/usr/include/vtk-6.3/vtkThresholdTextureCoords.h is in libvtk6-dev 6.3.0+dfsg1-5.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 | /*=========================================================================
  Program:   Visualization Toolkit
  Module:    vtkThresholdTextureCoords.h
  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkThresholdTextureCoords - compute 1D, 2D, or 3D texture coordinates based on scalar threshold
// .SECTION Description
// vtkThresholdTextureCoords is a filter that generates texture coordinates for
// any input dataset type given a threshold criterion. The criterion can take
// three forms: 1) greater than a particular value (ThresholdByUpper());
// 2) less than a particular value (ThresholdByLower(); or 3) between two
// values (ThresholdBetween(). If the threshold criterion is satisfied,
// the "in" texture coordinate will be set (this can be specified by the
// user). If the threshold criterion is not satisfied the "out" is set.
// .SECTION Caveats
// There is a texture map - texThres.vtk - that can be used in conjunction
// with this filter. This map defines a "transparent" region for texture
// coordinates 0<=r<0.5, and an opaque full intensity map for texture
// coordinates 0.5<r<=1.0. There is a small transition region for r=0.5.
// .SECTION See Also
// vtkThreshold vtkThresholdPoints vtkTextureMapToPlane vtkTextureMapToSphere
// vtkTextureMapToCylinder
#ifndef vtkThresholdTextureCoords_h
#define vtkThresholdTextureCoords_h
#include "vtkFiltersTextureModule.h" // For export macro
#include "vtkDataSetAlgorithm.h"
class VTKFILTERSTEXTURE_EXPORT vtkThresholdTextureCoords : public vtkDataSetAlgorithm
{
public:
  static vtkThresholdTextureCoords *New();
  vtkTypeMacro(vtkThresholdTextureCoords,vtkDataSetAlgorithm);
  void PrintSelf(ostream& os, vtkIndent indent);
  // Description:
  // Criterion is cells whose scalars are less than lower threshold.
  void ThresholdByLower(double lower);
  // Description:
  // Criterion is cells whose scalars are less than upper threshold.
  void ThresholdByUpper(double upper);
  // Description:
  // Criterion is cells whose scalars are between lower and upper thresholds.
  void ThresholdBetween(double lower, double upper);
  // Description:
  // Return the upper and lower thresholds.
  vtkGetMacro(UpperThreshold,double);
  vtkGetMacro(LowerThreshold,double);
  // Description:
  // Set the desired dimension of the texture map.
  vtkSetClampMacro(TextureDimension,int,1,3);
  vtkGetMacro(TextureDimension,int);
  // Description:
  // Set the texture coordinate value for point satisfying threshold criterion.
  vtkSetVector3Macro(InTextureCoord,double);
  vtkGetVectorMacro(InTextureCoord,double,3);
  // Description:
  // Set the texture coordinate value for point NOT satisfying threshold
  //  criterion.
  vtkSetVector3Macro(OutTextureCoord,double);
  vtkGetVectorMacro(OutTextureCoord,double,3);
protected:
  vtkThresholdTextureCoords();
  ~vtkThresholdTextureCoords() {}
  // Usual data generation method
  int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *);
  double LowerThreshold;
  double UpperThreshold;
  int TextureDimension;
  double InTextureCoord[3];
  double OutTextureCoord[3];
  //BTX
  int (vtkThresholdTextureCoords::*ThresholdFunction)(double s);
  //ETX
  int Lower(double s) {return ( s <= this->LowerThreshold ? 1 : 0 );};
  int Upper(double s) {return ( s >= this->UpperThreshold ? 1 : 0 );};
  int Between(double s) {return ( s >= this->LowerThreshold ?
                               ( s <= this->UpperThreshold ? 1 : 0 ) : 0 );};
private:
  vtkThresholdTextureCoords(const vtkThresholdTextureCoords&);  // Not implemented.
  void operator=(const vtkThresholdTextureCoords&);  // Not implemented.
};
#endif
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