gandalf.
                The least powerful of the Elven  rings  is  of  the element 
                fire. And as such makes you completely immune to  fire.  It 
                is also capable of casting very  powerful  fire  balls.  It 
                increases all your stats by  one.  It  also  protects  from 
                from life draining and helps you regenerate.
 
          The Ring of Power 'Nenya' (+2)
                This was kept by Galadriel.
                As Narya is to fire, Nenya is to Frost... Plus two  to  all 
                your stats.
 
          The Ring of Power 'Vilya' (+3)
                This was kept by Gil-galad who gave it to Elrond.
                This gives immunity to lightning and poison.  Plus three to
                all your stats.  Casts very powerful lightning balls.
 
          Rumors exist of  a Ring of Power known as the One Ring, which was
          made  to master  the other Rings of Power.   Its  powers are what
          legends are made of....