/usr/lib/python3/dist-packages/Onboard/AutoShow.py is in onboard 1.3.0-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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# Copyright © 2012-2016 marmuta <marmvta@gmail.com>
#
# This file is part of Onboard.
#
# Onboard is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
#
# Onboard is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
from __future__ import division, print_function, unicode_literals
from Onboard.AtspiStateTracker import AtspiStateTracker
from Onboard.utils import Rect
from Onboard.Timer import TimerOnce
from Onboard.definitions import RepositionMethodEnum
### Logging ###
import logging
_logger = logging.getLogger("AutoShow")
###############
### Config Singleton ###
from Onboard.Config import Config
config = Config()
########################
class AutoShow(object):
"""
Auto-show and hide Onboard.
"""
# Delay from the last focus event until the keyboard is shown/hidden.
# Raise it to reduce unnecessary transitions (flickering).
# Lower it for more immediate reactions.
SHOW_REACTION_TIME = 0.0
HIDE_REACTION_TIME = 0.3
_lock_visible = False
_frozen = False
_paused = False
_keyboard = None
_state_tracker = AtspiStateTracker()
def __init__(self, keyboard):
self._keyboard = keyboard
self._auto_show_timer = TimerOnce()
self._pause_timer = TimerOnce()
self._thaw_timer = TimerOnce()
self._active_accessible = None
def reset(self):
self._auto_show_timer.stop()
self._pause_timer.stop()
self._thaw_timer.stop()
self._frozen = False
self._paused = False
def cleanup(self):
self.reset()
self.enable(False) # disconnect atspi events
def enable(self, enable):
if enable:
self._state_tracker.connect("text-entry-activated",
self._on_text_entry_activated)
self._state_tracker.connect("text-caret-moved",
self._on_text_caret_moved)
else:
self._state_tracker.disconnect("text-entry-activated",
self._on_text_entry_activated)
self._state_tracker.disconnect("text-caret-moved",
self._on_text_caret_moved)
if enable:
self._lock_visible = False
self._frozen = False
def is_paused(self):
return self._paused
def pause(self, duration = None):
"""
Stop showing and hiding the keyboard window for longer time periods,
e.g. after pressing a key on a physical keyboard.
duration in seconds, None to pause forever.
"""
self._paused = True
self._pause_timer.stop()
if not duration is None:
self._pause_timer.start(duration, self.resume)
# Discard pending hide/show actions.
self._auto_show_timer.stop()
def resume(self):
"""
Allow hiding and showing the keyboard window again.
"""
self._pause_timer.stop()
self._paused = False
def is_frozen(self):
return self._frozen
def freeze(self, thaw_time = None):
"""
Disable showing and hiding the keyboard window for short periods,
e.g. to skip unexpected focus events.
thaw_time in seconds, None to freeze forever.
"""
self._frozen = True
self._thaw_timer.stop()
if not thaw_time is None:
self._thaw_timer.start(thaw_time, self._on_thaw)
# Discard pending hide/show actions.
self._auto_show_timer.stop()
def thaw(self, thaw_time = None):
"""
Allow hiding and showing the keyboard window again.
thaw_time in seconds, None to thaw immediately.
"""
self._thaw_timer.stop()
if thaw_time is None:
self._on_thaw()
else:
self._thaw_timer.start(thaw_time, self._on_thaw)
def _on_thaw(self):
self._thaw_timer.stop()
self._frozen = False
return False
def lock_visible(self, lock, thaw_time = 1.0):
"""
Lock window permanetly visible in response to the user showing it.
Optionally freeze hiding/showing for a limited time.
"""
# Permanently lock visible.
self._lock_visible = lock
# Temporarily stop showing/hiding.
if thaw_time:
self.freeze(thaw_time)
# Leave the window in its current state,
# discard pending hide/show actions.
self._auto_show_timer.stop()
# Stop pending auto-repositioning
if lock:
self._keyboard.stop_auto_positioning()
def _on_text_caret_moved(self, event):
"""
Show the keyboard on click of an already focused text entry
(LP: 1078602). Do this only for single line text entries to
still allow clicking longer documents without having onboard show up.
"""
if config.auto_show.enabled and \
not self._keyboard.is_visible():
accessible = self._active_accessible
if accessible:
if self._state_tracker.is_single_line():
self._on_text_entry_activated(accessible)
def _on_text_entry_activated(self, accessible):
self._active_accessible = accessible
active = bool(accessible)
# show/hide the keyboard window
if not active is None:
# Always allow to show the window even when locked.
# Mitigates right click on unity-2d launcher hiding
# onboard before _lock_visible is set (Precise).
if self._lock_visible:
active = True
if not self.is_paused() and \
not self.is_frozen():
self.show_keyboard(active)
# The active accessible changed, stop trying to
# track the position of the previous one.
# -> less erratic movement during quick focus changes
self._keyboard.stop_auto_positioning()
def show_keyboard(self, show):
""" Begin AUTO_SHOW or AUTO_HIDE transition """
# Don't act on each and every focus message. Delay the start
# of the transition slightly so that only the last of a bunch of
# focus messages is acted on.
delay = self.SHOW_REACTION_TIME if show else \
self.HIDE_REACTION_TIME
self._auto_show_timer.start(delay, self._begin_transition, show)
def _begin_transition(self, show):
self._keyboard.transition_visible_to(show)
if show:
self._keyboard.auto_position()
self._keyboard.commit_transition()
return False
def get_repositioned_window_rect(self, view, home, limit_rects,
test_clearance, move_clearance,
horizontal = True, vertical = True):
"""
Get the alternative window rect suggested by auto-show or None if
no repositioning is required.
"""
accessible = self._active_accessible
if not accessible:
return None
acc_rect = self._state_tracker.get_accessible_extents(accessible)
if acc_rect.is_empty() or \
self._lock_visible:
return None
method = config.get_auto_show_reposition_method()
x = None
y = None
# The home_rect doesn't include window decoration,
# make sure to add decoration for correct clearance.
rh = home.copy()
window = view.get_kbd_window()
if window:
offset = window.get_client_offset()
rh.w += offset[0]
rh.h += offset[1]
# "Follow active window" method
if method == RepositionMethodEnum.REDUCE_POINTER_TRAVEL:
frame = self._state_tracker.get_frame()
app_rect = self._state_tracker.get_accessible_extents(frame) \
if frame else Rect()
x, y = self._find_close_position(view, rh,
app_rect, acc_rect, limit_rects,
test_clearance, move_clearance,
horizontal, vertical)
# "Only move when necessary" method
if method == RepositionMethodEnum.PREVENT_OCCLUSION:
x, y = self._find_non_occluding_position(view, rh,
acc_rect, limit_rects,
test_clearance, move_clearance,
horizontal, vertical)
if not x is None:
return Rect(x, y, home.w, home.h)
else:
return None
def _find_close_position(self, view, home,
app_rect, acc_rect, limit_rects,
test_clearance, move_clearance,
horizontal = True, vertical = True):
rh = home
move_clearance = Rect(10, 10, 10, 10)
# Leave a different clearance for the new, yet to be found, positions.
ra = acc_rect.apply_border(*move_clearance)
rp = app_rect.apply_border(*move_clearance)
# candidate positions
vp = []
if vertical:
xc = acc_rect.get_center()[0] - rh.w / 2
if app_rect.w > rh.w:
xc = max(xc, app_rect.left())
xc = min(xc, app_rect.right() - rh.w)
# below window
vp.append([xc, rp.bottom(), app_rect])
# above window
vp.append([xc, rp.top() - rh.h, app_rect])
# inside maximized window, y at home.y
vp.append([xc, home.y, acc_rect])
# vp.append([xc, rp.bottom()-ymargin, app_rect.deflate(rh.h+move_clearance[3]+ymargin)])
# below text entry
vp.append([xc, ra.bottom(), acc_rect])
# above text entry
vp.append([xc, ra.top() - rh.h, acc_rect])
# limited, non-intersecting candidate rectangles
rresult = None
for p in vp:
pl = view.limit_position(p[0], p[1],
view.canvas_rect,
limit_rects)
r = Rect(pl[0], pl[1], rh.w, rh.h)
ri = p[2]
rcs = [ri, acc_rect] # collision rects
if not any(r.intersects(rc) for rc in rcs):
rresult = r
break
if rresult is None:
# try again, this time horizontally and vertically
rhtmp = Rect(vp[0][0], vp[0][1], home.w, home.h)
return self._find_non_occluding_position(view, home,
acc_rect, limit_rects,
test_clearance, move_clearance,
horizontal, vertical)
else:
return rresult.get_position()
def _find_non_occluding_position(self, view, home,
acc_rect, limit_rects,
test_clearance, move_clearance,
horizontal = True, vertical = True):
rh = home
# Leave some clearance around the accessible to account for
# window frames and position errors of firefox entries.
ra = acc_rect.apply_border(*test_clearance)
if rh.intersects(ra):
# Leave a different clearance for the new, yet to be found, positions.
ra = acc_rect.apply_border(*move_clearance)
x, y = rh.get_position()
# candidate positions
vp = []
if horizontal:
vp.append([ra.left() - rh.w, y])
vp.append([ra.right(), y])
if vertical:
vp.append([x, ra.top() - rh.h])
vp.append([x, ra.bottom()])
# limited, non-intersecting candidate rectangles
vr = []
for p in vp:
pl = view.limit_position(p[0], p[1],
view.canvas_rect,
limit_rects)
r = Rect(pl[0], pl[1], rh.w, rh.h)
if not r.intersects(ra):
vr.append(r)
# candidate with smallest center-to-center distance wins
chx, chy = rh.get_center()
dmin = None
rmin = None
for r in vr:
cx, cy = r.get_center()
dx, dy = cx - chx, cy - chy
d2 = dx * dx + dy * dy
if dmin is None or dmin > d2:
dmin = d2
rmin = r
if not rmin is None:
return rmin.get_position()
return None, None
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