/usr/include/libwildmagic/Wm5OpenGLPixelShader.h is in libwildmagic-dev 5.13-1+b2.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 | // Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.0 (2010/01/01)
#ifndef WM5OPENGLPIXELSHADER_H
#define WM5OPENGLPIXELSHADER_H
#include "Wm5OpenGLRendererLIB.h"
#include "Wm5OpenGLShader.h"
#include "Wm5PixelShader.h"
namespace Wm5
{
class Renderer;
class PdrPixelShader : public PdrShader
{
public:
// Construction and destruction.
PdrPixelShader (Renderer* renderer, const PixelShader* pshader);
~PdrPixelShader ();
// Pixel shader operations.
void Enable (Renderer* renderer, const PixelShader* pshader,
const ShaderParameters* parameters);
void Disable (Renderer* renderer, const PixelShader* pshader,
const ShaderParameters* parameters);
private:
GLuint mShader;
};
}
#endif
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