/usr/lib/python3/dist-packages/Onboard/KeyboardWidget.py is in onboard 1.3.0-1.
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# Copyright © 2009 Chris Jones <tortoise@tortuga>
# Copyright © 2012 Gerd Kohlberger <lowfi@chello.at>
# Copyright © 2009, 2011-2016 marmuta <marmvta@gmail.com>
#
# This file is part of Onboard.
#
# Onboard is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
#
# Onboard is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
""" GTK keyboard widget """
from __future__ import division, print_function, unicode_literals
import sys
import time
from math import sin, pi
from Onboard.Version import require_gi_versions
require_gi_versions()
from gi.repository import GLib, Gdk, Gtk
from Onboard.TouchInput import TouchInput, InputSequence
from Onboard.Keyboard import EventType
from Onboard.KeyboardPopups import LayoutPopup, \
LayoutBuilderAlternatives, \
LayoutBuilder
from Onboard.KeyGtk import Key
from Onboard.KeyCommon import LOD
from Onboard.TouchHandles import TouchHandles
from Onboard.LayoutView import LayoutView
from Onboard.utils import Rect, escape_markup
from Onboard.Timer import Timer, FadeTimer
from Onboard.definitions import Handle
from Onboard.WindowUtils import WindowManipulator, \
canvas_to_root_window_rect, \
canvas_to_root_window_point, \
physical_to_monitor_pixel_size, \
get_monitor_dimensions
### Logging ###
import logging
_logger = logging.getLogger("KeyboardWidget")
###############
### Config Singleton ###
from Onboard.Config import Config
config = Config()
########################
# prepare mask for faster access
BUTTON123_MASK = Gdk.ModifierType.BUTTON1_MASK | \
Gdk.ModifierType.BUTTON2_MASK | \
Gdk.ModifierType.BUTTON3_MASK
class AutoReleaseTimer(Timer):
"""
Releases latched and locked modifiers after a period of inactivity.
Inactivity here means no keys are pressed.
"""
_keyboard = None
def __init__(self, keyboard):
self._keyboard = keyboard
def start(self, visibility_change = None):
self.stop()
delay = config.keyboard.sticky_key_release_delay
if visibility_change == False:
hide_delay = config.keyboard.sticky_key_release_on_hide_delay
if hide_delay:
if delay:
delay = min(delay, hide_delay)
else:
delay = hide_delay
if delay:
Timer.start(self, delay)
def on_timer(self):
# When sticky_key_release_delay is set, release NumLock too.
# We then assume Onboard is used in a kiosk setting, and
# everything has to be reset for the next customer.
release_all_keys = bool(config.keyboard.sticky_key_release_delay)
if release_all_keys:
config.word_suggestions.set_pause_learning(0)
self._keyboard.release_latched_sticky_keys()
self._keyboard.release_locked_sticky_keys(release_all_keys)
self._keyboard.active_layer_index = 0
self._keyboard.invalidate_ui_no_resize()
self._keyboard.commit_ui_updates()
return False
class InactivityTimer(Timer):
"""
Waits for the inactivity delay and transitions between
active and inactive state.
Inactivity here means, the pointer has left the keyboard window.
"""
_keyboard = None
_active = False
def __init__(self, keyboard):
self._keyboard = keyboard
def is_enabled(self):
window = self._keyboard.get_kbd_window()
if not window:
return False
screen = window.get_screen()
return screen and screen.is_composited() and \
config.is_inactive_transparency_enabled() and \
config.window.enable_inactive_transparency and \
not config.xid_mode
def is_active(self):
return self._active
def begin_transition(self, active):
self._active = active
if active:
Timer.stop(self)
if self._keyboard.transition_active_to(True):
self._keyboard.commit_transition()
else:
if not config.xid_mode:
Timer.start(self, config.window.inactive_transparency_delay)
def on_timer(self):
self._keyboard.transition_active_to(False)
self._keyboard.commit_transition()
return False
class HideInputLineTimer(Timer):
"""
Temporarily hides the input line when the pointer touches it.
"""
def __init__(self, keyboard):
self._keyboard = keyboard
def handle_motion(self, sequence):
"""
Handle pointer motion.
"""
point = sequence.point
# Hide inputline when the pointer touches it.
# Show it again when leaving the area.
for key in self._keyboard.get_text_displays():
rect = key.get_canvas_border_rect()
if rect.is_point_within(point):
if not self.is_running():
self.start(0.3)
else:
self.stop()
self._keyboard.hide_input_line(False)
def on_timer(self):
""" Hide the input line after delay """
self._keyboard.hide_input_line(True)
return False
class TransitionVariable:
""" A variable taking part in opacity transitions """
value = 0.0
start_value = 0.0
target_value = 0.0
start_time = 0.0
duration = 0.0
done = False
def start_transition(self, target, duration):
""" Begin transition """
self.start_value = self.value
self.target_value = target
self.start_time = time.time()
self.duration = duration
self.done = False
def update(self):
"""
Update self.value based on the elapsed time since start_transition.
"""
range = self.target_value - self.start_value
if range and self.duration:
elapsed = time.time() - self.start_time
lin_progress = min(1.0, elapsed / self.duration)
else:
lin_progress = 1.0
sin_progress = (sin(lin_progress * pi - pi / 2.0) + 1.0) / 2.0
self.value = self.start_value + sin_progress * range
self.done = lin_progress >= 1.0
class TransitionState:
""" Set of all state variables involved in opacity transitions. """
def __init__(self):
self.visible = TransitionVariable()
self.active = TransitionVariable()
self.x = TransitionVariable()
self.y = TransitionVariable()
self._vars = [self.visible, self.active, self.x, self.y]
self.target_visibility = False
def update(self):
for var in self._vars:
var.update()
def is_done(self):
return all(var.done for var in self._vars)
def get_max_duration(self):
return max(x.duration for x in self._vars)
class WindowManipulatorAspectRatio(WindowManipulator):
""" Adds support for the ASPECT_RATIO docking handle. """
def __init__(self):
WindowManipulator.__init__(self)
self._docking_aspect_change_range = \
config.window.docking_aspect_change_range
def update_docking_aspect_change_range(self):
""" GSettings key changed """
value = config.window.docking_aspect_change_range
if self._docking_aspect_change_range != value:
self._docking_aspect_change_range = value
self.keyboard.invalidate_ui()
self.keyboard.commit_ui_updates()
def get_docking_aspect_change_range(self):
return self._docking_aspect_change_range
def on_handle_aspect_ratio_pressed(self):
self._drag_start_keyboard_frame_rect = self.get_keyboard_frame_rect()
def on_drag_done(self):
config.window.docking_aspect_change_range = \
self._docking_aspect_change_range
def on_handle_aspect_ratio_motion(self, dx, dy):
keyboard_frame_rect = self._drag_start_keyboard_frame_rect
base_aspect_rect = self.get_base_aspect_rect()
base_aspect = base_aspect_rect.w / base_aspect_rect.h
start_frame_width = self._drag_start_keyboard_frame_rect.w
new_frame_width = start_frame_width + dx * 2
# snap to screen sides
if new_frame_width >= self.canvas_rect.w * (1.0 - 0.05):
new_aspect_change = 100.0
else:
new_aspect_change = \
new_frame_width / (keyboard_frame_rect.h * base_aspect)
# limit to minimum combined aspect
min_aspect = 0.75
new_aspect = base_aspect * new_aspect_change
if new_aspect < min_aspect:
new_aspect_change = min_aspect / base_aspect
self._docking_aspect_change_range = \
(self._docking_aspect_change_range[0], new_aspect_change)
self.update_layout()
self.update_touch_handles_positions()
self.invalidate_for_resize(self._lod)
self.redraw()
class KeyboardWidget(Gtk.DrawingArea, WindowManipulatorAspectRatio,
LayoutView, TouchInput):
TRANSITION_DURATION_MOVE = 0.25
TRANSITION_DURATION_SLIDE = 0.25
TRANSITION_DURATION_OPACITY_HIDE = 0.3
def __init__(self, keyboard):
Gtk.DrawingArea.__init__(self)
WindowManipulatorAspectRatio.__init__(self)
LayoutView.__init__(self, keyboard)
TouchInput.__init__(self)
self.set_app_paintable(True)
self.canvas_rect = Rect()
self._opacity = 1.0
self._last_click_time = 0
self._last_click_key = None
self._outside_click_timer = Timer()
self._outside_click_detected = False
self._outside_click_num = 0
self._outside_click_button_mask = 0
self._outside_click_start_time = None
self._long_press_timer = Timer()
self._auto_release_timer = AutoReleaseTimer(keyboard)
self._key_popup = None
self.dwell_timer = None
self.dwell_key = None
self.last_dwelled_key = None
self.inactivity_timer = InactivityTimer(self)
self.touch_handles = TouchHandles()
self.touch_handles_hide_timer = Timer()
self.touch_handles_fade = FadeTimer()
self.touch_handles_auto_hide = True
self._window_aspect_ratio = None
self._hide_input_line_timer = HideInputLineTimer(keyboard)
self._transition_timer = Timer()
self._transition_state = TransitionState()
self._transition_state.visible.value = 0.0
self._transition_state.active.value = 1.0
self._transition_state.x.value = 0.0
self._transition_state.y.value = 0.0
self._configure_timer = Timer()
self._language_menu = LanguageMenu(self)
self._suggestion_menu = SuggestionMenu(self)
#self.set_double_buffered(False)
self.set_app_paintable(True)
# no tooltips when embedding, gnome-screen-saver flickers (Oneiric)
if not config.xid_mode:
self.set_has_tooltip(True) # works only at window creation -> always on
self.connect("parent-set", self._on_parent_set)
self.connect("draw", self._on_draw)
self.connect("query-tooltip", self._on_query_tooltip)
self.connect("configure-event", self._on_configure_event)
self._update_double_click_time()
self.show()
def cleanup(self):
# Enter-notify isn't called when resizing without crossing into
# the window again. Do it here on exit, at the latest, to make sure
# the home_rect is updated before is is saved later.
self.stop_system_drag()
# stop timer callbacks for unused, but not yet destructed keyboards
self.touch_handles_fade.stop()
self.touch_handles_hide_timer.stop()
self._transition_timer.stop()
self.inactivity_timer.stop()
self._long_press_timer.stop()
self._auto_release_timer.stop()
self.stop_click_polling()
self._configure_timer.stop()
self.close_key_popup()
# free xserver memory
self.invalidate_keys()
self.invalidate_shadows()
LayoutView.cleanup(self)
TouchInput.cleanup(self)
def on_layout_loaded(self):
""" called when the layout has been loaded """
LayoutView.on_layout_loaded(self)
def _on_parent_set(self, widget, old_parent):
win = self.get_kbd_window()
if win:
self.touch_handles.set_window(win)
self.update_window_handles()
def set_opacity(self, opacity):
""" Override deprecated Gtk function of the same name """
if self._opacity != opacity:
self._opacity = opacity
self.redraw()
def get_opacity(self):
""" Override deprecated Gtk function of the same name """
return self._opacity
def set_startup_visibility(self):
win = self.get_kbd_window()
assert(win)
# Show the keyboard when turning off auto-show.
# Hide the keyboard when turning on auto-show.
# (Fix this when we know how to get the active accessible)
# Hide the keyboard on start when start-minimized is set.
# Start with active transparency if the inactivity_timer is enabled.
#
# start_minimized False True False True
# auto_show False False True True
# --------------------------------------------------
# window visible on start True False False False
visible = config.is_visible_on_start()
# Start with low opacity to stop opacity flashing
# when inactive transparency is enabled.
screen = self.get_screen()
if screen and screen.is_composited() and \
self.inactivity_timer.is_enabled():
self.set_opacity(0.05) # keep it slightly visible just in case
# transition to initial opacity
self.transition_visible_to(visible, 0.0, 0.4)
self.transition_active_to(True, 0.0)
self.commit_transition()
# kick off inactivity timer, i.e. inactivate on timeout
if self.inactivity_timer.is_enabled():
self.inactivity_timer.begin_transition(False)
# Be sure to initially show/hide window and icon palette
win.set_visible(visible)
def pre_render_keys(self, window, w, h):
if self.is_new_layout_size(w, h):
self.update_layout(Rect(0, 0, w, h))
self.invalidate_for_resize()
win = window.get_window()
if win:
context = win.cairo_create()
self.render(context)
def is_new_layout_size(self, w, h):
return self.canvas_rect.w != w or \
self.canvas_rect.h != h
def get_canvas_content_rect(self):
""" Canvas rect excluding resize frame """
return self.canvas_rect.deflate(self.get_frame_width())
def get_base_aspect_rect(self):
""" Rect with aspect ratio of the layout as defined in the SVG file """
layout = self.get_layout()
if not layout:
return Rect(0, 0, 1.0, 1.0)
return layout.context.log_rect
def update_layout(self, canvas_rect=None):
layout = self.get_layout()
if not layout:
return
# recalculate item rectangles
if canvas_rect is None:
self.canvas_rect = Rect(0, 0,
self.get_allocated_width(),
self.get_allocated_height())
else:
self.canvas_rect = canvas_rect
rect = self.get_canvas_content_rect()
layout.update_log_rect() # update logical tree to base aspect ratio
rect = self._get_aspect_corrected_layout_rect(
rect, self.get_base_aspect_rect())
layout.do_fit_inside_canvas(rect) # update contexts to final aspect
# update the aspect ratio of the main window
self.on_layout_updated()
def _get_aspect_corrected_layout_rect(self, rect, base_aspect_rect):
"""
Aspect correction specifically targets xembedding in unity-greeter
and gnome-screen-saver. Else we would potentially disrupt embedding
in existing kiosk applications.
"""
orientation_co = self.get_kbd_window().get_orientation_config_object()
keep_aspect = config.is_keep_frame_aspect_ratio_enabled(orientation_co)
xembedding = config.xid_mode
unity_greeter = config.launched_by == config.LAUNCHER_UNITY_GREETER
x_align = 0.5
aspect_change_range = (0, 100)
if keep_aspect:
if xembedding:
aspect_change_range = config.get_xembed_aspect_change_range()
elif (config.is_docking_enabled() and
config.is_dock_expanded(orientation_co)):
aspect_change_range = self.get_docking_aspect_change_range()
ra = rect.resize_to_aspect_range(base_aspect_rect,
aspect_change_range)
if xembedding and \
unity_greeter:
padding = rect.w - ra.w
offset = config.get_xembed_unity_greeter_offset_x()
# Attempt to left align to unity-greeters password box,
# but use the whole width on small screens.
if offset is not None \
and padding > 2 * offset:
rect.x += offset
rect.w -= offset
x_align = 0.0
rect = rect.align_rect(ra, x_align)
return rect
def update_window_handles(self):
""" Tell WindowManipulator about the active resize handles """
docking = config.is_docking_enabled()
# frame handles
WindowManipulator.set_drag_handles(self, self._get_active_drag_handles())
WindowManipulator.lock_x_axis(self, docking)
# touch handles
self.touch_handles.set_active_handles(self._get_active_drag_handles(True))
self.touch_handles.lock_x_axis(docking)
def update_transparency(self):
"""
Updates transparencies in response to user action.
Temporarily presents the window with active transparency when
inactive transparency is enabled.
"""
self.transition_active_to(True)
self.commit_transition()
if self.inactivity_timer.is_enabled():
self.inactivity_timer.begin_transition(False)
else:
self.inactivity_timer.stop()
self.redraw() # for background transparency
def touch_inactivity_timer(self):
""" extend active transparency, kick of inactivity_timer """
if self.inactivity_timer.is_enabled():
self.inactivity_timer.begin_transition(True)
self.inactivity_timer.begin_transition(False)
def update_inactive_transparency(self):
if self.inactivity_timer.is_enabled():
self.transition_active_to(False)
self.commit_transition()
def _update_double_click_time(self):
""" Scraping the bottom of the barrel to speed up key presses """
self._double_click_time = Gtk.Settings.get_default() \
.get_property("gtk-double-click-time")
def transition_visible_to(self, visible, opacity_duration = None,
slide_duration = None):
result = False
state = self._transition_state
win = self.get_kbd_window()
# hide popup
if not visible:
self.close_key_popup()
# bail in xembed mode
if config.xid_mode:
return False
# stop reposition updates when we're hiding anyway
if win and not visible:
win.stop_auto_positioning()
if config.is_docking_enabled():
if slide_duration is None:
slide_duration = self.TRANSITION_DURATION_SLIDE
opacity_duration = 0.0
opacity_visible = True
if win:
visible_before = win.is_visible()
visible_later = visible
hideout_old_mon = win.get_docking_hideout_rect()
mon_changed = win.update_docking_monitor()
hideout_new_mon = win.get_docking_hideout_rect() \
if mon_changed else hideout_old_mon
# Only position here if visibility or the active monitor
# changed. Leave it to auto_position to move the keyboard
# while it is visible, i.e. not being hidden or shown.
if visible_before != visible_later or \
mon_changed:
if visible:
begin_rect = hideout_new_mon
end_rect = win.get_visible_rect()
else:
begin_rect = win.get_rect()
end_rect = hideout_old_mon
state.y.value = begin_rect.y
y = end_rect.y
state.x.value = begin_rect.x
x = end_rect.x
result |= self._init_transition(state.x, x, slide_duration)
result |= self._init_transition(state.y, y, slide_duration)
else:
opacity_visible = visible
if opacity_duration is None:
if opacity_visible:
# No duration when showing. Don't fight with compiz in unity.
opacity_duration = 0.0
else:
opacity_duration = self.TRANSITION_DURATION_OPACITY_HIDE
result |= self._init_opacity_transition(state.visible, opacity_visible,
opacity_duration)
state.target_visibility = visible
return result
def transition_active_to(self, active, duration = None):
"""
Transition active state for inactivity timer.
This ramps up/down the window opacity.
"""
# not in xembed mode
if config.xid_mode:
return False
if duration is None:
if active:
duration = 0.15
else:
duration = 0.3
return self._init_opacity_transition(self._transition_state.active,
active, duration)
def transition_position_to(self, x, y):
result = False
state = self._transition_state
duration = self.TRANSITION_DURATION_MOVE
# not in xembed mode
if config.xid_mode:
return False
win = self.get_kbd_window()
if win:
begin_rect = win.get_rect()
state.y.value = begin_rect.y
state.x.value = begin_rect.x
result |= self._init_transition(state.x, x, duration)
result |= self._init_transition(state.y, y, duration)
return result
def sync_transition_position(self, rect):
"""
Update transition variables with the actual window position.
Necessary on user positioning.
"""
state = self._transition_state
state.y.value = rect.y
state.x.value = rect.x
state.y.target_value = rect.y
state.x.target_value = rect.x
def _init_opacity_transition(self, var, target_value, duration):
# No fade delay for screens that can't fade (unity-2d)
screen = self.get_screen()
if screen and not screen.is_composited():
duration = 0.0
target_value = 1.0 if target_value else 0.0
return self._init_transition(var, target_value, duration)
def _init_transition(self, var, target_value, duration):
# Transition not yet in progress?
if var.target_value != target_value:
var.start_transition(target_value, duration)
return True
return False
def commit_transition(self):
# not in xembed mode
if config.xid_mode:
return
duration = self._transition_state.get_max_duration()
if duration == 0.0:
self._on_transition_step()
else:
self._transition_timer.start(0.02, self._on_transition_step)
def _on_transition_step(self):
state = self._transition_state
state.update()
done = state.is_done()
active_opacity = config.window.get_active_opacity()
inactive_opacity = config.window.get_inactive_opacity()
invisible_opacity = 0.0
opacity = inactive_opacity + state.active.value * \
(active_opacity - inactive_opacity)
opacity *= state.visible.value
window = self.get_kbd_window()
if window:
self.set_opacity(opacity)
visible_before = window.is_visible()
visible_later = state.target_visibility
# move
x = int(state.x.value)
y = int(state.y.value)
wx, wy = window.get_position()
if x != wx or y != wy:
window.reposition(x, y)
# show/hide
visible = (visible_before or visible_later) and not done or \
visible_later and done
if window.is_visible() != visible:
window.set_visible(visible)
# on_leave_notify does not start the inactivity timer
# while the pointer remains inside of the window. Do it
# here when hiding the window.
if not visible and \
self.inactivity_timer.is_enabled():
self.inactivity_timer.begin_transition(False)
# start/stop on-hide-release timer
self._auto_release_timer.start(visible)
if done:
window.on_transition_done(visible_before, visible_later)
return not done
def is_visible(self):
""" is the keyboard window currently visible? """
window = self.get_kbd_window()
return window.is_visible() if window else False
def set_visible(self, visible):
""" main method to show/hide onboard manually """
self.transition_visible_to(visible, 0.0)
# briefly present the window
if visible and self.inactivity_timer.is_enabled():
self.transition_active_to(True, 0.0)
self.inactivity_timer.begin_transition(False)
self.commit_transition()
def raise_to_top(self):
""" Raise the toplevel parent to top of the z-order. """
window = self.get_kbd_window()
if window:
window.raise_to_top()
def auto_position(self):
""" auto-show, start repositioning """
window = self.get_kbd_window()
if window:
window.auto_position()
def stop_auto_positioning(self):
""" auto-show, stop all further repositioning attempts """
window = self.get_kbd_window()
if window:
window.stop_auto_positioning()
def start_click_polling(self):
if self.keyboard.has_latched_sticky_keys() or \
self._key_popup or \
config.are_word_suggestions_enabled():
self._outside_click_timer.start(0.01, self._on_click_timer)
self._outside_click_detected = False
self._outside_click_start_time = time.time()
self._outside_click_num = 0
def stop_click_polling(self):
self._outside_click_timer.stop()
def _on_click_timer(self):
""" poll for mouse click outside of onboards window """
rootwin = Gdk.get_default_root_window()
dunno, x, y, mask = rootwin.get_pointer()
if mask & BUTTON123_MASK:
self._outside_click_detected = True
self._outside_click_button_mask = mask
elif self._outside_click_detected:
self._outside_click_detected = False
# A button was released anywhere outside of Onboard's control.
_logger.debug("click polling: outside click")
self.close_key_popup()
button = \
self._get_button_from_mask(self._outside_click_button_mask)
# When clicking left, don't stop polling right away. This allows
# the user to select some text and paste it with middle click,
# while the pending separator is still inserted.
self._outside_click_num += 1
max_clicks = 4
if button != 1: # middle and right click stop polling immediately
self.stop_click_polling()
self.keyboard.on_outside_click(button)
elif button == 1 and self._outside_click_num == 1:
if not config.wp.delayed_word_separators_enabled:
self.stop_click_polling()
self.keyboard.on_outside_click(button)
# allow a couple of left clicks with delayed separators
elif self._outside_click_num >= max_clicks:
self.stop_click_polling()
self.keyboard.on_cancel_outside_click()
return True
# stop polling after 30 seconds
if time.time() - self._outside_click_start_time > 30.0:
self.stop_click_polling()
self.keyboard.on_cancel_outside_click()
return False
return True
@staticmethod
def _get_button_from_mask(mask):
for i, bit in enumerate((Gdk.ModifierType.BUTTON1_MASK,
Gdk.ModifierType.BUTTON2_MASK,
Gdk.ModifierType.BUTTON3_MASK,)):
if mask & bit:
return i + 1
return 0
def get_drag_window(self):
""" Overload for WindowManipulator """
return self.get_kbd_window()
def get_drag_threshold(self):
""" Overload for WindowManipulator """
return config.get_drag_threshold()
def on_drag_initiated(self):
""" Overload for WindowManipulator """
window = self.get_drag_window()
if window:
window.on_user_positioning_begin()
self.grab_xi_pointer(True)
def on_drag_activated(self):
if self.is_resizing():
self._lod = LOD.MINIMAL
self.keyboard.hide_touch_feedback()
def on_drag_done(self):
""" Overload for WindowManipulator """
self.grab_xi_pointer(False)
WindowManipulatorAspectRatio.on_drag_done(self)
window = self.get_drag_window()
if window:
window.on_user_positioning_done()
self.reset_lod()
def get_always_visible_rect(self):
"""
Returns the bounding rectangle of all move buttons
in canvas coordinates.
Overload for WindowManipulator
"""
bounds = None
if config.is_docking_enabled():
pass
else:
keys = self.keyboard.find_items_from_ids(["move"])
keys = [k for k in keys if k.is_path_visible()]
if not keys: # no visible move key (Small, Phone layout)?
keys = self.keyboard.find_items_from_ids(["RTRN"])
keys = [k for k in keys if k.is_path_visible()]
for key in keys:
r = key.get_canvas_border_rect()
if not bounds:
bounds = r
else:
bounds = bounds.union(r)
if bounds is None:
bounds = self.canvas_rect
return bounds
def hit_test_move_resize(self, point):
""" Overload for WindowManipulator """
hit = self.touch_handles.hit_test(point)
if hit is None:
hit = WindowManipulator.hit_test_move_resize(self, point)
return hit
def _on_configure_event(self, widget, user_data):
if self.is_new_layout_size(self.get_allocated_width(),
self.get_allocated_height()):
self.update_layout()
self.update_touch_handles_positions()
self.invalidate_for_resize(self._lod)
def on_enter_notify(self, widget, event):
self.keyboard.on_activity_detected()
self._update_double_click_time()
# ignore event if a mouse button is held down
# we get the event once the button is released
if event.state & BUTTON123_MASK:
return
# ignore unreliable touch enter event for inactivity timer
# -> smooths startup, only one transition in set_startup_visibility()
source_device = event.get_source_device()
source = source_device.get_source()
if source != Gdk.InputSource.TOUCHSCREEN:
# stop inactivity timer
if self.inactivity_timer.is_enabled():
self.inactivity_timer.begin_transition(True)
# stop click polling
self.stop_click_polling()
# Force into view for WindowManipulator's system drag mode.
#if not config.xid_mode and \
# not config.window.window_decoration and \
# not config.is_force_to_top():
# GLib.idle_add(self.force_into_view)
def on_leave_notify(self, widget, event):
# ignore event if a mouse button is held down
# we get the event once the button is released
if event.state & BUTTON123_MASK:
return
# Ignore leave events when the cursor hasn't acually left
# our window. Fixes window becoming idle-transparent while
# typing into firefox awesomebar.
# Can't use event.mode as that appears to be broken and
# never seems to become GDK_CROSSING_GRAB (Precise).
if self.canvas_rect.is_point_within((event.x, event.y)):
return
self.stop_dwelling()
self.reset_touch_handles()
# start a timer to detect clicks outside of onboard
self.start_click_polling()
# Start inactivity timer, but ignore the unreliable
# leave event for touch input.
source_device = event.get_source_device()
source = source_device.get_source()
if source != Gdk.InputSource.TOUCHSCREEN:
if self.inactivity_timer.is_enabled():
self.inactivity_timer.begin_transition(False)
# Reset the cursor, so enabling the scanner doesn't get the last
# selected one stuck forever.
self.reset_drag_cursor()
def do_set_cursor_at(self, point, hit_key = None):
""" Set/reset the cursor for frame resize handles """
if not config.xid_mode:
allow_drag_cursors = not hit_key and \
not config.has_window_decoration()
self.set_drag_cursor_at(point, allow_drag_cursors)
def on_input_sequence_begin(self, sequence):
""" Button press/touch begin """
self.keyboard.on_activity_detected()
self.stop_click_polling()
self.stop_dwelling()
self.close_key_popup()
# There's no reliable enter/leave for touch input
# -> turn up inactive transparency on touch begin
if sequence.is_touch() and \
self.inactivity_timer.is_enabled():
self.inactivity_timer.begin_transition(True)
point = sequence.point
key = None
# hit-test touch handles first
hit_handle = None
if self.touch_handles.active:
hit_handle = self.touch_handles.hit_test(point)
self.touch_handles.set_pressed(hit_handle)
if not hit_handle is None:
# handle clicked -> stop auto-hide until button release
self.stop_touch_handles_auto_hide()
else:
# no handle clicked -> hide them now
self.show_touch_handles(False)
# hit-test keys
if hit_handle is None:
key = self.get_key_at_location(point)
# enable/disable the drag threshold
if not hit_handle is None:
self.enable_drag_protection(False)
elif key and key.id == "move":
# Move key needs to support long press;
# always use the drag threshold.
self.enable_drag_protection(True)
self.reset_drag_protection()
else:
self.enable_drag_protection(config.drag_protection)
# handle resizing
if key is None and \
not config.has_window_decoration() and \
not config.xid_mode:
if WindowManipulator.handle_press(self, sequence):
return True
# bail if we are in scanning mode
if config.scanner.enabled:
return True
# press the key
sequence.active_key = key
sequence.initial_active_key = key
if key:
# single click?
if self._last_click_key != key or \
sequence.time - self._last_click_time > self._double_click_time:
# handle key press
sequence.event_type = EventType.CLICK
self.key_down(sequence)
# start long press detection
delay = config.keyboard.long_press_delay
if key.id == "move": # don't show touch handles too easily
delay += 0.3
self._long_press_timer.start(delay,
self._on_long_press, sequence)
# double click
else:
sequence.event_type = EventType.DOUBLE_CLICK
self.key_down(sequence)
self._last_click_key = key
self._last_click_time = sequence.time
return True
def on_input_sequence_update(self, sequence):
""" Pointer motion/touch update """
if not sequence.primary: # only drag with the very first sequence
return
# Redirect to long press popup for drag selection.
popup = self._key_popup
if popup:
popup.redirect_sequence_update(sequence,
popup.on_input_sequence_update)
return
point = sequence.point
hit_key = None
# hit-test touch handles first
hit_handle = None
if self.touch_handles.active:
hit_handle = self.touch_handles.hit_test(point)
self.touch_handles.set_prelight(hit_handle)
# hit-test keys
if hit_handle is None:
hit_key = self.get_key_at_location(point)
if sequence.state & BUTTON123_MASK:
# move/resize
# fallback=False for faster system resizing (LP: #959035)
fallback = True #self.is_moving() or config.is_force_to_top()
# move/resize
WindowManipulator.handle_motion(self, sequence, fallback = fallback)
# stop long press when drag threshold has been overcome
if self.is_drag_active():
self.stop_long_press()
# drag-select new active key
active_key = sequence.active_key
if not self.is_drag_initiated() and \
active_key != hit_key:
self.stop_long_press()
if self._overcome_initial_key_resistance(sequence) and \
(not active_key or not active_key.activated) and \
not self._key_popup:
sequence.active_key = hit_key
self.key_down_update(sequence, active_key)
else:
if not hit_handle is None:
# handle hovered over: extend the time touch handles are visible
self.start_touch_handles_auto_hide()
# Show/hide the input line
self._hide_input_line_timer.handle_motion(sequence)
# start dwelling if we have entered a dwell-enabled key
if hit_key and \
hit_key.sensitive:
controller = self.keyboard.button_controllers.get(hit_key)
if controller and controller.can_dwell() and \
not self.is_dwelling() and \
not self.already_dwelled(hit_key) and \
not config.scanner.enabled and \
not config.lockdown.disable_dwell_activation:
self.start_dwelling(hit_key)
self.do_set_cursor_at(point, hit_key)
# cancel dwelling when the hit key changes
if self.dwell_key and self.dwell_key != hit_key or \
self.last_dwelled_key and self.last_dwelled_key != hit_key:
self.cancel_dwelling()
def on_input_sequence_end(self, sequence):
""" Button release/touch end """
# Redirect to long press popup for end of drag-selection.
popup = self._key_popup
if popup and \
popup.got_motion(): # keep popup open if it wasn't entered
popup.redirect_sequence_end(sequence,
popup.on_input_sequence_end)
# key up
active_key = sequence.active_key
if active_key and \
not config.scanner.enabled:
self.key_up(sequence)
self.stop_drag()
self.stop_long_press()
# reset cursor when there was no cursor motion
point = sequence.point
hit_key = self.get_key_at_location(point)
self.do_set_cursor_at(point, hit_key)
# reset touch handles
self.reset_touch_handles()
self.start_touch_handles_auto_hide()
# There's no reliable enter/leave for touch input
# -> start inactivity timer on touch end
if sequence.is_touch() and \
self.inactivity_timer.is_enabled():
self.inactivity_timer.begin_transition(False)
def on_drag_gesture_begin(self, num_touches):
self.stop_long_press()
if Handle.MOVE in self.get_drag_handles() and \
num_touches and \
not self.is_drag_initiated():
self.show_touch_handles()
self.start_move_window()
return True
def on_drag_gesture_end(self, num_touches):
self.stop_move_window()
return True
def on_tap_gesture(self, num_touches):
if num_touches == 3:
self.show_touch_handles()
return True
return False
def _on_long_press(self, sequence):
long_pressed = self.keyboard.key_long_press(sequence.active_key,
self, sequence.button)
sequence.cancel_key_action = long_pressed # cancel generating key-stroke
def stop_long_press(self):
self._long_press_timer.stop()
def key_down(self, sequence):
self.keyboard.key_down(sequence.active_key, self, sequence)
self._auto_release_timer.start()
def key_down_update(self, sequence, old_key):
assert(not old_key or not old_key.activated) # old_key must be undoable
self.keyboard.key_up(old_key, self, sequence, False)
self.keyboard.key_down(sequence.active_key, self, sequence, False)
def key_up(self, sequence):
self.keyboard.key_up(sequence.active_key, self, sequence,
not sequence.cancel_key_action)
def is_dwelling(self):
return not self.dwell_key is None
def already_dwelled(self, key):
return self.last_dwelled_key is key
def start_dwelling(self, key):
self.cancel_dwelling()
self.dwell_key = key
self.last_dwelled_key = key
key.start_dwelling()
self.dwell_timer = GLib.timeout_add(50, self._on_dwell_timer)
def cancel_dwelling(self):
self.stop_dwelling()
self.last_dwelled_key = None
def stop_dwelling(self):
if self.dwell_timer:
GLib.source_remove(self.dwell_timer)
self.dwell_timer = None
self.redraw([self.dwell_key])
self.dwell_key.stop_dwelling()
self.dwell_key = None
def _on_dwell_timer(self):
if self.dwell_key:
self.redraw([self.dwell_key])
if self.dwell_key.is_done():
key = self.dwell_key
self.stop_dwelling()
sequence = InputSequence()
sequence.button = 0
sequence.event_type = EventType.DWELL
sequence.active_key = key
sequence.point = key.get_canvas_rect().get_center()
sequence.root_point = \
canvas_to_root_window_point(self, sequence.point)
self.key_down(sequence)
self.key_up(sequence)
return False
return True
def _on_query_tooltip(self, widget, x, y, keyboard_mode, tooltip):
if config.show_tooltips and \
not self.is_drag_initiated() and \
not self.last_event_was_touch():
key = self.get_key_at_location((x, y))
if key and key.tooltip:
r = Gdk.Rectangle()
r.x, r.y, r.width, r.height = key.get_canvas_rect()
tooltip.set_tip_area(r) # no effect on Oneiric?
tooltip.set_text(_(key.tooltip))
return True
return False
def show_touch_handles(self, show = True, auto_hide = True):
"""
Show/hide the enlarged resize/move handels.
Initiates an opacity fade.
"""
if show and config.lockdown.disable_touch_handles:
return
if show:
self.touch_handles.set_prelight(None)
self.touch_handles.set_pressed(None)
self.touch_handles.active = True
self.touch_handles_auto_hide = auto_hide
size, size_mm = get_monitor_dimensions(self)
self.touch_handles.set_monitor_dimensions(size, size_mm)
self.update_touch_handles_positions()
if auto_hide:
self.start_touch_handles_auto_hide()
start, end = 0.0, 1.0
else:
self.stop_touch_handles_auto_hide()
start, end = 1.0, 0.0
if self.touch_handles_fade.target_value != end:
self.touch_handles_fade.time_step = 0.025
self.touch_handles_fade.fade_to(start, end, 0.2,
self._on_touch_handles_opacity)
def reset_touch_handles(self):
if self.touch_handles.active:
self.touch_handles.set_prelight(None)
self.touch_handles.set_pressed(None)
def start_touch_handles_auto_hide(self):
""" (re-) starts the timer to hide touch handles """
if self.touch_handles.active and self.touch_handles_auto_hide:
self.touch_handles_hide_timer.start(4,
self.show_touch_handles, False)
def stop_touch_handles_auto_hide(self):
""" stops the timer to hide touch handles """
self.touch_handles_hide_timer.stop()
def _on_touch_handles_opacity(self, opacity, done):
if done and opacity < 0.1:
self.touch_handles.active = False
self.touch_handles.opacity = opacity
# Convoluted workaround for a weird cairo glitch (Precise).
# When queuing all handles for drawing, the background under
# the move handle is clipped erroneously and remains transparent.
# -> Divide handles up into two groups, draw only one
# group at a time and fade with twice the frequency.
if 0:
self.touch_handles.redraw()
else:
for handle in self.touch_handles.handles:
if bool(self.touch_handles_fade.iteration & 1) != \
(handle.id in [Handle.MOVE, Handle.NORTH, Handle.SOUTH]):
handle.redraw()
if done:
# draw the missing final step
GLib.idle_add(self._on_touch_handles_opacity, 1.0, False)
def update_touch_handles_positions(self):
self.touch_handles.update_positions(self.canvas_rect,
self.get_keyboard_frame_rect())
def _on_draw(self, widget, context):
context.push_group()
decorated = LayoutView.draw(self, widget, context)
# draw touch handles (enlarged move and resize handles)
if self.touch_handles.active:
corner_radius = config.CORNER_RADIUS if decorated else 0
self.touch_handles.set_corner_radius(corner_radius)
self.touch_handles.draw(context)
context.pop_group_to_source()
context.paint_with_alpha(self._opacity)
def _overcome_initial_key_resistance(self, sequence):
"""
Drag-select: Increase the hit area of the initial key
to make it harder to leave the the key the button was
pressed down on.
"""
DRAG_SELECT_INITIAL_KEY_ENLARGEMENT = 0.4
active_key = sequence.active_key
if active_key and active_key is sequence.initial_active_key:
rect = active_key.get_canvas_border_rect()
k = min(rect.w, rect.h) * DRAG_SELECT_INITIAL_KEY_ENLARGEMENT
rect = rect.inflate(k)
if rect.is_point_within(sequence.point):
return False
return True
def get_kbd_window(self):
return self.get_parent()
def can_draw_frame(self):
""" Overload for LayoutView """
co = self.get_kbd_window().get_orientation_config_object()
return not config.is_dock_expanded(co)
def can_draw_sidebars(self):
""" Overload for LayoutView """
co = self.get_kbd_window().get_orientation_config_object()
return config.is_keep_docking_frame_aspect_ratio_enabled(co)
def get_min_window_size(self):
min_mm = (50, 20) # just large enough to grab with a 3 finger gesture
return physical_to_monitor_pixel_size(self, min_mm, (150, 100))
def get_frame_width(self):
""" Width of the frame around the keyboard; canvas coordinates. """
if config.xid_mode:
return config.UNDECORATED_FRAME_WIDTH
if config.has_window_decoration():
return 0.0
co = self.get_kbd_window().get_orientation_config_object()
if config.is_dock_expanded(co):
return 2.0
if config.window.transparent_background:
return 3.0
return config.UNDECORATED_FRAME_WIDTH
def get_hit_frame_width(self):
return 10
def _get_active_drag_handles(self, all_handles = False):
if config.xid_mode: # none when xembedding
handles = ()
else:
if config.is_docking_enabled():
expand = self.get_kbd_window().get_dock_expand()
if expand:
handles = (Handle.NORTH, Handle.SOUTH,
Handle.MOVE, Handle.ASPECT_RATIO)
else:
handles = Handle.RESIZE_MOVE
else:
handles = Handle.RESIZE_MOVE
if not all_handles:
# filter through handles enabled in config
config_handles = config.window.window_handles
handles = tuple(set(handles).intersection(set(config_handles)))
return handles
def get_click_type_button_rects(self):
"""
Returns bounding rectangles of all click type buttons
in root window coordinates.
"""
keys = self.keyboard.find_items_from_ids(["singleclick",
"secondaryclick",
"middleclick",
"doubleclick",
"dragclick"])
rects = []
for key in keys:
r = key.get_canvas_border_rect()
r = canvas_to_root_window_rect(self, r)
# scale coordinates in response to changes to
# org.gnome.desktop.interface scaling-factor
scale = config.window_scaling_factor
if scale and scale != 1.0:
r = r.scale(scale)
rects.append(r)
return rects
def get_key_screen_rect(self, key):
"""
Returns bounding rectangles of key in in root window coordinates.
"""
r = key.get_canvas_border_rect()
x0, y0 = self.get_window().get_root_coords(r.x, r.y)
x1, y1 = self.get_window().get_root_coords(r.x + r.w,
r.y + r.h)
return Rect(x0, y0, x1 - x0, y1 -y0)
def on_layout_updated(self):
# experimental support for keeping window aspect ratio
# Currently, in Oneiric, neither lightdm, nor gnome-screen-saver
# appear to honor these hints.
layout = self.get_layout()
aspect_ratio = None
co = self.get_kbd_window().get_orientation_config_object()
if config.is_keep_window_aspect_ratio_enabled(co):
log_rect = layout.get_border_rect()
aspect_ratio = log_rect.w / float(log_rect.h)
aspect_ratio = layout.get_log_aspect_ratio()
if self._window_aspect_ratio != aspect_ratio:
window = self.get_kbd_window()
if window:
geom = Gdk.Geometry()
if aspect_ratio is None:
window.set_geometry_hints(self, geom, 0)
else:
geom.min_aspect = geom.max_aspect = aspect_ratio
window.set_geometry_hints(self, geom, Gdk.WindowHints.ASPECT)
self._window_aspect_ratio = aspect_ratio
def refresh_pango_layouts(self):
"""
When the systems font dpi setting changes, our pango layout object
still caches the old setting, leading to wrong font scaling.
Refresh the pango layout object.
"""
_logger.info("Refreshing pango layout, new font dpi setting is '{}'" \
.format(Gtk.Settings.get_default().get_property("gtk-xft-dpi")))
Key.reset_pango_layout()
self.invalidate_label_extents()
self.keyboard.invalidate_ui()
self.keyboard.commit_ui_updates()
def show_popup_alternative_chars(self, key, alternatives):
"""
Popup with alternative chars.
"""
popup = self._create_key_popup(self.get_kbd_window())
result = LayoutBuilderAlternatives \
.build(key, self.get_color_scheme(), alternatives)
popup.set_layout(*result)
self._show_key_popup(popup, key)
self._key_popup = popup
self.keyboard.hide_touch_feedback()
def show_popup_layout(self, key, layout):
"""
Popup with predefined layout items.
"""
popup = self._create_key_popup(self.get_kbd_window())
result = LayoutBuilder \
.build(key, self.get_color_scheme(), layout)
popup.set_layout(*result)
self._show_key_popup(popup, key)
self._key_popup = popup
self.keyboard.hide_touch_feedback()
def close_key_popup(self):
if self._key_popup:
self._key_popup.destroy()
self._key_popup = None
def _create_key_popup(self, parent):
popup = LayoutPopup(self.keyboard, self.close_key_popup)
popup.supports_alpha = self.supports_alpha
popup.set_transient_for(parent)
popup.set_opacity(self.get_opacity())
return popup
def _show_key_popup(self, popup, key):
r = key.get_canvas_border_rect()
root_rect = canvas_to_root_window_rect(self, r)
popup.position_at(root_rect.x + root_rect.w * 0.5,
root_rect.y, 0.5, 1.0)
popup.show_all()
return popup
def show_snippets_dialog(self, snippet_id):
""" Show dialog for creating a new snippet """
label, text = config.snippets.get(snippet_id, (None, None))
if snippet_id in config.snippets:
# Title of the snippets dialog for existing snippets
title = _format("Edit snippet #{}", snippet_id)
message = ""
else:
# Title of the snippets dialog for new snippets
title = _("New snippet")
# Message in the snippets dialog for new snippets
message = _format("Enter a new snippet for button #{}:", snippet_id)
# turn off AT-SPI listeners to prevent D-BUS deadlocks (Quantal).
self.keyboard.on_focusable_gui_opening()
dialog = Gtk.Dialog(title=title,
transient_for=self.get_toplevel(),
flags=0)
# Translators: cancel button of the snippets dialog. It used to
# be stock item STOCK_CANCEL until Gtk 3.10 deprecated those.
dialog.add_button(_("_Cancel"), Gtk.ResponseType.CANCEL)
dialog.add_button(_("_Save snippet"), Gtk.ResponseType.OK)
# Don't hide dialog behind the keyboard in force-to-top mode.
if config.is_force_to_top():
dialog.set_position(Gtk.WindowPosition.CENTER)
dialog.set_default_response(Gtk.ResponseType.OK)
box = Gtk.Box(orientation=Gtk.Orientation.VERTICAL,
spacing=12, border_width=5)
dialog.get_content_area().add(box)
if message:
msg_label = Gtk.Label(label=message, xalign=0.0)
box.add(msg_label)
label_entry = Gtk.Entry(hexpand=True)
text_entry = Gtk.Entry(hexpand=True,
activates_default = True,
width_chars=35)
label_label = Gtk.Label(label=_("_Button label:"),
xalign=0.0,
use_underline=True,
mnemonic_widget=label_entry)
text_label = Gtk.Label(label=_("S_nippet:"),
xalign=0.0,
use_underline=True,
mnemonic_widget=text_entry)
grid = Gtk.Grid(row_spacing=6, column_spacing=3)
grid.attach(label_label, 0, 0, 1, 1)
grid.attach(text_label, 0, 1, 1, 1)
grid.attach(label_entry, 1, 0, 1, 1)
grid.attach(text_entry, 1, 1, 1, 1)
box.add(grid)
# Init entries, mainly the label for the case when text is empty.
label, text = config.snippets.get(snippet_id, (None, None))
if label:
label_entry.set_text(label)
if text:
text_entry.set_text(text)
if label and not text:
text_entry.grab_focus()
else:
label_entry.grab_focus()
dialog.connect("response", self._on_snippet_dialog_response, \
snippet_id, label_entry, text_entry)
dialog.show_all()
def _on_snippet_dialog_response(self, dialog, response, snippet_id, \
label_entry, text_entry):
if response == Gtk.ResponseType.OK:
label = label_entry.get_text()
text = text_entry.get_text()
if sys.version_info.major == 2:
label = label.decode("utf-8")
text = text.decode("utf-8")
config.set_snippet(snippet_id, (label, text))
dialog.destroy()
self.keyboard.on_snippets_dialog_closed()
# Reenable AT-SPI keystroke listeners.
# Delay this until the dialog is really gone.
GLib.idle_add(self.keyboard.on_focusable_gui_closed)
def show_language_menu(self, key, button, closure = None):
self._language_menu.popup(key, button, closure)
def is_language_menu_showing(self):
return self._language_menu.is_showing()
def show_prediction_menu(self, key, button, closure = None):
self._suggestion_menu.popup(key, button, closure)
class KeyMenu:
""" Popup menu for keys """
def __init__(self, keyboard_widget):
self._keyboard_widget = keyboard_widget
self._keyboard = self._keyboard_widget.keyboard
self._menu = None
self._closure = None
self._x_align = 0.0 # horizontal alignment of the menu position
def is_showing(self):
return not self._menu is None
def popup(self, key, button, closure = None):
self._closure = closure
self._keyboard.on_focusable_gui_opening()
menu = self.create_menu(key, button)
self._menu = menu
menu.connect("unmap", self._on_menu_unmap)
menu.show_all()
menu.popup(None, None, self._menu_positioning_func,
key, button, Gtk.get_current_event_time())
def create_menu(self, key, button):
""" Overload this in derived class """
raise NotImplementedError()
def _on_menu_unmap(self, menu):
Timer(0.5, self._keyboard.on_focusable_gui_closed)
self._menu = None
if self._closure:
self._closure()
def _menu_positioning_func(self, *params):
# work around change in number of paramters in Wily with Gtk 3.16
if len(params) == 4:
menu, x, y, key = params # new in Wily
else:
menu, key = params
r = self._keyboard_widget.get_key_screen_rect(key)
menu_size = (menu.get_allocated_width(),
menu.get_allocated_width())
x, y = self.get_menu_position(r, menu_size)
return x, y, False
def get_menu_position(self, rkey, menu_size):
return rkey.left() + (rkey.w - menu_size[0]) * self._x_align, \
rkey.bottom()
class LanguageMenu(KeyMenu):
""" Popup menu for the language button """
def create_menu(self, key, button):
keyboard = self._keyboard
languagedb = keyboard._languagedb
active_lang_id = keyboard.get_active_lang_id()
system_lang_id = config.get_system_default_lang_id()
lang_ids = set(languagedb.get_language_ids())
if system_lang_id in lang_ids:
lang_ids.remove(system_lang_id)
max_mru_languages = config.typing_assistance.max_recent_languages
all_mru_lang_ids = config.typing_assistance.recent_languages
mru_lang_ids = [id for id in all_mru_lang_ids if id in lang_ids] \
[:max_mru_languages]
other_lang_ids = set(lang_ids).difference(mru_lang_ids)
other_langs = []
for lang_id in other_lang_ids:
name = languagedb.get_language_full_name(lang_id)
if name:
other_langs.append((name, lang_id))
# language sub menu
lang_menu = Gtk.Menu()
for name, lang_id in sorted(other_langs):
item = Gtk.MenuItem.new_with_label(name)
item.connect("activate", self._on_other_language_activated, lang_id)
lang_menu.append(item)
# popup menu
menu = Gtk.Menu()
active_lang_id = keyboard.get_active_lang_id()
name = languagedb.get_language_full_name(system_lang_id)
item = Gtk.CheckMenuItem.new_with_mnemonic(name)
item.set_draw_as_radio(True)
item.set_active(not active_lang_id)
item.connect("activate", self._on_language_activated, "")
menu.append(item)
item = Gtk.SeparatorMenuItem.new()
menu.append(item)
for lang_id in mru_lang_ids:
name = languagedb.get_language_full_name(lang_id)
if name:
item = Gtk.CheckMenuItem.new_with_label(name)
item.set_draw_as_radio(True)
item.set_active(lang_id == active_lang_id)
item.connect("activate", self._on_language_activated, lang_id)
menu.append(item)
if mru_lang_ids:
item = Gtk.SeparatorMenuItem.new()
menu.append(item)
if other_langs:
item = Gtk.MenuItem.new_with_mnemonic(_("Other _Languages"))
item.set_submenu(lang_menu)
menu.append(item)
return menu
def _on_language_activated(self, menu, lang_id):
system_lang_id = config.get_system_default_lang_id()
if lang_id == system_lang_id:
lang_id = ""
self._set_active_lang_id(lang_id)
def _on_other_language_activated(self, menu, lang_id):
if lang_id: # empty string = system default
self._set_mru_lang_id(lang_id)
self._set_active_lang_id(lang_id)
def _set_active_lang_id(self, lang_id):
self._keyboard.set_active_lang_id(lang_id)
def _set_mru_lang_id(self, lang_id):
max_recent_languages = config.typing_assistance.max_recent_languages
recent_languages = config.typing_assistance.recent_languages[:]
if lang_id in recent_languages:
recent_languages.remove(lang_id)
recent_languages.insert(0, lang_id)
recent_languages = recent_languages[:max_recent_languages]
config.typing_assistance.recent_languages = recent_languages
class SuggestionMenu(KeyMenu):
""" Popup menu for word suggestion buttons """
def __init__(self, keyboard_widget):
KeyMenu.__init__(self, keyboard_widget)
self._x_align = 0.5
def create_menu(self, key, button):
self._choice_index = key.code
# popup menu
menu = Gtk.Menu()
item = Gtk.MenuItem.new_with_mnemonic(_("_Remove suggestion…"))
item.connect("activate", self._on_remove_suggestion, key)
menu.append(item)
return menu
def _on_remove_suggestion(self, menu_item, key):
keyboard = self._keyboard
wordlist = key.get_parent()
suggestion, history = \
keyboard.get_prediction_choice_and_history(wordlist,
self._choice_index)
history = history[-1:] # only single word history supported
dialog = RemoveSuggestionConfirmationDialog(
self._keyboard_widget.get_kbd_window(),
keyboard, suggestion, history)
context_length = dialog.run()
if context_length:
context = [suggestion]
if context_length == 2:
context = history[-1:] + context
keyboard.remove_prediction_context(context)
# Refresh word suggestions explicitely, the dialog
# disabled AT-SPI events.
keyboard.invalidate_context_ui()
keyboard.commit_ui_updates()
def get_menu_position(self, rkey, menu_size):
if menu_size[0] > rkey.w:
return rkey.left(), rkey.bottom()
else:
return super(SuggestionMenu, self) \
.get_menu_position(rkey, menu_size)
class RemoveSuggestionConfirmationDialog(Gtk.MessageDialog):
""" Confirm removal of a word suggestion """
def __init__(self, parent, keyboard, suggestion, history):
self._keyboard = keyboard
self._radio1 = None
self._radio2 = None
Gtk.MessageDialog.__init__(self,
message_type=Gtk.MessageType.QUESTION,
buttons=Gtk.ButtonsType.OK_CANCEL,
title=_("Onboard"))
if parent:
self.set_transient_for(parent)
# Don't hide dialog behind the keyboard in force-to-top mode.
if config.is_force_to_top():
self.set_position(Gtk.WindowPosition.CENTER)
markup = "<big>" + _("Remove word suggestion") + "</big>"
markup = escape_markup(markup, preserve_tags=True)
self.set_markup(markup)
box = Gtk.Box(orientation=Gtk.Orientation.VERTICAL, spacing=12)
label = self._get_remove_context_length_2_label(suggestion, history)
self._radio2 = Gtk.RadioButton.new_with_label(None, label)
box.add(self._radio2)
self._radio1 = Gtk.RadioButton.new_with_label_from_widget(self._radio2,
_format("Remove '{}' everywhere.", suggestion))
box.add(self._radio1)
if not history:
# This should rarly happen, if ever. Edited text usually
# start with the begin of text marker, so there exists a history
# even if the text appears to be empty.
self._radio2.set_sensitive(False)
self._radio1.set_active(True)
label = Gtk.Label(label=_("This will only affect learned suggestions."),
xalign=0.0)
box.add(label)
self.get_message_area().add(box)
self.show_all()
@staticmethod
def _get_remove_context_length_2_label(suggestion, history):
"""
Label of radio button for remove context length 2.
Doctests:
>>> from Onboard.KeyboardWidget import RemoveSuggestionConfirmationDialog
>>> test = RemoveSuggestionConfirmationDialog._get_remove_context_length_2_label
>>> def _format(msgstr, *args, **kwargs):
... return msgstr.format(*args, **kwargs)
>>> import builtins
>>> builtins.__dict__['_format'] = _format
>>> test("word", [])
"Remove 'word' only where it occures at text begin."
>>> test("word", ["word2"])
"Remove 'word' only where it occures after 'word2'."
>>> test("word", ["word2", "word3"])
"Remove 'word' only where it occures after 'word2 word3'."
>>> test("word", ["<unk>"])
"Remove 'word' only where it occures after '<unk>'."
>>> test("word", ["<s>"])
"Remove 'word' only where it occures at sentence begin."
>>> test("word", ["<num>"])
"Remove 'word' only where it occures after numbers."
"""
hist0 = history[-1] if history else None
if not hist0 or hist0.startswith("<bot:"):
label = _format("Remove '{}' only where it occures at text begin.",
suggestion)
elif hist0 == "<s>":
label = _format("Remove '{}' only where it occures at sentence begin.",
suggestion)
elif hist0 == "<num>":
label = _format("Remove '{}' only where it occures after numbers.",
suggestion)
else:
label = _format("Remove '{}' only where it occures after '{}'.",
suggestion, " ".join(history))
return label
def run(self):
keyboard = self._keyboard
if keyboard:
keyboard.on_focusable_gui_opening()
response = Gtk.Dialog.run(self)
self.destroy()
if keyboard:
keyboard.on_focusable_gui_closed()
# return length of the remove context
if response == Gtk.ResponseType.OK:
if self._radio2.get_active():
return 2
if self._radio1.get_active():
return 1
return 0
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