/usr/lib/python3/dist-packages/reproject/spherical_intersect/overlapArea.c is in python3-reproject 0.3.1-4.
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*
* Originally developed in 2003 / 2004 by John Good.
*/
#include <stdio.h>
#if defined(_MSC_VER)
#define _USE_MATH_DEFINES
#endif
#include <math.h>
#include "mNaN.h"
#include "overlapArea.h"
// Constants
#define FALSE 0
#define TRUE 1
#define FOREVER 1
#define COLINEAR_SEGMENTS 0
#define ENDPOINT_ONLY 1
#define NORMAL_INTERSECT 2
#define NO_INTERSECTION 3
#define CLOCKWISE 1
#define PARALLEL 0
#define COUNTERCLOCKWISE -1
#define UNKNOWN 0
#define P_IN_Q 1
#define Q_IN_P 2
const int DEBUG = 0;
const double DEG_TO_RADIANS = M_PI / 180.;
// sin(x) where x = 5e-4 arcsec or cos(x) when x is within 1e-5 arcsec of 90 degrees
const double TOLERANCE = 4.424e-9;
const int NP = 4;
const int NQ = 4;
typedef struct vec {
double x;
double y;
double z;
} Vec;
// Function prototypes
int DirectionCalculator(Vec *a, Vec *b, Vec *c);
int SegSegIntersect(Vec *a, Vec *b, Vec *c, Vec *d, Vec *e, Vec *f, Vec *p,
Vec *q);
int Between(Vec *a, Vec *b, Vec *c);
int Cross(Vec *a, Vec *b, Vec *c);
double Dot(Vec *a, Vec *b);
double Normalize(Vec *a);
void Reverse(Vec *a);
void SaveVertex(Vec *a);
void SaveSharedSeg(Vec *p, Vec *q);
void PrintPolygon();
void ComputeIntersection(Vec *P, Vec *Q);
int UpdateInteriorFlag(Vec *p, int interiorFlag, int pEndpointFromQdir,
int qEndpointFromPdir);
int Advance(int i, int *i_advances, int n, int inside, Vec *v);
double Girard();
void RemoveDups();
int printDir(char *point, char *vector, int dir);
// Global variables
// The two pixel polygons on the sky P and Q and the polygon of intersection V
Vec P[8], Q[8], V[16];
int nv;
/*
* Sets up the polygons, runs the overlap computation, and returns the area of overlap.
*/
double computeOverlap(double *ilon, double *ilat, double *olon, double *olat,
int energyMode, double refArea, double *areaRatio) {
int i;
double thisPixelArea;
*areaRatio = 1.;
if (energyMode) {
nv = 0;
for (i = 0; i < 4; ++i)
SaveVertex(&P[i]);
thisPixelArea = Girard();
*areaRatio = thisPixelArea / refArea;
}
nv = 0;
if (DEBUG >= 4) {
printf("Input (P):\n");
for (i = 0; i < 4; ++i)
printf("%10.6f %10.6f\n", ilon[i], ilat[i]);
printf("\nOutput (Q):\n");
for (i = 0; i < 4; ++i)
printf("%10.6f %10.6f\n", olon[i], olat[i]);
printf("\n");
fflush(stdout);
}
for (i = 0; i < 4; ++i) {
P[i].x = cos(ilon[i]) * cos(ilat[i]);
P[i].y = sin(ilon[i]) * cos(ilat[i]);
P[i].z = sin(ilat[i]);
}
for (i = 0; i < 4; ++i) {
Q[i].x = cos(olon[i]) * cos(olat[i]);
Q[i].y = sin(olon[i]) * cos(olat[i]);
Q[i].z = sin(olat[i]);
}
ComputeIntersection(P, Q);
return (Girard());
}
/*
* Find the polygon defining the area of overlap
* between the two input polygons P and Q.
*/
void ComputeIntersection(Vec *P, Vec *Q) {
Vec Pdir, Qdir; // "Current" directed edges on P and Q
Vec other; // Temporary "edge-like" variable
int ip, iq; // Indices of ends of Pdir, Qdir
int ip_begin, iq_begin; // Indices of beginning of Pdir, Qdir
int PToQDir; // Qdir direction relative to Pdir
// (e.g. CLOCKWISE)
int qEndpointFromPdir; // End P vertex as viewed from beginning
// of Qdir relative to Qdir
int pEndpointFromQdir; // End Q vertex as viewed from beginning
// of Pdir relative to Pdir
Vec firstIntersection; // Point of intersection of Pdir, Qdir
Vec secondIntersection; // Second point of intersection
// (if there is one)
int interiorFlag; // Which polygon is inside the other
int contained; // Used for "completely contained" check
int p_advances, q_advances; // Number of times we've advanced
// P and Q indices
int isFirstPoint; // Is this the first point?
int intersectionCode; // SegSegIntersect() return code.
// Check for Q contained in P
contained = TRUE;
for (ip = 0; ip < NP; ++ip) {
ip_begin = (ip + NP - 1) % NP;
Cross(&P[ip_begin], &P[ip], &Pdir);
Normalize(&Pdir);
for (iq = 0; iq < NQ; ++iq) {
if (DEBUG >= 4) {
printf("Q in P: Dot%d%d = %12.5e\n", ip, iq, Dot(&Pdir, &Q[iq]));
fflush(stdout);
}
if (Dot(&Pdir, &Q[iq]) < -TOLERANCE) {
contained = FALSE;
break;
}
}
if (!contained)
break;
}
if (contained) {
if (DEBUG >= 4) {
printf("Q is entirely contained in P (output pixel is in input pixel)\n");
fflush(stdout);
}
for (iq = 0; iq < NQ; ++iq)
SaveVertex(&Q[iq]);
return;
}
// Check for P contained in Q
contained = TRUE;
for (iq = 0; iq < NQ; ++iq) {
iq_begin = (iq + NQ - 1) % NQ;
Cross(&Q[iq_begin], &Q[iq], &Qdir);
Normalize(&Qdir);
for (ip = 0; ip < NP; ++ip) {
if (DEBUG >= 4) {
printf("P in Q: Dot%d%d = %12.5e\n", iq, ip, Dot(&Qdir, &P[ip]));
fflush(stdout);
}
if (Dot(&Qdir, &P[ip]) < -TOLERANCE) {
contained = FALSE;
break;
}
}
if (!contained)
break;
}
if (contained) {
if (DEBUG >= 4) {
printf("P is entirely contained in Q (input pixel is in output pixel)\n");
fflush(stdout);
}
nv = 0;
for (ip = 0; ip < NP; ++ip)
SaveVertex(&P[ip]);
return;
}
// Then check for polygon overlap
ip = 0;
iq = 0;
p_advances = 0;
q_advances = 0;
interiorFlag = UNKNOWN;
isFirstPoint = TRUE;
while (FOREVER) {
if (p_advances >= 2 * NP)
break;
if (q_advances >= 2 * NQ)
break;
if (p_advances >= NP && q_advances >= NQ)
break;
if (DEBUG >= 4) {
printf("-----\n");
if (interiorFlag == UNKNOWN) {
printf("Before advances (UNKNOWN interiorFlag): ip=%d, iq=%d ", ip, iq);
printf("(p_advances=%d, q_advances=%d)\n", p_advances, q_advances);
}
else if (interiorFlag == P_IN_Q) {
printf("Before advances (P_IN_Q): ip=%d, iq=%d ", ip, iq);
printf("(p_advances=%d, q_advances=%d)\n", p_advances, q_advances);
}
else if (interiorFlag == Q_IN_P) {
printf("Before advances (Q_IN_P): ip=%d, iq=%d ", ip, iq);
printf("(p_advances=%d, q_advances=%d)\n", p_advances, q_advances);
} else
printf("\nBAD INTERIOR FLAG. Shouldn't get here\n");
fflush(stdout);
}
// Previous point in the polygon
ip_begin = (ip + NP - 1) % NP;
iq_begin = (iq + NQ - 1) % NQ;
// The current polygon edges are given by
// the cross product of the vertex vectors
Cross(&P[ip_begin], &P[ip], &Pdir);
Cross(&Q[iq_begin], &Q[iq], &Qdir);
PToQDir = DirectionCalculator(&P[ip], &Pdir, &Qdir);
Cross(&Q[iq_begin], &P[ip], &other);
pEndpointFromQdir = DirectionCalculator(&Q[iq_begin], &Qdir, &other);
Cross(&P[ip_begin], &Q[iq], &other);
qEndpointFromPdir = DirectionCalculator(&P[ip_begin], &Pdir, &other);
if (DEBUG >= 4) {
printf(" ");
printDir("P", "Q", PToQDir);
printDir("pEndpoint", "Q", pEndpointFromQdir);
printDir("qEndpoint", "P", qEndpointFromPdir);
printf("\n");
fflush(stdout);
}
// Find point(s) of intersection between edges
intersectionCode = SegSegIntersect(&Pdir, &Qdir, &P[ip_begin], &P[ip],
&Q[iq_begin], &Q[iq], &firstIntersection,
&secondIntersection);
if (intersectionCode == NORMAL_INTERSECT
|| intersectionCode == ENDPOINT_ONLY) {
if (interiorFlag == UNKNOWN && isFirstPoint) {
p_advances = 0;
q_advances = 0;
isFirstPoint = FALSE;
}
interiorFlag = UpdateInteriorFlag(&firstIntersection, interiorFlag,
pEndpointFromQdir, qEndpointFromPdir);
if (DEBUG >= 4) {
if (interiorFlag == UNKNOWN)
printf(" interiorFlag -> UNKNOWN\n");
else if (interiorFlag == P_IN_Q)
printf(" interiorFlag -> P_IN_Q\n");
else if (interiorFlag == Q_IN_P)
printf(" interiorFlag -> Q_IN_P\n");
else
printf(" BAD interiorFlag. Shouldn't get here\n");
fflush(stdout);
}
}
// Advance rules
// Special case: Pdir & Qdir overlap and oppositely oriented.
if ((intersectionCode == COLINEAR_SEGMENTS) && (Dot(&Pdir, &Qdir) < 0)) {
if (DEBUG >= 4) {
printf(" ADVANCE: Pdir and Qdir are colinear.\n");
fflush(stdout);
}
SaveSharedSeg(&firstIntersection, &secondIntersection);
RemoveDups();
return;
}
// Special case: Pdir & Qdir parallel and separated.
if ((PToQDir == PARALLEL) && (pEndpointFromQdir == CLOCKWISE)
&& (qEndpointFromPdir == CLOCKWISE)) {
if (DEBUG >= 4) {
printf(" ADVANCE: Pdir and Qdir are disjoint.\n");
fflush(stdout);
}
RemoveDups();
return;
}
// Special case: Pdir & Qdir colinear.
else if ((PToQDir == PARALLEL) && (pEndpointFromQdir == PARALLEL)
&& (qEndpointFromPdir == PARALLEL)) {
if (DEBUG >= 4) {
printf(" ADVANCE: Pdir and Qdir are colinear.\n");
fflush(stdout);
}
// Advance but do not output point.
if (interiorFlag == P_IN_Q)
iq = Advance(iq, &q_advances, NQ, interiorFlag == Q_IN_P, &Q[iq]);
else
ip = Advance(ip, &p_advances, NP, interiorFlag == P_IN_Q, &P[ip]);
}
// Generic cases.
else if (PToQDir == COUNTERCLOCKWISE || PToQDir == PARALLEL) {
if (qEndpointFromPdir == COUNTERCLOCKWISE) {
if (DEBUG >= 4) {
printf(" ADVANCE: Generic: PToQDir is COUNTERCLOCKWISE ");
printf("|| PToQDir is PARALLEL, ");
printf("qEndpointFromPdir is COUNTERCLOCKWISE\n");
fflush(stdout);
}
ip = Advance(ip, &p_advances, NP, interiorFlag == P_IN_Q, &P[ip]);
} else {
if (DEBUG >= 4) {
printf(" ADVANCE: Generic: PToQDir is COUNTERCLOCKWISE ");
printf("|| PToQDir is PARALLEL, qEndpointFromPdir is CLOCKWISE\n");
fflush(stdout);
}
iq = Advance(iq, &q_advances, NQ, interiorFlag == Q_IN_P, &Q[iq]);
}
}
else {
if (pEndpointFromQdir == COUNTERCLOCKWISE) {
if (DEBUG >= 4) {
printf(" ADVANCE: Generic: PToQDir is CLOCKWISE, ");
printf("pEndpointFromQdir is COUNTERCLOCKWISE\n");
fflush(stdout);
}
iq = Advance(iq, &q_advances, NQ, interiorFlag == Q_IN_P, &Q[iq]);
} else {
if (DEBUG >= 4) {
printf(" ADVANCE: Generic: PToQDir is CLOCKWISE, ");
printf("pEndpointFromQdir is CLOCKWISE\n");
fflush(stdout);
}
ip = Advance(ip, &p_advances, NP, interiorFlag == P_IN_Q, &P[ip]);
}
}
if (DEBUG >= 4) {
if (interiorFlag == UNKNOWN) {
printf("After advances: ip=%d, iq=%d ", ip, iq);
printf("(p_advances=%d, q_advances=%d) interiorFlag=UNKNOWN\n",
p_advances, q_advances);
}
else if (interiorFlag == P_IN_Q) {
printf("After advances: ip=%d, iq=%d ", ip, iq);
printf("(p_advances=%d, q_advances=%d) interiorFlag=P_IN_Q\n",
p_advances, q_advances);
}
else if (interiorFlag == Q_IN_P) {
printf("After advances: ip=%d, iq=%d ", ip, iq);
printf("(p_advances=%d, q_advances=%d) interiorFlag=Q_IN_P\n",
p_advances, q_advances);
} else
printf("BAD INTERIOR FLAG. Shouldn't get here\n");
printf("-----\n\n");
fflush(stdout);
}
}
RemoveDups();
return;
}
/*
* Print out the second point of intersection and toggle in/out flag.
*/
int UpdateInteriorFlag(Vec *p, int interiorFlag, int pEndpointFromQdir,
int qEndpointFromPdir) {
double lon, lat;
if (DEBUG >= 4) {
lon = atan2(p->y, p->x) / DEG_TO_RADIANS;
lat = asin(p->z) / DEG_TO_RADIANS;
printf(" intersection [%13.6e,%13.6e,%13.6e] "
"-> (%10.6f,%10.6f) (UpdateInteriorFlag)\n",
p->x, p->y, p->z, lon, lat);
fflush(stdout);
}
SaveVertex(p);
// Update interiorFlag.
if (pEndpointFromQdir == COUNTERCLOCKWISE)
return P_IN_Q;
else if (qEndpointFromPdir == COUNTERCLOCKWISE)
return Q_IN_P;
else
// Keep status quo.
return interiorFlag;
}
/*
* Save the endpoints of a shared segment.
*/
void SaveSharedSeg(Vec *p, Vec *q) {
if (DEBUG >= 4) {
printf("\n SaveSharedSeg(): from "
"[%13.6e,%13.6e,%13.6e]\n",
p->x, p->y, p->z);
printf(" SaveSharedSeg(): to "
"[%13.6e,%13.6e,%13.6e]\n\n",
q->x, q->y, q->z);
fflush(stdout);
}
SaveVertex(p);
SaveVertex(q);
}
/*
* Advances and prints out an inside vertex if appropriate.
*/
int Advance(int ip, int *p_advances, int n, int inside, Vec *v) {
double lon, lat;
lon = atan2(v->y, v->x) / DEG_TO_RADIANS;
lat = asin(v->z) / DEG_TO_RADIANS;
if (inside) {
if (DEBUG >= 4) {
printf(" Advance(): inside vertex "
"[%13.6e,%13.6e,%13.6e] -> (%10.6f,%10.6f)n",
v->x, v->y, v->z, lon, lat);
fflush(stdout);
}
SaveVertex(v);
}
(*p_advances)++;
return (ip + 1) % n;
}
/*
* Save the intersection polygon vertices
*/
void SaveVertex(Vec *v) {
int i, i_begin;
Vec Dir;
if (DEBUG >= 4)
printf(" SaveVertex ... ");
// What with TOLERANCE and roundoff problems, we need to double-check
// that the point to be save is really in or on the edge of both pixels P and Q.
for (i = 0; i < NP; ++i) {
i_begin = (i + NP - 1) % NP;
Cross(&P[i_begin], &P[i], &Dir);
Normalize(&Dir);
if (Dot(&Dir, v) < -1000. * TOLERANCE) {
if (DEBUG >= 4) {
printf("rejected (not in P)\n");
fflush(stdout);
}
return;
}
}
for (i = 0; i < NQ; ++i) {
i_begin = (i + NQ - 1) % NQ;
Cross(&Q[i_begin], &Q[i], &Dir);
Normalize(&Dir);
if (Dot(&Dir, v) < -1000. * TOLERANCE) {
if (DEBUG >= 4) {
printf("rejected (not in Q)\n");
fflush(stdout);
}
return;
}
}
if (nv < 15) {
V[nv].x = v->x;
V[nv].y = v->y;
V[nv].z = v->z;
++nv;
}
if (DEBUG >= 4) {
printf("accepted (%d)\n", nv);
fflush(stdout);
}
}
/*
* Print out the final intersection polygon.
*/
void PrintPolygon() {
int i;
double lon, lat;
for (i = 0; i < nv; ++i) {
lon = atan2(V[i].y, V[i].x) / DEG_TO_RADIANS;
lat = asin(V[i].z) / DEG_TO_RADIANS;
printf("[%13.6e,%13.6e,%13.6e] -> (%10.6f,%10.6f)\n", V[i].x, V[i].y,
V[i].z, lon, lat);
}
}
/*
* Reads in the coordinates of the vertices of
* the polygons from stdin.
*/
int ReadData(double *ilon, double *ilat, double *olon, double *olat) {
int n;
n = 0;
while ((n < 4) && (scanf("%lf %lf", &ilon[n], &ilat[n]) != EOF))
++n;
n = 0;
while ((n < 4) && (scanf("%lf %lf", &olon[n], &olat[n]) != EOF))
++n;
return (0);
}
/*
* Computes whether ac is CLOCKWISE, etc. of ab.
*/
int DirectionCalculator(Vec *a, Vec *b, Vec *c) {
Vec cross;
int len;
len = Cross(b, c, &cross);
if (len == 0)
return PARALLEL;
else if (Dot(a, &cross) < 0.)
return CLOCKWISE;
else
return COUNTERCLOCKWISE;
}
/*
* Finds the point of intersection p between two closed segments ab and cd.
*
* Returns p and a char with the following meaning:
*
* COLINEAR_SEGMENTS: The segments colinearly overlap, sharing a point.
*
* ENDPOINT_ONLY: An endpoint (vertex) of one segment is on the other
* segment, but COLINEAR_SEGMENTS doesn't hold.
*
* NORMAL_INTERSECT: The segments intersect properly (i.e., they share
* a point and neither ENDPOINT_ONLY nor
* COLINEAR_SEGMENTS holds).
*
* NO_INTERSECTION: The segments do not intersect (i.e., they share
* no points).
*
* Note that two colinear segments that share just one point, an endpoint
* of each, returns COLINEAR_SEGMENTS rather than ENDPOINT_ONLY as one
* might expect.
*/
int SegSegIntersect(Vec *pEdge, Vec *qEdge, Vec *p0, Vec *p1, Vec *q0, Vec *q1,
Vec *intersect1, Vec *intersect2) {
double pDot, qDot; // Dot product [cos(length)] of the edge vertices
double p0Dot, p1Dot; // Dot product from vertices to intersection
double q0Dot, q1Dot; // Dot pro}duct from vertices to intersection
int len;
// Get the edge lengths (actually cos(length))
pDot = Dot(p0, p1);
qDot = Dot(q0, q1);
// Find the point of intersection
len = Cross(pEdge, qEdge, intersect1);
// If the two edges are colinear, check to see if they overlap
if (len == 0) {
if (Between(q0, p0, p1) && Between(q1, p0, p1)) {
intersect1 = q0;
intersect2 = q1;
return COLINEAR_SEGMENTS;
}
if (Between(p0, q0, q1) && Between(p1, q0, q1)) {
intersect1 = p0;
intersect2 = p1;
return COLINEAR_SEGMENTS;
}
if (Between(q0, p0, p1) && Between(p1, q0, q1)) {
intersect1 = q0;
intersect2 = p1;
return COLINEAR_SEGMENTS;
}
if (Between(p0, q0, q1) && Between(q1, p0, p1)) {
intersect1 = p0;
intersect2 = q1;
return COLINEAR_SEGMENTS;
}
if (Between(q1, p0, p1) && Between(p1, q0, q1)) {
intersect1 = p0;
intersect2 = p1;
return COLINEAR_SEGMENTS;
}
if (Between(q0, p0, p1) && Between(p0, q0, q1)) {
intersect1 = p0;
intersect2 = q0;
return COLINEAR_SEGMENTS;
}
return NO_INTERSECTION;
}
// If this is the wrong one of the two
// (other side of the sky) reverse it
Normalize(intersect1);
if (Dot(intersect1, p0) < 0.)
Reverse(intersect1);
// Point has to be inside both sides to be an intersection
if ((p0Dot = Dot(intersect1, p0)) < pDot)
return NO_INTERSECTION;
if ((p1Dot = Dot(intersect1, p1)) < pDot)
return NO_INTERSECTION;
if ((q0Dot = Dot(intersect1, q0)) < qDot)
return NO_INTERSECTION;
if ((q1Dot = Dot(intersect1, q1)) < qDot)
return NO_INTERSECTION;
// Otherwise, if the intersection is at an endpoint
if (p0Dot == pDot)
return ENDPOINT_ONLY;
if (p1Dot == pDot)
return ENDPOINT_ONLY;
if (q0Dot == qDot)
return ENDPOINT_ONLY;
if (q1Dot == qDot)
return ENDPOINT_ONLY;
// Otherwise, it is a normal intersection
return NORMAL_INTERSECT;
}
/*
* Formats a message about relative directions.
*/
int printDir(char *point, char *vector, int dir) {
if (dir == CLOCKWISE)
printf("%s is CLOCKWISE of %s; ", point, vector);
else if (dir == COUNTERCLOCKWISE)
printf("%s is COUNTERCLOCKWISE of %s; ", point, vector);
else if (dir == PARALLEL)
printf("%s is PARALLEL to %s; ", point, vector);
else
printf("Bad comparison (shouldn't get this; ");
return 0;
}
/*
* Tests whether whether a point on an arc is
* between two other points.
*/
int Between(Vec *v, Vec *a, Vec *b) {
double abDot, avDot, bvDot;
abDot = Dot(a, b);
avDot = Dot(a, v);
bvDot = Dot(b, v);
if (avDot > abDot && bvDot > abDot)
return TRUE;
else
return FALSE;
}
/*
* Vector cross product.
*/
int Cross(Vec *v1, Vec *v2, Vec *v3) {
v3->x = v1->y * v2->z - v2->y * v1->z;
v3->y = -v1->x * v2->z + v2->x * v1->z;
v3->z = v1->x * v2->y - v2->x * v1->y;
if (v3->x == 0. && v3->y == 0. && v3->z == 0.)
return 0;
return 1;
}
/*
* Vector dot product.
*/
double Dot(Vec *a, Vec *b) {
double sum = 0.0;
sum = a->x * b->x + a->y * b->y + a->z * b->z;
return sum;
}
/*
* Normalize the vector
*/
double Normalize(Vec *v) {
double len;
len = sqrt(v->x * v->x + v->y * v->y + v->z * v->z);
if (len == 0.)
len = 1.;
v->x = v->x / len;
v->y = v->y / len;
v->z = v->z / len;
return len;
}
/*
* Reverse the vector.
*/
void Reverse(Vec *v) {
v->x = -v->x;
v->y = -v->y;
v->z = -v->z;
}
/*
* Use Girard's theorem to compute the area of a sky polygon.
*/
double Girard() {
int i, j, ibad;
double area;
double lon, lat;
Vec side[16];
double ang[16];
Vec tmp;
double sumang, cosAng, sinAng;
sumang = 0;
if (nv < 3)
return 0;
if (DEBUG >= 4) {
for (i = 0; i < nv; ++i) {
lon = atan2(V[i].y, V[i].x) / DEG_TO_RADIANS;
lat = asin(V[i].z) / DEG_TO_RADIANS;
printf("Girard(): %3d [%13.6e,%13.6e,%13.6e] -> (%10.6f,%10.6f)\n", i,
V[i].x, V[i].y, V[i].z, lon, lat);
fflush(stdout);
}
}
for (i = 0; i < nv; ++i) {
Cross(&V[i], &V[(i + 1) % nv], &side[i]);
Normalize(&side[i]);
}
for (i = 0; i < nv; ++i) {
Cross(&side[i], &side[(i + 1) % nv], &tmp);
sinAng = Normalize(&tmp);
cosAng = -Dot(&side[i], &side[(i + 1) % nv]);
// Remove center point of colinear segments
ang[i] = atan2(sinAng, cosAng);
if (DEBUG >= 4) {
if (i == 0)
printf("\n");
printf("Girard(): angle[%d] = %13.6e -> %13.6e (from %13.6e / %13.6e)\n",
i, ang[i], ang[i] - M_PI / 2., sinAng, cosAng);
fflush(stdout);
}
// Direction changes of less than a degree can be tricky
if (ang[i] > M_PI - 0.0175) {
ibad = (i + 1) % nv;
if (DEBUG >= 4) {
printf("Girard(): ---------- Corner %d bad; "
"Remove point %d -------------\n",
i, ibad);
fflush(stdout);
}
--nv;
for (j = ibad; j < nv; ++j) {
V[j].x = V[j + 1].x;
V[j].y = V[j + 1].y;
V[j].z = V[j + 1].z;
}
return (Girard());
}
sumang += ang[i];
}
area = sumang - (nv - 2.) * M_PI;
if (mNaN(area) || area < 0.)
area = 0.;
if (DEBUG >= 4) {
printf("\nGirard(): area = %13.6e [%d]\n\n", area, nv);
fflush(stdout);
}
return area;
}
/*
* Check the vertex list for adjacent pairs of
* points which are too close together for the
* subsequent dot- and cross-product calculations
* of Girard's theorem.
*/
void RemoveDups() {
int i, nvnew;
Vec Vnew[16];
Vec tmp;
double lon, lat;
double separation;
if (DEBUG >= 4) {
printf("RemoveDups() TOLERANCE = %13.6e [%13.6e arcsec]\n\n", TOLERANCE,
TOLERANCE / DEG_TO_RADIANS * 3600.);
for (i = 0; i < nv; ++i) {
lon = atan2(V[i].y, V[i].x) / DEG_TO_RADIANS;
lat = asin(V[i].z) / DEG_TO_RADIANS;
printf("RemoveDups() orig: %3d [%13.6e,%13.6e,%13.6e] "
"-> (%10.6f,%10.6f)\n",
i, V[i].x, V[i].y, V[i].z, lon, lat);
fflush(stdout);
}
printf("\n");
}
Vnew[0].x = V[0].x;
Vnew[0].y = V[0].y;
Vnew[0].z = V[0].z;
nvnew = 0;
for (i = 0; i < nv; ++i) {
++nvnew;
Vnew[nvnew].x = V[(i + 1) % nv].x;
Vnew[nvnew].y = V[(i + 1) % nv].y;
Vnew[nvnew].z = V[(i + 1) % nv].z;
Cross(&V[i], &V[(i + 1) % nv], &tmp);
separation = Normalize(&tmp);
if (DEBUG >= 4) {
printf("RemoveDups(): %3d x %3d: distance = %13.6e "
"[%13.6e arcsec] (would become %d)\n",
(i + 1) % nv, i, separation, separation / DEG_TO_RADIANS * 3600.,
nvnew);
fflush(stdout);
}
if (separation < TOLERANCE) {
--nvnew;
if (DEBUG >= 4) {
printf("RemoveDups(): %3d is a duplicate (nvnew -> %d)\n", i, nvnew);
fflush(stdout);
}
}
}
if (DEBUG >= 4) {
printf("\n");
fflush(stdout);
}
if (nvnew < nv) {
for (i = 0; i < nvnew; ++i) {
V[i].x = Vnew[i].x;
V[i].y = Vnew[i].y;
V[i].z = Vnew[i].z;
}
nv = nvnew;
}
}
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