/usr/include/libwildmagic/Wm5VertexFormat.h is in libwildmagic-dev 5.13-1+b2.
This file is owned by root:root, with mode 0o644.
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// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.1 (2010/10/01)
#ifndef WM5VERTEXFORMAT_H
#define WM5VERTEXFORMAT_H
#include "Wm5GraphicsLIB.h"
#include "Wm5Object.h"
namespace Wm5
{
class WM5_GRAPHICS_ITEM VertexFormat : public Object
{
WM5_DECLARE_RTTI;
WM5_DECLARE_NAMES;
WM5_DECLARE_STREAM(VertexFormat);
public:
enum
{
// The maximum number of attributes for a vertex format.
AM_MAX_ATTRIBUTES = 16,
// The maximum number of texture coordinate units.
AM_MAX_TCOORD_UNITS = 8,
// The maximum number of color units.
AM_MAX_COLOR_UNITS = 2
};
// The channel types for attributes of a vertex format.
enum WM5_GRAPHICS_ITEM AttributeType
{
AT_NONE,
AT_FLOAT1,
AT_FLOAT2,
AT_FLOAT3,
AT_FLOAT4,
AT_HALF1,
AT_HALF2,
AT_HALF3,
AT_HALF4,
AT_UBYTE4,
AT_SHORT1,
AT_SHORT2,
AT_SHORT4,
AT_QUANTITY
};
// The usage (semantics) for attributes of a vertex format.
enum WM5_GRAPHICS_ITEM AttributeUsage
{
AU_NONE,
AU_POSITION, // attr 0
AU_NORMAL, // attr 2
AU_TANGENT, // attr 14
AU_BINORMAL, // attr 15
AU_TEXCOORD, // attr 8-15
AU_COLOR, // attr 3-4
AU_BLENDINDICES, // attr 7
AU_BLENDWEIGHT, // attr 1
AU_FOGCOORD, // attr 5
AU_PSIZE, // attr 6
AU_QUANTITY
};
// Construction and destruction.
VertexFormat (int numAttributes);
virtual ~VertexFormat ();
// Convenience function for creating a vertex format by specifying all
// its attributes at once. For now this works only with a common
// stream index of zero (stream indices are not yet implemented anyway).
// The arguments must be triples of the form
// (AttributeUsage, AttributeType, usage index)
// in that order.
static VertexFormat* Create (int numAttributes, ...);
// Support for deferred construction. After calling the constructor, you
// must set all the attributes using SetAttribute 'numAttributes' times.
// When finished, call SetStride, which is a signal that construction is
// complete. The associated renderer resource is then created.
//
// NOTE: The read/write of VertexBufferAccessor requires that the 'offset'
// increases with 'attribute'. VertexFormat::Create guarantees this, but
// you should also when using SetAttribute explicitly.
void SetAttribute (int attribute, unsigned int streamIndex,
unsigned int offset, AttributeType type, AttributeUsage usage,
unsigned int usageIndex);
void SetStride (int stride);
// Member access.
inline int GetNumAttributes () const;
inline unsigned int GetStreamIndex (int attribute) const;
inline unsigned int GetOffset (int attribute) const;
inline AttributeType GetAttributeType (int attribute) const;
inline AttributeUsage GetAttributeUsage (int attribute) const;
inline unsigned int GetUsageIndex (int attribute) const;
void GetAttribute (int attribute, unsigned int& streamIndex,
unsigned int& offset, AttributeType& type, AttributeUsage& usage,
unsigned int& usageIndex) const;
inline int GetStride () const;
// Return the index of the specified attribute usage. The specified
// usage index is currently used only for color channels and texture
// coordinates. When the attribute usage occurs in the format, the return
// value is an index i for which 0 <= i < GetNumAttributes(). If the
// attribute usage does not occur in the format, the return value is -1.
int GetIndex (AttributeUsage usage, unsigned int usageIndex = 0) const;
// The number of bytes required by a component of the attribute.
inline static int GetComponentSize (AttributeType type);
// The number of components of the attribute.
inline static int GetNumComponents (AttributeType type);
// The number of bytes for all the components of the attribute.
inline static int GetTypeSize (AttributeType type);
protected:
// Information for the graphics API. Not all APIs use all the
// information.
class WM5_GRAPHICS_ITEM Element
{
public:
unsigned int StreamIndex;
unsigned int Offset;
AttributeType Type;
AttributeUsage Usage;
unsigned int UsageIndex;
};
int mNumAttributes;
Element mElements[AM_MAX_ATTRIBUTES];
int mStride;
static int msComponentSize[AT_QUANTITY];
static int msNumComponents[AT_QUANTITY];
static int msTypeSize[AT_QUANTITY];
};
WM5_REGISTER_STREAM(VertexFormat);
typedef Pointer0<VertexFormat> VertexFormatPtr;
#include "Wm5VertexFormat.inl"
}
#endif
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