/usr/include/vtk-6.3/vtkTextureIO.h is in libvtk6-dev 6.3.0+dfsg1-5.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkTextureIO.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkTextureIO -- I/O routines for vtkTextureObject
// .SECTION Description
// A small collection of I/O routines that write vtkTextureObject
// to disk for debugging.
#ifndef vtkTextureIO_h
#define vtkTextureIO_h
#include "vtkRenderingLICModule.h" // for export
#include "vtkPixelExtent.h" // for pixel extent
// included vtkSystemIncludes in vtkPixelExtent
#include <cstddef> // for NULL
#include <string> // for string
#include <deque> // for deque
class vtkTextureObject;
class VTKRENDERINGLIC_EXPORT vtkTextureIO
{
public:
// Description:
// Write to disk as image data with subset(optional) at dataset origin(optional)
static void Write(
const char *filename,
vtkTextureObject *texture,
const unsigned int *subset=NULL,
const double *origin=NULL);
// Description:
// Write to disk as image data with subset(optional) at dataset origin(optional)
static void Write(
std::string filename,
vtkTextureObject *texture,
const unsigned int *subset=NULL,
const double *origin=NULL)
{
Write(filename.c_str(), texture, subset, origin);
}
// Description:
// Write to disk as image data with subset(optional) at dataset origin(optional)
static void Write(
std::string filename,
vtkTextureObject *texture,
const vtkPixelExtent &subset,
const double *origin=NULL)
{
Write(filename.c_str(), texture, subset.GetDataU(), origin);
}
// Description:
// Write list of subsets to disk as multiblock image data at dataset origin(optional).
static void Write(
const char *filename,
vtkTextureObject *texture,
const std::deque<vtkPixelExtent> &exts,
const double *origin=NULL);
// Description:
// Write list of subsets to disk as multiblock image data at dataset origin(optional).
static void Write(
std::string filename,
vtkTextureObject *texture,
const std::deque<vtkPixelExtent> &exts,
const double *origin=NULL)
{
Write(filename.c_str(),texture,exts,origin);
}
};
#endif
// VTK-HeaderTest-Exclude: vtkTextureIO.h
|