This file is indexed.

/usr/include/vtk-6.3/vtkSurfaceLICComposite.h is in libvtk6-dev 6.3.0+dfsg1-5.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkSurfaceLICComposite.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
// .NAME vtkSurfaceLICComposite -- To move data during parallel surface LIC
// .SECTION Description
// This class decomposes the image space and shuffles image space
// data onto the new decomposition with the necessary guard cells
// to prevent artifacts at the decomposition boundaries. After the
// image LIC is computed on the new decomposition this class will
// un-shuffle the computed LIC back onto the original decomposition

#ifndef vtkSurfaceLICComposite_h
#define vtkSurfaceLICComposite_h

#include "vtkObject.h"
#include "vtkRenderingLICModule.h" // for export macro
#include "vtkPixelExtent.h" // for pixel extent
#include <deque> // for deque
#include <vector> // for vector

class vtkFloatArray;
class vtkOpenGLRenderWindow;
class vtkPainterCommunicator;
class vtkTextureObject;

class VTKRENDERINGLIC_EXPORT vtkSurfaceLICComposite : public vtkObject
{
public:
  static vtkSurfaceLICComposite *New();
  vtkTypeMacro(vtkSurfaceLICComposite, vtkObject);
  virtual void PrintSelf(ostream &os, vtkIndent indent);

  // Description:
  // Initialize the object based on the following description of the
  // blocks projected onto the render window. wholeExt describes the
  // window size, originalExts describe each block's extent in window
  // coords. stepSize is the window coordiniate integration step size.
  // when inplace is true compositing happens on the original extent.
  void Initialize(
        const vtkPixelExtent &winExt,
        const std::deque<vtkPixelExtent> &blockExts,
        int strategy,
        double stepSize,
        int nSteps,
        int normalizeVectors,
        int enhancedLIC,
        int anitalias);

  // Description:
  // Control the screen space decomposition. The available modes are:
  //
  // INPLACE
  //   use the block decomp. This may result in LIC being computed
  //   many times for the same pixels and an excessive amount of
  //   IPC during compositing if any of the block extents cover
  //   or intersect a number of block extents. The input data
  //   needs to be shuffled but not unshuffled since for overlapping
  //   regions LIC is computed by all proccesses that overlap.
  //   If there is very little overlap between block extents
  //   then this method is superior since no unshuffle is needed.
  //
  // INPLACE_DISJOINT
  //   use a disjoint version of the block decomp. This will leave
  //   non-overlapping data in place, reasigning overlaping regions
  //   so that LIC is computed once for each pixel on the screen.
  //   An unshuffle step to move data in overlapping region to all
  //   processes that overlap.
  //
  // BALANCED
  //   move to a new decomp where each rank gets an equal number
  //   of pixels. This ensures the best load balancing during LIC
  //   and that LIC is computed once for each pixel. In the worst
  //   case each pixel will be shuffled and unshuffled.
  //
  // AUTO
  //   Use a heuristic to select the mode.
  enum {
    COMPOSITE_INPLACE=0,
    COMPOSITE_INPLACE_DISJOINT,
    COMPOSITE_BALANCED,
    COMPOSITE_AUTO
    };
  void SetStrategy(int val){ this->Strategy = val; }
  int GetStrategy(){ return this->Strategy; }

  // Description:
  // Get the number of new extents assigned to this rank after
  // the decomposition.
  int GetNumberOfCompositeExtents() const
    { return static_cast<int>(this->CompositeExt.size()); }

  // Description:
  // Get the extent of the domain over which to compute the LIC. This can
  // be querried only after the Composite takes place.
  const vtkPixelExtent &GetGuardExtent(int i=0) const
    { return this->GuardExt[i]; }

  const std::deque<vtkPixelExtent> &GetGuardExtents() const
    { return this->GuardExt; }

  // Description:
  // Get the extent of the domain over which to compute the LIC. This can
  // be querried only after the Composite takes place.
  const vtkPixelExtent &GetDisjointGuardExtent(int i=0) const
    { return this->DisjointGuardExt[i]; }

  const std::deque<vtkPixelExtent> &GetDisjointGuardExtents() const
    { return this->GuardExt; }

  // Description:
  // Get the extent of the domain over which to compute the LIC. This can
  // be querried only after the Composite takes place.
  const vtkPixelExtent &GetCompositeExtent(int i=0) const
    { return this->CompositeExt[i]; }

  const std::deque<vtkPixelExtent> &GetCompositeExtents() const
    { return this->CompositeExt; }

  // Description:
  // Get the whole dataset extent (all blocks).
  const vtkPixelExtent &GetDataSetExtent() const
    { return this->DataSetExt; }

  // Description:
  // Get the whole window extent.
  const vtkPixelExtent &GetWindowExtent() const
    { return this->WindowExt; }

  // Description:
  // Set up for a serial run, makes the decomp disjoint and adds
  // requisite guard pixles.
  int InitializeCompositeExtents(float *vectors);

  // Description:
  // Set the rendering context. Must set prior to use. Reference is not
  // held, so caller must ensure the renderer is not destroyed durring
  // use.
  virtual void SetContext(vtkOpenGLRenderWindow *){}
  virtual vtkOpenGLRenderWindow *GetContext(){ return NULL; }

  // Description:
  // Set the communicator for parallel communication. A duplicate
  // is not made. It is up to the caller to manage the life of
  // the communicator such that it is around while this class
  // needs it and is released after.
  virtual void SetCommunicator(vtkPainterCommunicator*){}

  // Description:
  // Set the communicator to the default communicator
  virtual void RestoreDefaultCommunicator(){}

  // Description:
  // Build programs to move data to the new decomp
  // In parallel THIS IS A COLLECTIVE OPERATION
  virtual int BuildProgram(float*){ return -1; }

  // Description:
  // Move a single buffer from the geometry decomp to the LIC decomp.
  // THIS IS A COLLECTIVE OPERATION
  virtual int Gather(void *, int, int, vtkTextureObject *&)
    { return -1; }

  // Description:
  // Move a single buffer from the LIC decomp to the geometry decomp
  // In parallel THIS IS A COLLECTIVE OPERATION
  virtual int Scatter(void *, int, int, vtkTextureObject *&)
    { return -1; }

  // Description:
  // Make a decomposition disjoint with respect to itself. Extents are
  // removed from the input array and disjoint extents are appened onto
  // the output array. This is a local operation.
  static
  int MakeDecompDisjoint(
        std::deque<vtkPixelExtent> &in,
        std::deque<vtkPixelExtent> &out);

protected:
  vtkSurfaceLICComposite();
  ~vtkSurfaceLICComposite();

  // Description:
  // For serial run. Make a decomposition disjoint. Sorts extents and
  // processes largest to smallest , repeatedly subtracting smaller
  // remaining blocks from the largest remaining. Each extent in the
  // new disjoint set is shrunk to tightly bound the vector data,
  // extents with empty vectors are removed. This is a local operation
  // since vector field is local.
  int MakeDecompDisjoint(
        const std::deque<vtkPixelExtent> &in,
        std::deque<vtkPixelExtent> &out,
        float *vectors);

  // Description:
  // Compute max(V) on the given extent.
  float VectorMax(
        const vtkPixelExtent &ext,
        float *vectors);

  // Description:
  // Compute max(V) on a set of extents. Neighboring extents are
  // including in the computation.
  int VectorMax(
        const std::deque<vtkPixelExtent> &exts,
        float *vectors,
        std::vector<float> &vMax);

  // Description:
  // Add guard pixels (Serial run)
  int AddGuardPixels(
      const std::deque<vtkPixelExtent> &exts,
      std::deque<vtkPixelExtent> &guardExts,
      std::deque<vtkPixelExtent> &disjointGuardExts,
      float *vectors);

  // Description:
  // shrink pixel extent based on non-zero alpha channel values
  void GetPixelBounds(
      float *rgba,
      int ni,
      vtkPixelExtent &ext);

  // Description:
  // factor for determining extra padding for guard pixels.
  // depends on window aspect ratio because of anisotropic
  // transform to texture space. see note in implementation.
  float GetFudgeFactor(int nx[2]);

protected:
  int Pass;                                    // id for mpi tagging

  vtkPixelExtent WindowExt;                    // screen extent (screen size)
  vtkPixelExtent DataSetExt;                   // screen extent of the dataset
  std::deque<vtkPixelExtent> BlockExts;        // screen extents of blocks

  std::deque<vtkPixelExtent> CompositeExt;     // screen extents after decomp
  std::deque<vtkPixelExtent> GuardExt;         // screen extents w/ guard cells
  std::deque<vtkPixelExtent> DisjointGuardExt; // screen extents w/ guard cells

  int Strategy;                                // control for parallel composite

  double StepSize;                             // window coordinates step size
  int NumberOfSteps;                           // number of integration steps
  int NormalizeVectors;                        // does integrator normailze
  int NumberOfGuardLevels;                     // 1.5 if enhanced LIC 1 otherwise
  int NumberOfEEGuardPixels;                   // 1 if enhanced LIC 0 otherwise
  int NumberOfAAGuardPixels;                   // n antialias passes

private:
  vtkSurfaceLICComposite(const vtkSurfaceLICComposite&); // Not implemented
  void operator=(const vtkSurfaceLICComposite&); // Not implemented

  friend
  ostream &operator<<(ostream &os, vtkSurfaceLICComposite &ss);
};

ostream &operator<<(ostream &os, vtkSurfaceLICComposite &ss);

#endif