/usr/include/libwildmagic/Wm5LightNode.h is in libwildmagic-dev 5.13-1+b2.
This file is owned by root:root, with mode 0o644.
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// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.1 (2010/10/01)
#ifndef WM5LIGHTNODE_H
#define WM5LIGHTNODE_H
#include "Wm5GraphicsLIB.h"
#include "Wm5Light.h"
#include "Wm5Node.h"
namespace Wm5
{
class WM5_GRAPHICS_ITEM LightNode : public Node
{
WM5_DECLARE_RTTI;
WM5_DECLARE_NAMES;
WM5_DECLARE_STREAM(LightNode);
public:
// Construction and destruction. The node's world translation is used
// as the light's location. The node's world rotation matrix is used
// for the light's coordinate axes. Column 0 of the world rotation
// matrix is the light's direction vector, column 1 of the world rotation
// matrix is the light's up vector, and column 2 of the world rotation
// matrix is the light's right vector.
//
// On construction, the node's local transformation is set to the
// light's current coordinate system.
// local translation = light location
// local rotation column 0 = light direction
// local rotation column 1 = light up
// local rotation column 2 = light right
LightNode (Light* light = 0);
virtual ~LightNode ();
// When you set the light, the node's local transformation is set to the
// light's current current coordinate system. The node's world
// transformation is computed, and the light's coordinate system is set
// to use the node's light transformation.
void SetLight (Light* light);
// Member access.
inline Light* GetLight ();
inline const Light* GetLight () const;
protected:
// Geometric updates.
virtual void UpdateWorldData (double applicationTime);
LightPtr mLight;
};
WM5_REGISTER_STREAM(LightNode);
typedef Pointer0<LightNode> LightNodePtr;
#include "Wm5LightNode.inl"
}
#endif
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