/usr/include/Wt/WDialog is in libwt-dev 3.3.6+dfsg-1.1.
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/*
* Copyright (C) 2008 Emweb bvba, Kessel-Lo, Belgium.
*
* See the LICENSE file for terms of use.
*/
#ifndef WDIALOG_H_
#define WDIALOG_H_
#include <Wt/WPopupWidget>
#include <Wt/WContainerWidget>
#include <Wt/WJavaScript>
namespace Wt {
class DialogCover;
/*! \class WDialog Wt/WDialog Wt/WDialog
* \brief A %WDialog shows a dialog.
*
* By default, the dialog is <i>modal</i>. A modal window blocks the
* user interface, and does not allow the user to interact with any
* other part of the user interface until the dialog is closed (this
* is enforced at the server side, so you may rely on this behavior).
*
* A modal dialog can be instantiated synchronously or
* asynchronously. A non-modal dialog can only be instantiated
* asynchronously.
*
* When using a dialog asynchronously, there is no API call that waits
* for the dialog to be closed. Then, the usage is similar to
* instantiating any other widget. The dialog may be closed by calling
* accept(), reject() or done() (or connecting a signal to one of
* these methods). This will hide the dialog and emit the finished()
* signal, which you then can listen for to process the dialog result
* and delete the dialog. Unlike other widgets, a dialog does not need
* to be added to a parent widget, but is hidden by default. You must
* use the method show() or \link setHidden() setHidden(false)\endlink
* to show the dialog.
*
* The synchronous use of a dialog involves a call to exec() which
* will block (suspend the thread) until the dialog window is closed,
* and return the dialog result. Events within dialog are handled
* using a so-called recursive event loop. Typically, an OK button
* will be connected to accept(), and in some cases a Cancel button to
* reject(). This solution has the drawback that it is not scalable to
* many concurrent sessions, since for every session with a recursive
* event loop, a thread is locked until exec() returns. A thread that
* is locked by a recursive event loop cannot be used to process
* requests from another sessions. When all threads in the threadpool
* are locked in recursive event loops, the server will be
* unresponsive to requests from any other session. In practical
* terms, this means you must not use exec(), unless your application
* will never be used by more concurrent users than the amount of
* threads in your threadpool (like on some intranets or
* extranets). Using exec() is not supported from outside the regular
* event loop (i.e. when taking a lock on a session using
* WApplication::getUpdateLock() or by posting an event using
* WServer::post()). \if java This functionality is only available on
* Servlet 3.0 compatible servlet containers. \endif
*
* Use \link setModal() setModal(false)\endlink to create a non-modal
* dialog. A non-modal dialog does not block the underlying user interface:
* the user must not first deal with the dialog before interacting with the
* rest of the user interface.
*
* Contents for the dialog is defined by adding it to the contents()
* widget.
*
* \if cpp
* Usage example, using the exec() method (not recommended):
* \code
* Wt::WDialog dialog("Personalia");
*
* new Wt::WText("Enter your name: ", dialog.contents());
* Wt::WLineEdit edit(dialog.contents());
* new Wt::WBreak(dialog.contents());
*
* Wt::WPushButton ok("Ok", dialog.contents());
*
* // these events will accept() the Dialog
* edit.enterPressed().connect(&dialog, &Wt::WDialog::accept);
* ok.clicked().connect(&dialog, &Wt::WDialog::accept);
*
* if (dialog.exec() == Wt::WDialog::Accepted)
* setStatus("Welcome, " + edit.text());
* \endcode
*
* Usage example, using the asynchronous method (recommended):
* \code
* void MyClass::showDialog()
* {
* dialog_ = new WDialog("Personalia");
*
* new Wt::WText("Enter your name: ", dialog_->contents());
* Wt::WLineEdit *edit = new Wt::WLineEdit(dialog_->contents());
* new Wt::WBreak(dialog_->contents());
*
* Wt::WPushButton *ok = new Wt::WPushButton("Ok", dialog_->contents());
*
* // these events will accept() the Dialog
* edit->enterPressed().connect(dialog_, &Wt::WDialog::accept);
* ok->clicked().connect(dialog_, &Wt::WDialog::accept);
*
* dialog_->finished().connect(this, &MyClass::dialogDone);
* dialog_->show();
* }
*
* void MyClass::dialogDone(DialogCode code)
* {
* if (code == Wt::WDialog::Accepted)
* setStatus("Welcome, " + edit_->text());
* delete dialog_;
* }
* \endcode
* \endif
*
* This dialog looks like this (using the default css themes):
*
* <TABLE border="0" align="center"> <TR> <TD>
* \image html WDialog-default-1.png "A simple custom dialog (default)"
* </TD> <TD>
* \image html WDialog-polished-1.png "A simple custom dialog (polished)"
* </TD> </TR> </TABLE>
*
* \note For the dialog (or rather, the silkscreen covering the user
* interface below) to render properly in IE, the "html body"
* margin is set to 0 (if it wasn't already).
*/
class WT_API WDialog : public WPopupWidget
{
public:
/*! \brief The result of a modal dialog execution.
*/
enum DialogCode { Rejected, //!< Dialog closed with reject()
Accepted //!< Dialog closed with accept()
};
/*! \brief Constructs a new dialog.
*
* Unlike other widgets, the dialog does not require a parent
* container since it is a top-level widget. You may however still
* provide a parent object to let the dialog be deleted together
* with its parent.
*/
WDialog(WObject *parent = 0);
/*! \brief Constructs a dialog with a given window title.
*
* Unlike other widgets, the dialog does not require a parent
* container since it is a top-level widget. You may however still
* provide a parent object to let the dialog be deleted together
* with its parent.
*/
WDialog(const WString& windowTitle, WObject *parent = 0);
/*! \brief Deletes a dialog.
*/
~WDialog();
/*! \brief Sets the dialog window title.
*
* The window title is displayed in the title bar.
*
* \sa setTitleBarEnabled()
*/
void setWindowTitle(const WString& title);
/*! \brief Returns the dialog window title.
*
* \sa setWindowTitle()
*/
WString windowTitle() const;
#ifndef WT_DEPRECATED_3_0_0
/*! \brief Sets the dialog caption (<b>deprecated</b>).
*
* \deprecated Use setWindowTitle() instead.
*/
void setCaption(const WString& caption);
/*! \brief Returns the dialog caption (<b>deprecated</b>).
*
* \deprecated Use windowTitle() instead.
*/
WString caption() const;
#endif // WT_DEPRECATED_3_0_0
/*! \brief Enables or disables the title bar.
*
* The titlebar is enabled by default.
*/
void setTitleBarEnabled(bool enabled);
/*! \brief Returns whether the title bar is enabled.
*
* \sa setTitleBarEnabled()
*/
bool isTitleBarEnabled() const { return !titleBar_->isHidden(); }
/*! \brief Returns the dialog title bar container.
*
* The title bar contains a single text that contains the
* caption. You may customize the title bar by for example adding
* other content.
*/
WContainerWidget *titleBar() const { return titleBar_; }
/*! \brief Returns the dialog contents container.
*
* Content to the dialog window may be added to this container widget.
*/
WContainerWidget *contents() const { return contents_; }
/*! \brief Returns the dialog footer container.
*
* This is an optional section which is typically used for buttons.
*/
WContainerWidget *footer() const;
/*! \brief Executes the dialog in a recursive event loop.
*
* Executes the dialog synchronously. This blocks the current thread
* of execution until one of done(DialogCode), accept() or reject()
* is called.
*
* <i>Warning: using exec() does not scale to many concurrent
* sessions, since the thread is locked until exec returns, so the
* entire server will be unresponsive when the thread pool is
* exhausted.</i>
*
* \if java
* <i>This functionality is only available on Servlet 3.0 compatible
* servlet containers.</i>
* \endif
*
* \sa done(DialogCode r), accept(), reject()
*/
DialogCode exec(const WAnimation& animation = WAnimation());
/*! \brief Stops the dialog.
*
* Sets the dialog result, and emits the finished() signal.
*
* \if cpp
* If a recursive event loop was started using the exec() method, it
* is ended.
* \endif
*
* \sa finished(), result()
*/
virtual void done(DialogCode r);
/*! \brief Closes the dialog, with result is Accepted.
*
* \sa done(DialogCode r), reject()
*/
virtual void accept();
/*! \brief Closes the dialog, with result is Rejected.
*
* \sa done(DialogCode r), accept()
*/
virtual void reject();
/*! \brief Lets pressing the escape key reject the dialog.
*
* Before %Wt 3.1.5, pressing escape automatically rejected the dialog.
* Since 3.1.4 this behaviour is no longer the default since it may
* interfere with other functionality in the dialog. Use this method
* to enable this behaviour.
*
* \sa reject()
*/
void rejectWhenEscapePressed(bool enable = true);
/*! \brief %Signal emitted when the dialog is closed.
*
* \sa done(DialogCode r), accept(), reject()
*/
Signal<DialogCode>& finished() { return finished_; }
/*! \brief Returns the result that was set for this dialog.
*
* \sa done(DialogCode r)
*/
DialogCode result() const { return result_; }
/*! \brief Sets whether the dialog is modal.
*
* A modal dialog will block the underlying user interface. A modal dialog
* can be shown synchronously or asynchronously. A non-modal dialog can only
* be shown asynchronously.
*
* By default a dialog is modal.
*/
void setModal(bool modal);
/*! \brief Returns whether the dialog is modal.
*
* \sa setModal()
*/
bool isModal() const { return modal_; }
/*! \brief Adds a resize handle to the dialog.
*
* The resize handle is shown in the bottom right corner of the dialog,
* and allows the user to resize the dialog (but not smaller than the
* content allows).
*
* This also sets the minimum width and height to WLength::Auto to
* use the initial width and height as minimum sizes. You may want
* to provide other values for minimum width and height to allow the
* dialog to be reduced in size.
*
* \sa setMinimumSize(), setMaximumSize()
*/
void setResizable(bool resizable);
/*! \brief Returns whether the dialog has a resize handle.
*
* \sa setResizable()
*/
bool resizable() const { return resizable_; }
/*! \brief Adds a close button to the titlebar.
*
* The close button is shown in the title bar. Clicking the close button
* will reject the dialog.
*/
void setClosable(bool closable);
/*! \brief Returns whether the dialog can be closed.
*/
bool closable() const { return closeIcon_ != 0; }
/*! \brief Set focus on the first widget in the dialog.
*/
void setAutoFocus(bool enable){ autoFocus_ = enable;}
virtual void setHidden(bool hidden,
const WAnimation& animation = WAnimation());
virtual void positionAt(const WWidget *widget,
Orientation orientation = Vertical);
/*! \brief Set the position of the widget at the mouse position
*/
void positionAt(const Wt::WMouseEvent& ev);
/*! \brief Raises this dialog to be the top-most dialog.
*/
void raiseToFront();
virtual void setMinimumSize(const WLength& width, const WLength& height);
virtual void setMaximumSize(const WLength& width, const WLength& height);
/*! \brief %Signal emitted when the dialog is being resized by the user.
*
* The information passed are the new width and height.
*
* \sa setResizable()
*/
JSignal<int, int>& resized() { return resized_; }
/*! \brief %Signal emitted when the dialog is being moved by the user.
*
* The information passed are the new x and y position
* (relative to the wietdow).
*/
JSignal<int, int>& moved() { return moved_; }
/** @name keyboard and mouse events
*/
//@{
/*! \brief Event signal emitted when a keyboard key is pushed down.
*
* The event will be triggered if nothing in the WDialog has focus
*
* \sa WInteractiveWidget::keyWentDown
*/
EventSignal<WKeyEvent>& keyWentDown();
/*! \brief Event signal emitted when a "character" was entered.
*
* The event will be triggered if nothing in the WDialog has focus
*
* \sa WInteractiveWidget::keyPressed
*/
EventSignal<WKeyEvent>& keyPressed();
/*! \brief Event signal emitted when a keyboard key is released.
*
* The event will be triggered if nothing in the WDialog has focus
*
* \sa WInteractiveWidget::keyWentUp
*/
EventSignal<WKeyEvent>& keyWentUp();
/*! \brief Event signal emitted when enter was pressed.
*
* The event will be triggered if nothing in the WDialog has focus
*
* \sa WInteractiveWidget::enterPressed
*/
EventSignal<>& enterPressed();
/*! \brief Event signal emitted when escape was pressed.
*
* The event will be triggered if nothing in the WDialog has focus
*
* \sa WInteractiveWidget::escapePressed
*
*/
EventSignal<>& escapePressed();
//@}
protected:
virtual void render(WFlags<RenderFlag> flags);
private:
WTemplate *impl_;
WText *caption_;
WText *closeIcon_;
WContainerWidget *titleBar_;
WContainerWidget *contents_;
WContainerWidget *layoutContainer_;
mutable WContainerWidget *footer_;
bool modal_, resizable_, escapeIsReject_, autoFocus_;
JSignal<int,int> moved_, resized_;
Signal<DialogCode> finished_;
DialogCode result_;
bool recursiveEventLoop_;
Wt::Signals::connection escapeConnection1_, escapeConnection2_,
enterConnection1_, enterConnection2_;
void create();
void onEscapePressed();
void onDefaultPressed();
void bringToFront(const WMouseEvent &e);
DialogCover *cover();
friend class DialogCover;
};
}
#endif // WDIALOG_H_
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