/usr/lib/python3/dist-packages/Onboard/Appearance.py is in onboard 1.3.0-1.
This file is owned by root:root, with mode 0o644.
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# Copyright © 2011-2014, 2016 marmuta <marmvta@gmail.com>
#
# This file is part of Onboard.
#
# Onboard is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
#
# Onboard is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
"""
Module for theme related classes.
"""
from __future__ import division, print_function, unicode_literals
### Logging ###
import logging
_logger = logging.getLogger("Appearance")
###############
import xml
from xml.dom import minidom
import sys
import os
import re
import colorsys
from math import log
from Onboard import Exceptions
from Onboard.utils import hexstring_to_float, brighten, toprettyxml, \
TreeItem, Version, unicode_str, open_utf8, \
XDGDirs
import Onboard.utils as utils
### Config Singleton ###
from Onboard.Config import Config
config = Config()
########################
class Theme:
"""
Theme controls the visual appearance of Onboards keyboard window.
"""
# onboard 0.95
THEME_FORMAT_INITIAL = Version(1, 0)
# onboard 0.97, added key_size, switch most int values to float,
# changed range of key_gradient_direction
THEME_FORMAT_1_1 = Version(1, 1)
# onboard 0.98, added shadow keys
THEME_FORMAT_1_2 = Version(1, 2)
# onboard 0.99, added key_stroke_width
THEME_FORMAT_1_3 = Version(1, 3)
THEME_FORMAT = THEME_FORMAT_1_3
# core theme members
# name, type, default
attributes = [
["color_scheme_basename", "s", ""],
["background_gradient", "d", 0.0],
["key_style", "s", "flat"],
["roundrect_radius", "d", 0.0],
["key_size", "d", 100.0],
["key_stroke_width", "d", 100.0],
["key_fill_gradient", "d", 0.0],
["key_stroke_gradient", "d", 0.0],
["key_gradient_direction", "d", 0.0],
["key_label_font", "s", ""],
["key_label_overrides", "a{s[ss]}", {}], # dict {name:(key:group)}
["key_shadow_strength", "d", 0.0],
["key_shadow_size", "d", 0.0],
]
def __init__(self):
self._modified = False
self._filename = ""
self._is_system = False # True if this a system theme
self._system_exists = False # True if there exists a system
# theme with the same basename
self._name = ""
# create attributes
for name, _type, default in self.attributes:
setattr(self, name, default)
@property
def basename(self):
""" Returns the file base name of the theme. """
return os.path.splitext(os.path.basename(self._filename))[0]
@property
def filename(self):
""" Returns the filename of the theme. """
return self._filename
def __eq__(self, other):
if not other:
return False
for name, _type, _default in self.attributes:
if getattr(self, name) != getattr(other, name):
return False
return True
def __str__(self):
return "name=%s, colors=%s, font=%s, radius=%d" % (self._name,
self.color_scheme_basename,
self.key_label_font,
self.roundrect_radius)
def apply(self, save=True):
""" Applies the theme to config properties/gsettings. """
filename = self.get_color_scheme_filename()
if not filename:
_logger.error(_format("Color scheme for theme '{filename}' not found", \
filename=self._filename))
return False
config.theme_settings.set_color_scheme_filename(filename, save)
for name, _type, _default in self.attributes:
if name != "color_scheme_basename":
getattr(config.theme_settings, "set_" + name) \
(getattr(self, name), save)
return True
def get_color_scheme_filename(self):
""" Returns the filename of the themes color scheme."""
filename = os.path.join(Theme.user_path(),
self.color_scheme_basename) + \
"." + ColorScheme.extension()
if not os.path.isfile(filename):
filename = os.path.join(Theme.system_path(),
self.color_scheme_basename) + \
"." + ColorScheme.extension()
if not os.path.isfile(filename):
return None
return filename
def set_color_scheme_filename(self, filename):
""" Set the filename of the color_scheme. """
self.color_scheme_basename = \
os.path.splitext(os.path.basename(filename ))[0]
def get_superkey_label(self):
""" Returns the (potentially overridden) label of the super keys. """
override = self.key_label_overrides.get("LWIN")
if override:
return override[0] # assumes RWIN=LWIN
return None
def get_superkey_size_group(self):
"""
Returns the (potentially overridden) size group of the super keys.
"""
override = self.key_label_overrides.get("LWIN")
if override:
return override[1] # assumes RWIN=LWIN
return None
def set_superkey_label(self, label, size_group):
""" Sets or clears the override for left and right super key labels. """
tuples = self.key_label_overrides
if label is None:
if "LWIN" in tuples:
del tuples["LWIN"]
if "RWIN" in tuples:
del tuples["RWIN"]
else:
tuples["LWIN"] = (label, size_group)
tuples["RWIN"] = (label, size_group)
self.key_label_overrides = tuples
@staticmethod
def system_to_user_filename(filename):
""" Returns the user filename for the given system filename. """
basename = os.path.splitext(os.path.basename(filename ))[0]
return os.path.join(Theme.user_path(),
basename) + "." + Theme.extension()
@staticmethod
def build_user_filename(basename):
"""
Returns a fully qualified filename pointing into the user directory
"""
return os.path.join(Theme.user_path(),
basename) + "." + Theme.extension()
@staticmethod
def build_system_filename(basename):
"""
Returns a fully qualified filename pointing into the system directory
"""
return os.path.join(Theme.system_path(),
basename) + "." + Theme.extension()
@staticmethod
def user_path():
""" Returns the path of the user directory for themes. """
return os.path.join(config.user_dir, "themes")
@staticmethod
def system_path():
""" Returns the path of the system directory for themes. """
return os.path.join(config.install_dir, "themes")
@staticmethod
def extension():
""" Returns the file extension of theme files """
return "theme"
@staticmethod
def load_merged_themes():
"""
Merge system and user themes.
User themes take precedence and hide system themes.
"""
system_themes = Theme.load_themes(True)
user_themes = Theme.load_themes(False)
themes = dict((t.basename, (t, None)) for t in system_themes)
for theme in user_themes:
# system theme hidden behind user theme?
if theme.basename in themes:
# keep the system theme behind the user theme
themes[theme.basename] = (theme, themes[theme.basename][0])
else:
themes[theme.basename] = (theme, None)
return themes
@staticmethod
def load_themes(is_system=False):
""" Load all themes from either the user or the system directory. """
themes = []
if is_system:
path = Theme.system_path()
else:
path = Theme.user_path()
filenames = Theme.find_themes(path)
for filename in filenames:
theme = Theme.load(filename, is_system)
if theme:
themes.append(theme)
return themes
@staticmethod
def find_themes(path):
"""
Returns the full path names of all themes found in the given path.
"""
themes = []
try:
files = os.listdir(path)
except OSError:
files = []
for filename in files:
if filename.endswith(Theme.extension()):
themes.append(os.path.join(path, filename))
return themes
@staticmethod
def load(filename, is_system=False):
""" Load a theme and return a new theme object. """
result = None
_file = open_utf8(filename)
try:
domdoc = minidom.parse(_file).documentElement
try:
theme = Theme()
node = domdoc.attributes.get("format")
format = Version.from_string(node.value) \
if node else Theme.THEME_FORMAT_INITIAL
theme.name = domdoc.attributes["name"].value
# "color_scheme" is the base file name of the color scheme
text = utils.xml_get_text(domdoc, "color_scheme")
if not text is None:
theme.color_scheme_basename = text
# get key label overrides
nodes = domdoc.getElementsByTagName("key_label_overrides")
if nodes:
overrides = nodes[0]
tuples = {}
for override in overrides.getElementsByTagName("key"):
key_id = override.attributes["id"].value
node = override.attributes.get("label")
label = node.value if node else ""
node = override.attributes.get("group")
group = node.value if node else ""
tuples[key_id] = (label, group)
theme.key_label_overrides = tuples
# read all other members
for name, _type, _default in Theme.attributes:
if not name in ["color_scheme_basename",
"key_label_overrides"]:
value = utils.xml_get_text(domdoc, name)
if not value is None:
if _type == "i":
value = int(value)
if _type == "d":
value = float(value)
if _type == "ad":
value = [float(s) for s in value.split(",")]
# upgrade to current file format
if format < Theme.THEME_FORMAT_1_1:
# direction was 0..360, ccw
# is now -180..180, cw
if name == "key_gradient_direction":
value = -(value % 360)
if value <= -180:
value += 360
setattr(theme, name, value)
theme._filename = filename
theme.is_system = is_system
theme.system_exists = is_system
result = theme
finally:
domdoc.unlink()
except (Exceptions.ThemeFileError,
xml.parsers.expat.ExpatError) as ex:
_logger.error(_format("Error loading theme '{filename}'. "
"{exception}: {cause}",
filename = filename,
exception = type(ex).__name__,
cause = unicode_str(ex)))
result = None
finally:
_file.close()
return result
def save_as(self, basename, name):
""" Save this theme under a new name. """
self._filename = self.build_user_filename(basename)
self._name = name
self.save()
def save(self):
""" Save this theme. """
domdoc = minidom.Document()
try:
theme_element = domdoc.createElement("theme")
theme_element.setAttribute("name", self._name)
theme_element.setAttribute("format", str(self.THEME_FORMAT))
domdoc.appendChild(theme_element)
for name, _type, _default in self.attributes:
if name == "color_scheme_basename":
element = domdoc.createElement("color_scheme")
text = domdoc.createTextNode(self.color_scheme_basename)
element.appendChild(text)
theme_element.appendChild(element)
elif name == "key_label_overrides":
overrides_element = \
domdoc.createElement("key_label_overrides")
theme_element.appendChild(overrides_element)
tuples = self.key_label_overrides
for key_id, values in list(tuples.items()):
element = domdoc.createElement("key")
element.setAttribute("id", key_id)
element.setAttribute("label", values[0])
element.setAttribute("group", values[1])
overrides_element.appendChild(element)
else:
value = getattr(self, name)
if _type == "s":
pass
elif _type == "i":
value = str(value)
elif _type == "d":
value = str(round(float(value), 2))
elif _type == "ad":
value = ", ".join(str(d) for d in value)
else:
assert(False) # attribute of unknown type
element = domdoc.createElement(name)
text = domdoc.createTextNode(value)
element.appendChild(text)
theme_element.appendChild(element)
pretty_xml = toprettyxml(domdoc)
XDGDirs.assure_user_dir_exists(self.user_path())
with open_utf8(self._filename, "w") as _file:
if sys.version_info.major >= 3:
_file.write(pretty_xml)
else:
_file.write(pretty_xml.encode("UTF-8"))
except Exception as xxx_todo_changeme2:
(ex) = xxx_todo_changeme2
raise Exceptions.ThemeFileError(_("Error saving ")
+ self._filename, chained_exception = ex)
finally:
domdoc.unlink()
class ColorScheme(object):
"""
ColorScheme defines the colors of onboards keyboard.
Each key or groups of keys may have their own individual colors.
Any color definition may be omitted. Undefined colors fall back
to color scheme defaults first, then to hard coded default colors.
"""
# onboard 0.95
COLOR_SCHEME_FORMAT_LEGACY = Version(1, 0)
# onboard 0.97, tree format, rule-based color matching
COLOR_SCHEME_FORMAT_TREE = Version(2, 0)
# onboard 0.99, added window colors
COLOR_SCHEME_WINDOW_COLORS = Version(2, 1)
COLOR_SCHEME_FORMAT = COLOR_SCHEME_WINDOW_COLORS
def __init__(self):
self._filename = ""
self._is_system = False
self._root = None # tree root
@property
def basename(self):
""" Returns the file base name of the color scheme. """
return os.path.splitext(os.path.basename(self._filename))[0]
@property
def filename(self):
""" Returns the filename of the color scheme. """
return self._filename
def is_key_in_scheme(self, key):
for id in [key.theme_id, key.id]:
if self._root.find_key_id(id):
return True
return False
def get_key_rgba(self, key, element, state = None):
"""
Get the color for the given key element and optionally key state.
If <state> is None the key state is retrieved from <key>.
"""
if state is None:
state = key.get_state()
state["insensitive"] = not key.sensitive
del state["sensitive"]
rgb = None
opacity = None
root_rgb = None
root_opacity = None
key_group = None
# First try to find the theme_id then fall back to the generic id
ids = [key.theme_id, key.id]
# Let numbered keys fall back to their base id, e.g. instead
# of prediction0, prediction1,... have only "prediction" in
# the color scheme.
if key.id == "correctionsbg":
ids.append("wordlist")
elif key.id == "predictionsbg":
ids.append("wordlist")
elif key.is_prediction_key():
ids.append("prediction")
elif key.is_correction_key():
ids.append("correction")
elif key.is_layer_button():
ids.append(key.get_similar_theme_id("layer"))
ids.append("layer")
# look for a matching key_group and color in the color scheme
for id in ids:
key_group = self._root.find_key_id(id)
if key_group:
rgb, opacity = key_group.find_element_color(element, state)
break
# Get root colors as fallback for the case when key id
# wasn't mentioned anywhere in the color scheme.
root_key_group = self._root.get_default_key_group()
if root_key_group:
root_rgb, root_opacity = \
root_key_group.find_element_color(element, state)
# Special case for layer buttons:
# don't take fill color from the root group,
# we want the layer fill color instead (via get_key_default_rgba()).
if element == "fill" and key.is_layer_button() or \
element == "label" and key.is_correction_key():
# Don't pick layer fill opacity when there is
# an rgb color defined in the color scheme.
if not rgb is None and \
opacity is None:
opacity = root_opacity
if opacity is None:
opacity = 1.0
elif key_group is None:
# All other colors fall back to the root group's colors
rgb = root_rgb
opacity = root_opacity
if rgb is None:
rgb = self.get_key_default_rgba(key, element, state)[:3]
if opacity is None:
opacity = self.get_key_default_rgba(key, element, state)[3]
rgba = rgb + [opacity]
return rgba
def get_key_default_rgba(self, key, element, state):
colors = {
"fill": [0.9, 0.85, 0.7, 1.0],
"prelight": [0.0, 0.0, 0.0, 1.0],
"pressed": [0.6, 0.6, 0.6, 1.0],
"active": [0.5, 0.5, 0.5, 1.0],
"locked": [1.0, 0.0, 0.0, 1.0],
"scanned": [0.45, 0.45, 0.7, 1.0],
"stroke": [0.0, 0.0, 0.0, 1.0],
"label": [0.0, 0.0, 0.0, 1.0],
"secondary-label": [0.5, 0.5, 0.5, 1.0],
"dwell-progress": [0.82, 0.19, 0.25, 1.0],
"correction-label": [1.0, 0.5, 0.5, 1.0],
}
rgba = [0.0, 0.0, 0.0, 1.0]
if element == "fill":
if key.is_layer_button() and \
not any(state.values()):
# Special case for base fill color of layer buttons:
# default color is layer fill color (as in onboard <=0.95).
layer_index = key.get_layer_index()
rgba = self.get_layer_fill_rgba(layer_index)
elif state.get("pressed"):
new_state = dict(list(state.items()))
new_state["pressed"] = False
rgba = self.get_key_rgba(key, element, new_state)
# Make the default pressed color a slightly darker
# or brighter variation of the unpressed color.
h, l, s = colorsys.rgb_to_hls(*rgba[:3])
# boost lightness changes for very dark and very bright colors
# Ad-hoc formula, purly for aesthetics
amount = -(log((l+.001)*(1-(l-.001))))*0.05 + 0.08
if l < .5: # dark color?
rgba = brighten(+amount, *rgba) # brigther
else:
rgba = brighten(-amount, *rgba) # darker
elif state.get("scanned"):
rgba = colors["scanned"]
# Make scanned active modifier keys stick out by blending
# scanned color with non-scanned color.
if state.get("active"): # includes locked
# inactive scanned color
new_state = dict(list(state.items()))
new_state["active"] = False
new_state["locked"] = False
scanned = self.get_key_rgba(key, element, new_state)
# unscanned fill color
new_state = dict(list(state.items()))
new_state["scanned"] = False
fill = self.get_key_rgba(key, element, new_state)
# blend inactive scanned color with unscanned fill color
for i in range(4):
rgba[i] = (scanned[i] + fill[i]) / 2.0
elif state.get("prelight"):
rgba = colors["prelight"]
elif state.get("locked"):
rgba = colors["locked"]
elif state.get("active"):
rgba = colors["active"]
else:
rgba = colors["fill"]
elif element == "stroke":
rgba == colors["stroke"]
elif element == "label":
if key.is_correction_key():
rgba = colors["correction-label"]
else:
rgba = colors["label"]
# dim label color for insensitive keys
if state.get("insensitive"):
rgba = self._get_insensitive_color(key, state, element)
elif element == "secondary-label":
rgba = colors["secondary-label"]
# dim label color for insensitive keys
if state.get("insensitive"):
rgba = self._get_insensitive_color(key, state, element)
elif element == "dwell-progress":
rgba = colors["dwell-progress"]
else:
assert(False) # unknown element
return rgba
def _get_insensitive_color(self, key, state, element):
new_state = state.copy()
new_state["insensitive"] = False
fill = self.get_key_rgba(key, "fill", new_state)
rgba = self.get_key_rgba(key, element, new_state)
h, lf, s = colorsys.rgb_to_hls(*fill[:3])
h, ll, s = colorsys.rgb_to_hls(*rgba[:3])
# Leave only one third of the lightness difference
# between label and fill color.
amount = (ll - lf) * 2.0 / 3.0
return brighten(-amount, *rgba)
def get_window_rgba(self, window_type, element):
"""
Returns window colors.
window_type may be "keyboard" or "key-popup".
element may be "border"
"""
rgb = None
opacity = None
windows = self._root.get_windows()
window = None
for item in windows:
if item.type == window_type:
window = item
break
if window:
for item in window.items:
if item.is_color() and \
item.element == element:
rgb = item.rgb
opacity = item.opacity
break
if rgb is None:
rgb = [1.0, 1.0, 1.0]
if opacity is None:
opacity = 1.0
rgba = rgb + [opacity]
return rgba
def get_layer_fill_rgba(self, layer_index):
"""
Returns the background fill color of the layer with the given index.
"""
rgb = None
opacity = None
layers = self._root.get_layers()
# If there is no layer definition for this index,
# repeat the last defined layer color.
layer_index = min(layer_index, len(layers) - 1)
if layer_index >= 0 and layer_index < len(layers):
for item in layers[layer_index].items:
if item.is_color() and \
item.element == "background":
rgb = item.rgb
opacity = item.opacity
break
if rgb is None:
rgb = [0.5, 0.5, 0.5]
if opacity is None:
opacity = 1.0
rgba = rgb + [opacity]
return rgba
def get_icon_rgba(self, element):
"""
Returns the color for the given element of the icon.
"""
rgb = None
opacity = None
icons = self._root.get_icons()
for icon in icons:
for item in icon.items:
if item.is_color() and \
item.element == element:
rgb = item.rgb
opacity = item.opacity
break
# default icon background is layer0 background
if element == "background":
# hard-coded default is the most common color
rgba_default = [0.88, 0.88, 0.88, 1.0]
else:
assert(False)
if rgb is None:
rgb = rgba_default[:3]
if opacity is None:
opacity = rgba_default[3]
if rgb is None:
rgb = [0.5, 0.5, 0.5]
if opacity is None:
opacity = 1.0
rgba = rgb + [opacity]
return rgba
@staticmethod
def user_path():
""" Returns the path of the user directory for color schemes. """
return os.path.join(config.user_dir, "themes")
@staticmethod
def system_path():
""" Returns the path of the system directory for color schemes. """
return os.path.join(config.install_dir, "themes")
@staticmethod
def extension():
""" Returns the file extension of color scheme files """
return "colors"
@staticmethod
def get_merged_color_schemes():
"""
Merge system and user color schemes.
User color schemes take precedence and hide system color schemes.
"""
system_color_schemes = ColorScheme.load_color_schemes(True)
user_color_schemes = ColorScheme.load_color_schemes(False)
color_schemes = dict((t.basename, t) for t in system_color_schemes)
for scheme in user_color_schemes:
color_schemes[scheme.basename] = scheme
return color_schemes
@staticmethod
def load_color_schemes(is_system=False):
"""
Load all color schemes from either the user or the system directory.
"""
color_schemes = []
if is_system:
path = ColorScheme.system_path()
else:
path = ColorScheme.user_path()
filenames = ColorScheme.find_color_schemes(path)
for filename in filenames:
color_scheme = ColorScheme.load(filename, is_system)
if color_scheme:
color_schemes.append(color_scheme)
return color_schemes
@staticmethod
def find_color_schemes(path):
"""
Returns the full path names of all color schemes found in the given path.
"""
color_schemes = []
try:
files = os.listdir(path)
except OSError:
files = []
for filename in files:
if filename.endswith(ColorScheme.extension()):
color_schemes.append(os.path.join(path, filename))
return color_schemes
@staticmethod
def load(filename, is_system=False):
""" Load a color scheme and return it as a new instance. """
color_scheme = None
f = open_utf8(filename)
try:
dom = minidom.parse(f).documentElement
name = dom.attributes["name"].value
# check layout format
format = ColorScheme.COLOR_SCHEME_FORMAT_LEGACY
if dom.hasAttribute("format"):
format = Version.from_string(dom.attributes["format"].value)
if format >= ColorScheme.COLOR_SCHEME_FORMAT_TREE: # tree format?
items = ColorScheme._parse_dom_node(dom, None, {})
else:
_logger.warning(_format( \
"Loading legacy color scheme format '{old_format}', "
"please consider upgrading to current format "
"'{new_format}': '{filename}'",
old_format = format,
new_format = ColorScheme.COLOR_SCHEME_FORMAT,
filename = filename))
items = ColorScheme._parse_legacy_color_scheme(dom)
if not items is None:
root = Root()
root.set_items(items)
color_scheme = ColorScheme()
color_scheme.name = name
color_scheme._filename = filename
color_scheme.is_system = is_system
color_scheme._root = root
#print(root.dumps())
except xml.parsers.expat.ExpatError as ex:
_logger.error(_format("Error loading color scheme '{filename}'. "
"{exception}: {cause}",
filename = filename,
exception = type(ex).__name__,
cause = unicode_str(ex)))
finally:
f.close()
return color_scheme
@staticmethod
def _parse_dom_node(dom_node, parent_item, used_keys):
""" Recursive function to parse all dom nodes of the layout tree """
items = []
for child in dom_node.childNodes:
if child.nodeType == minidom.Node.ELEMENT_NODE:
if child.tagName == "window":
item = ColorScheme._parse_window(child)
elif child.tagName == "layer":
item = ColorScheme._parse_layer(child)
elif child.tagName == "icon":
item = ColorScheme._parse_icon(child)
elif child.tagName == "key_group":
item = ColorScheme._parse_key_group(child, used_keys)
elif child.tagName == "color":
item = ColorScheme._parse_color(child)
else:
item = None
if item:
item.parent = parent_item
item.items = ColorScheme._parse_dom_node(child, item, used_keys)
items.append(item)
return items
@staticmethod
def _parse_dom_node_item(node, item):
""" Parses common properties of all items """
if node.hasAttribute("id"):
item.id = node.attributes["id"].value
@staticmethod
def _parse_window(node):
item = Window()
if node.hasAttribute("type"):
item.type = node.attributes["type"].value
ColorScheme._parse_dom_node_item(node, item)
return item
@staticmethod
def _parse_layer(node):
item = Layer()
ColorScheme._parse_dom_node_item(node, item)
return item
@staticmethod
def _parse_icon(node):
item = Icon()
ColorScheme._parse_dom_node_item(node, item)
return item
_key_ids_pattern = re.compile('[\w-]+(?:[.][\w-]+)?', re.UNICODE)
@staticmethod
def _parse_key_group(node, used_keys):
item = KeyGroup()
ColorScheme._parse_dom_node_item(node, item)
# read key ids
text = "".join([n.data for n in node.childNodes \
if n.nodeType == n.TEXT_NODE])
ids = [id for id in ColorScheme._key_ids_pattern.findall(text) if id]
# check for duplicate key definitions
for key_id in ids:
if key_id in used_keys:
raise ValueError(_format("Duplicate key_id '{}' found "
"in color scheme file. "
"Key_ids must occur only once.",
key_id))
used_keys.update(list(zip(ids, ids)))
item.key_ids = ids
return item
@staticmethod
def _parse_color(node):
item = KeyColor()
ColorScheme._parse_dom_node_item(node, item)
if node.hasAttribute("element"):
item.element = node.attributes["element"].value
if node.hasAttribute("rgb"):
value = node.attributes["rgb"].value
item.rgb = [hexstring_to_float(value[1:3])/255,
hexstring_to_float(value[3:5])/255,
hexstring_to_float(value[5:7])/255]
if node.hasAttribute("opacity"):
item.opacity = float(node.attributes["opacity"].value)
state = {}
ColorScheme._parse_state_attibute(node, "prelight", state)
ColorScheme._parse_state_attibute(node, "pressed", state)
ColorScheme._parse_state_attibute(node, "active", state)
ColorScheme._parse_state_attibute(node, "locked", state)
ColorScheme._parse_state_attibute(node, "insensitive", state)
ColorScheme._parse_state_attibute(node, "scanned", state)
item.state = state
return item
@staticmethod
def _parse_state_attibute(node, name, state):
if node.hasAttribute(name):
value = node.attributes[name].value == "true"
state[name] = value
if name == "locked" and value:
state["active"] = True # locked implies active
###########################################################################
@staticmethod
def _parse_legacy_color_scheme(dom_node):
""" Load a color scheme and return it as a new object. """
color_defaults = {
"fill": [0.0, 0.0, 0.0, 1.0],
"hovered": [0.0, 0.0, 0.0, 1.0],
"pressed": [0.6, 0.6, 0.6, 1.0],
"pressed-latched": [0.6, 0.6, 0.6, 1.0],
"pressed-locked": [0.6, 0.6, 0.6, 1.0],
"latched": [0.5, 0.5, 0.5, 1.0],
"locked": [1.0, 0.0, 0.0, 1.0],
"scanned": [0.45, 0.45, 0.7, 1.0],
"stroke": [0.0, 0.0, 0.0, 1.0],
"stroke-hovered": [0.0, 0.0, 0.0, 1.0],
"stroke-pressed": [0.0, 0.0, 0.0, 1.0],
"stroke-pressed-latched": [0.0, 0.0, 0.0, 1.0],
"stroke-pressed-locked": [0.0, 0.0, 0.0, 1.0],
"stroke-latched": [0.0, 0.0, 0.0, 1.0],
"stroke-locked": [0.0, 0.0, 0.0, 1.0],
"stroke-scanned": [0.0, 0.0, 0.0, 1.0],
"label": [0.0, 0.0, 0.0, 1.0],
"label-hovered": [0.0, 0.0, 0.0, 1.0],
"label-pressed": [0.0, 0.0, 0.0, 1.0],
"label-pressed-latched": [0.0, 0.0, 0.0, 1.0],
"label-pressed-locked": [0.0, 0.0, 0.0, 1.0],
"label-latched": [0.0, 0.0, 0.0, 1.0],
"label-locked": [0.0, 0.0, 0.0, 1.0],
"label-scanned": [0.0, 0.0, 0.0, 1.0],
"dwell-progress": [0.82, 0.19, 0.25, 1.0],
}
items = []
# layer colors
layers = dom_node.getElementsByTagName("layer")
if not layers:
# Still accept "pane" for backwards compatibility
layers = dom_node.getElementsByTagName("pane")
for i, layer in enumerate(layers):
attrib = "fill"
rgb = None
opacity = None
color = KeyColor()
if layer.hasAttribute(attrib):
value = layer.attributes[attrib].value
color.rgb = [hexstring_to_float(value[1:3])/255,
hexstring_to_float(value[3:5])/255,
hexstring_to_float(value[5:7])/255]
oattrib = attrib + "-opacity"
if layer.hasAttribute(oattrib):
color.opacity = float(layer.attributes[oattrib].value)
color.element = "background"
layer = Layer()
layer.set_items([color])
items.append(layer)
# key groups
used_keys = {}
root_key_group = None
key_groups = []
for group in dom_node.getElementsByTagName("key_group"):
# Check for default flag.
# Default colors are applied to all keys
# not found in the color scheme.
default_group = False
if group.hasAttribute("default"):
default_group = bool(group.attributes["default"].value)
# read key ids
text = "".join([n.data for n in group.childNodes])
key_ids = [x for x in re.findall('\w+(?:[.][\w-]+)?', text) if x]
# check for duplicate key definitions
for key_id in key_ids:
if key_id in used_keys:
raise ValueError(_format("Duplicate key_id '{}' found "
"in color scheme file. "
"Key_ids must occur only once.",
key_id))
used_keys.update(list(zip(key_ids, key_ids)))
colors = []
for attrib in list(color_defaults.keys()):
rgb = None
opacity = None
# read color attribute
if group.hasAttribute(attrib):
value = group.attributes[attrib].value
rgb = [hexstring_to_float(value[1:3])/255,
hexstring_to_float(value[3:5])/255,
hexstring_to_float(value[5:7])/255]
# read opacity attribute
oattrib = attrib + "-opacity"
if group.hasAttribute(oattrib):
opacity = float(group.attributes[oattrib].value)
if not rgb is None or not opacity is None:
elements = ["fill", "stroke", "label", "dwell-progress"]
for element in elements:
if attrib.startswith(element):
break
else:
element = "fill"
if attrib.startswith(element):
state_attrib = attrib[len(element):]
if state_attrib.startswith("-"):
state_attrib = state_attrib[1:]
else:
state_attrib = attrib
color = KeyColor()
color.rgb = rgb
color.opacity = opacity
color.element = element
if state_attrib:
color.state = {state_attrib : True}
else:
color.state = {}
colors.append(color)
key_group = KeyGroup()
key_group.set_items(colors)
key_group.key_ids = key_ids
if default_group:
root_key_group = key_group
else:
key_groups.append(key_group)
if root_key_group:
root_key_group.append_items(key_groups)
items.append(root_key_group)
return items
class ColorSchemeItem(TreeItem):
""" Base class of color scheme items """
def dumps(self):
"""
Recursively dumps the (sub-) tree starting from self.
Returns a multi-line string.
"""
global _level
if not "_level" in globals():
_level = -1
_level += 1
s = " "*_level + repr(self) + "\n" + \
"".join(item.dumps() for item in self.items)
_level -= 1
return s
def is_window(self):
return False
def is_layer(self):
return False
def is_icon(self):
return False
def is_key_group(self):
return False
def is_color(self):
return False
def find_key_id(self, key_id):
""" Find the key group that has key_id """
if self.is_key_group():
if key_id in self.key_ids:
return self
for child in self.items:
item = child.find_key_id(key_id)
if item:
return item
return None
class Root(ColorSchemeItem):
""" Container for a layers colors """
def get_windows(self):
"""
Get list of window in order of appearance
in the color scheme file.
"""
windows = []
for item in self.items:
if item.is_window():
windows.append(item)
return windows
def get_layers(self):
"""
Get list of layer items in order of appearance
in the color scheme file.
"""
layers = []
for item in self.items:
if item.is_layer():
layers.append(item)
return layers
def get_icons(self):
"""
Get list of the icon items in order of appearance
in the color scheme file.
"""
icons = []
for item in self.items:
if item.is_icon():
icons.append(item)
return icons
def get_default_key_group(self):
""" Default key group for keys that aren't part of any key group """
for child in self.items:
if child.is_key_group():
return child
return None
class Window(ColorSchemeItem):
""" Container for a window's colors """
type = "" # keyboard, key-popup
def is_window(self):
return True
class Layer(ColorSchemeItem):
""" Container for a layer's colors """
def is_layer(self):
return True
class Icon(ColorSchemeItem):
""" Container for a Icon's' colors """
def is_icon(self):
return True
class Color(ColorSchemeItem):
""" A single color, rgb + opacity """
element = None
rgb = None
opacity = None
def __repr__(self):
return "{} element={} rgb={} opacity={}".format( \
ColorSchemeItem.__repr__(self),
repr(self.element),
repr(self.rgb),
repr(self.opacity))
def is_color(self):
return True
def matches(self, element, *args):
"""
Returns true if self matches the given parameters.
"""
return self.element == element
class KeyColor(Color):
"""
A single key (or layer) color.
"""
state = None # dict whith "pressed"=True, "active"=False, etc.
def __repr__(self):
return "{} element={} rgb={} opacity={} state={}".format( \
ColorSchemeItem.__repr__(self),
repr(self.element),
repr(self.rgb),
repr(self.opacity),
repr(self.state))
def matches(self, element, state):
"""
Returns true if self matches the given parameters.
state attributes match if they are equal or None, i.e. an
empty state dict always matches.
"""
result = True
if not self.element == element:
return False
for attr, value in list(state.items()):
# Special case for fill color
# By default the fill color is only applied to the single
# state where nothing is pressed, active, locked, etc.
# All other elements apply to all state permutations if
# not asked to do otherwise.
# Allows for hard coded default fill colors to take over without
# doing anything special in the color scheme files.
default = value # "don't care", always match unspecified states
if element == "fill" and \
attr in ["active", "locked", "pressed", "scanned"] and \
not attr in self.state:
default = False # consider unspecified states to be False
if (element == "label" or element == "secondary-label") and \
attr in ["insensitive"] and \
not attr in self.state:
default = False # consider unspecified states to be False
if self.state.get(attr, default) != value:
result = False
return result
class KeyGroup(ColorSchemeItem):
""" A group of key ids and their colors """
key_ids = ()
def __repr__(self):
return "{} key_ids={}".format(ColorSchemeItem.__repr__(self),
repr(self.key_ids))
def is_key_group(self):
return True
def find_element_color(self, element, state):
rgb = None
opacity = None
# walk key groups from self down to the root
for key_group in self.iter_to_root():
if key_group.is_key_group():
# run through all colors of the key group, top to bottom
for child in key_group.items:
if child.is_color():
for color in child.iter_depth_first():
# matching color found?
if color.matches(element, state):
if rgb is None:
rgb = color.rgb
if opacity is None:
opacity = color.opacity
if not rgb is None and not opacity is None:
return rgb, opacity # break early
return rgb, opacity
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