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/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkWindowLevelLookupTable.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
// .NAME vtkWindowLevelLookupTable - map scalar values into colors or colors to scalars; generate color table
// .SECTION Description
// vtkWindowLevelLookupTable is an object that is used by mapper objects
// to map scalar values into rgba (red-green-blue-alpha transparency)
// color specification, or rgba into scalar values. The color table can
// be created by direct insertion of color values, or by specifying a
// window and level. Window / Level is used in medical imaging to specify
// a linear greyscale ramp. The Level is the center of the ramp.  The
// Window is the width of the ramp.

// .SECTION Caveats
// vtkWindowLevelLookupTable is a reference counted object. Therefore, you
// should always use operator "new" to construct new objects. This procedure
// will avoid memory problems (see text).

// .SECTION See Also
// vtkLogLookupTable

#ifndef vtkWindowLevelLookupTable_h
#define vtkWindowLevelLookupTable_h

#include "vtkRenderingCoreModule.h" // For export macro
#include "vtkLookupTable.h"

class VTKRENDERINGCORE_EXPORT vtkWindowLevelLookupTable : public vtkLookupTable
{
public:
  static vtkWindowLevelLookupTable *New();
  vtkTypeMacro(vtkWindowLevelLookupTable,vtkLookupTable);
  void PrintSelf(ostream& os, vtkIndent indent);

  // Description:
  // Generate lookup table as a linear ramp between MinimumTableValue
  // and MaximumTableValue.
  void Build();

  // Description:
  // Set the window for the lookup table.  The window is the difference
  // between TableRange[0] and TableRange[1].
  void SetWindow(double window) {
    if (window < 1e-5) { window = 1e-5; }
    this->Window = window;
    this->SetTableRange(this->Level - this->Window/2.0,
                        this->Level + this->Window/2.0); };
  vtkGetMacro(Window,double);

  // Description:
  // Set the Level for the lookup table.  The level is the average of
  // TableRange[0] and TableRange[1].
  void SetLevel(double level) {
    this->Level = level;
    this->SetTableRange(this->Level - this->Window/2.0,
                        this->Level + this->Window/2.0); };
  vtkGetMacro(Level,double);

  // Description:
  // Set inverse video on or off.  You can achieve the same effect by
  // switching the MinimumTableValue and the MaximumTableValue.
  void SetInverseVideo(int iv);
  vtkGetMacro(InverseVideo,int);
  vtkBooleanMacro(InverseVideo,int);

  // Description:
  // Set the minimum table value.  All lookup table entries below the
  // start of the ramp will be set to this color.  After you change
  // this value, you must re-build the lookup table.
  vtkSetVector4Macro(MinimumTableValue,double);
  vtkGetVector4Macro(MinimumTableValue,double);

  // Description:
  // Set the maximum table value. All lookup table entries above the
  // end of the ramp will be set to this color.  After you change
  // this value, you must re-build the lookup table.
  vtkSetVector4Macro(MaximumTableValue,double);
  vtkGetVector4Macro(MaximumTableValue,double);

protected:
  vtkWindowLevelLookupTable(int sze=256, int ext=256);
  ~vtkWindowLevelLookupTable() {}

  double Window;
  double Level;
  int InverseVideo;
  double MaximumTableValue[4];
  double MinimumTableValue[4];
private:
  vtkWindowLevelLookupTable(const vtkWindowLevelLookupTable&);  // Not implemented.
  void operator=(const vtkWindowLevelLookupTable&);  // Not implemented.
};

#endif