/usr/include/Wt/WMessageBox is in libwt-dev 3.3.6+dfsg-1.1.
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/*
* Copyright (C) 2008 Emweb bvba, Kessel-Lo, Belgium.
*
* See the LICENSE file for terms of use.
*/
#ifndef WMESSAGEBOX_
#define WMESSAGEBOX_
#include <Wt/WDialog>
#include <Wt/WSignalMapper>
namespace Wt {
class WContainerWidget;
class WImage;
class WPushButton;
class WText;
/*! \class WMessageBox Wt/WMessageBox Wt/WMessageBox
* \brief A standard dialog for confirmation or to get simple user input
*
* The messagebox shows a message in a dialog window, with a number
* of buttons. These buttons may be standard buttons, or customized.
*
* A messagebox is (usually) modal, and can be instantiated
* synchronously or asynchronously.
*
* When using a messagebox asynchronously, there is no API call that
* waits for the messagebox to be processed. Instead, the usage is
* similar to instantiating a WDialog (or any other widget). You need
* to connect to the buttonClicked() signal to interpret the result and
* delete the message box.
*
* The synchronous use of a messagebox involves the use of the static
* show() method, which blocks the current thread until the user has
* processed the messabebox. Since this uses the WDialog::exec(), it
* suffers from the same scalability issues as well as
* limitations. See documentation of WDialog for more details.
*
* \if cpp
* Example code (using the exec() method, not recommended):
* \code
* StandardButton
* result = WMessageBox::show("Confirm", "About to wreak havoc... Continue ?",
* Ok | Cancel);
* \endcode
* \endif
*
* This will show a message box that looks like this:
*
* <TABLE border="0" align="center"> <TR> <TD>
* \image html WMessageBox-default-1.png "Example of a WMessageBox (default)"
* </TD> <TD>
* \image html WMessageBox-polished-1.png "Example of a WMessageBox (polished)"
* </TD> </TR> </TABLE>
*
* <h3>i18n</h3>
*
* The strings used in the WMessageBox buttons can be translated by overriding
* the default values for the following localization keys:
* - Wt.WMessageBox.Abort: Abort
* - Wt.WMessageBox.Cancel: Cancel
* - Wt.WMessageBox.Ignore: Ignore
* - Wt.WMessageBox.No: No
* - Wt.WMessageBox.NoToAll: No to All
* - Wt.WMessageBox.Ok: Ok
* - Wt.WMessageBox.Retry: Retry
* - Wt.WMessageBox.Yes: Yes
* - Wt.WMessageBox.YesToAll: Yes to All
*/
class WT_API WMessageBox : public WDialog
{
public:
using WDialog::show;
/*! \brief Creates an empty message box.
*/
WMessageBox(WObject *parent = 0);
/*! \brief Creates a message box with given caption, text, icon, and
* buttons.
*/
WMessageBox(const WString& caption, const WString& text, Icon icon,
WFlags<StandardButton> buttons, WObject *parent = 0);
/*! \brief Sets the text for the message box.
*/
void setText(const WString& text);
/*! \brief Returns the message box text.
*/
const WString& text() const;
/*! \brief Returns the text widget.
*
* This may be useful to customize the style or layout of the displayed
* text.
*/
WText *textWidget() const { return text_; }
/*! \brief Sets the icon.
*/
void setIcon(Icon icon);
/*! \brief Returns the icon.
*/
Icon icon() const { return icon_; }
/*! \brief Adds a custom button.
*
* When the button is clicked, the associated result will be returned.
*/
void addButton(WPushButton *button, StandardButton result);
/*! \brief Adds a custom button with given text.
*
* When the button is clicked, the associated result will be returned.
*/
WPushButton *addButton(const WString& text, StandardButton result);
/*! \brief Adds a standard button.
*/
WPushButton *addButton(StandardButton result);
/*! \brief Sets standard buttons for the message box (<b>deprecated</b>).
*
* \deprecated this method has been renamed to setStandardButtons().
*/
void setButtons(WFlags<StandardButton> buttons);
/*! \brief Sets standard buttons for the message box.
*/
void setStandardButtons(WFlags<StandardButton> buttons);
/*! \brief Returns the standard buttons.
*
* \sa setStandardButtons(), addButton()
*/
WFlags<StandardButton> standardButtons() const;
/*! \brief Returns the buttons.
*
* \note buttons() returning WFlags<StandardButton> has been renamed
* to standardButtons() in %Wt 3.3.1
*/
std::vector<WPushButton *> buttons() const;
/*! \brief Returns the button widget for the given standard button.
*
* Returns \c 0 if the button isn't in the message box.
*
* This may be useful to customize the style or layout of the button.
*/
WPushButton *button(StandardButton button);
/*! \brief Sets the button as the default button.
*
* The default button is pressed when the user presses enter. Only one
* button can be the default button.
*
* If no default button is set, %Wt will take a button that is associated
* with a Wt::Ok or Wt::Yes result.
*/
void setDefaultButton(WPushButton *button);
/*! \brief Sets the button as the default button.
*
* The default button is pressed when the user presses enter. Only one
* button can be the default button.
*
* The default value is 0 (no default button).
*/
void setDefaultButton(StandardButton button);
/*! \brief Returns the default button.
*
* \sa setDefaultButton()
*/
WPushButton *defaultButton() const { return defaultButton_; }
/*! \brief Sets the escape button.
*
* The escape button is pressed when the user presses escapes.
*
* If no escape button is set, %Wt will take a button that is associated
* with a Wt::Cancel or Wt::No result.
*/
void setEscapeButton(WPushButton *button);
/*! \brief Sets the escape button.
*
* The escape button is pressed when the user presses escapes.
*
* If no escape button is set, %Wt will take a button that is associated
* with a Wt::Cancel or Wt::No result.
*/
void setEscapeButton(StandardButton button);
/*! \brief Returns the escape button.
*
* \sa setEscapeButton()
*/
WPushButton *escapeButton() const { return escapeButton_; }
/*! \brief Returns the result of this message box.
*
* This value is only defined after the dialog is finished.
*/
StandardButton buttonResult() { return result_; }
/*! \brief Convenience method to show a message box, blocking the current
* thread.
*
* Show a message box, blocking the current thread until the message box
* is closed, and return the result. The use of this method is not
* recommended since it uses WDialog::exec(). See documentation of
* WDialog for detailed information.
*
* \if java
* <i>This functionality is only available on Servlet 3.0 compatible
* servlet containers.</i>
* \endif
*/
static StandardButton show(const WString& caption,
const WString& text,
WFlags<StandardButton> buttons,
const WAnimation& animation = WAnimation());
/*! \brief %Signal emitted when a button is clicked.
*/
Signal<StandardButton>& buttonClicked() { return buttonClicked_; }
virtual void setHidden(bool hidden,
const WAnimation& animation = WAnimation());
private:
struct Button {
WPushButton *button;
StandardButton result;
};
std::vector<Button> buttons_;
Icon icon_;
StandardButton result_;
Signal<StandardButton> buttonClicked_;
WPushButton *defaultButton_, *escapeButton_;
WText *text_;
WIcon *iconW_;
WSignalMapper<StandardButton, NoClass> *buttonMapper_;
void create();
void onFinished();
void onButtonClick(StandardButton b);
void mappedButtonClick(StandardButton b);
static StandardButton order_[];
static const char *buttonText_[];
static WString standardButtonText(StandardButton b);
};
}
#endif // WMESSAGEBOX_
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