/usr/include/vtk-6.3/vtkStructuredGridAppend.h is in libvtk6-dev 6.3.0+dfsg1-5.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkStructuredGridAppend.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkStructuredGridAppend - Collects data from multiple inputs into one structured grid.
// .SECTION Description
// vtkStructuredGridAppend takes the components from multiple inputs and merges
// them into one output. All inputs must have the same number of scalar components.
// All inputs must have the same scalar type.
#ifndef vtkStructuredGridAppend_h
#define vtkStructuredGridAppend_h
#include "vtkFiltersCoreModule.h" // For export macro
#include "vtkStructuredGridAlgorithm.h"
class VTKFILTERSCORE_EXPORT vtkStructuredGridAppend : public vtkStructuredGridAlgorithm
{
public:
static vtkStructuredGridAppend *New();
vtkTypeMacro(vtkStructuredGridAppend,vtkStructuredGridAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Replace one of the input connections with a new input. You can
// only replace input connections that you previously created with
// AddInputConnection() or, in the case of the first input,
// with SetInputConnection().
virtual void ReplaceNthInputConnection(int idx, vtkAlgorithmOutput* input);
// Description:
// Assign a data object as input. Note that this method does not
// establish a pipeline connection. Use SetInputConnection() to
// setup a pipeline connection.
void SetInputData(int num, vtkDataObject *input);
void SetInputData(vtkDataObject *input) { this->SetInputData(0, input); };
// Description:
// Get one input to this filter. This method is only for support of
// old-style pipeline connections. When writing new code you should
// use vtkAlgorithm::GetInputConnection(0, num).
vtkDataObject *GetInput(int num);
vtkDataObject *GetInput() { return this->GetInput(0); };
// Description:
// Get the number of inputs to this filter. This method is only for
// support of old-style pipeline connections. When writing new code
// you should use vtkAlgorithm::GetNumberOfInputConnections(0).
int GetNumberOfInputs() { return this->GetNumberOfInputConnections(0); };
protected:
vtkStructuredGridAppend();
~vtkStructuredGridAppend();
virtual int RequestInformation (vtkInformation *,
vtkInformationVector **,
vtkInformationVector *);
virtual int RequestUpdateExtent(vtkInformation *,
vtkInformationVector **,
vtkInformationVector *);
virtual int RequestData(vtkInformation *,
vtkInformationVector **,
vtkInformationVector *);
// see vtkAlgorithm for docs.
virtual int FillInputPortInformation(int, vtkInformation*);
private:
vtkStructuredGridAppend(const vtkStructuredGridAppend&); // Not implemented.
void operator=(const vtkStructuredGridAppend&); // Not implemented.
};
#endif
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