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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 | // Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.1 (2010/10/01)
#ifndef WM5SKINCONTROLLER_H
#define WM5SKINCONTROLLER_H
#include "Wm5GraphicsLIB.h"
#include "Wm5Controller.h"
#include "Wm5Node.h"
#include "Wm5Vector3.h"
namespace Wm5
{
class WM5_GRAPHICS_ITEM SkinController : public Controller
{
WM5_DECLARE_RTTI;
WM5_DECLARE_NAMES;
WM5_DECLARE_STREAM(SkinController);
public:
// Construction and destruction. The numbers of vertices and bones are
// fixed for the lifetime of the object.
SkinController (int numVertices, int numBones);
virtual ~SkinController ();
// Member access. After calling the constructor, you must set the data
// using these functions.
inline int GetNumVertices () const;
inline int GetNumBones () const;
inline Node** GetBones () const;
inline float** GetWeights () const;
inline APoint** GetOffsets () const;
// The animation update. The application time is in milliseconds.
virtual bool Update (double applicationTime);
protected:
int mNumVertices; // nv
int mNumBones; // nb
Node** mBones; // bones[nb]
float** mWeights; // weight[nv][nb], index b+nb*v
APoint** mOffsets; // offset[nv][nb], index b+nb*v
};
WM5_REGISTER_STREAM(SkinController);
typedef Pointer0<SkinController> SkinControllerPtr;
#include "Wm5SkinController.inl"
}
#endif
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