/usr/include/libwildmagic/Wm5VisualEffect.h is in libwildmagic-dev 5.13-1+b2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 | // Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.2 (2012/07/01)
#ifndef WM5VISUALEFFECT_H
#define WM5VISUALEFFECT_H
#include "Wm5GraphicsLIB.h"
#include "Wm5FileIO.h"
#include "Wm5VisualTechnique.h"
namespace Wm5
{
class WM5_GRAPHICS_ITEM VisualEffect : public Object
{
WM5_DECLARE_RTTI;
WM5_DECLARE_NAMES;
WM5_DECLARE_STREAM(VisualEffect);
public:
// Construction and destruction.
VisualEffect ();
virtual ~VisualEffect ();
// Support for deferred construction. The function appends the new
// technique to the end of the array.
void InsertTechnique (VisualTechnique* technique);
// Member access.
inline int GetNumTechniques () const;
VisualTechnique* GetTechnique (int techniqueIndex) const;
// Access to components of the effect.
int GetNumPasses (int techniqueIndex) const;
VisualPass* GetPass (int techniqueIndex, int passIndex) const;
VertexShader* GetVertexShader (int techniqueIndex, int passIndex) const;
PixelShader* GetPixelShader (int techniqueIndex, int passIndex) const;
AlphaState* GetAlphaState (int techniqueIndex, int passIndex) const;
CullState* GetCullState (int techniqueIndex, int passIndex) const;
DepthState* GetDepthState (int techniqueIndex, int passIndex) const;
OffsetState* GetOffsetState (int techniqueIndex, int passIndex) const;
StencilState* GetStencilState (int techniqueIndex, int passIndex) const;
WireState* GetWireState (int techniqueIndex, int passIndex) const;
protected:
std::vector<VisualTechniquePtr> mTechniques;
// Support for the raw load/save of VisualEffect.
public:
// Load/save a visual effect from/to a *.wmfx file outside the
// streaming system.
static VisualEffect* LoadWMFX (const std::string& name,
int mode = FileIO::FM_DEFAULT_READ);
void SaveWMFX (const std::string& name,
int mode = FileIO::FM_DEFAULT_WRITE);
protected:
// For derived classes to load the effect from a *.wmfx file.
VisualEffect (const std::string& name,
int mode = FileIO::FM_DEFAULT_READ);
private:
static VisualTechnique* LoadVisualTechnique (FileIO& inFile);
static VisualPass* LoadVisualPass (FileIO& inFile);
static Shader* LoadShader (FileIO& inFile, bool isVertexShader);
static AlphaState* LoadAlphaState (FileIO& inFile);
static CullState* LoadCullState (FileIO& inFile);
static DepthState* LoadDepthState (FileIO& inFile);
static OffsetState* LoadOffsetState (FileIO& inFile);
static StencilState* LoadStencilState (FileIO& inFile);
static WireState* LoadWireState (FileIO& inFile);
static std::string LoadStdString (FileIO& inFile);
static void SaveVisualTechnique (FileIO& outFile,
VisualTechnique* technique);
static void SaveVisualPass (FileIO& outFile, VisualPass* pass);
static void SaveShader (FileIO& outFile, Shader* shader);
static void SaveAlphaState (FileIO& outFile, AlphaState* astate);
static void SaveCullState (FileIO& outFile, CullState* cstate);
static void SaveDepthState (FileIO& outFile, DepthState* dstate);
static void SaveOffsetState (FileIO& outFile, OffsetState* ostate);
static void SaveStencilState (FileIO& outFile, StencilState* sstate);
static void SaveWireState (FileIO& outFile, WireState* wstate);
static void SaveStdString (FileIO& outFile, std::string& name);
// End support for raw load/save.
};
WM5_REGISTER_STREAM(VisualEffect);
typedef Pointer0<VisualEffect> VisualEffectPtr;
#include "Wm5VisualEffect.inl"
}
#endif
|