/usr/include/libwildmagic/Wm5BoxManager.h is in libwildmagic-dev 5.13-1+b2.
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// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.1 (2010/10/01)
#ifndef WM5BOXMANAGER_H
#define WM5BOXMANAGER_H
#include "Wm5PhysicsLIB.h"
#include "Wm5AxisAlignedBox3.h"
#include "Wm5EdgeKey.h"
namespace Wm5
{
template <typename Real>
class WM5_PHYSICS_ITEM BoxManager
{
public:
    // Construction and destruction.
    explicit BoxManager (std::vector<AxisAlignedBox3<Real> >& boxes);
    ~BoxManager ();
    // This function is called by the constructor and does the sort-and-sweep
    // to initialize the update system.  However, if you add or remove items
    // from the array of boxes after the constructor call, you will need
    // to call this function once before you start the multiple calls of the
    // update function.
    void Initialize ();
    // After the system is initialized, you can move the boxes using this
    // function.  It is not enough to modify the input array of boxes
    // since the endpoint values stored internally by this class must also
    // change.  You can also retrieve the current rectangles information.
    void SetBox (int i, const AxisAlignedBox3<Real>& box);
    void GetBox (int i, AxisAlignedBox3<Real>& box) const;
    
    // When you are finished moving boxes, call this function to determine
    // the overlapping boxes.  An incremental update is applied to determine
    // the new set of overlapping boxes.
    void Update ();
    // If (i,j) is in the overlap set, then box i and box j are
    // overlapping.  The indices are those for the the input array.  The
    // set elements (i,j) are stored so that i < j.
    const std::set<EdgeKey>& GetOverlap () const;
private:
    class Endpoint
    {
    public:
        Real Value; // endpoint value
        int Type;   // '0' if interval min, '1' if interval max.
        int Index;  // index of interval containing this endpoint
        // Support for sorting of endpoints.
        bool operator< (const Endpoint& endpoint) const;
    };
    void InsertionSort (std::vector<Endpoint>& endPoint,
        std::vector<int>& lookup);
    std::vector<AxisAlignedBox3<Real> >* mBoxes;
    std::vector<Endpoint> mXEndpoints, mYEndpoints, mZEndpoints;
    std::set<EdgeKey> mOverlap;
    // The intervals are indexed 0 <= i < n.  The endpoint array has 2*n
    // entries.  The original 2*n interval values are ordered as b[0], e[0],
    // b[1], e[1], ..., b[n-1], e[n-1].  When the endpoint array is sorted,
    // the mapping between interval values and endpoints is lost.  In order
    // to modify interval values that are stored in the endpoint array, we
    // need to maintain the mapping.  This is done by the following lookup
    // table of 2*n entries.  The value mLookup[2*i] is the index of b[i]
    // in the endpoint array.  The value mLookup[2*i+1] is the index of
    // e[i] in the endpoint array.
    std::vector<int> mXLookup, mYLookup, mZLookup;
};
typedef BoxManager<float> BoxManagerf;
typedef BoxManager<double> BoxManagerd;
}
#endif
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