/usr/include/libwildmagic/Wm5Plane3.h is in libwildmagic-dev 5.13-1+b2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65  | // Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.0 (2010/01/01)
#ifndef WM5PLANE3_H
#define WM5PLANE3_H
#include "Wm5MathematicsLIB.h"
#include "Wm5Vector3.h"
namespace Wm5
{
template <typename Real>
class Plane3
{
public:
    // The plane is represented as Dot(N,X) = c where N is a unit-length
    // normal vector, c is the plane constant, and X is any point on the
    // plane.  The user must ensure that the normal vector is unit length.
    // Construction and destruction.
    Plane3 ();  // uninitialized
    ~Plane3 ();
    // Specify N and c directly.
    Plane3 (const Vector3<Real>& normal, Real constant);
    // N is specified, c = Dot(N,P) where P is a point on the plane.
    Plane3 (const Vector3<Real>& normal, const Vector3<Real>& p);
    // N = Cross(P1-P0,P2-P0)/Length(Cross(P1-P0,P2-P0)), c = Dot(N,P0) where
    // P0, P1, P2 are points on the plane.
    Plane3 (const Vector3<Real>& p0, const Vector3<Real>& p1,
        const Vector3<Real>& p2);
    // Compute d = Dot(N,P)-c where N is the plane normal and c is the plane
    // constant.  This is a signed distance.  The sign of the return value is
    // positive if the point is on the positive side of the plane, negative if
    // the point is on the negative side, and zero if the point is on the
    // plane.
    Real DistanceTo (const Vector3<Real>& p) const;
    // The "positive side" of the plane is the half space to which the plane
    // normal points.  The "negative side" is the other half space.  The
    // function returns +1 when P is on the positive side, -1 when P is on the
    // the negative side, or 0 when P is on the plane.
    int WhichSide (const Vector3<Real>& p) const;
    Vector3<Real> Normal;
    Real Constant;
};
#include "Wm5Plane3.inl"
typedef Plane3<float> Plane3f;
typedef Plane3<double> Plane3d;
}
#endif
 |