/usr/include/libwildmagic/Wm5PointController.h is in libwildmagic-dev 5.13-1+b2.
This file is owned by root:root, with mode 0o644.
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// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.1 (2010/10/01)
#ifndef WM5POINTCONTROLLER_H
#define WM5POINTCONTROLLER_H
#include "Wm5GraphicsLIB.h"
#include "Wm5Controller.h"
#include "Wm5AVector.h"
namespace Wm5
{
class WM5_GRAPHICS_ITEM PointController : public Controller
{
WM5_DECLARE_RTTI;
WM5_DECLARE_NAMES;
WM5_DECLARE_STREAM(PointController);
protected:
// Abstract base class. Construction and destruction. The object to
// which this is attached must be Polypoint or a class derived from
// Polypoint.
PointController ();
public:
// Abstract base class.
virtual ~PointController ();
// The system motion, in local coordinates. The velocity vectors should
// be unit length.
float SystemLinearSpeed;
float SystemAngularSpeed;
AVector SystemLinearAxis;
AVector SystemAngularAxis;
// Point motion, in the model space of the system. The velocity vectors
// should be unit length. In applications where the points represent a
// rigid body, you might choose the origin of the system to be the center
// of mass of the points and the coordinate axes to correspond to the
// principal directions of the inertia tensor.
inline int GetNumPoints () const;
inline float* GetPointLinearSpeed () const;
inline float* GetPointAngularSpeed () const;
inline AVector* GetPointLinearAxis () const;
inline AVector* GetPointAngularAxis () const;
// The animation update. The application time is in milliseconds.
virtual bool Update (double applicationTime);
protected:
// For deferred allocation of the point motion arrays.
void Reallocate (int numPoints);
virtual void SetObject (ControlledObject* object);
// This class computes the new positions and orientations from the motion
// parameters. Derived classes should update the motion parameters and
// then either call the base class update methods or provide its own
// update methods for position and orientation.
virtual void UpdateSystemMotion (float ctrlTime);
virtual void UpdatePointMotion (float ctrlTime);
int mNumPoints;
float* mPointLinearSpeed;
float* mPointAngularSpeed;
AVector* mPointLinearAxis;
AVector* mPointAngularAxis;
};
WM5_REGISTER_STREAM(PointController);
typedef Pointer0<PointController> PointControllerPtr;
#include "Wm5PointController.inl"
}
#endif
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