/usr/include/libwildmagic/Wm5IntrTriangle3Box3.h is in libwildmagic-dev 5.13-1+b2.
This file is owned by root:root, with mode 0o644.
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// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.1 (2010/10/01)
#ifndef WM5INTRTRIANGLE3BOX3_H
#define WM5INTRTRIANGLE3BOX3_H
#include "Wm5MathematicsLIB.h"
#include "Wm5Intersector.h"
#include "Wm5Triangle3.h"
#include "Wm5Box3.h"
namespace Wm5
{
template <typename Real>
class WM5_MATHEMATICS_ITEM IntrTriangle3Box3
: public Intersector<Real,Vector3<Real> >
{
public:
IntrTriangle3Box3 (const Triangle3<Real>& triangle,
const Box3<Real>& box);
// Object access.
const Triangle3<Real>& GetTriangle () const;
const Box3<Real>& GetBox () const;
// Static test-intersection query.
virtual bool Test ();
// Static test-intersection query.
virtual bool Find ();
// Dynamic test-intersection query.
virtual bool Test (Real tmax, const Vector3<Real>& velocity0,
const Vector3<Real>& velocity1);
// Dynamic find-intersection query.
virtual bool Find (Real tmax, const Vector3<Real>& velocity0,
const Vector3<Real>& velocity1);
// The intersection set.
int GetQuantity () const;
const Vector3<Real>& GetPoint (int i) const;
private:
using Intersector<Real,Vector3<Real> >::mContactTime;
// The objects to intersect.
const Triangle3<Real>* mTriangle;
const Box3<Real>* mBox;
// The intersections for static query. A triangle can intersect a box
// in at most 7 vertices.
int mQuantity;
Vector3<Real> mPoint[7];
};
typedef IntrTriangle3Box3<float> IntrTriangle3Box3f;
typedef IntrTriangle3Box3<double> IntrTriangle3Box3d;
}
#endif
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