/usr/include/libwildmagic/Wm5HPoint.inl is in libwildmagic-dev 5.13-1+b2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 | // Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.1 (2011/03/27)
//----------------------------------------------------------------------------
inline HPoint::operator const float* () const
{
return mTuple;
}
//----------------------------------------------------------------------------
inline HPoint::operator float* ()
{
return mTuple;
}
//----------------------------------------------------------------------------
inline const float& HPoint::operator[] (int i) const
{
return mTuple[i];
}
//----------------------------------------------------------------------------
inline float& HPoint::operator[] (int i)
{
return mTuple[i];
}
//----------------------------------------------------------------------------
inline float HPoint::X () const
{
return mTuple[0];
}
//----------------------------------------------------------------------------
inline float& HPoint::X ()
{
return mTuple[0];
}
//----------------------------------------------------------------------------
inline float HPoint::Y () const
{
return mTuple[1];
}
//----------------------------------------------------------------------------
inline float& HPoint::Y ()
{
return mTuple[1];
}
//----------------------------------------------------------------------------
inline float HPoint::Z () const
{
return mTuple[2];
}
//----------------------------------------------------------------------------
inline float& HPoint::Z ()
{
return mTuple[2];
}
//----------------------------------------------------------------------------
inline float HPoint::W () const
{
return mTuple[3];
}
//----------------------------------------------------------------------------
inline float& HPoint::W ()
{
return mTuple[3];
}
//----------------------------------------------------------------------------
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