/usr/include/libwildmagic/Wm5IntrRay3Triangle3.h is in libwildmagic-dev 5.13-1+b2.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 | // Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.1 (2010/10/01)
#ifndef WM5INTRRAY3TRIANGLE3_H
#define WM5INTRRAY3TRIANGLE3_H
#include "Wm5MathematicsLIB.h"
#include "Wm5Intersector.h"
#include "Wm5Ray3.h"
#include "Wm5Triangle3.h"
namespace Wm5
{
template <typename Real>
class WM5_MATHEMATICS_ITEM IntrRay3Triangle3
: public Intersector<Real,Vector3<Real> >
{
public:
IntrRay3Triangle3 (const Ray3<Real>& ray,
const Triangle3<Real>& triangle);
// Object access.
const Ray3<Real>& GetRay () const;
const Triangle3<Real>& GetTriangle () const;
// Test-intersection query.
virtual bool Test ();
// Find-intersection query. The point of intersection is
// P = origin + t*direction = b0*V0 + b1*V1 + b2*V2
virtual bool Find ();
Real GetRayParameter () const;
Real GetTriBary0 () const;
Real GetTriBary1 () const;
Real GetTriBary2 () const;
private:
using Intersector<Real,Vector3<Real> >::IT_EMPTY;
using Intersector<Real,Vector3<Real> >::IT_POINT;
using Intersector<Real,Vector3<Real> >::mIntersectionType;
// The objects to intersect.
const Ray3<Real>* mRay;
const Triangle3<Real>* mTriangle;
// Information about the intersection set.
Real mRayParameter, mTriBary0, mTriBary1, mTriBary2;
};
typedef IntrRay3Triangle3<float> IntrRay3Triangle3f;
typedef IntrRay3Triangle3<double> IntrRay3Triangle3d;
}
#endif
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