This file is indexed.

/usr/lib/python3/dist-packages/Onboard/LayoutLoaderSVG.py is in onboard 1.3.0-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

   1
   2
   3
   4
   5
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  31
  32
  33
  34
  35
  36
  37
  38
  39
  40
  41
  42
  43
  44
  45
  46
  47
  48
  49
  50
  51
  52
  53
  54
  55
  56
  57
  58
  59
  60
  61
  62
  63
  64
  65
  66
  67
  68
  69
  70
  71
  72
  73
  74
  75
  76
  77
  78
  79
  80
  81
  82
  83
  84
  85
  86
  87
  88
  89
  90
  91
  92
  93
  94
  95
  96
  97
  98
  99
 100
 101
 102
 103
 104
 105
 106
 107
 108
 109
 110
 111
 112
 113
 114
 115
 116
 117
 118
 119
 120
 121
 122
 123
 124
 125
 126
 127
 128
 129
 130
 131
 132
 133
 134
 135
 136
 137
 138
 139
 140
 141
 142
 143
 144
 145
 146
 147
 148
 149
 150
 151
 152
 153
 154
 155
 156
 157
 158
 159
 160
 161
 162
 163
 164
 165
 166
 167
 168
 169
 170
 171
 172
 173
 174
 175
 176
 177
 178
 179
 180
 181
 182
 183
 184
 185
 186
 187
 188
 189
 190
 191
 192
 193
 194
 195
 196
 197
 198
 199
 200
 201
 202
 203
 204
 205
 206
 207
 208
 209
 210
 211
 212
 213
 214
 215
 216
 217
 218
 219
 220
 221
 222
 223
 224
 225
 226
 227
 228
 229
 230
 231
 232
 233
 234
 235
 236
 237
 238
 239
 240
 241
 242
 243
 244
 245
 246
 247
 248
 249
 250
 251
 252
 253
 254
 255
 256
 257
 258
 259
 260
 261
 262
 263
 264
 265
 266
 267
 268
 269
 270
 271
 272
 273
 274
 275
 276
 277
 278
 279
 280
 281
 282
 283
 284
 285
 286
 287
 288
 289
 290
 291
 292
 293
 294
 295
 296
 297
 298
 299
 300
 301
 302
 303
 304
 305
 306
 307
 308
 309
 310
 311
 312
 313
 314
 315
 316
 317
 318
 319
 320
 321
 322
 323
 324
 325
 326
 327
 328
 329
 330
 331
 332
 333
 334
 335
 336
 337
 338
 339
 340
 341
 342
 343
 344
 345
 346
 347
 348
 349
 350
 351
 352
 353
 354
 355
 356
 357
 358
 359
 360
 361
 362
 363
 364
 365
 366
 367
 368
 369
 370
 371
 372
 373
 374
 375
 376
 377
 378
 379
 380
 381
 382
 383
 384
 385
 386
 387
 388
 389
 390
 391
 392
 393
 394
 395
 396
 397
 398
 399
 400
 401
 402
 403
 404
 405
 406
 407
 408
 409
 410
 411
 412
 413
 414
 415
 416
 417
 418
 419
 420
 421
 422
 423
 424
 425
 426
 427
 428
 429
 430
 431
 432
 433
 434
 435
 436
 437
 438
 439
 440
 441
 442
 443
 444
 445
 446
 447
 448
 449
 450
 451
 452
 453
 454
 455
 456
 457
 458
 459
 460
 461
 462
 463
 464
 465
 466
 467
 468
 469
 470
 471
 472
 473
 474
 475
 476
 477
 478
 479
 480
 481
 482
 483
 484
 485
 486
 487
 488
 489
 490
 491
 492
 493
 494
 495
 496
 497
 498
 499
 500
 501
 502
 503
 504
 505
 506
 507
 508
 509
 510
 511
 512
 513
 514
 515
 516
 517
 518
 519
 520
 521
 522
 523
 524
 525
 526
 527
 528
 529
 530
 531
 532
 533
 534
 535
 536
 537
 538
 539
 540
 541
 542
 543
 544
 545
 546
 547
 548
 549
 550
 551
 552
 553
 554
 555
 556
 557
 558
 559
 560
 561
 562
 563
 564
 565
 566
 567
 568
 569
 570
 571
 572
 573
 574
 575
 576
 577
 578
 579
 580
 581
 582
 583
 584
 585
 586
 587
 588
 589
 590
 591
 592
 593
 594
 595
 596
 597
 598
 599
 600
 601
 602
 603
 604
 605
 606
 607
 608
 609
 610
 611
 612
 613
 614
 615
 616
 617
 618
 619
 620
 621
 622
 623
 624
 625
 626
 627
 628
 629
 630
 631
 632
 633
 634
 635
 636
 637
 638
 639
 640
 641
 642
 643
 644
 645
 646
 647
 648
 649
 650
 651
 652
 653
 654
 655
 656
 657
 658
 659
 660
 661
 662
 663
 664
 665
 666
 667
 668
 669
 670
 671
 672
 673
 674
 675
 676
 677
 678
 679
 680
 681
 682
 683
 684
 685
 686
 687
 688
 689
 690
 691
 692
 693
 694
 695
 696
 697
 698
 699
 700
 701
 702
 703
 704
 705
 706
 707
 708
 709
 710
 711
 712
 713
 714
 715
 716
 717
 718
 719
 720
 721
 722
 723
 724
 725
 726
 727
 728
 729
 730
 731
 732
 733
 734
 735
 736
 737
 738
 739
 740
 741
 742
 743
 744
 745
 746
 747
 748
 749
 750
 751
 752
 753
 754
 755
 756
 757
 758
 759
 760
 761
 762
 763
 764
 765
 766
 767
 768
 769
 770
 771
 772
 773
 774
 775
 776
 777
 778
 779
 780
 781
 782
 783
 784
 785
 786
 787
 788
 789
 790
 791
 792
 793
 794
 795
 796
 797
 798
 799
 800
 801
 802
 803
 804
 805
 806
 807
 808
 809
 810
 811
 812
 813
 814
 815
 816
 817
 818
 819
 820
 821
 822
 823
 824
 825
 826
 827
 828
 829
 830
 831
 832
 833
 834
 835
 836
 837
 838
 839
 840
 841
 842
 843
 844
 845
 846
 847
 848
 849
 850
 851
 852
 853
 854
 855
 856
 857
 858
 859
 860
 861
 862
 863
 864
 865
 866
 867
 868
 869
 870
 871
 872
 873
 874
 875
 876
 877
 878
 879
 880
 881
 882
 883
 884
 885
 886
 887
 888
 889
 890
 891
 892
 893
 894
 895
 896
 897
 898
 899
 900
 901
 902
 903
 904
 905
 906
 907
 908
 909
 910
 911
 912
 913
 914
 915
 916
 917
 918
 919
 920
 921
 922
 923
 924
 925
 926
 927
 928
 929
 930
 931
 932
 933
 934
 935
 936
 937
 938
 939
 940
 941
 942
 943
 944
 945
 946
 947
 948
 949
 950
 951
 952
 953
 954
 955
 956
 957
 958
 959
 960
 961
 962
 963
 964
 965
 966
 967
 968
 969
 970
 971
 972
 973
 974
 975
 976
 977
 978
 979
 980
 981
 982
 983
 984
 985
 986
 987
 988
 989
 990
 991
 992
 993
 994
 995
 996
 997
 998
 999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
# -*- coding: utf-8 -*-

# Copyright © 2008-2009 Chris Jones <tortoise@tortuga>
# Copyright © 2010 Francesco Fumanti <francesco.fumanti@gmx.net>
# Copyright © 2011-2016 marmuta <marmvta@gmail.com>
#
# This file is part of Onboard.
#
# Onboard is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
#
# Onboard is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.

from __future__ import division, print_function, unicode_literals

### Logging ###
import logging
_logger = logging.getLogger("LayoutLoaderSVG")
###############

import os
import re
import sys
import shutil
from xml.dom import minidom

from Onboard                 import Exceptions
from Onboard                 import KeyCommon
from Onboard.KeyCommon       import StickyBehavior, ImageSlot, \
                                    KeyPath, KeyGeometry
from Onboard.Layout          import LayoutRoot, LayoutBox, LayoutPanel
from Onboard.utils           import modifiers, Rect, \
                                    toprettyxml, Version, open_utf8, \
                                    permute_mask, LABEL_MODIFIERS, \
                                    unicode_str, XDGDirs

# Layout items that can be created dynamically via the 'class' XML attribute.
from Onboard.WordSuggestions import WordListPanel
from Onboard.KeyGtk          import RectKey, WordlistKey, BarKey, \
                                    WordKey, InputlineKey

### Config Singleton ###
from Onboard.Config import Config
config = Config()
########################


class LayoutLoaderSVG:
    """
    Keyboard layout loaded from an SVG file.
    """
    # onboard <= 0.95
    LAYOUT_FORMAT_LEGACY      = Version(1, 0)

    # onboard 0.96, initial layout-tree
    LAYOUT_FORMAT_LAYOUT_TREE = Version(2, 0)

    # onboard 0.97, scanner overhaul, no more scan columns,
    # new attributes scannable, scan_priority
    LAYOUT_FORMAT_SCANNER     = Version(2, 1)

    # onboard 0.99, prerelease on Nexus 7,
    # new attributes key.action, key.sticky_behavior.
    # allow (i.e. have by default) keycodes for modifiers.
    LAYOUT_FORMAT_2_2         = Version(2, 2)

    # onboard 0.99, key_templates in key_def.xml and include tags.
    LAYOUT_FORMAT_3_0         = Version(3, 0)

    # sub-layouts for popups, various new key attributes,
    # label_margin, theme_id, popup_id
    LAYOUT_FORMAT_3_1         = Version(3, 1)

    # new key attributes show_active
    LAYOUT_FORMAT_3_2         = Version(3, 2)

    # current format
    LAYOUT_FORMAT             = LAYOUT_FORMAT_3_2

    # precalc mask permutations
    _label_modifier_masks = permute_mask(LABEL_MODIFIERS)

    def __init__(self):
        self._vk = None
        self._svg_cache = {}
        self._format = None   # format of the currently loading layout
        self._layout_filename = ""
        self._color_scheme = None
        self._root_layout_dir = ""  # path to svg files
        self._layout_regex = re.compile("([^\(]+) (?: \( ([^\)]*) \) )?",
                                        re.VERBOSE)

    def load(self, vk, layout_filename, color_scheme):
        """ Load layout root file. """
        self._system_layout, self._system_variant = \
                                      self._get_system_keyboard_layout(vk)
        _logger.info("current system keyboard layout(variant): '{}'" \
                     .format(self._get_system_layout_string()))

        layout = self._load(vk, layout_filename, color_scheme,
                            os.path.dirname(layout_filename))
        if layout:
            # purge attributes only used during loading
            for item in layout.iter_items():
                if not item.templates is None:
                    item.templates = None
                if not item.keysym_rules is None:
                    item.keysym_rules = None

            # enable caching
            layout = LayoutRoot(layout)

        return layout


    def _load(self, vk, layout_filename, color_scheme, root_layout_dir, parent_item = None):
        """ Load or include layout file at any depth level. """
        self._vk = vk
        self._layout_filename = layout_filename
        self._color_scheme = color_scheme
        self._root_layout_dir = root_layout_dir
        return self._load_layout(layout_filename, parent_item)

    def _load_layout(self, layout_filename, parent_item = None):
        self._svg_cache = {}
        layout = None

        f = open_utf8(layout_filename)

        # make sure unlink is called
        with minidom.parse(f).documentElement as dom:

            # check layout format, no format version means legacy layout
            format = self.LAYOUT_FORMAT_LEGACY
            if dom.hasAttribute("format"):
               format = Version.from_string(dom.attributes["format"].value)
            self._format = format

            root = LayoutPanel() # root, representing the 'keyboard' tag
            root.set_id("__root__") # id for debug prints

            # Init included root with the parent item's svg filename.
            # -> Allows to skip specifying svg filenames in includes.
            if parent_item:
                root.filename = parent_item.filename

            if format >= self.LAYOUT_FORMAT_LAYOUT_TREE:
                self._parse_dom_node(dom, root)
                layout = root
            else:
                _logger.warning(_format("Loading legacy layout, format '{}'. "
                            "Please consider upgrading to current format '{}'",
                            format, self.LAYOUT_FORMAT))
                items = self._parse_legacy_layout(dom)
                if items:
                    root.set_items(items)
                    layout = root

        f.close()

        self._svg_cache = {} # Free the memory
        return layout

    def _parse_dom_node(self, dom_node, parent_item):
        """ Recursively traverse the dom nodes of the layout tree. """
        loaded_ids = set()

        for child in dom_node.childNodes:
            if child.nodeType == minidom.Node.ELEMENT_NODE:

                # Skip over items with non-matching keyboard layout string.
                # Items with the same id are processed from top to bottom,
                # the first match wins. If no item matches we fall back to
                # the item without layout string.
                # This is used to select between alternative key definitions
                # depending on the current system layout.
                can_load = False
                if not child.hasAttribute("id"):
                    can_load = True
                else:
                    id = child.attributes["id"].value
                    if not id in loaded_ids:
                        if child.hasAttribute("layout"):
                            layout = child.attributes["layout"].value
                            can_load = self._has_matching_layout(layout)

                            # don't look at items with this id again
                            if can_load:
                                loaded_ids.add(id)
                        else:
                            can_load = True


                if can_load:
                    tag = child.tagName

                    # rule and control tags
                    if tag == "include":
                        self._parse_include(child, parent_item)
                    elif tag == "key_template":
                        self._parse_key_template(child, parent_item)
                    elif tag == "keysym_rule":
                        self._parse_keysym_rule(child, parent_item)
                    elif tag == "layout":
                        item = self._parse_sublayout(child, parent_item)
                        parent_item.append_sublayout(item)
                        self._parse_dom_node(child, item)
                    else:
                        # actual items that make up the layout tree
                        if tag == "box":
                            item = self._parse_box(child)
                        elif tag == "panel":
                            item = self._parse_panel(child)
                        elif tag == "key":
                            item = self._parse_key(child, parent_item)
                        else:
                            item = None

                        if item:
                            parent_item.append_item(item)
                            self._parse_dom_node(child, item)

    def _parse_include(self, node, parent):
        if node.hasAttribute("file"):
            filename = node.attributes["file"].value
            filepath = config.find_layout_filename(filename, "layout include")
            _logger.info("Including layout '{}'".format(filename))
            incl_root = LayoutLoaderSVG()._load(self._vk,
                                                filepath,
                                                self._color_scheme,
                                                self._root_layout_dir,
                                                parent)
            if incl_root:
                parent.append_items(incl_root.items)
                parent.update_keysym_rules(incl_root.keysym_rules)
                parent.update_templates(incl_root.templates)
                incl_root.items = None # help garbage collector
                incl_root.keysym_rules = None
                incl_root.templates = None

    def _parse_key_template(self, node, parent):
        """
        Templates are partially define layout items. Later non-template
        items inherit attributes of templates with matching id.
        """
        attributes = dict(list(node.attributes.items()))
        id = attributes.get("id")
        if not id:
            raise Exceptions.LayoutFileError(
                "'id' attribute required for template '{} {}' "
                "in layout '{}'" \
                .format(tag,
                        str(list(attributes.values())),
                        self._layout_filename))

        parent.update_templates({(id, RectKey) : attributes})

    def _parse_keysym_rule(self, node, parent):
        """
        Keysym rules link attributes like "label", "image"
        to certain keysyms.
        """
        attributes = dict(list(node.attributes.items()))
        keysym = attributes.get("keysym")
        if keysym:
            del attributes["keysym"]
            if keysym.startswith("0x"):
                keysym = int(keysym, 16)
            else:
                # translate symbolic keysym name
                keysym = 0

            if keysym:
                parent.update_keysym_rules({keysym : attributes})

    def _init_item(self, attributes, item_class):
        """ Parses attributes common to all LayoutItems """

        # allow to override the item's default class
        if "class" in attributes:
            class_name = attributes["class"]
            try:
                item_class = globals()[class_name]
            except KeyError:
                pass

        # create the item
        item = item_class()

        value = attributes.get("id")
        if not value is None:
            item.id = value

        value = attributes.get("group")
        if not value is None:
            item.group = value

        value = attributes.get("layer")
        if not value is None:
            item.layer_id = value

        value = attributes.get("filename")
        if not value is None:
            item.filename = value

        value = attributes.get("visible")
        if not value is None:
            item.visible = value == "true"

        value = attributes.get("sensitive")
        if not value is None:
            item.sensitive = value == "true"

        value = attributes.get("border")
        if not value is None:
            item.border = float(value)

        value = attributes.get("expand")
        if not value is None:
            item.expand = value == "true"

        value = attributes.get("unlatch_layer")
        if not value is None:
            item.unlatch_layer = value == "true"

        value = attributes.get("scannable")
        if value and value.lower() == 'false':
            item.scannable = False

        value = attributes.get("scan_priority")
        if not value is None:
            item.scan_priority = int(value)

        return item

    def _parse_sublayout(self, node, parent):
        attributes = dict(node.attributes.items())
        item = self._init_item(attributes, LayoutPanel)
        item.sublayout_parent = parent # make templates accessible in the subl.
        return item

    def _parse_box(self, node):
        attributes = dict(node.attributes.items())
        item = self._init_item(attributes, LayoutBox)
        if node.hasAttribute("orientation"):
            item.horizontal = \
                node.attributes["orientation"].value.lower() == "horizontal"
        if node.hasAttribute("spacing"):
            item.spacing = float(node.attributes["spacing"].value)
        if node.hasAttribute("compact"):
            item.compact = node.attributes["compact"].value == "true"
        return item

    def _parse_panel(self, node):
        attributes = dict(node.attributes.items())
        item = self._init_item(attributes, LayoutPanel)
        if node.hasAttribute("compact"):
            item.compact = node.attributes["compact"].value == "true"
        return item

    def _parse_key(self, node, parent):
        result = None

        id = node.attributes["id"].value
        if id == "inputline":
            item_class = InputlineKey
        else:
            item_class = RectKey

        # find template attributes
        attributes = {}
        if node.hasAttribute("id"):
            theme_id, id = RectKey.parse_id(node.attributes["id"].value)
            attributes.update(self.find_template(parent, RectKey, [id]))

        # let current node override any preceding templates
        attributes.update(dict(node.attributes.items()))

        # handle common layout-item attributes
        key = self._init_item(attributes, item_class)
        key.parent = parent  # assign early to have get_filename() work

        # handle key-specific attributes
        self._init_key(key, attributes)

        # get key geometry from the closest svg file
        filename = key.get_filename()
        if not filename:
            if not attributes.get("group") == "wsbutton":
                _logger.warning(_format("Ignoring key '{}'."
                                        " No svg filename defined.",
                                        key.id))
        else:
            svg_nodes = self._get_svg_keys(filename)
            if svg_nodes:
                # try svg_id first, if there is one
                if key.svg_id != key.id:
                    svg_node = svg_nodes.get(key.svg_id)
                else:
                    # then the regular id
                    svg_node = svg_nodes.get(key.id)

                if svg_node:
                    r, geometry = svg_node.extract_key_params()
                    key.set_initial_border_rect(r.copy())
                    key.set_border_rect(r.copy())
                    key.geometry = geometry
                    result = key
                else:
                    _logger.info("Ignoring key '{}'."
                                 " No svg object found for '{}'." \
                                 .format(key.id, key.svg_id))

        return result  # ignore keys not found in an svg file

    def _init_key(self, key, attributes):
        # Re-parse the id to distinguish between the short key_id
        # and the optional longer theme_id.
        full_id = attributes["id"]
        theme_id = attributes.get("theme_id")
        svg_id = attributes.get("svg_id")
        key.set_id(full_id, theme_id, svg_id)

        if "_" in key.get_id():
            _logger.warning("underscore in key id '{}', please use dashes" \
                            .format(key.get_id()))

        value = attributes.get("modifier")
        if value:
            try:
                key.modifier = modifiers[value]
            except KeyError as ex:
                (strerror) = ex
                raise Exceptions.LayoutFileError("Unrecognized modifier %s in" \
                    "definition of %s" (strerror, full_id))

        value = attributes.get("action")
        if value:
            try:
                key.action = KeyCommon.actions[value]
            except KeyError as ex:
                (strerror) = ex
                raise Exceptions.LayoutFileError("Unrecognized key action {} in" \
                    "definition of {}".format(strerror, full_id))

        if "char" in attributes:
            key.code = attributes["char"]
            key.type = KeyCommon.CHAR_TYPE
        elif "keysym" in attributes:
            value = attributes["keysym"]
            key.type = KeyCommon.KEYSYM_TYPE
            if value[1] == "x":#Deals for when keysym is hex
                key.code = int(value,16)
            else:
                key.code = int(value,10)
        elif "keypress_name" in attributes:
            key.code = attributes["keypress_name"]
            key.type = KeyCommon.KEYPRESS_NAME_TYPE
        elif "macro" in attributes:
            key.code = attributes["macro"]
            key.type = KeyCommon.MACRO_TYPE
        elif "script" in attributes:
            key.code = attributes["script"]
            key.type = KeyCommon.SCRIPT_TYPE
        elif "keycode" in attributes:
            key.code = int(attributes["keycode"])
            key.type = KeyCommon.KEYCODE_TYPE
        elif "button" in attributes:
            key.code = key.id[:]
            key.type = KeyCommon.BUTTON_TYPE
        elif key.modifier:
            key.code = None
            key.type = KeyCommon.LEGACY_MODIFIER_TYPE
        else:
            # key without action: just draw it, do nothing on click
            key.action = None
            key.action_type = None

        # get the size group of the key
        if "group" in attributes:
            group_name = attributes["group"]
        else:
            group_name = "_default"

        # get the optional image filename
        if "image" in attributes:
            if not key.image_filenames: key.image_filenames = {}
            key.image_filenames[ImageSlot.NORMAL] = attributes["image"].split(";")[0]
        if "image_active" in attributes:
            if not key.image_filenames: key.image_filenames = {}
            key.image_filenames[ImageSlot.ACTIVE] = attributes["image_active"]

        # get labels
        labels = self._parse_key_labels(attributes, key)

        # Replace label and size group with overrides from
        # theme and/or system defaults.
        label_overrides = config.theme_settings.key_label_overrides
        override = label_overrides.get(key.id)
        if override:
            olabel, ogroup = override
            if olabel:
                labels = {0 : olabel[:]}
                if ogroup:
                    group_name = ogroup[:]

        key.labels = labels
        key.group = group_name

        # optionally  override the theme's default key_style
        if "key_style" in attributes:
            key.style = attributes["key_style"]

        # select what gets drawn, different from "visible" flag as this
        # doesn't affect the layout.
        if "show" in attributes:
            if attributes["show"].lower() == 'false':
                key.show_face = False
                key.show_border = False
        if "show_face" in attributes:
            if attributes["show_face"].lower() == 'false':
                key.show_face = False
        if "show_border" in attributes:
            if attributes["show_border"].lower() == 'false':
                key.show_border = False

        # show_active: allow to display key in latched or locked state
        # legacy show_active behavior was hard-coded for layer0
        if self._format < LayoutLoaderSVG.LAYOUT_FORMAT_3_2:
            if key.id == "layer0":
                key.show_active = False
        if "show_active" in attributes:
            if attributes["show_active"].lower() == 'false':
                key.show_active = False

        if "label_x_align" in attributes:
            key.label_x_align = float(attributes["label_x_align"])
        if "label_y_align" in attributes:
            key.label_y_align = float(attributes["label_y_align"])

        if "label_margin" in attributes:
            values = attributes["label_margin"].replace(" ","").split(",")
            margin = [float(x) if x else key.label_margin[i] \
                      for i, x in enumerate(values[:2])]
            margin += margin[:1]*(2 - len(margin))
            if margin:
                key.label_margin = margin

        if "sticky" in attributes:
            sticky = attributes["sticky"].lower()
            if sticky == "true":
                key.sticky = True
            elif sticky == "false":
                key.sticky = False
            else:
                raise Exceptions.LayoutFileError(
                    "Invalid value '{}' for 'sticky' attribute of key '{}'" \
                    .format(sticky, key.id))
        else:
            key.sticky = False

        # legacy sticky key behavior was hard-coded for CAPS
        if self._format < LayoutLoaderSVG.LAYOUT_FORMAT_2_2:
            if key.id == "CAPS":
                key.sticky_behavior = StickyBehavior.LOCK_ONLY

        value = attributes.get("sticky_behavior")
        if value:
            try:
                key.sticky_behavior = StickyBehavior.from_string(value)
            except KeyError as ex:
                (strerror) = ex
                raise Exceptions.LayoutFileError("Unrecognized sticky behavior {} in" \
                    "definition of {}".format(strerror, full_id))

        if "tooltip" in attributes:
            key.tooltip = attributes["tooltip"]

        if "popup_id" in attributes:
            key.popup_id = attributes["popup_id"]

        if "chamfer_size" in attributes:
            key.chamfer_size = float(attributes["chamfer_size"])

        key.color_scheme = self._color_scheme

    def _parse_key_labels(self, attributes, key):
        labels = {}   # {modifier_mask : label, ...}

        # Get labels from keyboard mapping first.
        if key.type == KeyCommon.KEYCODE_TYPE and \
           not key.id in ["BKSP"]:
            if self._vk: # xkb keyboard found?
                vkmodmasks = self._label_modifier_masks
                if sys.version_info.major == 2:
                    vkmodmasks = [long(m) for m in vkmodmasks]
                vklabels = self._vk.labels_from_keycode(key.code, vkmodmasks)
                if sys.version_info.major == 2:
                    vklabels = [x.decode("UTF-8") for x in vklabels]
                labels = {m : l for m, l in zip(vkmodmasks, vklabels)}
            else:
                if key.id.upper() == "SPCE":
                    labels[0] = "No X keyboard found, retrying..."
                else:
                    labels[0] = "?"

        # If key is a macro (snippet) generate label from its number.
        elif key.type == KeyCommon.MACRO_TYPE:
            label, text = config.snippets.get(int(key.code), \
                                                       (None, None))
            tooltip = _format("Snippet {}", key.code)
            if not label:
                labels[0] = "     --     "
                # i18n: full string is "Snippet n, unassigned"
                tooltip += _(", unassigned")
            else:
                labels[0] = label.replace("\\n", "\n")
            key.tooltip = tooltip

        # get labels from the key/template definition in the layout
        layout_labels = self._parse_layout_labels(attributes)
        if layout_labels:
            labels = layout_labels

        # override with per-keysym labels
        keysym_rules = self._get_keysym_rules(key)
        if key.type == KeyCommon.KEYCODE_TYPE:
            if self._vk: # xkb keyboard found?
                vkmodmasks = self._label_modifier_masks
                try:
                    if sys.version_info.major == 2:
                        vkmodmasks = [long(m) for m in vkmodmasks]
                    vkkeysyms  = self._vk.keysyms_from_keycode(key.code,
                                                               vkmodmasks)
                except AttributeError:
                    # virtkey until 0.61.0 didn't have that method.
                    vkkeysyms = []

                # replace all labels whith keysyms matching a keysym rule
                for i, keysym in enumerate(vkkeysyms):
                    attributes = keysym_rules.get(keysym)
                    if attributes:
                        label = attributes.get("label")
                        if not label is None:
                            mask = vkmodmasks[i]
                            labels[mask] = label

        # Translate labels - Gettext behaves oddly when translating
        # empty strings
        return { mask : lab and _(lab) or None
                 for mask, lab in labels.items()}

    def _parse_layout_labels(self, attributes):
        """ Deprecated label definitions up to v0.98.x """
        labels = {}
        # modifier masks were hard-coded in python-virtkey
        if "label" in attributes:
            labels[0] = attributes["label"]
            if "cap_label" in attributes:
                labels[1] = attributes["cap_label"]
            if "shift_label" in attributes:
                labels[2] = attributes["shift_label"]
            if "altgr_label" in attributes:
                labels[128] = attributes["altgr_label"]
            if "altgrNshift_label" in attributes:
                labels[129] = attributes["altgrNshift_label"]
            if "_label" in attributes:
                labels[129] = attributes["altgrNshift_label"]
        return labels

    def _get_svg_keys(self, filename):
        svg_nodes = self._svg_cache.get(filename)
        if svg_nodes is None:
            svg_nodes = self._load_svg_keys(filename)
            self._svg_cache[filename] = svg_nodes

        return svg_nodes

    def _load_svg_keys(self, filename):
        filename = os.path.join(self._root_layout_dir, filename)
        try:
            with open_utf8(filename) as svg_file:
                svg_dom = minidom.parse(svg_file).documentElement
                svg_nodes = self._parse_svg(svg_dom)
                svg_nodes = {node.id : node for node in svg_nodes}
        except Exceptions.LayoutFileError as ex:
            raise Exceptions.LayoutFileError(
                "error loading '{}'".format(filename),
                chained_exception = (ex))
        return svg_nodes

    def _parse_svg(self, node):
        svg_nodes = []
        for child in node.childNodes:
            if child.nodeType == minidom.Node.ELEMENT_NODE:
                tag = child.tagName
                if tag in ("rect", "path", "g"):
                    svg_node = SVGNode()
                    id = child.attributes["id"].value
                    svg_node.id = id

                    if tag == "rect":
                        svg_node.bounds = \
                                   Rect(float(child.attributes['x'].value),
                                        float(child.attributes['y'].value),
                                        float(child.attributes['width'].value),
                                        float(child.attributes['height'].value))

                    elif tag == "path":
                        data = child.attributes['d'].value

                        try:
                            svg_node.path = KeyPath.from_svg_path(data)
                        except ValueError as ex:
                            raise Exceptions.LayoutFileError(
                                  "while reading geometry with id '{}'".format(id),
                                  chained_exception = (ex))

                        svg_node.bounds = svg_node.path.get_bounds()

                    elif tag == "g":  # group
                        svg_node.children = self._parse_svg(child)

                    svg_nodes.append(svg_node)

                svg_nodes.extend(self._parse_svg(child))

        return svg_nodes

    def find_template(self, scope_item, classinfo, ids):
        """
        Look for a template definition upwards from item until the root.
        """
        for item in scope_item.iter_to_global_root():
            templates = item.templates
            if templates:
                for id in ids:
                    match = templates.get((id, classinfo))
                    if not match is None:
                        return match
        return {}

    def _get_keysym_rules(self, scope_item):
        """
        Collect and merge keysym_rule from the root to item.
        Rules in nested items overwrite their parents'.
        """
        keysym_rules = {}
        for item in reversed(list(scope_item.iter_to_root())):
            if not item.keysym_rules is None:
                keysym_rules.update(item.keysym_rules)

        return keysym_rules

    def _get_system_keyboard_layout(self, vk):
        """ get names of the currently active layout group and variant """

        if vk: # xkb keyboard found?
            group = vk.get_current_group()
            names = vk.get_rules_names()
        else:
            group = 0
            names = ""

        if not names:
            names = ("base", "pc105", "us", "", "")
        layouts  = names[2].split(",")
        variants = names[3].split(",")

        if group >= 0 and group < len(layouts):
            layout = layouts[group]
        else:
            layout = ""
        if group >= 0 and group < len(variants):
            variant = variants[group]
        else:
            variant = ""

        return layout, variant

    def _get_system_layout_string(self):
        s = self._system_layout
        if self._system_variant:
            s += "(" + self._system_variant + ")"
        return s

    def _has_matching_layout(self, layout_str):
        """
        Check if one ot the given layout strings matches
        system keyboard layout and variant.

        Doctests:
        >>> l = LayoutLoaderSVG()
        >>> l._system_layout = "ch"
        >>> l._system_variant = "fr"
        >>> l._has_matching_layout("ch(x), us, de")
        False
        >>> l._has_matching_layout("abc, ch(fr)")
        True
        >>> l._system_variant = ""
        >>> l._has_matching_layout("ch(x), us, de")
        False
        >>> l._has_matching_layout("ch, us, de")
        True
        """
        layouts = layout_str.split(",")  # comma separated layout specifiers
        sys_layout = self._system_layout
        sys_variant = self._system_variant
        for value in layouts:
            layout, variant = self._layout_regex.search(value.strip()).groups()
            if layout == sys_layout and \
               (not variant or sys_variant.startswith(variant)):
                return True
        return False


    # --------------------------------------------------------------------------
    # Legacy pane layout support
    # --------------------------------------------------------------------------
    def _parse_legacy_layout(self, dom_node):

        # parse panes
        panes = []
        is_scan = False
        for i, pane_node in enumerate(dom_node.getElementsByTagName("pane")):
            item = LayoutPanel()
            item.layer_id = "layer {}".format(i)

            item.id       = pane_node.attributes["id"].value
            item.filename = pane_node.attributes["filename"].value

            # parse keys
            keys = []
            for node in pane_node.getElementsByTagName("key"):
                key = self._parse_key(node, item)
                if key:
                    # some keys have changed since Onboard 0.95
                    if key.id == "middleClick":
                        key.set_id("middleclick")
                        key.type = KeyCommon.BUTTON_TYPE
                    if key.id == "secondaryClick":
                        key.set_id("secondaryclick")
                        key.type = KeyCommon.BUTTON_TYPE

                    keys.append(key)

            item.set_items(keys)

            # check for scan columns
            if pane_node.getElementsByTagName("column"):
                is_scan = True

            panes.append(item)

        layer_area = LayoutPanel()
        layer_area.id = "layer_area"
        layer_area.set_items(panes)

        # find the most frequent key width
        histogram = {}
        for key in layer_area.iter_keys():
            w = key.get_border_rect().w
            histogram[w] = histogram.get(w, 0) + 1
        most_frequent_width = max(list(zip(list(histogram.values()), list(histogram.keys()))))[1] \
                              if histogram else 18

        # Legacy onboard had automatic tab-keys for pane switching.
        # Simulate this by generating layer buttons from scratch.
        keys = []
        group = "__layer_buttons__"
        widen = 1.4 if not is_scan else 1.0
        rect = Rect(0, 0, most_frequent_width * widen, 20)

        key = RectKey()
        attributes = {}
        attributes["id"]     = "hide"
        attributes["group"]  = group
        attributes["image"]  = "close.svg"
        attributes["button"] = "true"
        attributes["scannable"] = "false"
        self._init_key(key, attributes)
        key.set_border_rect(rect.copy())
        keys.append(key)

        key = RectKey()
        attributes = {}
        attributes["id"]     = "move"
        attributes["group"]  = group
        attributes["image"]  = "move.svg"
        attributes["button"] = "true"
        attributes["scannable"] = "false"
        self._init_key(key, attributes)
        key.set_border_rect(rect.copy())
        keys.append(key)

        if len(panes) > 1:
            for i, pane in enumerate(panes):
                key = RectKey()
                attributes = {}
                attributes["id"]     = "layer{}".format(i)
                attributes["group"]  = group
                attributes["label"]  = pane.id
                attributes["button"] = "true"
                self._init_key(key, attributes)
                key.set_border_rect(rect.copy())
                keys.append(key)

        layer_switch_column = LayoutBox()
        layer_switch_column.horizontal = False
        layer_switch_column.set_items(keys)

        layout = LayoutBox()
        layout.border = 1
        layout.spacing = 2
        layout.set_items([layer_area, layer_switch_column])

        return [layout]

    @staticmethod
    def copy_layout(src_filename, dst_filename):
        src_dir = os.path.dirname(src_filename)
        dst_dir, name_ext = os.path.split(dst_filename)
        dst_basename, ext = os.path.splitext(name_ext)
        _logger.info(_format("copying layout '{}' to '{}'",
                             src_filename, dst_filename))

        domdoc = None
        svg_filenames = {}
        fallback_layers = {}

        try:
            with open_utf8(src_filename) as f:
                domdoc = minidom.parse(f)
                keyboard_node = domdoc.documentElement

                # check layout format
                format = LayoutLoaderSVG.LAYOUT_FORMAT_LEGACY
                if keyboard_node.hasAttribute("format"):
                   format = Version.from_string(keyboard_node.attributes["format"].value)
                keyboard_node.attributes["id"] = dst_basename

                if format < LayoutLoaderSVG.LAYOUT_FORMAT_LAYOUT_TREE:
                    raise Exceptions.LayoutFileError( \
                        _format("copy_layouts failed, unsupported layout format '{}'.",
                                format))
                else:
                    # replace the basename of all svg filenames
                    for node in LayoutLoaderSVG._iter_dom_nodes(keyboard_node):
                        if LayoutLoaderSVG.is_layout_node(node):
                            if node.hasAttribute("filename"):
                                filename = node.attributes["filename"].value

                                # Create a replacement layer name for the unlikely
                                # case  that the svg-filename doesn't contain a
                                # layer section (as in path/basename-layer.ext).
                                fallback_layer_name = fallback_layers.get(filename,
                                             "Layer" + str(len(fallback_layers)))
                                fallback_layers[filename] = fallback_layer_name

                                # replace the basename of this filename
                                new_filename = LayoutLoaderSVG._replace_basename( \
                                     filename, dst_basename, fallback_layer_name)

                                node.attributes["filename"].value = new_filename
                                svg_filenames[filename] = new_filename

            if domdoc:
                XDGDirs.assure_user_dir_exists(config.get_user_layout_dir())

                # write the new layout file
                with open_utf8(dst_filename, "w") as f:
                    xml = toprettyxml(domdoc)
                    if sys.version_info.major == 2:  # python 2?
                        xml = xml.encode("UTF-8")
                    f.write(xml)

                    # copy the svg files
                    for src, dst in list(svg_filenames.items()):

                        dir, name = os.path.split(src)
                        if not dir:
                            src = os.path.join(src_dir, name)
                        dir, name = os.path.split(dst)
                        if not dir:
                            dst = os.path.join(dst_dir, name)

                        _logger.info(_format("copying svg file '{}' to '{}'", \
                                     src, dst))
                        shutil.copyfile(src, dst)
        except OSError as ex:
            _logger.error("copy_layout failed: " + \
                          unicode_str(ex))
        except Exceptions.LayoutFileError as ex:
            _logger.error(unicode_str(ex))


    @staticmethod
    def remove_layout(filename):
        for fn in LayoutLoaderSVG.get_layout_svg_filenames(filename):
            os.remove(fn)
        os.remove(filename)

    @staticmethod
    def get_layout_svg_filenames(filename):
        results = []
        domdoc = None
        with open_utf8(filename) as f:
            domdoc = minidom.parse(f).documentElement

        if domdoc:
            filenames = {}
            for node in LayoutLoaderSVG._iter_dom_nodes(domdoc):
                if LayoutLoaderSVG.is_layout_node(node):
                    if node.hasAttribute("filename"):
                        fn = node.attributes["filename"].value
                        filenames[fn] = fn

            layout_dir, name = os.path.split(filename)
            results = []
            for fn in list(filenames.keys()):
                dir, name = os.path.split(fn)
                results.append(os.path.join(layout_dir, name))

        return results

    @staticmethod
    def _replace_basename(filename, new_basename, fallback_layer_name):
        """
        Doctests:
        # Basename has to be replaced with new_basename.
        >>> test = LayoutLoaderSVG._replace_basename
        >>> test("/home/usr/.local/share/onboard/Base-Alpha.svg",
        ... "NewBase","Fallback")
        'NewBase-Alpha.svg'

        # Dashes in front are allowed, but the layer name must not have any.
        >>> test("/home/usr/.local/share/onboard/a-b-c-Alpha.svg",
        ... "d-e-f","g-h")
        'd-e-f-Alpha.svg'
        """
        dir, name_ext = os.path.split(filename)
        name, ext = os.path.splitext(name_ext)
        if name:
            index = name.rfind("-")
            if index >= 0:
                layer = name[index+1:]
            else:
                layer = fallback_layer_name
            return "{}-{}{}".format(new_basename, layer, ext)
        return ""

    @staticmethod
    def is_layout_node(dom_node):
        return dom_node.tagName in ["include", "key_template", "keysym_rule",
                                    "box", "panel", "key", "layout"]

    @staticmethod
    def _iter_dom_nodes(dom_node):
        """ Recursive generator function to traverse aa dom tree """
        yield dom_node

        for child in dom_node.childNodes:
            if child.nodeType == minidom.Node.ELEMENT_NODE:
                for node in LayoutLoaderSVG._iter_dom_nodes(child):
                    yield node


class SVGNode:
    """
    Cache of SVG provided key attributes.
    """
    id = None             # svg_id
    bounds = None         # logical bounding rect, aka border rect
    path = None           # optional path for arbitrary shapes

    def __init__(self):
        self.children = []

    def extract_key_params(self):
        if self.children:
            nodes = self.children[:2]
        else:
            nodes = [self]
        bounds = nodes[0].bounds
        paths = [node.path for node in nodes if node.path]
        if paths:
            geometry = KeyGeometry.from_paths(paths)
        else:
            geometry = None
        return bounds, geometry