This file is indexed.

/usr/include/libwildmagic/Wm5RVector3.inl is in libwildmagic-dev 5.13-1+b2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
// Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.0 (2010/01/01)

//----------------------------------------------------------------------------
template <int ISIZE>
RVector3<ISIZE>::RVector3 ()
{
    // the vector is uninitialized
}
//----------------------------------------------------------------------------
template <int ISIZE>
RVector3<ISIZE>::RVector3 (const RVector3& vec)
{
    mTuple[0] = vec.mTuple[0];
    mTuple[1] = vec.mTuple[1];
    mTuple[2] = vec.mTuple[2];
}
//----------------------------------------------------------------------------
template <int ISIZE>
RVector3<ISIZE>::RVector3 (const RVector<3,ISIZE>& vec)
{
    mTuple[0] = vec[0];
    mTuple[1] = vec[1];
    mTuple[2] = vec[2];
}
//----------------------------------------------------------------------------
template <int ISIZE>
RVector3<ISIZE>::RVector3 (const Rational<ISIZE>& x, const Rational<ISIZE>& y,
    const Rational<ISIZE>& z)
{
    mTuple[0] = x;
    mTuple[1] = y;
    mTuple[2] = z;
}
//----------------------------------------------------------------------------
template <int ISIZE>
RVector3<ISIZE>& RVector3<ISIZE>::operator= (const RVector3& vec)
{
    mTuple[0] = vec.mTuple[0];
    mTuple[1] = vec.mTuple[1];
    mTuple[2] = vec.mTuple[2];
    return *this;
}
//----------------------------------------------------------------------------
template <int ISIZE>
RVector3<ISIZE>& RVector3<ISIZE>::operator= (const RVector<3,ISIZE>& vec)
{
    mTuple[0] = vec[0];
    mTuple[1] = vec[1];
    mTuple[2] = vec[2];
    return *this;
}
//----------------------------------------------------------------------------
template <int ISIZE>
inline Rational<ISIZE> RVector3<ISIZE>::X () const
{
    return mTuple[0];
}
//----------------------------------------------------------------------------
template <int ISIZE>
inline Rational<ISIZE>& RVector3<ISIZE>::X ()
{
    return mTuple[0];
}
//----------------------------------------------------------------------------
template <int ISIZE>
inline Rational<ISIZE> RVector3<ISIZE>::Y () const
{
    return mTuple[1];
}
//----------------------------------------------------------------------------
template <int ISIZE>
inline Rational<ISIZE>& RVector3<ISIZE>::Y ()
{
    return mTuple[1];
}
//----------------------------------------------------------------------------
template <int ISIZE>
inline Rational<ISIZE> RVector3<ISIZE>::Z () const
{
    return mTuple[2];
}
//----------------------------------------------------------------------------
template <int ISIZE>
inline Rational<ISIZE>& RVector3<ISIZE>::Z ()
{
    return mTuple[2];
}
//----------------------------------------------------------------------------
template <int ISIZE>
Rational<ISIZE> RVector3<ISIZE>::Dot (const RVector3& vec) const
{
    return mTuple[0]*vec.mTuple[0] + mTuple[1]*vec.mTuple[1] +
        mTuple[2]*vec.mTuple[2];
}
//----------------------------------------------------------------------------
template <int ISIZE>
RVector3<ISIZE> RVector3<ISIZE>::Cross (const RVector3& vec) const
{
    return RVector3<ISIZE>(
        mTuple[1]*vec.mTuple[2] - mTuple[2]*vec.mTuple[1],
        mTuple[2]*vec.mTuple[0] - mTuple[0]*vec.mTuple[2],
        mTuple[0]*vec.mTuple[1] - mTuple[1]*vec.mTuple[0]);
}
//----------------------------------------------------------------------------
template <int ISIZE>
Rational<ISIZE> RVector3<ISIZE>::TripleScalar (const RVector3& U,
    const RVector3& V) const
{
    return Dot(U.Cross(V));
}
//----------------------------------------------------------------------------