/usr/include/libwildmagic/Wm5BSplineVolume.h is in libwildmagic-dev 5.13-1+b2.
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// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.1 (2010/10/01)
#ifndef WM5BSPLINEVOLUME_H
#define WM5BSPLINEVOLUME_H
#include "Wm5MathematicsLIB.h"
#include "Wm5BSplineBasis.h"
#include "Wm5Vector3.h"
namespace Wm5
{
template <typename Real>
class WM5_MATHEMATICS_ITEM BSplineVolume
{
public:
// Construction and destruction of an open uniform B-spline volume. The
// class will allocate space for the control points. The caller is
// responsible for setting the values with the member function
// ControlPoint.
BSplineVolume (int numUCtrlPoints, int numVCtrlPoints,
int numWCtrlPoints, int uDegree, int vDegree, int wDegree);
~BSplineVolume ();
int GetNumCtrlPoints (int dim) const;
int GetDegree (int dim) const;
// Control points may be changed at any time. If any input index is
// invalid, the returned point is a vector whose components are all
// MAX_REAL.
void SetControlPoint (int uIndex, int vIndex, int wIndex,
const Vector3<Real>& ctrlPoint);
Vector3<Real> GetControlPoint (int uIndex, int vIndex, int wIndex) const;
// The spline is defined for 0 <= u <= 1, 0 <= v <= 1, and 0 <= w <= 1.
// The input values should be in this domain. Any inputs smaller than 0
// are clamped to 0. Any inputs larger than 1 are clamped to 1.
Vector3<Real> GetPosition (Real u, Real v, Real w) const;
Vector3<Real> GetDerivativeU (Real u, Real v, Real w) const;
Vector3<Real> GetDerivativeV (Real u, Real v, Real w) const;
Vector3<Real> GetDerivativeW (Real u, Real v, Real w) const;
// for array indexing: i = 0 for u, i = 1 for v, i = 2 for w
Vector3<Real> GetPosition (Real pos[3]) const;
Vector3<Real> GetDerivative (int i, Real pos[3]) const;
private:
Vector3<Real>*** mCtrlPoint; // ctrl[unum][vnum][wnum]
BSplineBasis<Real> mBasis[3];
};
typedef BSplineVolume<float> BSplineVolumef;
typedef BSplineVolume<double> BSplineVolumed;
}
#endif
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