/usr/include/libwildmagic/Wm5IntrLine3Cone3.h is in libwildmagic-dev 5.13-1+b2.
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// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.1 (2010/10/01)
#ifndef WM5INTRLINE3CONE3_H
#define WM5INTRLINE3CONE3_H
#include "Wm5MathematicsLIB.h"
#include "Wm5Intersector.h"
#include "Wm5Line3.h"
#include "Wm5Cone3.h"
namespace Wm5
{
template <typename Real>
class WM5_MATHEMATICS_ITEM IntrLine3Cone3
: public Intersector<Real,Vector3<Real> >
{
public:
IntrLine3Cone3 (const Line3<Real>& line, const Cone3<Real>& cone);
// Object access.
const Line3<Real>& GetLine () const;
const Cone3<Real>& GetCone () const;
// Static intersection query.
virtual bool Find ();
// The intersection set. The possible intersection types are
// IT_EMTPY: no intersection
// IT_POINT: point[0] is the intersection point
// IT_SEGMENT: <point[0],point[1]> is the intersection segment
// IT_RAY: point[0]+t*point[1] is the intersection ray
int GetQuantity () const;
const Vector3<Real>& GetPoint (int i) const;
private:
using Intersector<Real,Vector3<Real> >::IT_EMPTY;
using Intersector<Real,Vector3<Real> >::IT_POINT;
using Intersector<Real,Vector3<Real> >::IT_SEGMENT;
using Intersector<Real,Vector3<Real> >::IT_RAY;
using Intersector<Real,Vector3<Real> >::mIntersectionType;
// The objects to intersect.
const Line3<Real>* mLine;
const Cone3<Real>* mCone;
// Information about the intersection set.
int mQuantity;
Vector3<Real> mPoint[2];
};
typedef IntrLine3Cone3<float> IntrLine3Cone3f;
typedef IntrLine3Cone3<double> IntrLine3Cone3d;
}
#endif
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