/usr/include/libwildmagic/Wm5IntrCircle3Plane3.h is in libwildmagic-dev 5.13-1+b2.
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// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.1 (2010/10/01)
#ifndef WM5INTRCIRCLE3PLANE3_H
#define WM5INTRCIRCLE3PLANE3_H
#include "Wm5MathematicsLIB.h"
#include "Wm5Intersector.h"
#include "Wm5Circle3.h"
#include "Wm5Plane3.h"
namespace Wm5
{
template <typename Real>
class WM5_MATHEMATICS_ITEM IntrCircle3Plane3
: public Intersector<Real,Vector3<Real> >
{
public:
IntrCircle3Plane3 (const Circle3<Real>& circle,
const Plane3<Real>& plane);
// Object access.
const Circle3<Real>& GetCircle () const;
const Plane3<Real>& GetPlane () const;
// Static intersection queries.
virtual bool Test ();
virtual bool Find ();
// Information about the intersection set. Only get the specific object
// of intersection corresponding to the intersection type. If the type
// is IT_POINT, use GetPoint(i). If the type is IT_OTHER, the set is a
// circle, so use GetIntersectionCircle(), which returns the circle
// object.
int GetQuantity () const;
const Vector3<Real>& GetPoint (int i) const;
const Circle3<Real>& GetIntersectionCircle () const;
protected:
using Intersector<Real,Vector3<Real> >::IT_EMPTY;
using Intersector<Real,Vector3<Real> >::IT_POINT;
using Intersector<Real,Vector3<Real> >::IT_PLANE;
using Intersector<Real,Vector3<Real> >::IT_OTHER;
using Intersector<Real,Vector3<Real> >::mIntersectionType;
// The objects to intersect.
const Circle3<Real>* mCircle;
const Plane3<Real>* mPlane;
// Information about the intersection set.
int mQuantity;
Vector3<Real> mPoint[2];
};
typedef IntrCircle3Plane3<float> IntrCircle3Plane3f;
typedef IntrCircle3Plane3<double> IntrCircle3Plane3d;
}
#endif
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