/usr/include/libwildmagic/Wm5IntrSegment3Box3.h is in libwildmagic-dev 5.13-1+b2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 | // Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.1 (2010/10/01)
#ifndef WM5INTRSEGMENT3BOX3_H
#define WM5INTRSEGMENT3BOX3_H
#include "Wm5MathematicsLIB.h"
#include "Wm5Intersector.h"
#include "Wm5Segment3.h"
#include "Wm5Box3.h"
namespace Wm5
{
template <typename Real>
class WM5_MATHEMATICS_ITEM IntrSegment3Box3
: public Intersector<Real,Vector3<Real> >
{
public:
IntrSegment3Box3 (const Segment3<Real>& segment, const Box3<Real>& box,
bool solid);
// Object access.
const Segment3<Real>& GetSegment () const;
const Box3<Real>& GetBox () const;
// Static test-intersection query.
virtual bool Test ();
// Static find-intersection query. The point(s) of intersection are
// accessed by GetQuantity() and GetPoint(i).
virtual bool Find ();
// Dynamic test-intersection query.
virtual bool Test (Real tmax, const Vector3<Real>& velocity0,
const Vector3<Real>& velocity1);
// Dynamic find-intersection query. The first point of contact is
// accessed by GetPoint(0), when there is a single contact, or by
// GetPoint(0) and GetPoint(1), when the contact is a segment, in which
// case the fetched points are the segment endpoints. The first time of
// contact is accessed by GetContactTime().
virtual bool Find (Real tmax, const Vector3<Real>& velocity0,
const Vector3<Real>& velocity1);
int GetQuantity () const;
const Vector3<Real>& GetPoint (int i) const;
private:
using Intersector<Real,Vector3<Real> >::IT_EMPTY;
using Intersector<Real,Vector3<Real> >::IT_POINT;
using Intersector<Real,Vector3<Real> >::IT_SEGMENT;
using Intersector<Real,Vector3<Real> >::mContactTime;
using Intersector<Real,Vector3<Real> >::mIntersectionType;
// The objects to intersect.
const Segment3<Real>* mSegment;
const Box3<Real>* mBox;
bool mSolid;
// Information about the intersection set.
int mQuantity;
Vector3<Real> mPoint[2];
};
typedef IntrSegment3Box3<float> IntrSegment3Box3f;
typedef IntrSegment3Box3<double> IntrSegment3Box3d;
}
#endif
|