/usr/include/libwildmagic/Wm5BasicMesh.h is in libwildmagic-dev 5.13-1+b2.
This file is owned by root:root, with mode 0o644.
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// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.1 (2010/10/01)
#ifndef WM5BASICMESH_H
#define WM5BASICMESH_H
#include "Wm5MathematicsLIB.h"
#include "Wm5Vector3.h"
namespace Wm5
{
class WM5_MATHEMATICS_ITEM BasicMesh
{
public:
// Construction and destruction. The number of vertices in the input is
// numVertices. The vertex array is usually passed as points, but this
// input can be any data type you prefer (points+attributes). The number
// of triangles is numTriangles. The triangles are represented as triples
// of indices into the vertex array. These triples are stored in indices.
// The caller is responsible for deleting the input arrays.
BasicMesh (int numVertices, const void* points, int numTriangles,
const int* indices);
virtual ~BasicMesh ();
// The input must correspond to a mesh whose edges are shared by no more
// than two triangles. If an edge with three (or more) edges is
// encountered in the construction, IsValid returns 'false'. Otherwise
// it returns 'true'.
inline bool IsValid () const;
class WM5_MATHEMATICS_ITEM Vertex
{
public:
Vertex ();
~Vertex ();
enum { MV_CHUNK = 8 };
void InsertEdge (int v, int e);
void InsertTriangle (int t);
int NumVertices;
int* V;
int* E;
int NumTriangles;
int* T;
};
class WM5_MATHEMATICS_ITEM Edge
{
public:
Edge ();
int V[2];
int T[2];
};
class WM5_MATHEMATICS_ITEM Triangle
{
public:
Triangle ();
int V[3];
int E[3];
int T[3];
};
// Member access.
inline int GetNumVertices () const;
inline int GetNumEdges () const;
inline int GetNumTriangles () const;
inline const void* GetPoints () const;
inline const int* GetIndices () const;
inline const Vertex* GetVertices () const;
inline const Edge* GetEdges () const;
inline const Triangle* GetTriangles () const;
protected:
int mNumVertices, mNumEdges, mNumTriangles;
const void* mPoints;
const int* mIndices;
Vertex* mVertices;
Edge* mEdges;
Triangle* mTriangles;
bool mIsValid;
};
#include "Wm5BasicMesh.inl"
}
#endif
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