/usr/include/libwildmagic/Wm5IntrSphere3Frustum3.h is in libwildmagic-dev 5.13-1+b2.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 | // Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.1 (2010/10/01)
#ifndef WM5INTRSPHERE3FRUSTUM3_H
#define WM5INTRSPHERE3FRUSTUM3_H
#include "Wm5MathematicsLIB.h"
#include "Wm5Intersector.h"
#include "Wm5Sphere3.h"
#include "Wm5Frustum3.h"
namespace Wm5
{
template <typename Real>
class WM5_MATHEMATICS_ITEM IntrSphere3Frustum3
: public Intersector<Real,Vector3<Real> >
{
public:
IntrSphere3Frustum3 (const Sphere3<Real>& sphere,
const Frustum3<Real>& frustum);
// Object access.
const Sphere3<Real>& GetSphere () const;
const Frustum3<Real>& GetFrustum () const;
// Static intersection query.
virtual bool Test ();
private:
// The objects to intersect.
const Sphere3<Real>* mSphere;
const Frustum3<Real>* mFrustum;
};
typedef IntrSphere3Frustum3<float> IntrSphere3Frustum3f;
typedef IntrSphere3Frustum3<double> IntrSphere3Frustum3d;
}
#endif
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