/usr/include/libwildmagic/Wm5ConvexPolyhedron3.inl is in libwildmagic-dev 5.13-1+b2.
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// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.0 (2010/01/01)
//----------------------------------------------------------------------------
template <typename Real>
ConvexPolyhedron3<Real>::ConvexPolyhedron3 (int numVertices,
Vector3<Real>* vertices, int numTriangles, int* indices,
NCPlane* planes)
:
Polyhedron3<Real>(numVertices, vertices, numTriangles, indices)
{
if (planes)
{
mPlanes = planes;
}
else
{
mPlanes = new1<NCPlane>(mNumTriangles);
UpdatePlanes();
}
}
//----------------------------------------------------------------------------
template <typename Real>
ConvexPolyhedron3<Real>::ConvexPolyhedron3 (
const ConvexPolyhedron3& polyhedron)
:
Polyhedron3<Real>(polyhedron)
{
mPlanes = 0;
*this = polyhedron;
}
//----------------------------------------------------------------------------
template <typename Real>
ConvexPolyhedron3<Real>::~ConvexPolyhedron3 ()
{
}
//----------------------------------------------------------------------------
template <typename Real>
ConvexPolyhedron3<Real>& ConvexPolyhedron3<Real>::operator= (
const ConvexPolyhedron3& polyhedron)
{
Polyhedron3<Real>::operator=(polyhedron);
mPlanes = polyhedron.mPlanes;
mSharingTriangles = polyhedron.mSharingTriangles;
return *this;
}
//----------------------------------------------------------------------------
template <typename Real>
const typename ConvexPolyhedron3<Real>::NCPlane*
ConvexPolyhedron3<Real>::GetPlanes () const
{
return mPlanes;
}
//----------------------------------------------------------------------------
template <typename Real>
const typename ConvexPolyhedron3<Real>::NCPlane&
ConvexPolyhedron3<Real>::GetPlane (int i) const
{
assertion(0 <= i && i < mNumTriangles, "Invalid index in GetPlane\n");
return mPlanes[i];
}
//----------------------------------------------------------------------------
template <typename Real>
void ConvexPolyhedron3<Real>::SetVertex (int i, const Vector3<Real>& vertex)
{
Polyhedron3<Real>::SetVertex(i, vertex);
// Keep track of faces sharing this vertex. Their planes need to be
// updated later.
const int* indices = mIndices;
for (int j = 0; j < mNumTriangles; ++j)
{
int v0 = *indices++;
int v1 = *indices++;
int v2 = *indices++;
if (i == v0 || i == v1 || i == v2)
{
mSharingTriangles.insert(j);
}
}
}
//----------------------------------------------------------------------------
template <typename Real>
void ConvexPolyhedron3<Real>::UpdatePlanes ()
{
if (mSharingTriangles.size() > 0)
{
Vector3<Real> average = this->ComputeVertexAverage();
for (int i = 0; i < mNumTriangles; ++i)
{
UpdatePlane(i, average);
}
}
}
//----------------------------------------------------------------------------
template <typename Real>
bool ConvexPolyhedron3<Real>::IsConvex (Real threshold) const
{
Real maxDistance = -Math<Real>::MAX_REAL;
Real minDistance = Math<Real>::MAX_REAL;
for (int j = 0; j < mNumTriangles; ++j)
{
const NCPlane& plane = mPlanes[j];
for (int i = 0; i < mNumVertices; ++i)
{
Real distance = plane.first.Dot(mVertices[i]) - plane.second;
if (distance < minDistance)
{
minDistance = distance;
}
if (distance > maxDistance)
{
maxDistance = distance;
}
if (distance < threshold)
{
return false;
}
}
}
return true;
}
//----------------------------------------------------------------------------
template <typename Real>
bool ConvexPolyhedron3<Real>::Contains (const Vector3<Real>& p,
Real threshold) const
{
for (int i = 0; i < mNumTriangles; ++i)
{
const NCPlane& plane = mPlanes[i];
Real distance = plane.first.Dot(p) - plane.second;
if (distance < threshold)
{
return false;
}
}
return true;
}
//----------------------------------------------------------------------------
template <typename Real>
void ConvexPolyhedron3<Real>::UpdatePlane (int i,
const Vector3<Real>& average)
{
int base = 3*i;
int v0 = mIndices[base++];
int v1 = mIndices[base++];
int v2 = mIndices[base];
Vector3<Real>& vertex0 = mVertices[v0];
Vector3<Real>& vertex1 = mVertices[v1];
Vector3<Real>& vertex2 = mVertices[v2];
Vector3<Real> diff = average - vertex0;
Vector3<Real> edge1 = vertex1 - vertex0;
Vector3<Real> edge2 = vertex2 - vertex0;
Vector3<Real> normal = edge2.Cross(edge1);
Real length = normal.Length();
if (length > Math<Real>::ZERO_TOLERANCE)
{
normal /= length;
Real dot = normal.Dot(diff);
assertion(dot >= (Real)0, "Dot product must be nonnegative\n");
if (dot < (Real)0)
{
normal = -normal;
}
}
else
{
// The triangle is degenerate. Use a "normal" that points towards
// the average.
normal = diff;
normal.Normalize();
}
// This plane has an inner-pointing normal.
mPlanes[i].first = normal;
mPlanes[i].second = normal.Dot(vertex0);
}
//----------------------------------------------------------------------------
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