This file is indexed.

/usr/include/vtk-6.3/vtkVolumeRayCastFunction.h is in libvtk6-dev 6.3.0+dfsg1-5.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkVolumeRayCastFunction.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/

// .NAME vtkVolumeRayCastFunction - a superclass for ray casting functions

// .SECTION Description
// vtkVolumeRayCastFunction is a superclass for ray casting functions that
// can be used within a vtkVolumeRayCastMapper. This includes for example,
// vtkVolumeRayCastCompositeFunction, vtkVolumeRayCastMIPFunction, and
// vtkVolumeRayCastIsosurfaceFunction.

// .SECTION See Also
// vtkVolumeRayCastCompositeFunction vtkVolumeRayCastMIPFunction
// vtkVolumeRayCastIsosurfaceFunction vtkVolumeRayCastMapper

#ifndef vtkVolumeRayCastFunction_h
#define vtkVolumeRayCastFunction_h

#include "vtkRenderingVolumeModule.h" // For export macro
#include "vtkObject.h"

class vtkRenderer;
class vtkVolume;
class vtkVolumeRayCastMapper;

// Define a couple of structures we need to hold all the important information
// This first structure hold the dynamic information - stuff that changes per
// ray
typedef struct
{
  // These are the return values - RGBA
  float Color[4];
  float ScalarValue;

  // Ray information transformed into local coordinates
  float                        TransformedStart[4];
  float                        TransformedEnd[4];
  float                        TransformedDirection[4];
  float                        TransformedIncrement[3];

  // The number of steps we want to take if this is
  // a ray caster that takes steps
  int                          NumberOfStepsToTake;

  // The number of steps we actually take if this is
  // a ray caster that takes steps
  int                          NumberOfStepsTaken;

} vtkVolumeRayCastDynamicInfo;

// This second structure hold the static information - things that don't
// change over the whole image
typedef struct
{
  // A pointer to the volume
  vtkVolume                   *Volume;

  // A pointer to the renderer
  vtkRenderer                 *Renderer;

  // Matrices for switching from view to volume coordinate, and back
  float                        WorldToVoxelsMatrix[16];
  float                        VoxelsToWorldMatrix[16];
  float                        ViewToVoxelsMatrix[16];

  float                       *ClippingPlane;
  int                          NumberOfClippingPlanes;

  // The camera thickness (distance between near and far) is necessary
  // for computing sampling distance
  float                        CameraThickness;

  // The type of the data and a pointer to it, and the information
  // about its size, spacing, origin and precomputed increment
  int                          ScalarDataType;
  void                        *ScalarDataPointer;
  vtkIdType                    DataIncrement[3];
  int                          DataSize[3];
  double                       DataSpacing[3];
  double                       DataOrigin[3];

  // Information from the vtkVolumeProperty
  int                          Shading;
  int                          ColorChannels;
  float                        Color[3];
  int                          InterpolationType;

  // The shading tables from the vtkEncodedGradientShader
  // that will be used for shading the volume.
  float                       *RedDiffuseShadingTable;
  float                       *GreenDiffuseShadingTable;
  float                       *BlueDiffuseShadingTable;
  float                       *RedSpecularShadingTable;
  float                       *GreenSpecularShadingTable;
  float                       *BlueSpecularShadingTable;

  // Info needed from the gradient estimator
  unsigned short               *EncodedNormals;
  unsigned char                *GradientMagnitudes;

  // Image information
  int                          ImageInUseSize[2];
  int                          ImageMemorySize[2];
  int                          ImageViewportSize[2];
  int                          ImageOrigin[2];
  unsigned char               *Image;

  int                         *RowBounds;

  // Is a MIP ray cast function in use? This will control
  // how subsegments of the ray are combined when non-subvolume
  // cropping is used. If maximize opacity is used, the color[3]
  // value is used to find the max othersize the dynamicInfo->ScalarValue
  // value is used
  int                          MIPFunction;
  int                          MaximizeOpacity;
} vtkVolumeRayCastStaticInfo;

class VTKRENDERINGVOLUME_EXPORT vtkVolumeRayCastFunction : public vtkObject
{
public:
  vtkTypeMacro(vtkVolumeRayCastFunction,vtkObject);
  virtual void PrintSelf(ostream& os, vtkIndent indent);

//BTX
  // Description:
  // Do the basic initialization. This includes saving the parameters
  // passed in into local variables, as well as grabbing some useful
  // info from the volume property and normal encoder. This initialize
  // routine is called once per render. It also calls the
  // SpecificFunctionInitialize of the subclass function.
  void FunctionInitialize( vtkRenderer *ren,
                           vtkVolume   *vol,
                           vtkVolumeRayCastStaticInfo *staticInfo );

  virtual void CastRay( vtkVolumeRayCastDynamicInfo *dynamicInfo,
                        vtkVolumeRayCastStaticInfo *staticInfo )=0;
//ETX

  // Description:
  // Get the value below which all scalar values are considered to
  // have 0 opacity.
  virtual float GetZeroOpacityThreshold( vtkVolume *vol )=0;

protected:
  vtkVolumeRayCastFunction() {}
  ~vtkVolumeRayCastFunction() {}

//BTX
  // Description:
  // This method gives the subclass a chance to do any special
  // initialization that it may need to do
  virtual void SpecificFunctionInitialize( vtkRenderer *ren,
                                           vtkVolume   *vol,
                                           vtkVolumeRayCastStaticInfo *staticInfo,
                                           vtkVolumeRayCastMapper *mapper )=0;
//ETX
private:
  vtkVolumeRayCastFunction(const vtkVolumeRayCastFunction&);  // Not implemented.
  void operator=(const vtkVolumeRayCastFunction&);  // Not implemented.
};

#endif