This file is indexed.

/usr/share/povray-3.7/ini/povray.ini is in povray 1:3.7.0.0-9+b3.

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The actual contents of the file can be viewed below.

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;                     PERSISTENCE OF VISION RAY TRACER
;
;                           POV-Ray VERSION 3.7
;
;                         SAMPLE POVRAY.INI FILE
;
;  The general form of the options is "Variable=value".  Everything 
;  between the equals sign and the end of the line is considered part 
;  of the value.  The spacing and layout is free-form but only one option 
;  per line is allowed.  Variables and values are not case-sensitive.  
;
;  Note: characters after a semi-colon are treated as a comment
;
;  Traditional POV-Ray switches beginning with + or - are also allowed
;  and they may be given with more than one switch per line.  
;
;  Add your own options at the bottom and/or edit these to suit. See the
;  general documentation for full instructions on how to use INI options.
;
; Width of image in pixels.  Accepts integer values.
;
Width = 800
;
;
; Height of image in pixels.  Accepts integer values.
;
Height = 600
;
; Sets minimum number of objects before auto bounding kicks in.
;
Bounding_Threshold = 3
;
;
; Turn display on
Display=On
;
; Turn verbose mode on
Verbose=On
;
;
; Specify path to search for any files not found in current directory.
; For example: Library_Path="C:\Program Files\POV-Ray for Windows\include"
; There may be some entries already here; if there are they were
; probably added by the install process or whoever set up the
; software for you. At the least you can expect an entry that
; points to the standard POV-Ray include files directory; on
; some operating systems there may also be one which points to
; the system's fonts directory.
;
; Note that some platforms (e.g. Windows, unless this feature is
; turned off via the configuration file) will automatically append
; standard locations like those mentioned above to the library
; path list after reading this file, so in those cases you don't
; necessarily have to have anything at all here.
;