/usr/include/vtk-6.3/vtkXRenderWindowInteractor.h is in libvtk6-dev 6.3.0+dfsg1-5.
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Program: Visualization Toolkit
Module: vtkXRenderWindowInteractor.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkXRenderWindowInteractor - an X event driven interface for a RenderWindow
// .SECTION Description
// vtkXRenderWindowInteractor is a convenience object that provides event
// bindings to common graphics functions. For example, camera and actor
// functions such as zoom-in/zoom-out, azimuth, roll, and pan. IT is one of
// the window system specific subclasses of vtkRenderWindowInteractor. Please
// see vtkRenderWindowInteractor documentation for event bindings.
//
// .SECTION see also
// vtkRenderWindowInteractor vtkXRenderWindow
// I've been though this and deleted all I think should go, tried to create
// the basic structure and if you're lucky it might even work!
// but frankly I doubt it
#ifndef vtkXRenderWindowInteractor_h
#define vtkXRenderWindowInteractor_h
//===========================================================
// now we define the C++ class
#include "vtkRenderingOpenGLModule.h" // For export macro
#include "vtkRenderWindowInteractor.h"
#include <X11/StringDefs.h> // Needed for X types in the public interface
#include <X11/Intrinsic.h> // Needed for X types in the public interface
class vtkCallbackCommand;
class vtkXRenderWindowInteractorInternals;
//BTX
// Forward declare internal friend functions.
void VTKRENDERINGOPENGL_EXPORT vtkXRenderWindowInteractorCallback(Widget,XtPointer, XEvent *,Boolean *);
void VTKRENDERINGOPENGL_EXPORT vtkXRenderWindowInteractorTimer(XtPointer,XtIntervalId *);
//ETX
class VTKRENDERINGOPENGL_EXPORT vtkXRenderWindowInteractor : public vtkRenderWindowInteractor
{
public:
static vtkXRenderWindowInteractor *New();
vtkTypeMacro(vtkXRenderWindowInteractor,vtkRenderWindowInteractor);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Initializes the event handlers without an XtAppContext. This is
// good for when you don't have a user interface, but you still
// want to have mouse interaction.
virtual void Initialize();
// Description:
// Break the event loop on 'q','e' keypress. Want more ???
void TerminateApp();
// Description:
// The BreakLoopFlag is checked in the Start() method.
// Setting it to anything other than zero will cause
// the interactor loop to terminate and return to the
// calling function.
vtkGetMacro(BreakLoopFlag, int);
void SetBreakLoopFlag(int);
void BreakLoopFlagOff();
void BreakLoopFlagOn();
// Description:
// Initializes the event handlers using an XtAppContext that you have
// provided. This assumes that you want to own the event loop.
virtual void Initialize(XtAppContext app);
vtkGetMacro( App, XtAppContext );
// Description:
// Enable/Disable interactions. By default interactors are enabled when
// initialized. Initialize() must be called prior to enabling/disabling
// interaction. These methods are used when a window/widget is being
// shared by multiple renderers and interactors. This allows a "modal"
// display where one interactor is active when its data is to be displayed
// and all other interactors associated with the widget are disabled
// when their data is not displayed.
virtual void Enable();
virtual void Disable();
// Description:
// Update the Size data member and set the associated RenderWindow's
// size.
virtual void UpdateSize(int,int);
// Description:
// Specify the Xt widget to use for interaction. This method is
// one of a couple steps that are required for setting up a
// vtkRenderWindowInteractor as a widget inside of another user
// interface. You do not need to use this method if the render window
// will be a stand-alone window. This is only used when you want the
// render window to be a subwindow within a larger user interface.
// In that case, you must tell the render window what X display id
// to use, and then ask the render window what depth, visual and
// colormap it wants. Then, you must create an Xt TopLevelShell with
// those settings. Then you can create the rest of your user interface
// as a child of the TopLevelShell you created. Eventually, you will
// create a drawing area or some other widget to serve as the rendering
// window. You must use the SetWidget method to tell this Interactor
// about that widget. It's X and it's not terribly easy, but it looks cool.
virtual void SetWidget(Widget);
Widget GetWidget() {return this->Top;};
// Description
// This method will store the top level shell widget for the interactor.
// This method and the method invocation sequence applies for:
// 1 vtkRenderWindow-Interactor pair in a nested widget hierarchy
// multiple vtkRenderWindow-Interactor pairs in the same top level shell
// It is not needed for
// 1 vtkRenderWindow-Interactor pair as the direct child of a top level shell
// multiple vtkRenderWindow-Interactor pairs, each in its own top level shell
//
// The method, along with EnterNotify event, changes the keyboard focus among
// the widgets/vtkRenderWindow(s) so the Interactor(s) can receive the proper
// keyboard events. The following calls need to be made:
// vtkRenderWindow's display ID need to be set to the top level shell's
// display ID.
// vtkXRenderWindowInteractor's Widget has to be set to the vtkRenderWindow's
// container widget
// vtkXRenderWindowInteractor's TopLevel has to be set to the top level
// shell widget
// note that the procedure for setting up render window in a widget needs to
// be followed. See vtkRenderWindowInteractor's SetWidget method.
//
// If multiple vtkRenderWindow-Interactor pairs in SEPARATE windows are desired,
// do not set the display ID (Interactor will create them as needed. Alternatively,
// create and set distinct DisplayID for each vtkRenderWindow. Using the same
// display ID without setting the parent widgets will cause the display to be
// reinitialized every time an interactor is initialized), do not set the
// widgets (so the render windows would be in their own windows), and do
// not set TopLevelShell (each has its own top level shell already)
virtual void SetTopLevelShell(Widget);
Widget GetTopLevelShell() {return this->TopLevelShell;};
// Description:
// Re-defines virtual function to get mouse position by querying X-server.
virtual void GetMousePosition(int *x, int *y);
// Description:
// Functions that are used internally.
friend void vtkXRenderWindowInteractorCallback(Widget,XtPointer,
XEvent *,Boolean *);
friend void vtkXRenderWindowInteractorTimer(XtPointer,XtIntervalId *);
protected:
vtkXRenderWindowInteractor();
~vtkXRenderWindowInteractor();
//Using static here to avoid detroying context when many apps are open:
static XtAppContext App;
static int NumAppInitialized;
Display *DisplayId;
Window WindowId;
Atom KillAtom;
Widget Top;
int OwnTop;
int OwnApp;
int PositionBeforeStereo[2];
Widget TopLevelShell;
int TimerId;
vtkXRenderWindowInteractorInternals* Internal;
// Description:
// This will start up the X event loop and never return. If you
// call this method it will loop processing X events until the
// application is exited.
virtual void StartEventLoop();
// Description:
// X-specific internal timer methods. See the superclass for detailed
// documentation.
virtual int InternalCreateTimer(int timerId, int timerType, unsigned long duration);
virtual int InternalDestroyTimer(int platformTimerId);
XtIntervalId AddTimeOut(XtAppContext app_context, unsigned long interval,
XtTimerCallbackProc proc, XtPointer client_data) ;
void Timer(XtPointer client_data, XtIntervalId *id);
void Callback(Widget w, XtPointer client_data, XEvent *event, Boolean *ctd);
static int BreakLoopFlag;
private:
vtkXRenderWindowInteractor(const vtkXRenderWindowInteractor&); // Not implemented.
void operator=(const vtkXRenderWindowInteractor&); // Not implemented.
};
#endif
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