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/usr/include/libwildmagic/Wm5Camera.inl is in libwildmagic-dev 5.13-1+b2.

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// Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.1 (2011/08/13)

//----------------------------------------------------------------------------
inline APoint Camera::GetPosition () const
{
    return mPosition;
}
//----------------------------------------------------------------------------
inline AVector Camera::GetDVector () const
{
    return mDVector;
}
//----------------------------------------------------------------------------
inline AVector Camera::GetUVector () const
{
    return mUVector;
}
//----------------------------------------------------------------------------
inline AVector Camera::GetRVector () const
{
    return mRVector;
}
//----------------------------------------------------------------------------
inline const HMatrix& Camera::GetViewMatrix () const
{
    return mViewMatrix;
}
//----------------------------------------------------------------------------
inline bool Camera::IsPerspective () const
{
    return mIsPerspective;
}
//----------------------------------------------------------------------------
inline const float* Camera::GetFrustum () const
{
    return mFrustum;
}
//----------------------------------------------------------------------------
inline float Camera::GetDMin () const
{
    return mFrustum[VF_DMIN];
}
//----------------------------------------------------------------------------
inline float Camera::GetDMax () const
{
    return mFrustum[VF_DMAX];
}
//----------------------------------------------------------------------------
inline float Camera::GetUMin () const
{
    return mFrustum[VF_UMIN];
}
//----------------------------------------------------------------------------
inline float Camera::GetUMax () const
{
    return mFrustum[VF_UMAX];
}
//----------------------------------------------------------------------------
inline float Camera::GetRMin () const
{
    return mFrustum[VF_RMIN];
}
//----------------------------------------------------------------------------
inline float Camera::GetRMax () const
{
    return mFrustum[VF_RMAX];
}
//----------------------------------------------------------------------------
inline Camera::DepthType Camera::GetDepthType () const
{
    return mDepthType;
}
//----------------------------------------------------------------------------
inline const HMatrix& Camera::GetProjectionMatrix () const
{
    return mProjectionMatrix[mDepthType];
}
//----------------------------------------------------------------------------
inline void Camera::SetProjectionMatrix (const HMatrix& projMatrix)
{
    mProjectionMatrix[mDepthType] = projMatrix;
    UpdatePVMatrix();
}
//----------------------------------------------------------------------------
inline const HMatrix& Camera::GetProjectionViewMatrix () const
{
    return mProjectionViewMatrix[mDepthType];
}
//----------------------------------------------------------------------------
inline const HMatrix& Camera::GetPreViewMatrix () const
{
    return mPreViewMatrix;
}
//----------------------------------------------------------------------------
inline bool Camera::PreViewIsIdentity () const
{
    return mPreViewIsIdentity;
}
//----------------------------------------------------------------------------
inline const HMatrix& Camera::GetPostProjectionMatrix () const
{
    return mPostProjectionMatrix;
}
//----------------------------------------------------------------------------
inline bool Camera::PostProjectionIsIdentity () const
{
    return mPostProjectionIsIdentity;
}
//----------------------------------------------------------------------------
inline void Camera::SetDefaultDepthType (DepthType type)
{
    msDefaultDepthType = type;
}
//----------------------------------------------------------------------------
inline Camera::DepthType Camera::GetDefaultDepthType ()
{
    return msDefaultDepthType;
}
//----------------------------------------------------------------------------