/usr/include/libwildmagic/Wm5OpenGLShader.h is in libwildmagic-dev 5.13-1+b2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 | // Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.0 (2010/01/01)
#ifndef WM5OPENGLSHADER_H
#define WM5OPENGLSHADER_H
#include "Wm5OpenGLRendererLIB.h"
#include "Wm5OpenGLRendererData.h"
#include "Wm5Shader.h"
#include "Wm5ShaderParameters.h"
namespace Wm5
{
class Renderer;
class PdrShader
{
public:
// Construction and destruction. The derived classes are
// PdrVertexShader and PdrPixelShader. Both classes hide the
// base-class destructor. This is not a problem because the
// derived-class destructors are called explicitly when the shaders
// are destroyed by Renderer.
PdrShader ();
~PdrShader ();
protected:
void SetSamplerState (Renderer* renderer, const Shader* shader,
int profile, const ShaderParameters* parameters, int maxSamplers,
RendererData::SamplerState* currentSS);
void DisableTextures (Renderer* renderer, const Shader* shader,
int profile, const ShaderParameters* parameters, int maxSamplers);
};
}
#endif
|