/usr/include/libwildmagic/Wm5MeshCurvature.h is in libwildmagic-dev 5.13-1+b2.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 | // Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.1 (2010/10/01)
#ifndef WM5MESHCURVATURE_H
#define WM5MESHCURVATURE_H
#include "Wm5MathematicsLIB.h"
#include "Wm5Matrix3.h"
#include "Wm5Matrix2.h"
namespace Wm5
{
template <typename Real>
class WM5_MATHEMATICS_ITEM MeshCurvature
{
public:
// The caller is responsible for deleting the input arrays.
MeshCurvature (int numVertices, const Vector3<Real>* vertices,
int numTriangles, const int* indices);
virtual ~MeshCurvature ();
// Input values from the constructor.
int GetNumVertices () const;
const Vector3<Real>* GetVertices () const;
int GetNumTriangles () const;
const int* GetIndices () const;
// Derived quantites from the input mesh.
const Vector3<Real>* GetNormals () const;
const Real* GetMinCurvatures () const;
const Real* GetMaxCurvatures () const;
const Vector3<Real>* GetMinDirections () const;
const Vector3<Real>* GetMaxDirections () const;
protected:
int mNumVertices;
const Vector3<Real>* mVertices;
int mNumTriangles;
const int* mIndices;
Vector3<Real>* mNormals;
Real* mMinCurvatures;
Real* mMaxCurvatures;
Vector3<Real>* mMinDirections;
Vector3<Real>* mMaxDirections;
};
typedef MeshCurvature<float> MeshCurvaturef;
typedef MeshCurvature<double> MeshCurvatured;
}
#endif
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