/usr/include/libwildmagic/Wm5CollisionGroup.inl is in libwildmagic-dev 5.13-1+b2.
This file is owned by root:root, with mode 0o644.
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// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.0 (2010/01/01)
//----------------------------------------------------------------------------
template <class Mesh, class Bound>
CollisionGroup<Mesh,Bound>::CollisionGroup ()
{
}
//----------------------------------------------------------------------------
template <class Mesh, class Bound>
CollisionGroup<Mesh,Bound>::~CollisionGroup ()
{
typename std::vector<CollisionRecordPtr>::iterator rec = mRecords.begin();
typename std::vector<CollisionRecordPtr>::iterator end = mRecords.end();
for (/**/; rec != end; ++rec)
{
delete0(*rec);
}
}
//----------------------------------------------------------------------------
template <class Mesh, class Bound>
bool CollisionGroup<Mesh,Bound>::Add (CollisionRecord<Mesh,Bound>* record)
{
typename std::vector<CollisionRecordPtr>::iterator rec = mRecords.begin();
typename std::vector<CollisionRecordPtr>::iterator end = mRecords.end();
for (/**/; rec != end; ++rec)
{
if (record == *rec)
{
return false;
}
}
mRecords.push_back(record);
return true;
}
//----------------------------------------------------------------------------
template <class Mesh, class Bound>
bool CollisionGroup<Mesh,Bound>::Remove (CollisionRecord<Mesh,Bound>* record)
{
typename std::vector<CollisionRecordPtr>::iterator rec = mRecords.begin();
typename std::vector<CollisionRecordPtr>::iterator end = mRecords.end();
for (/**/; rec != end; ++rec)
{
if (record == *rec)
{
mRecords.erase(rec);
delete0(record);
return true;
}
}
return false;
}
//----------------------------------------------------------------------------
template <class Mesh, class Bound>
void CollisionGroup<Mesh,Bound>::TestIntersection ()
{
// Objects are assumed to be stationary, compare all pairs.
const int numRecords = (int)mRecords.size();
for (int i0 = 0; i0 < numRecords; ++i0)
{
CollisionRecordPtr record0 = mRecords[i0];
for (int i1 = i0 + 1; i1 < numRecords; ++i1)
{
CollisionRecordPtr record1 = mRecords[i1];
record0->TestIntersection(*record1);
}
}
}
//----------------------------------------------------------------------------
template <class Mesh, class Bound>
void CollisionGroup<Mesh,Bound>::FindIntersection ()
{
// Objects are assumed to be stationary, compare all pairs.
const int numRecords = (int)mRecords.size();
for (int i0 = 0; i0 < numRecords; ++i0)
{
CollisionRecordPtr record0 = mRecords[i0];
for (int i1 = i0 + 1; i1 < numRecords; ++i1)
{
CollisionRecordPtr record1 = mRecords[i1];
record0->FindIntersection(*record1);
}
}
}
//----------------------------------------------------------------------------
template <class Mesh, class Bound>
void CollisionGroup<Mesh,Bound>::TestIntersection (float tmax)
{
// Objects are assumed to be moving, compare all pairs.
const int numRecords = (int)mRecords.size();
for (int i0 = 0; i0 < numRecords; i0++)
{
CollisionRecordPtr record0 = mRecords[i0];
for (int i1 = i0 + 1; i1 < numRecords; ++i1)
{
CollisionRecordPtr record1 = mRecords[i1];
if (record0->GetVelocity() || record1->GetVelocity())
{
record0->TestIntersection(tmax, *record1);
}
}
}
}
//----------------------------------------------------------------------------
template <class Mesh, class Bound>
void CollisionGroup<Mesh,Bound>::FindIntersection (float tmax)
{
// Objects are assumed to be moving, compare all pairs.
const int numRecords = (int)mRecords.size();
for (int i0 = 0; i0 < numRecords; ++i0)
{
CollisionRecordPtr record0 = mRecords[i0];
for (int i1 = i0 + 1; i1 < numRecords; ++i1)
{
CollisionRecordPtr record1 = mRecords[i1];
if (record0->GetVelocity() || record1->GetVelocity())
{
record0->FindIntersection(tmax, *record1);
}
}
}
}
//----------------------------------------------------------------------------
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