/usr/include/libwildmagic/Wm5ConvexRegion.h is in libwildmagic-dev 5.13-1+b2.
This file is owned by root:root, with mode 0o644.
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// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.1 (2010/10/01)
#ifndef WM5CONVEXREGION_H
#define WM5CONVEXREGION_H
#include "Wm5GraphicsLIB.h"
#include "Wm5Node.h"
namespace Wm5
{
class Portal;
class WM5_GRAPHICS_ITEM ConvexRegion : public Node
{
WM5_DECLARE_RTTI;
WM5_DECLARE_NAMES;
WM5_DECLARE_STREAM(ConvexRegion);
public:
// Construction and destruction. ConvexRegion accepts responsibility
// for deleting the input array of Portal*.
ConvexRegion (int numPortals, Portal** portals);
virtual ~ConvexRegion ();
// Portal access.
inline int GetNumPortals () const;
inline Portal* GetPortal (int i) const;
protected:
// Support for the geometric update.
virtual void UpdateWorldData (double applicationTime);
// Portals of the region (these are not set up to be shared).
int mNumPortals;
Portal** mPortals;
// For region graph traversal.
bool mVisited;
public_internal:
// Culling. ConvexRegionManager starts the region graph traversal
// with the region containing the camera position. Portal continues the
// traversal. Should you decide not to use a convex region manager and
// track which region the eyepoint is in using your own system, you will
// need to make sure the convex region that contains the camera position
// is the first one visited during a depth-first traversal of the scene.
virtual void GetVisibleSet (Culler& culler, bool noCull);
};
WM5_REGISTER_STREAM(ConvexRegion);
typedef Pointer0<ConvexRegion> ConvexRegionPtr;
#include "Wm5ConvexRegion.inl"
}
#endif
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