This file is indexed.

/usr/include/libwildmagic/Wm5FastMarch.h is in libwildmagic-dev 5.13-1+b2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
// Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.1 (2010/10/01)

#ifndef WM5FASTMARCH_H
#define WM5FASTMARCH_H

#include "Wm5ImagicsLIB.h"
#include "Wm5Math.h"
#include "Wm5MinHeap.h"

namespace Wm5
{

class WM5_IMAGICS_ITEM FastMarch
{
public:
    // Abstract base class.
    virtual ~FastMarch ();

    // Member access.
    inline void SetTime (int i, float time);
    inline float GetTime (int i) const;
    inline int GetQuantity () const;
    void GetTimeExtremes (float& minValue, float& maxValue) const;

    // Image element classification.
    inline bool IsValid (int i) const;
    inline bool IsTrial (int i) const;
    inline bool IsFar (int i) const;
    inline bool IsZeroSpeed (int i) const;
    inline bool IsInterior (int i) const;
    void GetInterior (std::vector<int>& interior) const;
    virtual void GetBoundary (std::vector<int>& boundary) const = 0;
    virtual bool IsBoundary (int i) const = 0;

    // Run one step of the fast marching algorithm.
    virtual void Iterate () = 0;

protected:
    // Constructors.
    FastMarch (int quantity, const float* speeds,
        const std::vector<int>& seeds);

    FastMarch (int quantity, const float speed,
        const std::vector<int>& seeds);

    // Called by the constructors.
    void Initialize (int quantity, const std::vector<int>& seeds);
    void InitializeSpeed (const float* speeds);
    void InitializeSpeed (const float speed);

    int mQuantity;
    float* mInvSpeeds;
    float* mTimes;
    MinHeap<int,float> mHeap;
    const MinHeapRecord<int,float>** mTrials;
};

#include "Wm5FastMarch.inl"

}

#endif