This file is indexed.

/usr/share/meshlab/shaders/stripes2.gdp is in meshlab 1.3.2+dfsg1-3.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

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<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<!-- /****************************************************************************
* MeshLab                                                           o o     *
* An extendible mesh processor                                    o     o   *
*                                                                _   O  _   *
* Copyright(C) 2005, 2009                                          \/)\/    *
* Visual Computing Lab                                            /\/|      *
* ISTI - Italian National Research Council                           |      *
*                                                                    \      *
* All rights reserved.                                                      *
*                                                                           *
* This program is free software; you can redistribute it and/or modify      *
* it under the terms of the GNU General Public License as published by      *
* the Free Software Foundation; either version 2 of the License, or         *
* (at your option) any later version.                                       *
*                                                                           *
* This program is distributed in the hope that it will be useful,           *
* but WITHOUT ANY WARRANTY; without even the implied warranty of            *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the             *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt)          *
* for more details.                                                         *
*                                                                           *
****************************************************************************/ -->
<GLSLang>
  <Metadata>
    <Author Author="" />
    <Email Email="" />
    <Company Company="" />
    <Shader Shader="" />
    <ShaderDescription ShaderDescription="" />
    <License License="" />
    <Version Version="" />
  </Metadata>
  <VPCount numero="1">
    <Filenames>
      <Filename0 VertexProgram="stripes2.vert" />
    </Filenames>
  </VPCount>
  <FPCount numero="1">
    <Filenames>
      <Filename0 FragmentProgram="stripes2.frag" />
    </Filenames>
  </FPCount>
  <TexturesPlugins NumberOfPlugins="0" />
  <TexturedUsed NumberUsedTU="0" />
  <UniformVariables NumberOfVariables="3">
    <Uniform0 Type="5" Name="Scale" ArraySize="1" Widget="0" Min="0" Max="100" Step="0.1">
      <Values Value0="1" />
    </Uniform0>
    <Uniform1 Type="5" Name="Width" ArraySize="1" Widget="0" Min="0" Max="1" Step="0.01">
      <Values Value0="0.5" Value1="0.5" Value2="0.5" />
    </Uniform1>
    <Uniform2 Type="7" Name="StripeDir" ArraySize="1" Widget="0" Min="0" Max="1" Step="0.001">
      <Values Value0="0" Value1="1" Value2="0" />
    </Uniform2>
  </UniformVariables>
  <FogParameters FogColorR="0" FogColorG="0" FogColorB="0" FogColorA="1" Density="1" Start="0" End="1" />
  <VertexProcessor CullFace="False" PolygonMode="DummieField" PolygonModeBack="6914" PolygonModeFront="6914" LocalValue="1" TwoSidedValue="1" ColorControlValue="33273" />
  <FragmentProcessor Shade="7425" AlphaTest="True" AlphaFunc="516" AlphaClamp="0.5" Blending="False" BlendFuncSRC="770" BlendFuncDST="771" BlendEquation="32774" DepthTest="True" DepthFunc="515" ClampNear="0" ClampFar="1" ClearColorR="0.5019608" ClearColorG="0.5019608" ClearColorB="0.5019608" ClearColorA="1" />
  <MotionData Speed="0.05" Distance="4" Rotation="False" />
  <BuiltInStates>
    <ModelAmbient AmbientR="0.2" AmbientG="0.2" AmbientB="0.2" AmbientA="1" />
    <FrontMaterial AmbR="0.2" AmbG="0.2" AmbB="0.2" AmbA="1" DifR="0.8000001" DifG="0.8000001" DifB="0.8000001" DifA="1" SpecR="0" SpecG="0" SpecB="0" SpecA="1" EmiR="0" EmiG="0" EmiB="0" EmiA="1" Shininess="0" />
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  </BuiltInStates>
  <BackGround>
    <BackGroundMode Mode="0" />
  </BackGround>
</GLSLang>