/usr/include/libwildmagic/Wm5Polyhedron3.inl is in libwildmagic-dev 5.13-1+b2.
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// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.0 (2010/01/01)
//----------------------------------------------------------------------------
template <typename Real>
Polyhedron3<Real>::Polyhedron3 (int numVertices, Vector3<Real>* vertices,
int numTriangles, int* indices)
:
mNumVertices(numVertices),
mNumTriangles(numTriangles),
mNumIndices(3*numTriangles)
{
// The polyhedron must be at least a tetrahedron.
assertion(numVertices >= 4 && vertices && numTriangles >= 4 && indices,
"Invalid input to Polyhedron3 constructor\n");
mVertices = vertices;
mIndices = indices;
}
//----------------------------------------------------------------------------
template <typename Real>
Polyhedron3<Real>::Polyhedron3 (const Polyhedron3& polyhedron)
{
mVertices = 0;
mIndices = 0;
*this = polyhedron;
}
//----------------------------------------------------------------------------
template <typename Real>
Polyhedron3<Real>::~Polyhedron3 ()
{
}
//----------------------------------------------------------------------------
template <typename Real>
Polyhedron3<Real>& Polyhedron3<Real>::operator= (
const Polyhedron3& polyhedron)
{
mNumVertices = polyhedron.mNumVertices;
mNumTriangles = polyhedron.mNumTriangles;
mNumIndices = polyhedron.mNumIndices;
mVertices = polyhedron.mVertices;
mIndices = polyhedron.mIndices;
return *this;
}
//----------------------------------------------------------------------------
template <typename Real>
int Polyhedron3<Real>::GetNumVertices () const
{
return mNumVertices;
}
//----------------------------------------------------------------------------
template <typename Real>
const Vector3<Real>* Polyhedron3<Real>::GetVertices () const
{
return mVertices;
}
//----------------------------------------------------------------------------
template <typename Real>
const Vector3<Real>& Polyhedron3<Real>::GetVertex (int i) const
{
assertion(0 <= i && i < mNumVertices, "Invalid index in GetVertex\n");
return mVertices[i];
}
//----------------------------------------------------------------------------
template <typename Real>
int Polyhedron3<Real>::GetNumTriangles () const
{
return mNumTriangles;
}
//----------------------------------------------------------------------------
template <typename Real>
int Polyhedron3<Real>::GetNumIndices () const
{
return mNumIndices;
}
//----------------------------------------------------------------------------
template <typename Real>
const int* Polyhedron3<Real>::GetIndices () const
{
return mIndices;
}
//----------------------------------------------------------------------------
template <typename Real>
const int* Polyhedron3<Real>::GetTriangle (int i) const
{
assertion(0 <= i && i < mNumTriangles, "Invalid index in GetTriangle\n");
return &mIndices[3*i];
}
//----------------------------------------------------------------------------
template <typename Real>
void Polyhedron3<Real>::SetVertex (int i, const Vector3<Real>& vertex)
{
assertion(0 <= i && i < mNumVertices, "Invalid index in SetVertex\n");
mVertices[i] = vertex;
}
//----------------------------------------------------------------------------
template <typename Real>
Vector3<Real> Polyhedron3<Real>::ComputeVertexAverage () const
{
Vector3<Real> average = mVertices[0];
for (int i = 1; i < mNumVertices; ++i)
{
average += mVertices[i];
}
average /= (Real)mNumVertices;
return average;
}
//----------------------------------------------------------------------------
template <typename Real>
Real Polyhedron3<Real>::ComputeSurfaceArea () const
{
Real surfaceArea = (Real)0;
const int* indices = mIndices;
for (int i = 0; i < mNumTriangles; ++i)
{
int v0 = *indices++;
int v1 = *indices++;
int v2 = *indices++;
Vector3<Real> edge0 = mVertices[v1] - mVertices[v0];
Vector3<Real> edge1 = mVertices[v2] - mVertices[v0];
Vector3<Real> cross = edge0.Cross(edge1);
surfaceArea += cross.Length();
}
surfaceArea *= (Real)0.5;
return surfaceArea;
}
//----------------------------------------------------------------------------
template <typename Real>
Real Polyhedron3<Real>::ComputeVolume () const
{
Real volume = (Real)0;
const int* indices = mIndices;
for (int i = 0; i < mNumTriangles; ++i)
{
int v0 = *indices++;
int v1 = *indices++;
int v2 = *indices++;
volume += mVertices[v0].Dot(mVertices[v1].Cross(mVertices[v2]));
}
volume /= (Real)6.0;
return volume;
}
//----------------------------------------------------------------------------
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