/usr/include/libwildmagic/Wm5VertexShader.h is in libwildmagic-dev 5.13-1+b2.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 | // Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.1 (2010/10/01)
#ifndef WM5VERTEXSHADER_H
#define WM5VERTEXSHADER_H
#include "Wm5GraphicsLIB.h"
#include "Wm5Shader.h"
namespace Wm5
{
class WM5_GRAPHICS_ITEM VertexShader : public Shader
{
WM5_DECLARE_RTTI;
WM5_DECLARE_NAMES;
WM5_DECLARE_STREAM(VertexShader);
public:
// Construction and destruction. See comments in Wm5Shader.h about
// constructing shader programs.
VertexShader (const std::string& programName, int numInputs,
int numOutputs, int numConstants, int numSamplers, bool profileOwner);
virtual ~VertexShader ();
// Vertex shader profile information.
enum WM5_GRAPHICS_ITEM Profile
{
VP_NONE,
VP_VS_1_1,
VP_VS_2_0,
VP_VS_3_0,
VP_ARBVP1
};
static void SetProfile (Profile profile);
static Profile GetProfile ();
protected:
static Profile msProfile;
};
WM5_REGISTER_STREAM(VertexShader);
typedef Pointer0<VertexShader> VertexShaderPtr;
}
#endif
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