/usr/lib/python2.7/dist-packages/woo/qt/Inspector.py is in python-woo 1.0+dfsg1-1+b4.
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from PyQt4.QtCore import *
from PyQt4.QtGui import *
from woo.qt.ObjectEditor import *
import woo
import woo.qt
import woo.config
from woo.dem import *
#from woo.sparc import *
from woo.core import *
try: from woo.gl import *
except ImportError: pass
class EngineInspector(QWidget):
def __init__(self,parent=None):
QWidget.__init__(self,parent)
grid=QGridLayout(self); grid.setSpacing(0); grid.setMargin(0)
self.serEd=SeqObject(parent=None,getter=lambda:woo.master.scene.engines,setter=lambda x:setattr(woo.master.scene,'engines',x),T=Engine,trait=[t for t in Scene._attrTraits if t.name=='engines'][0],path='woo.master.scene.engines')
grid.addWidget(self.serEd)
self.setLayout(grid)
#class MaterialsInspector(QWidget):
# def __init__(self,parent=None):
# QWidget.__init__(self,parent)
# grid=QGridLayout(self); grid.setSpacing(0); grid.setMargin(0)
# self.serEd=SeqObject(parent=None,getter=lambda:O.materials,setter=lambda x:setattr(O,'materials',x),serType=Engine)
# grid.addWidget(self.serEd)
# self.setLayout(grid)
class CellInspector(QWidget):
def __init__(self,parent=None):
QWidget.__init__(self,parent)
self.layout=QVBoxLayout(self) #; self.layout.setSpacing(0); self.layout.setMargin(0)
self.periCheckBox=QCheckBox('periodic boundary',self)
self.periCheckBox.clicked.connect(self.update)
self.layout.addWidget(self.periCheckBox)
self.scroll=QScrollArea(self); self.scroll.setWidgetResizable(True)
self.layout.addWidget(self.scroll)
self.setLayout(self.layout)
self.refresh()
self.refreshTimer=QTimer(self)
self.refreshTimer.timeout.connect(self.refresh)
self.refreshTimer.start(1000)
def refresh(self):
S=woo.master.scene
self.periCheckBox.setChecked(S.periodic)
editor=self.scroll.widget()
if not S.periodic and editor: self.scroll.takeWidget()
if (S.periodic and not editor) or (editor and editor.ser!=S.cell):
self.scroll.setWidget(ObjectEditor(S.cell,parent=self,showType=True,path='woo.master.cell'))
def update(self):
self.scroll.takeWidget() # do this before changing periodicity, otherwise the ObjectEditor will raise exception about None object
S=woo.master.scene
S.periodic=self.periCheckBox.isChecked()
self.refresh()
class SceneInspector(QWidget):
def __init__(self,parent=None):
QWidget.__init__(self,parent)
grid=QGridLayout(self); grid.setSpacing(0); grid.setMargin(0)
self.serEd=ObjectEditor(woo.master.scene,parent=self,showType=False,path='woo.master.scene')
grid.addWidget(self.serEd)
self.setLayout(grid)
def makeBodyLabel(b):
ret=unicode(b.id)+u' '
if not b.shape: ret+=u'⬚'
else:
typeMap={'Sphere':u'⚫','Facet':u'△','FlexFacet':u'⧋','Wall':u'┃','Box':u'⎕','Cylinder':u'⌭','Clump':u'☍','InfCylinder':u'◎','Ellipsoid':u'⬯','Capsule':u'O'}
ret+=typeMap.get(b.shape.__class__.__name__,u'﹖')
if (b.shape.nodes)==1 and b.blocked!='': ret+=u'⚓'
return ret
def getBodyIdFromLabel(label):
try:
return int(unicode(label).split()[0])
except ValueError:
print 'Error with label:',unicode(label)
return -1
class BodyInspector(QWidget):
def __init__(self,parId=None,parent=None,bodyLinkCallback=None,intrLinkCallback=None):
QWidget.__init__(self,parent)
self.parId=(0 if parId==None else parId)
if 'opengl' in woo.config.features:
v=woo.qt.views()
if parId==None and len(v)>0 and v[0].selection>0: self.bodyId=v[0].selection
self.idGlSync=self.parId
self.bodyLinkCallback,self.intrLinkCallback=bodyLinkCallback,intrLinkCallback
self.bodyIdBox=QSpinBox(self)
self.bodyIdBox.setMinimum(0)
self.bodyIdBox.setMaximum(100000000)
self.bodyIdBox.setValue(self.parId)
self.intrWithCombo=QComboBox(self);
self.gotoBodyButton=QPushButton(u'→ #',self)
self.gotoIntrButton=QPushButton(u'→ #+#',self)
# id selector
topBoxWidget=QWidget(self); topBox=QHBoxLayout(topBoxWidget); topBox.setMargin(0); #topBox.setSpacing(0);
hashLabel=QLabel('#',self); hashLabel.setFixedWidth(8)
topBox.addWidget(hashLabel)
topBox.addWidget(self.bodyIdBox)
self.plusLabel=QLabel('+',self); topBox.addWidget(self.plusLabel)
hashLabel2=QLabel('#',self); hashLabel2.setFixedWidth(8); topBox.addWidget(hashLabel2)
topBox.addWidget(self.intrWithCombo)
topBox.addStretch()
topBox.addWidget(self.gotoBodyButton)
topBox.addWidget(self.gotoIntrButton)
topBoxWidget.setLayout(topBox)
# forces display
forcesWidget=QFrame(self); forcesWidget.setFrameShape(QFrame.Box); self.forceGrid=QGridLayout(forcesWidget);
self.forceGrid.setVerticalSpacing(0); self.forceGrid.setHorizontalSpacing(9); self.forceGrid.setMargin(4);
for i,j in itertools.product((0,1,2,3),(-1,0,1,2)):
lab=QLabel('<small>'+('force','torque','move','rot')[i]+'</small>' if j==-1 else ''); self.forceGrid.addWidget(lab,i,j+1);
if j>=0: lab.setAlignment(Qt.AlignRight)
if i>1: lab.hide() # do not show forced moves and rotations by default (they will appear if non-zero)
self.showMovRot=False
#
self.grid=QGridLayout(self); self.grid.setSpacing(0); self.grid.setMargin(0)
self.grid.addWidget(topBoxWidget)
self.grid.addWidget(forcesWidget)
self.scroll=QScrollArea(self)
self.scroll.setWidgetResizable(True)
self.grid.addWidget(self.scroll)
self.tryShowBody()
self.bodyIdBox.valueChanged.connect(self.bodyIdSlot)
self.gotoBodyButton.clicked.connect(self.gotoBodySlot)
self.gotoIntrButton.clicked.connect(self.gotoIntrSlot)
self.refreshTimer=QTimer(self)
self.refreshTimer.timeout.connect(self.refreshEvent)
self.refreshTimer.start(1000)
self.intrWithCombo.addItems(['0']); self.intrWithCombo.setCurrentIndex(0);
self.intrWithCombo.setMinimumWidth(80)
if self.parId==None: self.setWindowTitle('Particle')
else: self.setWindowTitle('Particle #%d'%self.parId)
self.gotoBodySlot()
def displayForces(self):
if self.parId==None: return
S=woo.master.scene
b=S.dem.par[self.parId]
if not b.shape: noshow='no shape'
elif len(b.shape.nodes)==0: noshow='no nodes'
elif len(b.shape.nodes)>1: noshow='multinodal'
elif not b.shape.nodes[0].dem: noshow='no Node.dem'
else: noshow=None
if noshow:
self.forceGrid.itemAtPosition(0,1).widget().setText('<small>'+noshow+'</small>')
for i,j in ((0,2),(0,3),(1,1),(1,2),(1,3)): self.forceGrid.itemAtPosition(i,j).widget().setText('')
else:
try:
d=b.shape.nodes[0].dem
val=[d.force,d.torque]
rows=(0,1)
for i,j in itertools.product(rows,(0,1,2)): self.forceGrid.itemAtPosition(i,j+1).widget().setText('<small>'+str(val[i][j])+'</small>')
except IndexError:pass
def tryShowBody(self):
try:
if self.parId==None: raise IndexError()
b=woo.master.scene.dem.par[self.parId]
self.serEd=ObjectEditor(b,showType=True,parent=self,path='woo.master.scene.dem.par[%d]'%self.parId)
except IndexError:
if self.bodyIdBox.hasFocus(): return False
self.serEd=QFrame(self)
self.parId=None
self.scroll.setWidget(self.serEd)
return True
def changeIdSlot(self,newId):
self.bodyIdBox.setValue(newId);
self.bodyIdSlot(newId)
def bodyIdSlot(self,currId):
self.parId=currId
if not self.tryShowBody():
self.bodyIdBox.setStyleSheet('QWidget { background: red }')
return # we still have focus, don't attempt to change
else:
self.bodyIdBox.setStyleSheet('QWidget { background: none }')
# self.parId=currId # self.bodyIdBox.value()
if self.parId==None: self.setWindowTitle('Particle')
else: self.setWindowTitle('Particle #%d'%self.parId)
self.refreshEvent()
def gotoBodySlot(self):
try:
id=int(getBodyIdFromLabel(self.intrWithCombo.currentText()))
except ValueError: return # empty id
if not self.bodyLinkCallback:
self.bodyIdBox.setValue(id); self.parId=id
else: self.bodyLinkCallback(id)
def gotoIntrSlot(self):
ids=self.bodyIdBox.value(),getBodyIdFromLabel(self.intrWithCombo.currentText())
if not self.intrLinkCallback:
self.ii=InteractionInspector(ids)
self.ii.show()
else: self.intrLinkCallback(ids)
def refreshEvent(self):
S=woo.master.scene
try: S.dem.par[self.parId]
except: self.parId=None # invalidate deleted body
# no body shown yet, try to get the first one...
if self.parId==None and len(S.dem.par)>0:
try:
# print 'SET ZERO'
b=S.dem.par[0]; self.bodyIdBox.setValue(0); self.parId=0
except IndexError: pass
if 'opengl' in woo.config.features:
v=woo.qt.views()
if len(v)>0 and v[0].selection!=self.parId:
if self.idGlSync==self.parId: # changed in the viewer, reset ourselves
self.parId=self.idGlSync=v[0].selection; self.changeIdSlot(self.parId)
return
elif self.parId!=None: v[0].selection=self.idGlSync=self.parId # changed here, set in the viewer
meId=self.bodyIdBox.value(); pos=self.intrWithCombo.currentIndex()
try:
meLabel=makeBodyLabel(S.dem.par[meId])
except IndexError: meLabel=u'…'
self.plusLabel.setText(' '.join(meLabel.split()[1:])+' <b>+</b>') # do not repeat the id
self.bodyIdBox.setMaximum(len(S.dem.par)-1)
try: others=S.dem.par[meId].con
except IndexError: others=[]
#(i.id1 if i.id1!=meId else i.id2) for i in O.interactions.withBody(self.bodyIdBox.value()) if i.isReal]
others.sort()
self.intrWithCombo.clear()
self.intrWithCombo.addItems([makeBodyLabel(S.dem.par[i]) for i in others])
if pos>self.intrWithCombo.count() or pos<0: pos=0
self.intrWithCombo.setCurrentIndex(pos);
other=self.intrWithCombo.itemText(pos)
if other=='':
self.gotoBodyButton.setEnabled(False); self.gotoIntrButton.setEnabled(False)
other=u'∅'
else:
self.gotoBodyButton.setEnabled(True); self.gotoIntrButton.setEnabled(True)
self.gotoBodyButton.setText(u'→ %s'%other)
self.gotoIntrButton.setText(u'→ %s + %s'%(meLabel,other))
self.displayForces()
class InteractionInspector(QWidget):
def __init__(self,ids=None,parent=None,bodyLinkCallback=None):
QWidget.__init__(self,parent)
self.bodyLinkCallback=bodyLinkCallback
self.ids=ids
self.intrLinIxBox=QSpinBox(self)
self.gotoId1Button=QPushButton(u'#…',self)
self.gotoId2Button=QPushButton(u'#…',self)
self.gotoId1Button.clicked.connect(self.gotoId1Slot)
self.gotoId2Button.clicked.connect(self.gotoId2Slot)
self.intrLinIxBox.valueChanged.connect(self.setLinIxSlot)
topBoxWidget=QWidget(self)
topBox=QHBoxLayout(topBoxWidget)
topBox.addWidget(self.intrLinIxBox)
topBox.addWidget(self.gotoId1Button)
labelPlus=QLabel('+',self); labelPlus.setAlignment(Qt.AlignHCenter)
topBox.addWidget(labelPlus)
topBox.addWidget(self.gotoId2Button)
topBoxWidget.setLayout(topBox)
self.setWindowTitle(u'No contact')
self.grid=QGridLayout(self); self.grid.setSpacing(0); self.grid.setMargin(0)
self.grid.addWidget(topBoxWidget,0,0)
self.scroll=QScrollArea(self)
self.scroll.setWidgetResizable(True)
self.grid.addWidget(self.scroll)
self.refreshTimer=QTimer(self)
self.refreshTimer.timeout.connect(self.refreshEvent)
self.refreshTimer.start(1000)
if self.ids: self.setupInteraction()
def setupInteraction(self):
'Change view; called whenever the interaction to be displayed changes'
S=woo.master.scene
try:
if self.ids==None: raise IndexError() # to be caught right away
intr=S.dem.con[self.ids] # also might raise IndexError, if the contact is dead
if not intr: raise IndexError()
self.intrLinIxBox.setValue(intr.linIx)
self.serEd=ObjectEditor(intr,showType=True,parent=self.scroll,path='woo.master.scene.dem.con[%d,%d]'%(self.ids[0],self.ids[1]))
self.scroll.setWidget(self.serEd)
self.gotoId1Button.setText('#'+makeBodyLabel(S.dem.par[self.ids[0]]))
self.gotoId2Button.setText('#'+makeBodyLabel(S.dem.par[self.ids[1]]))
self.setWindowTitle('Contact #%d + #%d'%(self.ids[0],self.ids[1]))
except (IndexError,):
if self.ids: # reset view (there was an interaction)
self.ids=None
self.serEd=QFrame(self.scroll); self.scroll.setWidget(self.serEd)
self.setWindowTitle('No contact')
self.gotoId1Button.setText(u'#…'); self.gotoId2Button.setText(u'#…');
def gotoId(self,bodyId):
if self.bodyLinkCallback: self.bodyLinkCallback(bodyId)
else: self.bi=BodyInspector(bodyId); self.bi.show()
def setLinIxSlot(self,linIx):
S=woo.master.scene
try:
C=S.dem.con[linIx]
self.ids=C.id1,C.id2
self.setupInteraction()
except IndexError: pass
def gotoId1Slot(self): self.gotoId(self.ids[0])
def gotoId2Slot(self): self.gotoId(self.ids[1])
def refreshEvent(self):
S=woo.master.scene
self.intrLinIxBox.setMaximum(len(S.dem.con)-1)
# no ids yet -- try getting the first interaction, if it exists
if not self.ids:
try:
i=S.dem.con[0]
self.ids=i.id1,i.id2
self.setupInteraction()
return
except IndexError: return # no interaction exists at all
try: # try to fetch the contact we have
c=S.dem.con[self.ids[0],self.ids[1]]
self.intrLinIxBox.setValue(c.linIx) # update linIx, it can change asynchronously
except (IndexError,AttributeError):
self.ids=None
self.setupInteraction() # will make it empty
class SimulationInspector(QWidget):
def __init__(self,parent=None):
S=woo.master.scene
QWidget.__init__(self,parent)
self.setWindowTitle("Simulation Inspection")
self.setWindowIcon(QIcon(":/woo-logo.svg"))
self.tabWidget=QTabWidget(self)
demField=S.dem if S.hasDem else None
self.engineInspector=EngineInspector(parent=None)
self.bodyInspector=BodyInspector(parent=None,intrLinkCallback=self.changeIntrIds) if demField else None
self.intrInspector=InteractionInspector(parent=None,bodyLinkCallback=self.changeBodyId) if demField else None
self.cellInspector=CellInspector(parent=None)
self.sceneInspector=SceneInspector(parent=None)
for i,name,widget in [(0,'Engines',self.engineInspector),(1,'Particles',self.bodyInspector),(2,'Contacts',self.intrInspector),(3,'Cell',self.cellInspector),(4,'Scene',self.sceneInspector)]:
if widget: self.tabWidget.addTab(widget,name)
# add fields
for i,f in enumerate(S.fields):
path='woo.master.scene.fields[%d]'%i
if S.hasDem and f==S.dem: path='woo.master.scene.dem'
#if S.hasSparc and f==S.sparc: path='woo.master.scene.sparc'
self.tabWidget.addTab(ObjectEditor(f,parent=None,path=path,showType=True),'%d. '%i+path)
grid=QGridLayout(self); grid.setSpacing(0); grid.setMargin(0)
grid.addWidget(self.tabWidget)
self.setLayout(grid)
def changeIntrIds(self,ids):
self.tabWidget.removeTab(2); self.intrInspector.close()
self.intrInspector=InteractionInspector(ids=ids,parent=None,bodyLinkCallback=self.changeBodyId)
self.tabWidget.insertTab(2,self.intrInspector,'Contacts')
self.tabWidget.setCurrentIndex(2)
def changeBodyId(self,id):
self.bodyInspector.changeIdSlot(id)
self.tabWidget.setCurrentIndex(1)
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