/usr/include/vtk-6.3/vtkSynchronizedTemplates3D.h is in libvtk6-dev 6.3.0+dfsg1-5.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkSynchronizedTemplates3D.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkSynchronizedTemplates3D - generate isosurface from structured points
// .SECTION Description
// vtkSynchronizedTemplates3D is a 3D implementation of the synchronized
// template algorithm. Note that vtkContourFilter will automatically
// use this class when appropriate.
// .SECTION Caveats
// This filter is specialized to 3D images (aka volumes).
// .SECTION See Also
// vtkContourFilter vtkSynchronizedTemplates2D
#ifndef vtkSynchronizedTemplates3D_h
#define vtkSynchronizedTemplates3D_h
#include "vtkFiltersCoreModule.h" // For export macro
#include "vtkPolyDataAlgorithm.h"
#include "vtkContourValues.h" // Passes calls through
class vtkImageData;
class VTKFILTERSCORE_EXPORT vtkSynchronizedTemplates3D : public vtkPolyDataAlgorithm
{
public:
static vtkSynchronizedTemplates3D *New();
vtkTypeMacro(vtkSynchronizedTemplates3D,vtkPolyDataAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Because we delegate to vtkContourValues
unsigned long int GetMTime();
// Description:
// Set/Get the computation of normals. Normal computation is fairly
// expensive in both time and storage. If the output data will be
// processed by filters that modify topology or geometry, it may be
// wise to turn Normals and Gradients off.
vtkSetMacro(ComputeNormals,int);
vtkGetMacro(ComputeNormals,int);
vtkBooleanMacro(ComputeNormals,int);
// Description:
// Set/Get the computation of gradients. Gradient computation is
// fairly expensive in both time and storage. Note that if
// ComputeNormals is on, gradients will have to be calculated, but
// will not be stored in the output dataset. If the output data
// will be processed by filters that modify topology or geometry, it
// may be wise to turn Normals and Gradients off.
vtkSetMacro(ComputeGradients,int);
vtkGetMacro(ComputeGradients,int);
vtkBooleanMacro(ComputeGradients,int);
// Description:
// Set/Get the computation of scalars.
vtkSetMacro(ComputeScalars,int);
vtkGetMacro(ComputeScalars,int);
vtkBooleanMacro(ComputeScalars,int);
// Description:
// If this is enabled (by default), the output will be triangles
// otherwise, the output will be the intersection polygons
vtkSetMacro(GenerateTriangles,int);
vtkGetMacro(GenerateTriangles,int);
vtkBooleanMacro(GenerateTriangles,int);
// Description:
// Set a particular contour value at contour number i. The index i ranges
// between 0<=i<NumberOfContours.
void SetValue(int i, double value) {this->ContourValues->SetValue(i,value);}
// Description:
// Get the ith contour value.
double GetValue(int i) {return this->ContourValues->GetValue(i);}
// Description:
// Get a pointer to an array of contour values. There will be
// GetNumberOfContours() values in the list.
double *GetValues() {return this->ContourValues->GetValues();}
// Description:
// Fill a supplied list with contour values. There will be
// GetNumberOfContours() values in the list. Make sure you allocate
// enough memory to hold the list.
void GetValues(double *contourValues) {
this->ContourValues->GetValues(contourValues);}
// Description:
// Set the number of contours to place into the list. You only really
// need to use this method to reduce list size. The method SetValue()
// will automatically increase list size as needed.
void SetNumberOfContours(int number) {
this->ContourValues->SetNumberOfContours(number);}
// Description:
// Get the number of contours in the list of contour values.
int GetNumberOfContours() {
return this->ContourValues->GetNumberOfContours();}
// Description:
// Generate numContours equally spaced contour values between specified
// range. Contour values will include min/max range values.
void GenerateValues(int numContours, double range[2]) {
this->ContourValues->GenerateValues(numContours, range);}
// Description:
// Generate numContours equally spaced contour values between specified
// range. Contour values will include min/max range values.
void GenerateValues(int numContours, double rangeStart, double rangeEnd)
{this->ContourValues->GenerateValues(numContours, rangeStart, rangeEnd);}
void ThreadedExecute(vtkImageData *data,
vtkInformation *inInfo,
vtkInformation *outInfo,
vtkDataArray *inScalars);
// Description:
// Determines the chunk size fro streaming. This filter will act like a
// collector: ask for many input pieces, but generate one output. Limit is
// in KBytes
void SetInputMemoryLimit(unsigned long limit);
unsigned long GetInputMemoryLimit();
// Description:
// Set/get which component of the scalar array to contour on; defaults to 0.
vtkSetMacro(ArrayComponent, int);
vtkGetMacro(ArrayComponent, int);
protected:
vtkSynchronizedTemplates3D();
~vtkSynchronizedTemplates3D();
int ComputeNormals;
int ComputeGradients;
int ComputeScalars;
vtkContourValues *ContourValues;
virtual int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *);
virtual int RequestUpdateExtent(vtkInformation *, vtkInformationVector **, vtkInformationVector *);
virtual int FillInputPortInformation(int port, vtkInformation *info);
int ArrayComponent;
int GenerateTriangles;
private:
vtkSynchronizedTemplates3D(const vtkSynchronizedTemplates3D&); // Not implemented.
void operator=(const vtkSynchronizedTemplates3D&); // Not implemented.
};
// template table.
//BTX
extern int VTKFILTERSCORE_EXPORT VTK_SYNCHRONIZED_TEMPLATES_3D_TABLE_1[];
extern int VTKFILTERSCORE_EXPORT VTK_SYNCHRONIZED_TEMPLATES_3D_TABLE_2[];
//ETX
#endif
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