/usr/include/vtk-6.3/vtkStructuredNeighbor.h is in libvtk6-dev 6.3.0+dfsg1-5.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkStructuredNeighbor.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkStructuredNeighbor.h -- Stores neighboring information
//
// .SECTION Description
// An internal, light-weight class used to store neighbor information.
#ifndef VTKSTRUCTUREDNEIGHBOR_H_
#define VTKSTRUCTUREDNEIGHBOR_H_
#include "vtkFiltersGeometryModule.h" // For export macro
#include "vtkObject.h"
class VTKFILTERSGEOMETRY_EXPORT vtkStructuredNeighbor
{
public:
// An enum that defines the neighboring orientation which is stored in a
// 3-tuple vtkStructuredNeighbor::Orientation. In each dimension, there
// is a high and low end, the orientation tuple defines how to grow ghost
// layers along each dimension.
enum NeighborOrientation
{
SUBSET_LO = -2, // The grid is a subset of the neighboring grid and the
// ghost layers are pointing away from the low end
LO = -1, // The grid partially overlap with its neighbor on the
// low end, thus, ghost layers are pointing away from
// the low end
ONE_TO_ONE = 0, // grids abut 1-to-1 in both HI and LO, the
// cardinality of both grids is the same in the
// corresponding dimension.
HI = 1, // The grid partially overlaps with its neighbor on the
// high end, thus, ghost layers are pointing away from
// the high end
SUBSET_HI = 2, // The grid is a subset of the neighboring grid and the
// ghost layers are pointing away from the high end
SUBSET_BOTH = 3, // The grid is a subset of the neighboring grid and the
// ghost layers grow from both low and high ends.
SUPERSET = 4, // grid is a superset of the neighboring grid in the
// given direction.
UNDEFINED = 5 // the neighboring relationship is undefined, e.g., if
// we are checking 2D data, the neighbor orientation
// in the 3rd dimension is undefined.
};
// Class Member Variables made public for easier access
int NeighborID; // The registered ID of the neighboring grid
int OverlapExtent[6]; // The extent at which the grids overlap
int SendExtent[6]; // The extent that we send to this neighbor
int RcvExtent[6]; // The extent that we receive from this neighbor
int Orientation[3]; // Defines how we are neighboring with this grid, see
// NeighborOrientation enum above.
// Description:
// Default Constructor
vtkStructuredNeighbor();
// Description:
// Custom constructor. Constructs a neighbor with the prescribed neighbor
// grid/block ID and overlap.
vtkStructuredNeighbor( const int NeiID, int overlap[6] );
// Description:
// Custom constructor. Constructs a neighbor with the prescribed neigbhor
// grid/block ID, overlap extent, and orientation
vtkStructuredNeighbor( const int NeiID, int overlap[6], int orient[3] );
// Description:
// Copy constructor
vtkStructuredNeighbor(const vtkStructuredNeighbor &N ){ *this = N; };
// Description:
// Default destructor
virtual ~vtkStructuredNeighbor();
// Description:
// Overload assignment operator
vtkStructuredNeighbor& operator=(const vtkStructuredNeighbor &N )
{
if( this != &N )
{
this->Orientation[ 0 ] = N.Orientation[ 0 ];
this->Orientation[ 1 ] = N.Orientation[ 1 ];
this->Orientation[ 2 ] = N.Orientation[ 2 ];
this->NeighborID = N.NeighborID;
for( int i=0; i < 6; ++i )
{
this->SendExtent[ i ] = N.SendExtent[ i ];
this->RcvExtent[ i ] = N.RcvExtent[ i ];
this->OverlapExtent[ i ] = N.OverlapExtent[ i ];
} // END for
} // END if
return *this;
}
// Description:
// Computes the SendExtent and the RcvExtent for this neighbor. The method
// assumes that the overlap extent and orientation are already computed.
// Using this information, the method grows the overlap extent to form the
// Send and Rcv Extents for this neighbor instance.
virtual void ComputeSendAndReceiveExtent(
int gridRealExtent[6], int gridGhostedExtent[6], int neiRealExtent[6],
int WholeExtent[6], const int N);
};
#endif /* VTKSTRUCTUREDNEIGHBOR_H_ */
// VTK-HeaderTest-Exclude: vtkStructuredNeighbor.h
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