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// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.0 (2010/01/01)
#ifndef WM5AXISALIGNEDBOX3_H
#define WM5AXISALIGNEDBOX3_H
#include "Wm5MathematicsLIB.h"
#include "Wm5Vector3.h"
namespace Wm5
{
template <typename Real>
class AxisAlignedBox3
{
public:
// Construction and destruction.
AxisAlignedBox3 (); // uninitialized
~AxisAlignedBox3 ();
// The caller must ensure that xmin <= xmax, ymin <= ymax, and
// zmin <= zmax.
AxisAlignedBox3 (Real xmin, Real xmax, Real ymin, Real ymax,
Real zmin, Real zmax);
// Compute the center of the box and the extents (half-lengths)
// of the box edges.
void GetCenterExtents (Vector3<Real>& center, Real extent[3]);
// Overlap testing is in the strict sense. If the two boxes are just
// touching along a common edge or a common face, the boxes are reported
// as overlapping.
bool HasXOverlap (const AxisAlignedBox3& box) const;
bool HasYOverlap (const AxisAlignedBox3& box) const;
bool HasZOverlap (const AxisAlignedBox3& box) const;
bool TestIntersection (const AxisAlignedBox3& box) const;
// The return value is 'true' if there is overlap. In this case the
// intersection is stored in 'intersection'. If the return value is
// 'false', there is no overlap. In this case 'intersection' is
// undefined.
bool FindIntersection (const AxisAlignedBox3& box,
AxisAlignedBox3& intersection) const;
Real Min[3], Max[3];
};
#include "Wm5AxisAlignedBox3.inl"
typedef AxisAlignedBox3<float> AxisAlignedBox3f;
typedef AxisAlignedBox3<double> AxisAlignedBox3d;
}
#endif
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